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Mostrando resultados para as tags ''natação''.
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Boa Tarde amigos do XTIBIA, to com um grande problema no sistema de natação que eu peguei que seria: Quando ele sai da água, ele volta com uma outifit totalmente diferente do que ele tinha antes de entrar na água. Resumindo: Eu queria que ele voltasse para a outifit anterior que ele estava, quando saisse da água... Teria como?! SCRIPT : local outfit = {lookType = 267, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookTypeEx = 0, lookAddons = 0} local BORDERS = { [7943] = {x = 0, y = -2, back = SOUTH}, [7944] = {x = -2, y = 0, back = EAST}, [7945] = {x = 0, y = 2, back = NORTH}, [7946] = {x = 2, y = 0, back = WEST}, [7947] = {x = 2, y = 1, back = WEST}, [7948] = {x = -2, y = 1, back = NORTH}, [7949] = {x = 2, y = -1, back = WEST}, [7950] = {x = -2, y = -1, back = EAST}, [7951] = {x = 2, y = 2, back = WEST}, [7952] = {x = -2, y = 2, back = NORTH}, [7953] = {x = 2, y = -2, back = WEST}, [7954] = {x = -2, y = -2, back = SOUTH} } BORDERS[4828] = BORDERS[7943] BORDERS[4829] = BORDERS[7946] BORDERS[4830] = BORDERS[7945] BORDERS[4831] = BORDERS[7944] function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor) if(not isPlayer(cid)) then return true end local border = BORDERS[item.itemid] if(not border) then return false end local pos, newPos = getCreaturePosition(cid), {} newPos = pos newPos.x = pos.x + border.x newPos.y = pos.y + border.y if(hasCondition(cid, CONDITION_OUTFIT) and getCreatureOutfit(cid).lookType == outfit.lookType) then doMoveCreature(cid, border.back) doRemoveCondition(cid, CONDITION_OUTFIT) else if(doTileQueryAdd(cid, pos, 4) ~= RETURNVALUE_NOERROR) then return false end local tmp = getCreaturePosition(cid) doTeleportThing(cid, newPos) if(not isPlayerGhost(cid)) then doSendMagicEffect(tmp, CONST_ME_POFF) doSendMagicEffect(newPos, CONST_ME_WATERSPLASH) end doRemoveConditions(cid, true) doSetCreatureOutfit(cid, outfit, -1) end return true end XML : <movevent type="StepIn" itemid="4828-4831" event="script" value="nadando.lua"/> <movevent type="StepIn" itemid="7943-7954" event="script" value="nadando.lua"/> ALGUEM ME AJUDA PORFAVOR? VALENDO +REP
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Boa Tarde amigos do XTIBIA, to com um grande problema no sistema de natação que eu peguei que seria: Quando o player saisse da água, ele voltasse com uma outifit que eu escolhesse, isso seria para cada vocation que tenho no meu server. Eu fiz isso, mais so que player ao nadar ele n fica com a outifit de natação e ele não volta a terra, da um block no char.. SCRIPT:: local outfit = {lookType = 267, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookTypeEx = 0, lookAddons = 0} outfits = { [1] = {lookType = 168}, -- o numero 9 é o ID da vocação e 69 é o ID do looktype. [2] = {lookType = 161}, [3] = {lookType = 173}, [4] = {lookType = 176}, [5] = {lookType = 180}, [6] = {lookType = 182}, [7] = {lookType = 184}, [8] = {lookType = 187}, [9] = {lookType = 10}, [10] = {lookType = 189}, [11] = {lookType = 2}, [12] = {lookType = 77}, [13] = {lookType = 0}, [14] = {lookType = 0}, [15] = {lookType = 19}, [16] = {lookType = 19}, [29] = {lookType = 24}, [30] = {lookType = 10}, [31] = {lookType = 44}, [32] = {lookType = 53}, [33] = {lookType = 57}, [34] = {lookType = 61}, [35] = {lookType = 63}, [36] = {lookType = 69}, [37] = {lookType = 73}, [38] = {lookType = 20}, [39] = {lookType = 40}, [40] = {lookType = 80}, [41] = {lookType = 60}, [42] = {lookType = 30}, [43] = {lookType = 30} } local BORDERS = { [7943] = {x = 0, y = -2, back = SOUTH}, [7944] = {x = -2, y = 0, back = EAST}, [7945] = {x = 0, y = 2, back = NORTH}, [7946] = {x = 2, y = 0, back = WEST}, [7947] = {x = 2, y = 1, back = WEST}, [7948] = {x = -2, y = 1, back = NORTH}, [7949] = {x = 2, y = -1, back = WEST}, [7950] = {x = -2, y = -1, back = EAST}, [7951] = {x = 2, y = 2, back = WEST}, [7952] = {x = -2, y = 2, back = NORTH}, [7953] = {x = 2, y = -2, back = WEST}, [7954] = {x = -2, y = -2, back = SOUTH} } BORDERS[4828] = BORDERS[7943] BORDERS[4829] = BORDERS[7946] BORDERS[4830] = BORDERS[7945] BORDERS[4831] = BORDERS[7944] function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor) if(not isPlayer(cid)) then return true end local border = BORDERS[item.itemid] if(not border) then return false end local pos, newPos = getCreaturePosition(cid), {} newPos = pos newPos.x = pos.x + border.x newPos.y = pos.y + border.y if(hasCondition(cid, CONDITION_OUTFIT) and getCreatureOutfit(cid).lookType == outfit.lookType) then doMoveCreature(cid, border.back) doRemoveCondition(cid, CONDITION_OUTFIT) else if(doTileQueryAdd(cid, pos, 4) ~= RETURNVALUE_NOERROR) then return false end local tmp = getCreaturePosition(cid) doTeleportThing(cid, newPos) if(not isPlayerGhost(cid)) then doSendMagicEffect(tmp, CONST_ME_POFF) doSendMagicEffect(newPos, CONST_ME_WATERSPLASH) end doRemoveConditions(cid, true) local voc_id = getPlayerVocation(cid) if getPlayerVocation(cid) > 0 then doSetCreatureOutfit(cid, outfits[voc_id], -1) end return true end end ALGUEM PODERIA ME AJUDAR? VALENDO +REP