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GustavaoTibia

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  1. Ola, gostaria de saber se alguém nesse fórum aqui tem experiencia para fazer um sistema sem entrosa para que possa adicionar no servidor para as guilds ir war em locais privados aonde ninguem vá atrapalhar com makers que não seja da guild. Não precisa ser ligado na war system, só preciso de um system que convite a outra guild e os seus membros para ir para um local "X" aonde apenas eles tivesse acesso por um certo período e assim fazer uma war para ninguem vim atrapalhar. Eu tento mandar privado para algumas pessoas do fórum pra falar sobre o assunto mais eles nunca respondem, então se alguém souber por favor mande privado pra mim ou responda aqui, Se voce quer vender ok ótimo eu compro.
  2. Gente gostaria de ajuda pra passar esse código para funcionar no TFS 1.0 REWARD_CHEST = { BOSSES = {"Bibby Bloodbath", "Chizzoron the Distorter", "Ferumbras", "Furyosa", "Gaz'haragoth", "Ghazbaran", "Hirintror", "Jaul", "Mad Mage", "Mawhawk", "Morgaroth", "Obujos", "Ocyakao", "Omrafir", "Orshabaal", "Raging Mage", "Tanjis", "The Mutated Pumpkin", "The Pale Count", "The Welter", "Tyrn", "White Pale", "Zulazza the Corruptor", "Zushuka"}, LOOT = {}, DECAY = {}, DEPOT_ID = 99, CONTAINER = 21518, EXPIRE = 7*24*60*60, --days to erase stored rewards STORAGE = 18394, --player storage for chest exhaustion EXHAUST = 5*60, --time allowed to use again the chest } function table.find(t, value, sensitive) local sensitive = sensitive or true if(not sensitive and type(value) == 'string') then for i, v in pairs(t) do if(type(v) == 'string') then if(v:lower() == value:lower()) then return i end end end return nil end for i, v in pairs(t) do if(v == value) then return i end end return nil end function table.serialize(x, recur) local t = type(x) recur = recur or {} if(t == nil) then return "nil" elseif(t == "string") then return string.format("%q", x) elseif(t == "number") then return tostring(x) elseif(t == "boolean") then return x and "true" or "false" elseif(getmetatable(x)) then error("Can not serialize a table that has a metatable associated with it.") elseif(t == "table") then if(table.find(recur, x)) then error("Can not serialize recursive tables.") end table.insert(recur, x) local s = "{" for k, v in pairs(x) do s = s .. "[" .. table.serialize(k, recur) .. "]" .. " = " .. table.serialize(v, recur) .. ", " end return s:sub(0, s:len() - 2) .. "}" end error("Can not serialize value of type '" .. t .. "'.") end function table.unserialize(str) return loadstring('return ' .. str)() end function addContainerItems(container, items) for k, v in pairs(items) do if ItemType(k):isContainer() then local newBag = Container(doCreateItemEx(k, 1)) addContainerItems(newBag, v) container:addItemEx(newBag) else container:addItem(v[1], v[2]) end end end function MonsterType.createLootItem(self, lootBlock, chance) local lootTable, itemCount = {}, 0 local randvalue = math.random(0, 100000) / (getConfigInfo("rateLoot") * chance) if randvalue < lootBlock.chance then if (ItemType(lootBlock.itemId):isStackable()) then itemCount = randvalue % lootBlock.maxCount + 1 else itemCount = 1 end end while itemCount > 0 do local n = math.min(itemCount, 100) itemCount = itemCount - n table.insert(lootTable, {lootBlock.itemId, n}) end return lootTable end function MonsterType.getBossReward(self, chance) local result = {} if getConfigInfo("rateLoot") > 0 then for _, loot in pairs(self:getLoot()) do local itemList = self:createLootItem(loot, chance) if itemList then for _, item in ipairs(itemList) do table.insert(result, item) end end end end return result end function getDecayTime(id) local decayTime = 0 do local o = io.open('data/items/items.xml','r') file = o:read('*a') o:close() end local function sumDecayTime(corpse) for attr in file:gmatch('<item.-id="' .. corpse ..'"(.-)</item>') do local decayTo = attr:match('<attribute.-key="decayTo".-value="(.-)".-/>') local duration = attr:match('<attribute.-key="duration".-value="(.-)".-/>') decayTime = decayTime + duration if tonumber(decayTo) > 0 then sumDecayTime(decayTo) end break end end sumDecayTime(id) return decayTime end function loadCorpses() for _, name in ipairs(REWARD_CHEST.BOSSES) do if MonsterType(name) ~= nil then REWARD_CHEST.DECAY[name] = getDecayTime(MonsterType(name):getCorpseId()) end end end addEvent(loadCorpses, 0) function getPlayerByGUID(guid) for _, player in ipairs(Game.getPlayers()) do if guid == player:getGuid() then return player end end return nil end function Player.addReward(self, reward, time, id) local LootBag = Container(doCreateItemEx(REWARD_CHEST.CONTAINER, 1)) LootBag:setAttribute('text', time) addContainerItems(LootBag, reward) if id then db.query('DELETE FROM player_rewardchest WHERE id = ' .. id .. ';') end return self:getDepotChest(REWARD_CHEST.DEPOT_ID, true):addItemEx(LootBag) end function doSaveReward(uid, name) for GUID, items in pairs(REWARD_CHEST.LOOT[uid]) do local player = getPlayerByGUID(GUID) if player ~= nil then player:addReward(items, os.time()) player:sendTextMessage(MESSAGE_INFO_DESCR, 'Your reward container from ' .. name .. ' was moved to your reward chest.') else db.query('INSERT INTO player_rewardchest VALUES (NULL, ' .. GUID ..', "' .. table.serialize(items) ..'", ' .. os.time() ..');') end end REWARD_CHEST.LOOT[uid] = nil end function Player.updateRewardChest(self) db.query('DELETE FROM player_rewardchest WHERE TIME_TO_SEC(TIMEDIFF(NOW(), FROM_UNIXTIME(date))) >= '.. REWARD_CHEST.EXPIRE ..';') local Query = db.storeQuery('SELECT id, reward, date FROM player_rewardchest WHERE player_id = '.. self:getGuid() ..';') if Query ~= false then repeat local rewardBag = table.unserialize(result.getDataString(Query, 'reward')) self:addReward(rewardBag, result.getDataInt(Query, 'date'), result.getDataInt(Query, 'id')) until not result.next(Query) result.free(Query) end local depotChest = self:getDepotChest(REWARD_CHEST.DEPOT_ID, true) for index = (depotChest:getSize() - 1), 0, -1 do local container = depotChest:getItem(index) if (container:getAttribute('text') ~= nil) and (tonumber(container:getAttribute('text')) + REWARD_CHEST.EXPIRE < os.time()) then container:remove() end end return self:setExhaustion(REWARD_CHEST.STORAGE, REWARD_CHEST.EXHAUST) end function string.diff(self) local format = { {'day', self / 60 / 60 / 24}, {'hour', self / 60 / 60 % 24}, {'minute', self / 60 % 60}, {'second', self % 60} } local out = {} for k, t in ipairs(format) do local v = math.floor(t[2]) if(v > 0) then table.insert(out, (k < #format and (#out > 0 and ', ' or '') or ' and ') .. v .. ' ' .. t[1] .. (v ~= 1 and 's' or '')) end end local ret = table.concat(out) if ret:len() < 16 and ret:find('second') then local a, b = ret:find(' and ') ret = ret:sub(b+1) end return ret end function doBossReward(monster, corpse) REWARD_CHEST.LOOT[corpse:getUniqueId()] = {} corpse:setAttribute('aid', 21584) corpse:setAttribute('text', corpse:getUniqueId()) for killer, damage in pairs(monster:getDamageMap()) do local player, str = Player(killer), 'Loot of ' .. MonsterType(monster:getName()):getNameDescription() .. ': ' if player ~= nil then local rewardBag = doCreateItemEx(REWARD_CHEST.CONTAINER) if player:getStamina() > 840 then local loot = MonsterType(monster:getName()):getBossReward(damage.total/monster:getMaxHealth()) if #loot > 0 then addContainerItems(Container(rewardBag), loot) REWARD_CHEST.LOOT[corpse:getUniqueId()][player:getGuid()] = loot str = str .. Container(rewardBag):getContentDescription() else str = str .. 'nothing' end else str = str .. 'nothing (due to low stamina)' end player:sendTextMessage(MESSAGE_INFO_DESCR, str .. '.') end end addEvent(doSaveReward, REWARD_CHEST.DECAY[monster:getName()]*1000, corpse:getUniqueId(), MonsterType(monster:getName()):getNameDescription()) end function onKill(creature, target) if (Monster(target) ~= nil) and isInArray(REWARD_CHEST.BOSSES, target:getName()) then local corpse = Item(doCreateItem(MonsterType(target:getName()):getCorpseId(), 1, target:getPosition())) corpse:decay() target:setDropLoot(false) doBossReward(target, corpse) end end Aparece o seguinte erro: Lua Script Error: [CreatureScript Interface] data/creaturescripts/scripts/reward_chest.lua:onKill data/creaturescripts/scripts/reward_chest.lua:249: attempt to index local 'target' (a number value) stack traceback: [C]: in function '__index' data/creaturescripts/scripts/reward_chest.lua:249: in function <data/creaturescripts/scripts/reward_chest.lua:248> Estou tentando fazer o sistema de reward boss igual do tibia RL. Me ajudem ai
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