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Olan trein

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  1. Eu sei,vi que voce tambem pede isso,na spell x-scizor...
  2. Nessa Spell o atk sairia com 4 efeitos distintos ao mesmo tempo.No caso as posições seriam essas x4 x1 y x3 x2 Y=O pokemon. Um exemplo de spell assim é o Power Whip do Otpokemon.Print abaixo:
  3. Foi mal,kkk vo pegar [03/12/2018 15:16:50] [Error - LuaScriptInterface::loadFile] data/lib/pokemon moves.lua:223: ')' expected near '[' [03/12/2018 15:16:50] [Warning - LuaScriptInterface::initState] Cannot load data/lib/
  4. Pela explicação não pelas fotos '- A função é a mesma do reflect,mas em vez de 1 atk se refletido e voltar ao normal,5 atks serem refletidos.
  5. Prints desse atk não ajudariam em nada,pois é apenas um effect.
  6. Essa Spell é que nem o reflect,mas em vez de funcionar com 1 atk e refletir iria refletir 5 atks. Exemplo:No Ot pokemon , o wobbuffet tem esse atk.
  7. No caso pra pvp,n teria um simples só pra pvp msm?
  8. Teria como alguem me ajudar,o que e onde tenho adicionar os scripts necessarios para a spell Mean Look,ja tenho ela adicionada no pokemons moves.lua.
  9. Ent man,a primeira parte esta correta. Vou explicar aki. Vai ter um ncp (X ) em todas cidades levando você a um lugar.Então,quando for retornar esse ncp (Y) te leva da onde você veio.(Terá muitos ncps em varias cidades e eu quero que o ncp (Y) te leve a cidade anterior). Nesse script ele teleporta a um lugar só e eu quero que o segundo ncp teleporte de onde você veio. kkskskssk num sei se compreeendeu.
  10. Esse NCP iria transportar para um local,e ao falar com um outro ncp ele traria a pessoa de volta ao local anterior. EXEMPLO:O ncp AGOSTINHO,no OTpokemon.
  11. Num server possui-se elementos nos pokemons,exemplo o elemento FOGO.Ele se chama FIREDAMAGE(Na onde se poem os ataques),eu queria adicionar um novo elemento. No caso é o Fairy(FADA).Esse elemento daria critical em Fight e Dragon.E na onde adiciona-se os ataques(pokemon moves.lua)queria que tivesse a opção de por FAIRYDAMAGE.
  12. Essa Spell seria 3 canhoes sairem ao mesmo tempo.Igual ao do Otpokemon
  13. ok ty uma ultima pergunta pokes[getCreatureName(pk)].vitality * 50 + (50 * getPokemonBoost(pk)) + 90) Tem 3 valores 2:50 e 1:90 O que significa kd um?
  14. agr da uma diferença mt grande de life,tipo,o female tem 104k d o male 16k No meu server é padrao ter bastante rsrsrs Balancea aonde o quanto aumenta?
  15. O femea perdeu muito life e o male da menos dano q o femea agr
  16. function adjustWildPoke(cid, optionalLevel) if isMonster(cid) and pokes[getCreatureName(cid)] then local level = (optionalLevel and optionalLevel >= 1) and optionalLevel or getPokemonLevel(cid) --alterado v1.8 setPlayerStorageValue(cid, 1000, level) --alterado v1.8 setPlayerStorageValue(cid, 1001, pokes[getCreatureName(cid)].offense * level) setPlayerStorageValue(cid, 1002, pokes[getCreatureName(cid)].defense) setPlayerStorageValue(cid, 1003, pokes[getCreatureName(cid)].agility) setPlayerStorageValue(cid, 1004, pokes[getCreatureName(cid)].vitality * level) setPlayerStorageValue(cid, 1005, pokes[getCreatureName(cid)].specialattack * level) doRegainSpeed(cid) --alterado! setCreatureMaxHealth(cid, (getVitality(cid) * HPperVITwild)) doCreatureAddHealth(cid, getCreatureMaxHealth(cid)) if pokes[getCreatureName(cid)].exp then local exp = pokes[getCreatureName(cid)].exp * baseExpRate + pokes[getCreatureName(cid)].vitality * pokemonExpPerLevelRate setPlayerStorageValue(cid, 1006, (exp * generalExpRate/2)*10) if getPlayerStorageValue(cid, 22546) == 1 then setPlayerStorageValue(cid, 1006, 750) doSetCreatureDropLoot(cid, false) end end end end function getPokemonXMLOutfit(name) --alterado v1.9 \/ local path = "data/monster/pokes/Shiny/"..name..".xml" local tpw = io.type(io.open(path)) if not tpw then path = "data/monster/pokes/geracao 2/"..name..".xml" tpw = io.type(io.open(path)) end if not tpw then path = "data/monster/pokes/geracao 1/"..name..".xml" tpw = io.type(io.open(path)) end if not tpw then path = "data/monster/pokes/"..name..".xml" tpw = io.type(io.open(path)) end if not tpw then return print("[getPokemonXMLOutfit] Poke with name: "..name.." ins't in any paste on monster/pokes/") and 2 end local arq = io.open(path, "a+") local txt = arq:read("*all") arq:close() local a, b = txt:find('look type="(.-)"') txt = string.sub(txt, a + 11, b - 1) return tonumber(txt) end function doEvolutionOutfit(cid, oldout, outfit) if not isCreature(cid) then return true end if getCreatureOutfit(cid).lookType == oldout then doSetCreatureOutfit(cid, {lookType = outfit}, -1) else doSetCreatureOutfit(cid, {lookType = oldout}, -1) end end function doSendEvolutionEffect(cid, pos, evolution, turn, ssj, evolve, f, h) if not isCreature(cid) then doSendAnimatedText(pos, "CANCEL", 215) return true end if evolve then doEvolvePokemon(getCreatureMaster(cid), {uid = cid}, evolution, 0, 0) return true end doSendMagicEffect(pos, 18) if ssj then sendSSJEffect(evo) end doEvolutionOutfit(cid, f, h) addEvent(doSendEvolutionEffect, math.pow(1900, turn/20), cid, getThingPos(cid), evolution, turn - 1, turn == 19, turn == 2, f, h) end function sendSSJEffect(cid) if not isCreature(cid) then return true end local pos1 = getThingPos(cid) local pos2 = getThingPos(cid) pos2.x = pos2.x + math.random(-1, 1) pos2.y = pos2.y - math.random(1, 2) doSendDistanceShoot(pos1, pos2, 37) addEvent(sendSSJEffect, 45, cid) end function sendFinishEvolutionEffect(cid, alternate) if not isCreature(cid) then return true end local pos1 = getThingPos(cid) if alternate then local pos = { [1] = {-2, 0}, [2] = {-1, -1}, [3] = {0, -2}, [4] = {1, -1}, [5] = {2, 0}, [6] = {1, 1}, [7] = {0, 2}, [8] = {-1, 1}} for a = 1, 8 do local pos2 = getThingPos(cid) pos2.x = pos2.x + pos[a][1] pos2.y = pos2.y + pos[a][2] local pos = getThingPos(cid) doSendDistanceShoot(pos2, pos, 37) addEvent(doSendDistanceShoot, 300, pos, pos2, 37) end else for a = 0, 3 do doSendDistanceShoot(pos1, getPosByDir(pos1, a), 37) end for a = 4, 7 do addEvent(doSendDistanceShoot, 600, pos1, getPosByDir(pos1, a), 37) end end end function doEvolvePokemon(cid, item2, theevo, stone1, stone2) if not isCreature(cid) then return true end if not pokes[theevo] or not pokes[theevo].offense then doReturnPokemon(cid, item2.uid, getPlayerSlotItem(cid, 8), pokeballs[getPokeballType(getPlayerSlotItem(cid, 8).itemid)].effect, false, true) return true end local owner = getCreatureMaster(item2.uid) local pokeball = getPlayerSlotItem(cid, ? local description = "Contains a "..theevo.."." local pct = getCreatureHealth(item2.uid) / getCreatureMaxHealth(item2.uid) doItemSetAttribute(pokeball.uid, "hp", pct) doItemSetAttribute(pokeball.uid, "poke", theevo) doItemSetAttribute(pokeball.uid, "description", "Contains a "..theevo..".") doPlayerSendTextMessage(cid, 27, "Congratulations! Your "..getPokeName(item2.uid).." evolved into a "..theevo.."!") doSendMagicEffect(getThingPos(item2.uid), 18) doTransformItem(getPlayerSlotItem(cid, 7).uid, fotos[theevo]) doSendMagicEffect(getThingPos(cid), 173) local oldpos = getThingPos(item2.uid) local oldlod = getCreatureLookDir(item2.uid) doRemoveCreature(item2.uid) doSummonMonster(cid, theevo) local pk = getCreatureSummons(cid)[1] doTeleportThing(pk, oldpos, false) doCreatureSetLookDir(pk, oldlod) sendFinishEvolutionEffect(pk, true) addEvent(sendFinishEvolutionEffect, 550, pk, true) addEvent(sendFinishEvolutionEffect, 1050, pk) doPlayerRemoveItem(cid, stone1, 1) doPlayerRemoveItem(cid, stone2, 1) doAddPokemonInOwnList(cid, theevo) local happy = getItemAttribute(pokeball.uid, "happy") doItemSetAttribute(pokeball.uid, "happy", happy + happyGainedOnEvolution) if happy + happyGainedOnEvolution > 255 then doItemSetAttribute(pokeball.uid, "happy", 255) end adjustStatus(pk, pokeball.uid, true, false) if useKpdoDlls then doUpdateMoves(cid) end end function doMathDecimal(number, casas) if math.floor(number) == number then return number end local c = casas and casas + 1 or 3 for a = 0, 10 do if math.floor(number) < math.pow(10, a) then local str = string.sub(""..number.."", 1, a + c) return tonumber(str) end end return number end function doAdjustWithDelay(cid, pk, health, vit, status) if isCreature(cid) then adjustStatus(pk, getPlayerSlotItem(cid, 8).uid, health, vir, status) end end function adjustStatus(pk, item, health, vite, conditions) if not isCreature(pk) then return true end local gender = getItemAttribute(item, "gender") and getItemAttribute(item, "gender") or 0 addEvent(doCreatureSetSkullType, 10, pk, gender) setPlayerStorageValue(pk, 1001, pokes[getCreatureName(pk)].offense * (getMasterLevel(pk) + getPokemonBoost(pk))) setPlayerStorageValue(pk, 1002, pokes[getCreatureName(pk)].defense) setPlayerStorageValue(pk, 1003, pokes[getCreatureName(pk)].agility) setPlayerStorageValue(pk, 1004, pokes[getCreatureName(pk)].vitality * (getMasterLevel(pk) + getPokemonBoost(pk))) setPlayerStorageValue(pk, 1005, pokes[getCreatureName(pk)].specialattack * (getMasterLevel(pk) + getPokemonBoost(pk))) if vite == true then local pct = getCreatureHealth(pk) / getCreatureMaxHealth(pk) local vit = getVitality(pk) setCreatureMaxHealth(pk, ( vit * HPperVITsummon )) doCreatureAddHealth(pk, pct * vit * HPperVITsummon) end doRegainSpeed(pk) local nick = getItemAttribute(item, "poke") if isGhostPokemon(pk) then setPlayerStorageValue(pk, 8981, 1) updateGhostWalk(pk) end if getItemAttribute(item, "nick") then nick = getItemAttribute(item, "nick") end setPlayerStorageValue(pk, 1007, nick) doCreatureSetNick(pk, nick) if not getItemAttribute(item, "happy") then doItemSetAttribute(item, "happy", 120) end if not getItemAttribute(item, "hunger") then doItemSetAttribute(item, "hunger", 5) end local happy = getItemAttribute(item, "happy") if happy < 0 then happy = 1 end setPlayerStorageValue(pk, 1008, happy) local hunger = getItemAttribute(item, "hunger") setPlayerStorageValue(pk, 1009, hunger) if health == true then local mh = HPperVITsummon * getVitality(pk) local rd = 1 - (tonumber(getItemAttribute(item, "hp"))) setCreatureMaxHealth(pk, mh) doCreatureAddHealth(pk, getCreatureMaxHealth(pk)) doCreatureAddHealth(pk, -(getCreatureMaxHealth(pk) * rd)) end if isSummon(pk) and conditions then local burn = getItemAttribute(item, "burn") if burn and burn >= 0 then local ret = {id = pk, cd = burn, check = false, damage = getItemAttribute(item, "burndmg"), cond = "Burn"} addEvent(doCondition2, 3500, ret) end local poison = getItemAttribute(item, "poison") if poison and poison >= 0 then local ret = {id = pk, cd = poison, check = false, damage = getItemAttribute(item, "poisondmg"), cond = "Poison"} addEvent(doCondition2, 1500, ret) end local confuse = getItemAttribute(item, "confuse") if confuse and confuse >= 0 then local ret = {id = pk, cd = confuse, check = false, cond = "Confusion"} addEvent(doCondition2, 1200, ret) end local sleep = getItemAttribute(item, "sleep") if sleep and sleep >= 0 then local ret = {id = pk, cd = sleep, check = false, first = true, cond = "Sleep"} doCondition2(ret) end local miss = getItemAttribute(item, "miss") if miss and miss >= 0 then local ret = {id = pk, cd = miss, eff = getItemAttribute(item, "missEff"), check = false, spell = getItemAttribute(item, "missSpell"), cond = "Miss"} doCondition2(ret) end local fear = getItemAttribute(item, "fear") if fear and fear >= 0 then local ret = {id = pk, cd = fear, check = false, skill = getItemAttribute(item, "fearSkill"), cond = "Fear"} doCondition2(ret) end local silence = getItemAttribute(item, "silence") if silence and silence >= 0 then local ret = {id = pk, cd = silence, eff = getItemAttribute(item, "silenceEff"), check = false, cond = "Silence"} doCondition2(ret) end local stun = getItemAttribute(item, "stun") if stun and stun >= 0 then local ret = {id = pk, cd = stun, eff = getItemAttribute(item, "stunEff"), check = false, spell = getItemAttribute(item, "stunSpell"), cond = "Stun"} doCondition2(ret) end local paralyze = getItemAttribute(item, "paralyze") if paralyze and paralyze >= 0 then local ret = {id = pk, cd = paralyze, eff = getItemAttribute(item, "paralyzeEff"), check = false, first = true, cond = "Paralyze"} doCondition2(ret) end local slow = getItemAttribute(item, "slow") if slow and slow >= 0 then local ret = {id = pk, cd = slow, eff = getItemAttribute(item, "slowEff"), check = false, first = true, cond = "Slow"} doCondition2(ret) end local leech = getItemAttribute(item, "leech") if leech and leech >= 0 then local ret = {id = pk, cd = leech, attacker = 0, check = false, damage = getItemAttribute(item, "leechdmg"), cond = "Leech"} doCondition2(ret) end for i = 1, 3 do local buff = getItemAttribute(item, "Buff"..i) if buff and buff >= 0 then local ret = {id = pk, cd = buff, eff = getItemAttribute(item, "Buff"..i.."eff"), check = false, buff = getItemAttribute(item, "Buff"..i.."skill"), first = true, attr = "Buff"..i} doCondition2(ret) end end end --alterado v1.9 if getItemAttribute(item, "boost") and getItemAttribute(item, "boost") >= 50 and getItemAttribute(item, "aura") then sendAuraEffect(pk, auraSyst[getItemAttribute(item, "aura")]) end if getPlayerStorageValue(getCreatureMaster(pk), 6598754) >= 1 then setPlayerStorageValue(pk, 6598754, 1) elseif getPlayerStorageValue(getCreatureMaster(pk), 6598755) >= 1 then setPlayerStorageValue(pk, 6598755, 1) end return true end function getOffense(cid) if not isCreature(cid) then return 0 end return tonumber(getPlayerStorageValue(cid, 1001)) end function getDefense(cid) if not isCreature(cid) then return 0 end return tonumber(getPlayerStorageValue(cid, 1002)) end function getSpeed(cid) if not isCreature(cid) then return 0 end return tonumber(getPlayerStorageValue(cid, 1003)) end function getVitality(cid) if not isCreature(cid) then return 0 end return tonumber(getPlayerStorageValue(cid, 1004)) end function getSpecialAttack(cid) if not isCreature(cid) then return 0 end return tonumber(getPlayerStorageValue(cid, 1005)) end function getHappiness(cid) if not isCreature(cid) then return 0 end return tonumber(getPlayerStorageValue(cid, 1008)) end function getSpecialDefense(cid) if not isCreature(cid) then return 0 end return getSpecialAttack(cid) * 0.85 + getDefense(cid) * 0.2 end function getPokemonLevel(cid, dex) if not isCreature(cid) then return 0 end if not dex then --alterado v1.9 if ehMonstro(cid) and getPlayerStorageValue(cid, 1000) > 0 then return getPlayerStorageValue(cid, 1000) elseif ehMonstro(cid) then return pokes[getCreatureName(cid)].wildLvl end end return pokes[getCreatureName(cid)].level end function getPokemonLevelByName(name) return pokes[name] and pokes[name].level or 0 --alterado v1.9 end function getMasterLevel(poke) if not isSummon(poke) then return 0 end return getPlayerLevel(getCreatureMaster(poke)) end function getPokemonBoost(poke) if not isSummon(poke) then return 0 end return getItemAttribute(getPlayerSlotItem(getCreatureMaster(poke), 8).uid, "boost") or 0 end function getPokeballBoost(ball) if not isPokeball(ball.itemid) then return 0 end --alterado v1.8 return getItemAttribute(ball.uid, "boost") or 0 end function getPokeName(cid) if not isSummon(cid) then return getCreatureName(cid) end if getCreatureName(cid) == "Evolution" then return getPlayerStorageValue(cid, 1007) end local item = getPlayerSlotItem(getCreatureMaster(cid), ? if getItemAttribute(item.uid, "nick") then return getItemAttribute(item.uid, "nick") end if string.find(tostring(getCreatureName(cid)), "Shiny") then local newName = tostring(getCreatureName(cid)):match("Shiny (.*)") return newName end return getCreatureName(cid) end function getPokeballName(item, truename) if not truename and getItemAttribute(item, "nick") then return getItemAttribute(item, "nick") end return getItemAttribute(item, "poke") end function getPokemonName(cid) return getCreatureName(cid) end function getPokemonGender(cid) --alterado v1.9 return getCreatureSkullType(cid) end function setPokemonGender(cid, gender) if isCreature(cid) and gender then --alterado v1.8 doCreatureSetSkullType(cid, gender) return true end return false end function getWildPokemonExp(cid) return getPlayerStorageValue(cid, 1006) end
  17. Poke Dash Advanced 1.0 Se quiser posso colocar aqui pra tu
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