@Kendrius
isso eh verdade mais vc n tem prova
@topic
n eh 90 de mana q eu saiba eh 40
e no meu serv eu dexei mais igual o tibia real tp eh invez de tela toda soh os sqm de exori e sai uns brilho tp heal
simplificando:eh igual um exori soh q invez dos hits de exori eh uns brilhos azuis (igual heal)
Edited Postarei de otro geito q eu fiz eu modifiquei algumas coisas pra fikar perfect xD :
area = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, }attackType = ATTACK_NONEanimationEffect = NM_ME_MAGIC_ENERGIEneedDirection = falseareaEffect = NM_ME_MAGIC_ENERGIEhitEffect = NM_ME_NONEdamageEffect = NM_ME_NONEanimationColor = GREENoffensive = falsedrawblood = falseSuperObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)function onCast(cid, creaturePos, level, maglv, var)centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}ret = doAreaMagic(cid, centerpos, needDirection, areaEffect, area, SuperObject:ordered())if(ret) then challenge(cid)endreturn retend