Script da minha uh
$this_var ="local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, 1)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, -10, 0, -10)
function onGetFormulaValues(cid, level, maglevel)
min = (level * 2 + maglevel * 3) * 2.3 - 25
max = (level * 2 + maglevel * 3) * 2.1
if min < 700 then
min = 700
end
return min, max
end
setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 1)
setCombatParam(combat2, COMBAT_PARAM_TARGETCASTERORTOPMOST, 1)
setCombatParam(combat2, COMBAT_PARAM_AGGRESSIVE, 0)
setCombatParam(combat2, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, 0, 10, 0, 10)
function onGetFormulaValues(cid, level, maglevel)
min = (level * 2 + maglevel * 3) * 2.4 - 25
max = (level * 2 + maglevel * 3) * 2.1
if min < 700 then
min = 700
end
return min, max
end
setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
function onCastSpell(cid, var)
rand = math.random(90,100)
if rand == 99 then
doPlayerAddHealth(cid,100000)
doSendAnimatedText(getPlayerPosition(cid), "Healing!", TEXTCOLOR_LIGHTGREEN)
doCombat(cid, combat2, var)
else
doCombat(cid, combat, var)
end
end";
como que faço pra aumentar o Healing Dela ja mudei o "if min < 700 then min = 700 " dela e nao adiantou em nada o que devo mudar ?
vlw ae ;*