[18/03/2016 17:15:36] data/talkactions/scripts/rainitems_command.lua:5: unexpected symbol near '['
Script >>\/
local config = {
items = {{2391,1}, {2392,2}, {2160,10}, {11638,1}, {11639,1}, {11640,1}, {14185,1}, {14188,1}, {14186, 1}},
interval = 1000, -- time between checks
areas =
[1] = {
waves = 2,
interval = 10000,
chancePerTile = 10, -- %
maxItemsPerWave = 7,
from = {x = 1047, y = 1055, z = 7},
to = {x = 1071, y = 1060, z = 7}
},
}
function Position.isPathable(pos)
local tile = Tile(pos)
if tile == nil then
return false
end
return not tile:hasFlag(TILESTATE_BLOCKSOLID)
end
function rainWave(arena)
local from = config.areas[arena].from
local to = config.areas[arena].to
local items_spawned = 0
for x = from.x, to.x do
for y = from.y, to.y do
for z = from.z, to.z do
if math.random(1, 100) < config.areas[arena].chancePerTile and items_spawned < config.areas[arena].maxItemsPerWave then
local pos = {x = x, y = y, z = z}
if Position(pos):isPathable() then
local item = math.random(1, #config.items)
doCreateItem(config.items[item][1], math.random(1, config.items[item][2]), pos)
Position(pos):sendMagicEffect(CONST_ME_MAGIC_RED)
items_spawned = items_spawned + 1
end
end
end
end
end
end
function startRain(arena)
broadcastMessage("Uma Chuva de ITENS vem AE!")
for i = 1, config.areas[arena].waves do
if i == 1 then
rainWave(arena)
else
addEvent(rainWave, config.areas[arena].interval * (i - 1), arena)
end
end
addEvent(broadcastMessage, config.areas[arena].interval * (config.areas[arena].waves - 1), "Chuva PAROU.")
end
function onSay(player, words, param)
if not player:getGroup():getAccess() then return false end
if tonumber(param) then
startRain(tonumber(param))
else
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, words .. " eventid")
end
return false
end
Pergunta
fawkz12 7
local config = { items = {{2391,1}, {2392,2}, {2160,10}, {11638,1}, {11639,1}, {11640,1}, {14185,1}, {14188,1}, {14186, 1}}, interval = 1000, -- time between checks areas = [1] = { waves = 2, interval = 10000, chancePerTile = 10, -- % maxItemsPerWave = 7, from = {x = 1047, y = 1055, z = 7}, to = {x = 1071, y = 1060, z = 7} }, } function Position.isPathable(pos) local tile = Tile(pos) if tile == nil then return false end return not tile:hasFlag(TILESTATE_BLOCKSOLID) end function rainWave(arena) local from = config.areas[arena].from local to = config.areas[arena].to local items_spawned = 0 for x = from.x, to.x do for y = from.y, to.y do for z = from.z, to.z do if math.random(1, 100) < config.areas[arena].chancePerTile and items_spawned < config.areas[arena].maxItemsPerWave then local pos = {x = x, y = y, z = z} if Position(pos):isPathable() then local item = math.random(1, #config.items) doCreateItem(config.items[item][1], math.random(1, config.items[item][2]), pos) Position(pos):sendMagicEffect(CONST_ME_MAGIC_RED) items_spawned = items_spawned + 1 end end end end end end function startRain(arena) broadcastMessage("Uma Chuva de ITENS vem AE!") for i = 1, config.areas[arena].waves do if i == 1 then rainWave(arena) else addEvent(rainWave, config.areas[arena].interval * (i - 1), arena) end end addEvent(broadcastMessage, config.areas[arena].interval * (config.areas[arena].waves - 1), "Chuva PAROU.") end function onSay(player, words, param) if not player:getGroup():getAccess() then return false end if tonumber(param) then startRain(tonumber(param)) else player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, words .. " eventid") end return false endLink para o comentário
https://xtibia.com/forum/topic/239910-ajuda-rainsystem/Compartilhar em outros sites
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