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Tudo que copas postou
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Obrigado Henrique, ainda aguardo ajuda ! att.
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Tem ss pra ver?
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Procure por algo assim : if player say |yes|... ai tem tipo : (REMOVE ITEM id:____) esse remove item é o item que vai ser tirado,(id dogold nugget) ai você tem que colocar tambem a quantidade. Se não conseguir, me manda o script do npc que eu config. (: se eu te ajudei da um REP+, pra sair esse REP- feio que me deram ai.. rsrs valeu
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Styller 8.6 Eu mexi nesse rateExperienceFromPlayers = 0 Ja coloquei todos numeros que você pode imaginar. infinito hehe mais nao fooi!
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[8.5X - 8.6X] Colocando Potions Infinitas (Metodo Simples)
tópico respondeu ao Stigal de copas em Tutoriais para Iniciantes
Exceletente tópico, Para mim básta funcionar! Valeu. -
Excelentes sprites, Isso é para tibia ou pokemon? Tem como adicionar no dat do meu Server? abraçs
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Qual criatura do Tibia vocês mais odeiam?
tópico respondeu ao Lordfire de copas em Notícias e Discussões - Tibia Global
Não lembro direito o nome, mais aqueles que ficam nos TELEport da POI irritam mto! Spetrhe, uma coisa assim! hehe Além de nao tomarem danos de Fire, ainda se juntam com akele Stalker que fica invisible! Aquela parte da POI é feita pra foder com a vida mesmo! SUHAUISHAUIS :] -
Vá na pasta data/npc's, Copie o npc Mad e renomeie o arquivo para Vip Seller, Abra esse arquivo e altere o nome tambem, depois va em data/npc/scripts, procure por Mad, copie e cole, renomeie para vip seller Agora basta alterar os id's no script, como o mad já é um npc que vende itens, basta voce colocar os ids dos seus itens vip.. Talvez vá sobrar espaços, só apagar os que já tem, e deixar soh os seus itens vip. ---------------------------------------------------------------------------------------- Talvez tenha ficado meio confuso, fiz correndo aqui! abraçs
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Não faltou o download, isso é apenas um tutorial. Parabens, ficou bem claro.
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Brother, nao rodou.. copiei um arquivo que já tinha no mods.(XML), renomeei para pvpenforced, e colei o quote que voce passou, alterei tambem ali no local exprate = 100 coloquei 100 mais nao deu certo!.. pior que quando to no server, ele fiz que é pvp-enforced, nem pega pk nem nada talz.. só nao da exp.. O Server aqui é 8.6 Styller, intão na janela do server tem aquela parada de .. Reload, Status.. player management.. por ali tambem da pra colocar Pvp -enforced, mais mesmo assim nao vai!! .. Será que to configurando certo no Config.lua ? vo manda ai pra vc ver pra mim por favor! Valeu!.. \/ -- The Forgotten Server Config -- Account manager accountManager = true namelockManager = true newPlayerChooseVoc = true newPlayerSpawnPosX = 161 newPlayerSpawnPosY = 50 newPlayerSpawnPosZ = 7 newPlayerTownId = 1 newPlayerLevel = 8 newPlayerMagicLevel = 10 generateAccountNumber = false -- Unjustified kills -- NOTE: *Banishment and *BlackSkull variables are >summed up< -- (dailyFragsToRedSkull + dailyFragsToBanishment) with their -- *RedSkull equivalents. -- Auto banishing works only if useBlackSkull set to negative. -- advancedFragList is not advised if you use huge frags -- requirements. redSkullLength = 1 * 24 * 60 * 60 blackSkullLength = 2 * 24 * 60 * 60 dailyFragsToRedSkull = 3 weeklyFragsToRedSkull = 5 monthlyFragsToRedSkull = 10 dailyFragsToBlackSkull = dailyFragsToRedSkull weeklyFragsToBlackSkull = weeklyFragsToRedSkull monthlyFragsToBlackSkull = monthlyFragsToRedSkull dailyFragsToBanishment = dailyFragsToRedSkull weeklyFragsToBanishment = weeklyFragsToRedSkull monthlyFragsToBanishment = monthlyFragsToRedSkull blackSkulledDeathHealth = 40 blackSkulledDeathMana = 0 useBlackSkull = true useFragHandler = true advancedFragList = false -- Banishments -- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment -- killsBanLength works only if useBlackSkull option is disabled. notationsToBan = 3 warningsToFinalBan = 4 warningsToDeletion = 5 banLength = 1 * 24 * 60 * 60 killsBanLength = 1 * 24 * 60 * 60 finalBanLength = 1 * 24 * 60 * 60 ipBanishmentLength = 1 * 24 * 60 * 60 broadcastBanishments = true maxViolationCommentSize = 200 violationNameReportActionType = 2 autoBanishUnknownBytes = false -- Battle -- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage. -- loginProtectionPeriod is the famous Tibia anti-magebomb system. -- deathLostPercent set to nil enables manual mode. worldType = "war" protectionLevel = 20 pvpTileIgnoreLevelAndVocationProtection = true pzLocked = 60 * 1000 huntingDuration = 60 * 1000 criticalHitChance = 7 criticalHitMultiplier = 1 displayCriticalHitNotify = true removeWeaponAmmunition = false removeWeaponCharges = false removeRuneCharges = false whiteSkullTime = 5 * 60 * 1000 noDamageToSameLookfeet = false showHealingDamage = true showHealingDamageForMonsters = false fieldOwnershipDuration = 5 * 1000 stopAttackingAtExit = false oldConditionAccuracy = false loginProtectionPeriod = 10 * 10 deathLostPercent = 10 stairhopDelay = 2 * 1000 pushCreatureDelay = 2 * 1000 deathContainerId = 1987 gainExperienceColor = 10 addManaSpentInPvPZone = true squareColor = 90 allowFightback = true -- Connection config worldId = 0 ip = "127.0.0.1" bindOnlyConfiguredIpAddress = false loginPort = 7171 gamePort = 7172 adminPort = 7171 statusPort = 7171 loginTries = 10 retryTimeout = 5 * 1000 loginTimeout = 60 * 1000 maxPlayers = 1000 motd = "Bem vindos ao Crocodile 8.60!" displayOnOrOffAtCharlist = false onePlayerOnlinePerAccount = true allowClones = false serverName = "Crocodile" loginMessage = "Bem Vindos ao Crocodile!" statusTimeout = 5 * 60 * 1000 replaceKickOnLogin = true forceSlowConnectionsToDisconnect = false loginOnlyWithLoginServer = false premiumPlayerSkipWaitList = false -- Database -- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database. -- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value. sqlType = "sqlite" sqlHost = "localhost" sqlPort = 3306 sqlUser = "root" sqlPass = "" sqlDatabase = "theforgottenserver" sqlFile = "Styller.s3db" sqlKeepAlive = 0 mysqlReadTimeout = 10 mysqlWriteTimeout = 10 encryptionType = "plain" -- Deathlist deathListEnabled = true deathListRequiredTime = 1 * 60 * 1000 deathAssistCount = 19 maxDeathRecords = 5 -- Guilds ingameGuildManagement = true levelToFormGuild = 50 premiumDaysToFormGuild = 0 guildNameMinLength = 4 guildNameMaxLength = 20 -- Highscores highscoreDisplayPlayers = 10 updateHighscoresAfterMinutes = 3 -- Houses buyableAndSellableHouses = true houseNeedPremium = true bedsRequirePremium = true levelToBuyHouse = 60 housesPerAccount = 0 houseRentAsPrice = false housePriceAsRent = false housePriceEachSquare = 5000 houseRentPeriod = "never" houseCleanOld = 0 guildHalls = false -- Item usage timeBetweenActions = 200 timeBetweenExActions = 1000 checkCorpseOwner = true hotkeyAimbotEnabled = true maximumDoorLevel = 500 -- Map -- NOTE: storeTrash costs more memory, but will perform alot faster cleaning. -- useHouseDataStorage usage may be found at README. mapName = "Styller" mapAuthor = "Léo" randomizeTiles = true useHouseDataStorage = false storeTrash = true cleanProtectedZones = true mailboxDisabledTowns = "-1" -- Startup -- NOTE: defaultPriority works only on Windows and niceLevel on *nix -- coresUsed are seperated by comma cores ids used by server process, -- default is -1, so it stays untouched (automaticaly assigned by OS). defaultPriority = "high" niceLevel = 5 coresUsed = "-1" optimizeDatabaseAtStartup = true removePremiumOnInit = true confirmOutdatedVersion = false -- Muted buffer maxMessageBuffer = 4 bufferMutedOnSpellFailure = false -- Miscellaneous -- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature, -- called "exception tracer" (__EXCEPTION_TRACER__ flag). -- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's) dataDirectory = "data/" allowChangeOutfit = true allowChangeColors = true allowChangeAddons = true disableOutfitsForPrivilegedPlayers = false bankSystem = true saveGlobalStorage = true displaySkillLevelOnAdvance = true spellNameInsteadOfWords = false emoteSpells = true promptExceptionTracerErrorBox = true storePlayerDirection = false monsterLootMessage = 3 monsterLootMessageType = 25 separateViplistPerCharacter = false -- Ghost mode ghostModeInvisibleEffect = false ghostModeSpellEffects = true -- Limits idleWarningTime = 59 * 60 * 10000000 idleKickTime = 60 * 60 * 10000000 expireReportsAfterReads = 1 playerQueryDeepness = 2 maxItemsPerPZTile = 0 maxItemsPerHouseTile = 0 -- Premium-related freePremium = false premiumForPromotion = true -- Blessings -- NOTE: blessingReduction* regards items/containers loss. -- eachBlessReduction is how much each bless reduces the experience/magic/skills loss. blessingOnlyPremium = true blessingReductionBase = 30 blessingReductionDecreament = 5 eachBlessReduction = 8 -- Rates -- NOTE: experienceStages configuration is located in data/XML/stages.xml. -- rateExperienceFromPlayers 0 to disable. experienceStages = false rateExperience = 5000.0 rateExperienceFromPlayers = 0 rateSkill = 130.0 rateMagic = 90.0 rateLoot = 9.0 rateSpawn = 1 -- Monster rates rateMonsterHealth = 1.0 rateMonsterMana = 1.0 rateMonsterAttack = 1.0 rateMonsterDefense = 1.0 -- Experience from players -- NOTE: min~Threshold* set to 0 will disable the minimum threshold: -- player will gain experience from every lower leveled player. -- max~Threshold* set to 0 will disable the maximum threshold: -- player will gain experience from every higher leveled player. minLevelThresholdForKilledPlayer = 1 maxLevelThresholdForKilledPlayer = 1 -- Stamina -- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000. -- rateStaminaHits multiplies every hit done a creature, which are later -- multiplied by player attack speed. -- rateStaminaGain is divider of every logged out second, eg: -- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off. -- rateStaminaThresholdGain is divider for the premium stamina. -- staminaRatingLimit* is in minutes. rateStaminaLoss = 1 rateStaminaGain = 3 rateStaminaThresholdGain = 12 staminaRatingLimitTop = 41 * 60 staminaRatingLimitBottom = 14 * 60 rateStaminaAboveNormal = 1.5 rateStaminaUnderNormal = 0.5 staminaThresholdOnlyPremium = true -- Party -- NOTE: experienceShareLevelDifference is float number. -- experienceShareLevelDifference is highestLevel * value experienceShareRadiusX = 30 experienceShareRadiusY = 30 experienceShareRadiusZ = 1 experienceShareLevelDifference = 2 / 3 extraPartyExperienceLimit = 20 extraPartyExperiencePercent = 5 experienceShareActivity = 2 * 60 * 1000 -- Global save -- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours, -- if you want such a system please check out data/globalevents/globalevents.xml. globalSaveEnabled = false globalSaveHour = 3 shutdownAtGlobalSave = false cleanMapAtGlobalSave = false -- Spawns deSpawnRange = 2 deSpawnRadius = 50 -- Summons maxPlayerSummons = 2 teleportAllSummons = false teleportPlayerSummons = false -- Status ownerName = "Crocodile" ownerEmail = "" url = "" location = "Brazil" displayGamemastersWithOnlineCommand = false -- Logs -- NOTE: This kind of logging does not work in GUI version. -- For such, please compile the software with __GUI_LOGS__ flag. adminLogsEnabled = false displayPlayersLogging = true prefixChannelLogs = "" runFile = "" outLogName = "" errorLogName = "" truncateLogsOnStartup = false
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Ok, aonde ele vai ficar? Depois pode postar aqui ? Valeu.
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Já configurei no confg.lua, mais ainda continua sem dar exp de players. Preciso de um Script, quem puder me enviar eu agradeço e dou REP+. Obrigado !
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Ainda nao deu, já fiz isso.. não ta dando exp de player, to achando que deve ta faltando algo.. alem de config.lua deve ter algum arquivo ainda.. >.< já tentei de tudo, se alguem puder formatar meu config.lua e me mandar da maneira correta, eu agradeço e dou REP + ! SEGUE ABAIXO CONFIG.LUA PARA SER FORMATADO. -- The Forgotten Server Config -- Account manager accountManager = true namelockManager = true newPlayerChooseVoc = true newPlayerSpawnPosX = 160 newPlayerSpawnPosY = 51 newPlayerSpawnPosZ = 7 newPlayerTownId = 1 newPlayerLevel = 8 newPlayerMagicLevel = 1 generateAccountNumber = false -- Unjustified kills -- NOTE: *Banishment and *BlackSkull variables are >summed up< -- (dailyFragsToRedSkull + dailyFragsToBanishment) with their -- *RedSkull equivalents. -- Auto banishing works only if useBlackSkull set to negative. -- advancedFragList is not advised if you use huge frags -- requirements. redSkullLength = 1 * 24 * 60 * 60 blackSkullLength = 2 * 24 * 60 * 60 dailyFragsToRedSkull = 3 weeklyFragsToRedSkull = 5 monthlyFragsToRedSkull = 10 dailyFragsToBlackSkull = dailyFragsToRedSkull weeklyFragsToBlackSkull = weeklyFragsToRedSkull monthlyFragsToBlackSkull = monthlyFragsToRedSkull dailyFragsToBanishment = dailyFragsToRedSkull weeklyFragsToBanishment = weeklyFragsToRedSkull monthlyFragsToBanishment = monthlyFragsToRedSkull blackSkulledDeathHealth = 40 blackSkulledDeathMana = 0 useBlackSkull = true useFragHandler = true advancedFragList = false -- Banishments -- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment -- killsBanLength works only if useBlackSkull option is disabled. notationsToBan = 3 warningsToFinalBan = 4 warningsToDeletion = 5 banLength = 1 * 24 * 60 * 60 killsBanLength = 1 * 24 * 60 * 60 finalBanLength = 1 * 24 * 60 * 60 ipBanishmentLength = 1 * 24 * 60 * 60 broadcastBanishments = true maxViolationCommentSize = 200 violationNameReportActionType = 2 autoBanishUnknownBytes = false -- Battle -- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage. -- loginProtectionPeriod is the famous Tibia anti-magebomb system. -- deathLostPercent set to nil enables manual mode. worldType = "pvp-enforced" protectionLevel = 75 pvpTileIgnoreLevelAndVocationProtection = true pzLocked = 60 * 1000 huntingDuration = 60 * 1000 criticalHitChance = 7 criticalHitMultiplier = 1 displayCriticalHitNotify = true removeWeaponAmmunition = false removeWeaponCharges = false removeRuneCharges = false whiteSkullTime = 5 * 60 * 1000 noDamageToSameLookfeet = false showHealingDamage = true showHealingDamageForMonsters = false fieldOwnershipDuration = 5 * 1000 stopAttackingAtExit = false oldConditionAccuracy = false loginProtectionPeriod = 10 * 1000 deathLostPercent = 10 stairhopDelay = 2 * 1000 pushCreatureDelay = 2 * 1000 deathContainerId = 1987 gainExperienceColor = 215 addManaSpentInPvPZone = true squareColor = 0 allowFightback = true -- Connection config worldId = 0 ip = "127.0.0.1" bindOnlyConfiguredIpAddress = false loginPort = 7171 gamePort = 7172 adminPort = 7171 statusPort = 7171 loginTries = 10 retryTimeout = 5 * 1000 loginTimeout = 60 * 1000 maxPlayers = 212 motd = "Welcome to the Styller 8.60!" displayOnOrOffAtCharlist = false onePlayerOnlinePerAccount = true allowClones = false serverName = "Styller" loginMessage = "Welcome to the Styller World!" statusTimeout = 5 * 60 * 1000 replaceKickOnLogin = true forceSlowConnectionsToDisconnect = false loginOnlyWithLoginServer = false premiumPlayerSkipWaitList = false -- Database -- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database. -- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value. sqlType = "sqlite" sqlHost = "localhost" sqlPort = 3306 sqlUser = "root" sqlPass = "" sqlDatabase = "theforgottenserver" sqlFile = "Styller.s3db" sqlKeepAlive = 0 mysqlReadTimeout = 10 mysqlWriteTimeout = 10 encryptionType = "plain" -- Deathlist deathListEnabled = true deathListRequiredTime = 1 * 60 * 1000 deathAssistCount = 19 maxDeathRecords = 5 -- Guilds ingameGuildManagement = true levelToFormGuild = 50 premiumDaysToFormGuild = 0 guildNameMinLength = 4 guildNameMaxLength = 20 -- Highscores highscoreDisplayPlayers = 10 updateHighscoresAfterMinutes = 3 -- Houses buyableAndSellableHouses = true houseNeedPremium = true bedsRequirePremium = true levelToBuyHouse = 60 housesPerAccount = 0 houseRentAsPrice = false housePriceAsRent = false housePriceEachSquare = 5000 houseRentPeriod = "never" houseCleanOld = 0 guildHalls = false -- Item usage timeBetweenActions = 200 timeBetweenExActions = 1000 checkCorpseOwner = true hotkeyAimbotEnabled = true maximumDoorLevel = 500 -- Map -- NOTE: storeTrash costs more memory, but will perform alot faster cleaning. -- useHouseDataStorage usage may be found at README. mapName = "Styller" mapAuthor = "Léo" randomizeTiles = true useHouseDataStorage = false storeTrash = true cleanProtectedZones = true mailboxDisabledTowns = "-1" -- Startup -- NOTE: defaultPriority works only on Windows and niceLevel on *nix -- coresUsed are seperated by comma cores ids used by server process, -- default is -1, so it stays untouched (automaticaly assigned by OS). defaultPriority = "high" niceLevel = 5 coresUsed = "-1" optimizeDatabaseAtStartup = true removePremiumOnInit = true confirmOutdatedVersion = false -- Muted buffer maxMessageBuffer = 4 bufferMutedOnSpellFailure = false -- Miscellaneous -- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature, -- called "exception tracer" (__EXCEPTION_TRACER__ flag). -- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's) dataDirectory = "data/" allowChangeOutfit = true allowChangeColors = true allowChangeAddons = true disableOutfitsForPrivilegedPlayers = false bankSystem = true saveGlobalStorage = true displaySkillLevelOnAdvance = false spellNameInsteadOfWords = false emoteSpells = true promptExceptionTracerErrorBox = true storePlayerDirection = false monsterLootMessage = 3 monsterLootMessageType = 25 separateViplistPerCharacter = false -- Ghost mode ghostModeInvisibleEffect = false ghostModeSpellEffects = true -- Limits idleWarningTime = 59 * 60 * 1000 idleKickTime = 60 * 60 * 1000 expireReportsAfterReads = 1 playerQueryDeepness = 2 maxItemsPerPZTile = 0 maxItemsPerHouseTile = 0 -- Premium-related freePremium = false premiumForPromotion = true -- Blessings -- NOTE: blessingReduction* regards items/containers loss. -- eachBlessReduction is how much each bless reduces the experience/magic/skills loss. blessingOnlyPremium = true blessingReductionBase = 30 blessingReductionDecreament = 5 eachBlessReduction = 8 -- Rates -- NOTE: experienceStages configuration is located in data/XML/stages.xml. experienceStages = false rateExperience = 200 rateExperienceFromPlayers = 100 rateSkill = 1000 rateMagic = 100 rateLoot = 100 rateSpawn = 100 -- Monster rates rateMonsterHealth = 1.0 rateMonsterMana = 1.0 rateMonsterAttack = 1.0 rateMonsterDefense = 1.0 -- Experience from players -- NOTE: min~Threshold* set to 0 will disable the minimum threshold: -- player will gain experience from every lower leveled player. -- max~Threshold* set to 0 will disable the maximum threshold: -- player will gain experience from every higher leveled player. minLevelThresholdForKilledPlayer = 1 maxLevelThresholdForKilledPlayer = 1 -- Stamina -- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000. -- rateStaminaHits multiplies every hit done a creature, which are later -- multiplied by player attack speed. -- rateStaminaGain is divider of every logged out second, eg: -- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off. -- rateStaminaThresholdGain is divider for the premium stamina. -- staminaRatingLimit* is in minutes. rateStaminaLoss = 1 rateStaminaGain = 3 rateStaminaThresholdGain = 12 staminaRatingLimitTop = 41 * 60 staminaRatingLimitBottom = 14 * 60 rateStaminaAboveNormal = 1.5 rateStaminaUnderNormal = 0.5 staminaThresholdOnlyPremium = true -- Party -- NOTE: experienceShareLevelDifference is float number. -- experienceShareLevelDifference is highestLevel * value experienceShareRadiusX = 30 experienceShareRadiusY = 30 experienceShareRadiusZ = 1 experienceShareLevelDifference = 2 / 3 extraPartyExperienceLimit = 20 extraPartyExperiencePercent = 5 experienceShareActivity = 2 * 60 * 1000 -- Global save -- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours, -- if you want such a system please check out data/globalevents/globalevents.xml. globalSaveEnabled = false globalSaveHour = 3 shutdownAtGlobalSave = false cleanMapAtGlobalSave = false -- Spawns deSpawnRange = 2 deSpawnRadius = 50 -- Summons maxPlayerSummons = 2 teleportAllSummons = false teleportPlayerSummons = false -- Status ownerName = "King Styller" ownerEmail = "" url = "" location = "Brazil" displayGamemastersWithOnlineCommand = false -- Logs -- NOTE: This kind of logging does not work in GUI version. -- For such, please compile the software with __GUI_LOGS__ flag. adminLogsEnabled = false displayPlayersLogging = true prefixChannelLogs = "" runFile = "" outLogName = "" errorLogName = "" truncateLogsOnStartup = false Valeu !
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Entendi, Coloquei Worldtype = war. deu certo tambem, "war" tambem corresponde como pvp-enforced, mais os players continuam sem ganhar exp dos outros. Pra não falarem que estou matando player de level menor, to usando dois players de contas diferentes, cuja os leveis são iguais (200), e os dois arquivos selecionando "somente leitura". Nao tem como estar dando errado! Algo que estou fazendo errado, Alguem pode me ajudar com Script ? Talvez eu vá precisar de script então ! .. Valeu !
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Já testei tambem, coloquei assim: -- Rates -- NOTE: experienceStages configuration is located in data/XML/stages.xml. -- rateExperienceFromPlayers 0 to disable. experienceStages = false rateExperience = 100 rateExperienceFromPlayers = 100 rateSkill = 100 rateMagic = 100 rateLoot = 100 rateSpawn = 100 mais nao deu exp! ..
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Bom dia amigos! Vamos láa.. Colocar o server Pvp-Enforced eu já consegui. 10:47 World type is currently set to PVP-Enforced. ,Tentei o que o demonbholder falou tmb.. máas... > ERROR: Unknown world type: pvp-e Tudo bem, já está ENFORCED, mais player nao pega exp de player... o que o psycho disse faz sentido, mais já tentei tambem nao ganham nem de level maior nem menor do que o seu!.. Ainda nao esta dando EXP de player ! Ajuda ae!!..
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Pra começar, obrigado por ler ! Quero colocar meu server PVP-ENFORCED. Coloquei talz no Config.lua -> worldType = "pvp-enforced". Quando entro com o god, e coloco !pvp, ele fala que realmente está Enforced. Beleza!.. Depois eu desci no Config.lua e tem escrito : -- Rates -- NOTE: experienceStages configuration is located in data/XML/stages.xml. -- rateExperienceFromPlayers 0 to disable. experienceStages = false rateExperience = 200 rateExperienceFromPlayers = 1 rateSkill = 100 rateMagic = 100 rateLoot = 100 rateSpawn = 100 -- Monster rates rateMonsterHealth = 1.0 rateMonsterMana = 1.0 rateMonsterAttack = 1.0 rateMonsterDefense = 1.0 -- Experience from players -- NOTE: min~Threshold* set to 0 will disable the minimum threshold: -- player will gain experience from every lower leveled player. -- max~Threshold* set to 0 will disable the maximum threshold: -- player will gain experience from every higher leveled player. minLevelThresholdForKilledPlayer = 1 maxLevelThresholdForKilledPlayer = 1 Pelo que eu entendi ali na --NOTE, se colocar em rateExperienceFromPlayers = 1 ( Significa que está ENABLED ) Mesmo assim, já tentei tambem rateExperienceFromPlayers = 100, Mais tambem nao funcionou.. Meu server é o Styller 8.6, normal.. era PVP. Tem alguma coisa a ver? Ou se for pra criar ServerEnforced, tenho que baixar um proprio para ser enforced? Da pra fazer nesse styller 8.6 mesmo?! RESULTADO! - Os Players não estão ganhando EXP de outros players, apenas ganham de monsters!. - Os Players não pegam nem Frag, nem pk! [isso está correto! ] - NÃO CONSIGO COLOCAR PRA PLAYER GANHAR EXP DE PLAYER! - Quem ajudar já sabe ! (REP+) Obrigado, abraços
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O meu os players nao ganham exp, faz 2 dias que estou tentando.! já ta worldset to enforced. Os players não pegam mais pk, e nem pegam frag!.. tudo bem.. MAIS ainda nao ta dando exp! =/ Já coloquei rateExperienceFromPlayers = 4 Mais nao da exp! ..
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@FOLSPA.. O server já está pvp-enforced, tanto que quando entro no server e falo !pvp, ele já me fala q ta enforced! Poreem, os players nao ganham exp uns dos outros! Apenas nao pegam injusted nem pk nem frag! Obrigado a quem ajudar! Os players nao pegam nem injust, nem pk!, Quando coloco !pvp, ele fala que está enforced! .. Mais os players ainda nao tao dando Exp! .. REP+ quem ajudar.
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Certo, Encontrei, maais, devo ter colocado de forma errada então! Para colocar PVP-Enforced Basta eu colocar Worldtype=pvp-enforced, e alterar no : rateExperienceFromPlayers = 0 ???????????? No Caso do rateExperienceFromPlayers = 0.. < Esse numero em Vermelho é funçao desable=0/enable=1 ?? ou devo colocar tipo.. 500x... ?? Faltam topicos referente a isso! Obrigado a quem ajudar !
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Esses comentários como esses são feitos por hipocritas! como eu havia dito acima! .. É verdade, a primeira vista é o que se imagina mesmo! Que o jogo é ruim.., mais quando você joga por cinco minutos, percebe que o jogo é envolvente e vê que aquilo alí tem muito mais do que um gráfico!
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Acho que ele esta com problema de Low level atrapalhar em War. Pelo que entendi ele nao quer level 8 fazendo trap para HL ! se foi isso que quiz dizer, REP + !iusahuahsuh Zueira ! Desculpa, mais não sei responder seu problema, espero ter ajudado pelo menos na 'Pergunta' cya
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Link Correto: http://us0.meadd.com.../37/9543063.jpg
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Quero colocar meu server como Pvp-Enforced! Tudo bem, coloquei worldtype=pvp-enforced! Agora já esta enforced, os players já não pegam pk e nem ganham injust frag. Poréem, os players ainda não estão ganhando Experience quando matam outro player. Como faço para ativar isso ? Seria Config.lua? Não achei por lá.. Valeu! REP+ Para quem ajudar.
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E aonde eu coloco esse Script.lua? Em data\actions\scripts ??
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