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[Encerrado] Sendo Nukado pelo Banco!


shuzin

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local keywordHandler = KeywordHandler:new()

local npcHandler = NpcHandler:new(keywordHandler)

NpcSystem.parseParameters(npcHandler)

 

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end

function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end

function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end

function onThink() npcHandler:onThink() end

 

npcHandler:addModule(FocusModule:new())

 

 

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usa TFS 0.4?

 

Tenta trocar o script do seu Naji por esse:

 

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

local Topic, count, transfer = {}, {}, {}

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end

local function getCount(s)
local b, e = s:find('%d+')
return b and e and math.min(4294967295, tonumber(s:sub(b, e))) or -1
end

local function findPlayer(name)
local q = db.getResult('SELECT name FROM players WHERE name=' .. db.escapeString(name) .. ' LIMIT 1'), nil
if q:getID() == -1 then
 return
end
local r = q:getDataString('name')
q:free()
return r
end

function greet(cid)
Topic[cid], count[cid], transfer[cid] = nil, nil, nil
return true
end

function creatureSayCallback(cid, type, msg)
if not npcHandler:isFocused(cid) then
 return false
elseif msgcontains(msg, 'balance') then
 npcHandler:say('Your account balance is ' .. getPlayerBalance(cid) .. ' gold.', cid)
 Topic[cid] = nil
elseif msgcontains(msg, 'deposit') and msgcontains(msg, 'all') then
 if getPlayerMoney(cid) == 0 then
  npcHandler:say('You don\'t have any gold with you.', cid)
  Topic[cid] = nil
 else
  count[cid] = getPlayerMoney(cid)
  npcHandler:say('Would you really like to deposit ' .. count[cid] .. ' gold?', cid)
  Topic[cid] = 2
 end
elseif msgcontains(msg, 'deposit') then
 if getCount(msg) == 0 then
  npcHandler:say('You are joking, aren\'t you??', cid)
  Topic[cid] = nil
 elseif getCount(msg) ~= -1 then
  if getPlayerMoney(cid) >= getCount(msg) then
count[cid] = getCount(msg)
npcHandler:say('Would you really like to deposit ' .. count[cid] .. ' gold?', cid)
Topic[cid] = 2
  else
npcHandler:say('You do not have enough gold.', cid)
Topic[cid] = nil
  end
 elseif getPlayerMoney(cid) == 0 then
  npcHandler:say('You don\'t have any gold with you.', cid)
  Topic[cid] = nil
 else
  npcHandler:say('Please tell me how much gold it is you would like to deposit.', cid)
  Topic[cid] = 1
 end
elseif Topic[cid] == 1 then
 if getCount(msg) == -1 then
  npcHandler:say('Please tell me how much gold it is you would like to deposit.', cid)
  Topic[cid] = 1
 elseif getPlayerMoney(cid) >= getCount(msg) then
  count[cid] = getCount(msg)
  npcHandler:say('Would you really like to deposit ' .. count[cid] .. ' gold?', cid)
  Topic[cid] = 2
 else
  npcHandler:say('You do not have enough gold.', cid)
  Topic[cid] = nil
 end
elseif msgcontains(msg, 'yes') and Topic[cid] == 2 then
 if doPlayerRemoveMoney(cid, count[cid]) then
  doPlayerSetBalance(cid, getPlayerBalance(cid) + count[cid])
  npcHandler:say('Alright, we have added the amount of ' .. count[cid] .. ' gold to your balance. You can withdraw your money anytime you want to.', cid)
 else
  npcHandler:say('I am inconsolable, but it seems you have lost your gold. I hope you get it back.', cid)
 end
 Topic[cid] = nil
elseif msgcontains(msg, 'no') and Topic[cid] == 2 then
 npcHandler:say('As you wish. Is there something else I can do for you?', cid)
 Topic[cid] = nil
elseif msgcontains(msg, 'withdraw') then
 if getCount(msg) == 0 then
  npcHandler:say('Sure, you want nothing you get nothing!', cid)
  Topic[cid] = nil
 elseif getCount(msg) ~= -1 then
  if getPlayerBalance(cid) >= getCount(msg) then
count[cid] = getCount(msg)
npcHandler:say('Are you sure you wish to withdraw ' .. count[cid] .. ' gold from your bank account?', cid)
Topic[cid] = 4
  else
npcHandler:say('There is not enough gold on your account.', cid)
Topic[cid] = nil
  end
 elseif getPlayerBalance(cid) == 0 then
  npcHandler:say('You don\'t have any money on your bank account.', cid)
  Topic[cid] = nil
 else
  npcHandler:say('Please tell me how much gold you would like to withdraw.', cid)
  Topic[cid] = 3
 end
elseif Topic[cid] == 3 then
 if getCount(msg) == -1 then
  npcHandler:say('Please tell me how much gold you would like to withdraw.', cid)
  Topic[cid] = 3
 elseif getPlayerBalance(cid) >= getCount(msg) then
  count[cid] = getCount(msg)
  npcHandler:say('Are you sure you wish to withdraw ' .. count[cid] .. ' gold from your bank account?', cid)
  Topic[cid] = 4
 else
  npcHandler:say('There is not enough gold on your account.', cid)
  Topic[cid] = nil
 end
elseif msgcontains(msg, 'yes') and Topic[cid] == 4 then
 if getPlayerBalance(cid) >= count[cid] then
  doPlayerAddMoney(cid, count[cid])
  doPlayerSetBalance(cid, getPlayerBalance(cid) - count[cid])
  npcHandler:say('Here you are, ' .. count[cid] .. ' gold. Please let me know if there is something else I can do for you.', cid)
 else
  npcHandler:say('There is not enough gold on your account.', cid)
 end
 Topic[cid] = nil
elseif msgcontains(msg, 'no') and Topic[cid] == 4 then
 npcHandler:say('The customer is king! Come back anytime you want to if you wish to withdraw your money.', cid)
 Topic[cid] = nil
elseif msgcontains(msg, 'transfer') then
 if getCount(msg) == 0 then
  npcHandler:say('Please think about it. Okay?', cid)
  Topic[cid] = nil
 elseif getCount(msg) ~= -1 then
  count[cid] = getCount(msg)
  if getPlayerBalance(cid) >= count[cid] then
npcHandler:say('Who would you like to transfer ' .. count[cid] .. ' gold to?', cid)
Topic[cid] = 6
  else
npcHandler:say('There is not enough gold on your account.', cid)
Topic[cid] = nil
  end
 else
  npcHandler:say('Please tell me the amount of gold you would like to transfer.', cid)
  Topic[cid] = 5
 end
elseif Topic[cid] == 5 then
 if getCount(msg) == -1 then
  npcHandler:say('Please tell me the amount of gold you would like to transfer.', cid)
  Topic[cid] = 5
 else
  count[cid] = getCount(msg)
  if getPlayerBalance(cid) >= count[cid] then
npcHandler:say('Who would you like to transfer ' .. count[cid] .. ' gold to?', cid)
Topic[cid] = 6
  else
npcHandler:say('There is not enough gold on your account.', cid)
Topic[cid] = nil
  end
 end
elseif Topic[cid] == 6 then
 local v = getPlayerByName(msg)
 if getPlayerBalance(cid) >= count[cid] then
  if v then
transfer[cid] = msg
npcHandler:say('Would you really like to transfer ' .. count[cid] .. ' gold to ' .. getPlayerName(v) .. '?', cid)
Topic[cid] = 7
  elseif findPlayer(msg):lower() == msg:lower() then
transfer[cid] = msg
npcHandler:say('Would you really like to transfer ' .. count[cid] .. ' gold to ' .. findPlayer(msg) .. '?', cid)
Topic[cid] = 7
  else
npcHandler:say('This player does not exist.', cid)
Topic[cid] = nil
  end
 else
  npcHandler:say('There is not enough gold on your account.', cid)
  Topic[cid] = nil
 end
elseif Topic[cid] == 7 and msgcontains(msg, 'yes') then
 if getPlayerBalance(cid) >= count[cid] then
  local v = getPlayerByName(transfer[cid])
  if v then
doPlayerSetBalance(cid, getPlayerBalance(cid) - count[cid])
doPlayerSetBalance(v, getPlayerBalance(v) + count[cid])
npcHandler:say('Very well. You have transferred ' .. count[cid] .. ' gold to ' .. getPlayerName(v) .. '.', cid)
  elseif findPlayer(transfer[cid]):lower() == transfer[cid]:lower() then
doPlayerSetBalance(cid, getPlayerBalance(cid) - count[cid])
db.executeQuery('UPDATE players SET balance=balance+' .. count[cid] .. ' WHERE name=' .. db.escapeString(transfer[cid]) .. ' LIMIT 1')
npcHandler:say('Very well. You have transferred ' .. count[cid] .. ' gold to ' .. findPlayer(transfer[cid]) .. '.', cid)
  else
npcHandler:say('This player does not exist.', cid)
  end
 else
  npcHandler:say('There is not enough gold on your account.', cid)
 end
 Topic[cid] = nil
elseif Topic[cid] == 7 and msgcontains(msg, 'no') then
 npcHandler:say('Alright, is there something else I can do for you?', cid)
 Topic[cid] = nil
elseif msgcontains(msg, 'change gold') then
 npcHandler:say('How many platinum coins would you like to get?', cid)
 Topic[cid] = 8
elseif Topic[cid] == 8 then
 if getCount(msg) < 1 then
  npcHandler:say('Hmm, can I help you with something else?', cid)
  Topic[cid] = nil
 else
  count[cid] = math.min(500, getCount(msg))
  npcHandler:say('So you would like me to change ' .. count[cid] * 100 .. ' of your gold coins into ' .. count[cid] .. ' platinum coins?', cid)
  Topic[cid] = 9
 end
elseif Topic[cid] == 9 then
 if msgcontains(msg, 'yes') then
  if doPlayerRemoveItem(cid, 2148, count[cid] * 100) then
npcHandler:say('Here you are.', cid)
doPlayerAddItem(cid, 2152, count[cid])
  else
npcHandler:say('Sorry, you do not have enough gold coins.', cid)
  end
 else
  npcHandler:say('Well, can I help you with something else?', cid)
 end
 Topic[cid] = nil
elseif msgcontains(msg, 'change platinum') then
 npcHandler:say('Would you like to change your platinum coins into gold or crystal?', cid)
 Topic[cid] = 10
elseif Topic[cid] == 10 then
 if msgcontains(msg, 'gold') then
  npcHandler:say('How many platinum coins would you like to change into gold?', cid)
  Topic[cid] = 11
 elseif msgcontains(msg, 'crystal') then
  npcHandler:say('How many crystal coins would you like to get?', cid)
  Topic[cid] = 13
 else
  npcHandler:say('Well, can I help you with something else?', cid)
  Topic[cid] = nil
 end
elseif Topic[cid] == 11 then
 if getCount(msg) < 1 then
  npcHandler:say('Hmm, can I help you with something else?', cid)
  Topic[cid] = nil
 else
  count[cid] = math.min(500, getCount(msg))
  npcHandler:say('So you would like me to change ' .. count[cid] .. ' of your platinum coins into ' .. count[cid] * 100 .. ' gold coins for you?', cid)
  Topic[cid] = 12
 end
elseif Topic[cid] == 12 then
 if msgcontains(msg, 'yes') then
  if doPlayerRemoveItem(cid, 2152, count[cid]) then
npcHandler:say('Here you are.', cid)
doPlayerAddItem(cid, 2148, count[cid] * 100)
  else
npcHandler:say('Sorry, you do not have enough platinum coins.', cid)
  end
 else
  npcHandler:say('Well, can I help you with something else?', cid)
 end
 Topic[cid] = nil
elseif Topic[cid] == 13 then
 if getCount(msg) < 1 then
  npcHandler:say('Hmm, can I help you with something else?', cid)
  Topic[cid] = nil
 else
  count[cid] = math.min(500, getCount(msg))
  npcHandler:say('So you would like me to change ' .. count[cid] * 100 .. ' of your platinum coins into ' .. count[cid] .. ' crystal coins for you?', cid)
  Topic[cid] = 14
 end
elseif Topic[cid] == 14 then
 if msgcontains(msg, 'yes') then
  if doPlayerRemoveItem(cid, 2152, count[cid] * 100) then
npcHandler:say('Here you are.', cid)
doPlayerAddItem(cid, 2160, count[cid])
  else
npcHandler:say('Sorry, you do not have enough platinum coins.', cid)
  end
 else
  npcHandler:say('Well, can I help you with something else?', cid)
 end
 Topic[cid] = nil
elseif msgcontains(msg, 'change crystal') then
 npcHandler:say('How many crystal coins would you like to change into platinum?', cid)
 Topic[cid] = 15
elseif Topic[cid] == 15 then
 if getCount(msg) == -1 or getCount(msg) == 0 then
  npcHandler:say('Hmm, can I help you with something else?', cid)
  Topic[cid] = nil
 else
  count[cid] = math.min(500, getCount(msg))
  npcHandler:say('So you would like me to change ' .. count[cid] .. ' of your crystal coins into ' .. count[cid] * 100 .. ' platinum coins for you?', cid)
  Topic[cid] = 16
 end
elseif Topic[cid] == 16 then
 if msgcontains(msg, 'yes') then
  if doPlayerRemoveItem(cid, 2160, count[cid]) then
npcHandler:say('Here you are.', cid)
doPlayerAddItem(cid, 2152, count[cid] * 100)
  else
npcHandler:say('Sorry, you do not have enough crystal coins.', cid)
  end
 else
  npcHandler:say('Well, can I help you with something else?', cid)
 end
 Topic[cid] = nil
elseif msgcontains(msg, 'change') then
 npcHandler:say('There are three different coin types in Tibia: 100 gold coins equal 1 platinum coin, 100 platinum coins equal 1 crystal coin. So if you\'d like to change 100 gold into 1 platinum, simply say \'{change gold}\' and then \'1 platinum\'.', cid)
 Topic[cid] = nil
elseif msgcontains(msg, 'bank') then
 npcHandler:say('We can change money for you. You can also access your bank account.', cid)
 Topic[cid] = nil
end
return true
end

npcHandler:setCallback(CALLBACK_GREET, greet)
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

 

So testa se usar o TFS 0.4...

Editado por Alexclusive
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PQ*, que cara noob, pedindo GM ¬¬'

eu sei fazer isso, mas só faço se tiver algum motivo, no mínimo de vingança...666.gif

 

E sim, o script que passaram deve resolver, se não resolver mande PM que edito esse post aki e posto :D

Editado por Goomba
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