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Erro Nas Doors 9.60


metron

Pergunta

Bom galera, assim, eu baixei um Ot 9.60 e estava com um problema nas ladder, mas arrumei e agora me surgiu um novo problema, as portas (nem todas, mas a maioria sim) não estão abrindo e toda vez que eu abro uma porta qualquer ou tento abrir me surge esse erro:

 

a3YU5.jpg

 

Quem souber me ajudar dou rep +

Agradeço desde já pela atenção.

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O daqui deu o mesmo erro, arrumei e está funcional.

 

local function doorEnter(cid, uid, id, position)

doTransformItem(uid, id)

doTeleportThing(cid, position)

return true

end

 

function onUse(cid, item, fromPosition, itemEx, toPosition)

if(fromPosition.x ~= CONTAINER_POSITION and isPlayerPzLocked(cid) and getTileInfo(fromPosition).protection) then

doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)

return true

end

local door = getItemInfo(item.itemid)

if(door.levelDoor > 0) then

if(item.aid == 189) then

if(not isPremium(cid)) then

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")

return true

end

 

return doorEnter(cid, item.uid, door.transformUseTo, toPosition)

end

 

local gender = item.aid - 186

if(isInArray({PLAYERSEX_FEMALE, PLAYERSEX_MALE}, gender)) then

if(gender ~= getPlayerSex(cid)) then

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")

return true

end

 

return doorEnter(cid, item.uid, door.transformUseTo, toPosition)

end

 

local skull = item.aid - 180

if(skull >= SKULL_NONE and skull <= SKULL_BLACK) then

if(skull ~= getCreatureSkullType(cid)) then

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")

return true

end

 

return doorEnter(cid, item.uid, door.transformUseTo, toPosition)

end

 

local group = item.aid - 150

if(group >= 0 and group < 30) then

if(group > getPlayerGroupId(cid)) then

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")

return true

end

 

return doorEnter(cid, item.uid, door.transformUseTo, toPosition)

end

 

local vocation = item.aid - 100

if(vocation >= 0 and vocation < 50) then

local vocationEx = getVocationInfo(getPlayerVocation(cid))

if(vocationEx.id ~= vocation and vocationEx.fromVocation ~= vocation) then

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")

return true

end

 

return doorEnter(cid, item.uid, door.transformUseTo, toPosition)

end

 

if(item.aid == 190 or (item.aid ~= 0 and getPlayerLevel(cid) >= (item.aid - door.levelDoor))) then

return doorEnter(cid, item.uid, door.transformUseTo, toPosition)

end

 

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")

return true

end

 

if(door.specialDoor) then

if(item.aid == 100 or (item.aid ~= 0 and getCreatureStorage(cid, item.aid) > 0)) then

return doorEnter(cid, item.uid, door.transformUseTo, toPosition)

end

 

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The door seems to be sealed against unwanted intruders.")

return true

end

 

toPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE

local fields, thing = getTileItemsByType(fromPosition, ITEM_TYPE_MAGICFIELD), getThingFromPosition(toPosition)

if(item.uid ~= thing.uid and thing.itemid >= 100 and table.maxn(fields) ~= 0) then

return true

end

 

local doorCreature = getThingFromPosition(toPosition)

if(doorCreature.itemid ~= 0) then

toPosition.x = toPosition.x + 1

local query = doTileQueryAdd(doorCreature.uid, toPosition, 20) -- allow to stack outside doors, but not on teleports or floor changing tiles

if(query == RETURNVALUE_NOTPOSSIBLE) then

toPosition.x = toPosition.x - 1

toPosition.y = toPosition.y + 1

query = doTileQueryAdd(doorCreature.uid, toPosition, 20) -- repeat until found

end

 

if(query ~= RETURNVALUE_NOERROR) then

doPlayerSendDefaultCancel(cid, query)

return true

end

 

doTeleportThing(doorCreature.uid, toPosition)

if(not door.closingDoor) then

doTransformItem(item.uid, door.transformUseTo)

end

 

return true

end

 

return false

end

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