Ir para conteúdo
  • 0

Problema Shop


xSONYx

Pergunta

Ola pessoal, então, estou com um modern, aquele do NTO, só que percebi um problema, ao realizar a compra do item do shop, ele finaliza e tal tudo certo, aparece a mensagem de que a venda foi bem sucedida, mas não chega no player, os pontos são descontados, mas nada de cair no player o item.. então, queria saber se alguem sabe como resolve?

Valeu, galera.

 

Att Sony.

 

 

Link para o comentário
Compartilhar em outros sites

7 respostass a esta questão

Posts Recomendados

  • 0

O seu shop.lua em globalevents esta errado...

 

Segue o o geito q é no meu :

<globalevent name="shop" interval="10000" event="script" value="shop.lua"/>
function onThink(interval, lastExecution, thinkInterval)

   local result = db.getResult("SELECT * FROM shop_history WHERE `processed` = 0;")
   
      if(result:getID() ~= -1) then
         while(true) do
            cid = getCreatureByName(tostring(result:getDataString("player")))
            product = tonumber(result:getDataInt("product"))
            itemr = db.getResult("SELECT * FROM shop_offer WHERE `id` = "..product..";")
               if isPlayer(cid) then
                  local id = tonumber(itemr:getDataInt("item"))
                  local tid = tonumber(result:getDataInt("id"))
                  local count = tonumber(itemr:getDataInt("count"))
                  local tipe = tonumber(itemr:getDataInt("type"))
                  local productn = tostring(itemr:getDataString("name"))
                     if isInArray({5,8},tipe) then
                        if getPlayerFreeCap(cid) >= getItemWeightById(id, count) then
                           if isContainer(getPlayerSlotItem(cid, 3).uid) then
                              received = doAddContainerItem(getPlayerSlotItem(cid, 3).uid, id,count)
                              if received then
                              doItemSetAttribute(received, "description", 'Bought by ' .. getCreatureName(cid) .. ' [ID:' .. id .. '].')
                                 doPlayerSendTextMessage(cid,19, "You have received >> "..productn.." << from our shop system")
                                 db.query("UPDATE `shop_history` SET `processed`='1' WHERE id = " .. tid .. ";")
                              else
                                 doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough space on container to receive >> "..productn.." <<")
                              end
                           else
                              doPlayerSendTextMessage(cid,19, "Sorry, you don't have a container to receive >> "..productn.." <<")
                           end
                        else
                           doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough capacity to receive >> "..productn.." << (You need: "..getItemWeightById(id, count).." Capacity)")
                        end
                     elseif isInArray({6,7},tipe) then
                           if tipe == 6 then
                              bcap = 8
                              bid = 1987
                           elseif tipe == 7 then
                              bcap = 20
                              bid = 1988
                           end
                           if isItemRune(id) then
                              count = 1
                           end
                           if getPlayerFreeCap(cid) >= (getItemWeightById(1987, 1) + getItemWeightById(id,count * bcap)) then
                              local bag = doCreateItemEx(bid, 1)
                                 for i = 1,bcap do
                                    doAddContainerItem(bag, id, count)
                                 end
                              received = doPlayerAddItemEx(getPlayerSlotItem(cid, 3).uid, bag)
                              if received == RETURNVALUE_NOERROR then
                                 doPlayerSendTextMessage(cid,19, "You have received >> "..productn.." << from our shop system")
                                 db.query("UPDATE `shop_history` SET `processed`='1' WHERE id = " .. tid .. ";")
                              else
                                 doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough space to receive >> "..productn.." <<")
                              end
                           else
                              doPlayerSendTextMessage(cid,19, "Sorry, you don't have enough capacity to receive >> "..productn.." << (You need: "..getItemWeightById(id, count).." Capacity)")
                           end
                     end
               end
            itemr:free()
            if not(result:next()) then
               break
            end
         end
         result:free()
      end
   return true
end
Link para o comentário
Compartilhar em outros sites

×
×
  • Criar Novo...