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Ajuda Bug Potions E Runas


Pergunta

Bom pessoal estou com problemas no meu ot 8.6 mapa global compacto com teleportes, o problema e que estou com alguns bugs que não tou conseguindo resolver os bugs são assim, o primeiro e as poções por exemplo, eu vou na loja de potions e compro 100, ai quando eu uso 1 ele gasta as 100 e também ele só usa e dasaparece não vira empty potion nem vial

 

O segundo bug e as runas por exemplo eu vou na loja e compro 10 SD, ai mostra na BP como se eu tivesse com 100 Sd's ai quando uso 1 o numero de sd vai para 9 e depois disso ela passa a ser infinita.

 

Por favor alguem me ajude nesses bugs, desde já obrigado xD.

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local config = {

removeOnUse = "yes",

usableOnTarget = "yes", -- can be used on target? (fe. healing friend)

splashable = "no",

realAnimation = "yes", -- make text effect visible only for players in range 1x1

healthMultiplier = 1.0,

manaMultiplier = 1.0

}

 

config.removeOnUse = getBooleanFromString(config.removeOnUse)

config.usableOnTarget = getBooleanFromString(config.usableOnTarget)

config.splashable = getBooleanFromString(config.splashable)

config.realAnimation = getBooleanFromString(config.realAnimation)

 

local POTIONS = {

[8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion

[7618] = {empty = 7636, splash = 2, health = {100, 200}}, -- health potion

[7588] = {empty = 7634, splash = 2, health = {200, 300}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion

[7591] = {empty = 7635, splash = 2, health = {300, 500}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion

[8473] = {empty = 7635, splash = 2, health = {800, 1200}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion

 

[7620] = {empty = 7636, splash = 7, mana = {100, 100}}, -- mana potion

[7589] = {empty = 7634, splash = 7, mana = {200, 400}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion

[7590] = {empty = 7635, splash = 7, mana = {400, 600}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion

 

[8472] = {empty = 7635, splash = 3, health = {400, 400}, mana = {600, 600}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion

}

 

local exhaust = createConditionObject(CONDITION_EXHAUST)

setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

 

function onUse(cid, item, fromPosition, itemEx, toPosition)

local potion = POTIONS[item.itemid]

if(not potion) then

return false

end

 

if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then

if(not config.splashable) then

return false

end

 

if(toPosition.x == CONTAINER_POSITION) then

toPosition = getThingPos(item.uid)

end

 

doDecayItem(doCreateItem(2016, potion.splash, toPosition))

return true

end

 

if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then

doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)

return true

end

 

if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and

not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))

then

doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)

return true

end

 

local health = potion.health

if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then

return false

end

 

local mana = potion.mana

if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then

return false

end

 

doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)

if(not realAnimation) then

doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)

else

for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do

if(isPlayer(tid)) then

doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)

end

end

end

 

doAddCondition(cid, exhaust)

if(not potion.empty or config.removeOnUse) then

doRemoveItem(item.uid)

return true

end

 

return true

end

 

Esse e o potions.lua

 

o da sudden e esse

 

 

local combat = createCombatObject()

setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, true)

setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)

setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)

setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)

setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1, -30, -2, -30, 5, 5, 4, 5)

 

function onCastSpell(cid, var)

return doCombat(cid, combat, var)

end

 

 

 

 

 

 

 

 

Obs: o bug das runas é so com a SD mesmo

Link para o comentário
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no potions.xml substirua por isso..

local config = {
	removeOnUse = "no",
	usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
	splashable = "no",
	realAnimation = "no", -- make text effect visible only for players in range 1x1
	healthMultiplier = 1.0,
	manaMultiplier = 1.0
}

config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)

local POTIONS = {
	[8704] = {empty = 7636, splash = 2, health = {50, 100}}, -- small health potion
	[7618] = {empty = 7636, splash = 2, health = {100, 200}}, -- health potion
	[7588] = {empty = 7634, splash = 2, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
	[7591] = {empty = 7635, splash = 2, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
	[8473] = {empty = 7635, splash = 2, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion
	[7620] = {empty = 7636, splash = 7, mana = {70, 130}}, -- mana potion
	[7589] = {empty = 7634, splash = 7, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
	[7590] = {empty = 7635, splash = 7, mana = {200, 300}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion
	[8472] = {empty = 7635, splash = 3, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))

function onUse(cid, item, fromPosition, itemEx, toPosition)
	local potion = POTIONS[item.itemid]
	if(not potion) then
			return false
	end
	if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
			if(not config.splashable) then
					return false
			end
			if(toPosition.x == CONTAINER_POSITION) then
					toPosition = getThingPos(item.uid)
			end
			doDecayItem(doCreateItem(2016, potion.splash, toPosition))
			return TRUE
	end
	if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then
			doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
			return TRUE
	end
	if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
			not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
	then
			doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
			return TRUE
	end
	local health = potion.health
	if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
			return false
	end
	local mana = potion.mana
	if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
			return false
	end
	doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
	if(not realAnimation) then
			doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
	else
			for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
					if(isPlayer(tid)) then
							doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
					end
			end
	end
end

spells.xml sudden death.

<rune name="Sudden Death" id="2268" allowfaruse="1" charges="3" lvl="45" maglv="15" exhaustion="2000" needtarget="1" blocktype="solid" event="script" value="attack/sudden death.lua"/>

 

da rep+?

Editado por Tchubaka
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seguinte as potions agora quando eu uso elas viram empty potion, mas ainda to com problema que quando eu uso 1 ela gasta as 100 potions de uma vez só, e a SD ainda ta na mesma se alguem puder ajuda ae xD

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Cara no meu server também tinha isso das runas não serem infinitas ai a carga de 100 mandava tudo de uma veis então de look na suas runas i vai no items.xml i apague essa tag de todas que você desejar que vai da certo

 

<attribute key="charges" value="2" />

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ae Valeu nathan as runas estão arrumadas agora uma perguntinha basica, as potions como vou fazer pra mudar para ela não gastar todas de 1 vez porque nas potions não tem charges, se alguem souber ajuda ai

Editado por PortgasAce
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<rune name="Sudden Death" id="2268" allowfaruse="1" charges="[b][size=5]3[/size][/b]" lvl="45" maglv="15" exhaustion="2000" needtarget="1" blocktype="solid" event="script" value="attack/sudden death.lua"/>

 

mude aqui ^^.

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Testa o que eu uso ai pra ver si funciona.


[spoiler]
local config = {
removeOnUse = "yes",
usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
splashable = "no",
realAnimation = "no", -- make text effect visible only for players in range 1x1
healthMultiplier = 1.0,
manaMultiplier = 1.0
}
config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)
local POTIONS = {
[8704] = {empty = 7636, splash = 2, health = {160, 210}}, -- small health potion
[7618] = {empty = 7636, splash = 2, health = {210, 300}}, -- health potion
[7588] = {empty = 7634, splash = 2, health = {280, 340}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
[7591] = {empty = 7635, splash = 2, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
[8473] = {empty = 7635, splash = 2, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion
[7620] = {empty = 7636, splash = 7, mana = {150, 320}}, -- mana potion
[7589] = {empty = 7634, splash = 7, mana = {330, 480}, level = 50, vocations = {1, 2, 3, 5, 6, 7, 9, 10, 11, 13, 14, 15, 31, 32, 33, 34, 21, 22, 23, 24,39 ,40 ,41 ,42}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
[7590] = {empty = 7635, splash = 7, mana = {700, 950}, level = 80, vocations = {1, 2, 5, 6 ,9 ,10 ,13 ,14 ,31 ,32 ,33 ,34,39 ,40 ,41 ,42}, vocStr = "sorcerers and druids"}, -- great mana potion
[8472] = {empty = 7635, splash = 3, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}
local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))
function onUse(cid, item, fromPosition, itemEx, toPosition)
local potion = POTIONS[item.itemid]
if(not potion) then
 return false
end
if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
 if(not config.splashable) then
  return false
 end
 if(toPosition.x == CONTAINER_POSITION) then
  toPosition = getThingPos(item.uid)
 end
 doDecayItem(doCreateItem(2016, potion.splash, toPosition))
 doTransformItem(item.uid, potion.empty)
 return true
end
if(hasCondition(cid, CONDITION_EXHAUST_HEAL)) then
 doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
 return true
end
if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
 not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
then
 doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
 return true
end
local health = potion.health
if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
 return false
end
local mana = potion.mana
if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
 return false
end
doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
if(not realAnimation) then
 doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
else
 for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
  if(isPlayer(tid)) then
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
  end
 end
end
doAddCondition(cid, exhaust)
if(not potion.empty or config.removeOnUse) then
 doRemoveItem(item.uid, 1)
 return true
end
doRemoveItem(item.uid, 1)
doPlayerAddItem(cid, potion.empty, 1)
pot_count = getPlayerItemCount(cid, potion.empty)
doPlayerRemoveItem(cid, potion.empty, pot_count)
doPlayerAddItem(cid, potion.empty, pot_count)
return true
end
[/spoiler]


 

Mas ai você edita diacordo com o seu server

Editado por Nathan96
Link para o comentário
https://xtibia.com/forum/topic/190777-ajuda-bug-potions-e-runas/#findComment-1304285
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