isac tenta fazer o seguinte
local config = {
level = 600,
storage = 17429,
entry =
{
{x = 247, y = 659, z = 13},
{x = 247, y = 660, z = 13},
{x = 247, y = 661, z = 13},
{x = 247, y = 662, z = 13},
{x = 247, y = 662, z = 13},
{x = 247, y = 662, z = 13},
{x = 247, y = 662, z = 13},
{x = 247, y = 662, z = 13},
},
destination =
{
{x = 189, y = 650, z = 13},
{x = 189, y = 651, z = 13},
{x = 189, y = 652, z = 13},
{x = 189, y = 652, z = 13},
{x = 189, y = 652, z = 13},
{x = 189, y = 652, z = 13},
{x = 189, y = 652, z = 13},
{x = 189, y = 652, z = 13},
}
}
function onUse(cid, item, fromPosition, itemEx, toPosition)
local players = {}
for _, position in ipairs(config.entry) do
local pid = getTopCreature(position).uid
if(pid == 0 or not isPlayer(pid) or getPlayerStorageValue(pid, config.storage) > 0 or getPlayerLevel(pid) < config.level) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
return true
end
table.insert(players, pid)
end
for i, pid in ipairs(players) do
doSendMagicEffect(config.entry, CONST_ME_POFF)
doTeleportThing(pid, config.destination, false)
doSendMagicEffect(config.destination, CONST_ME_ENERGYAREA)
doSendPlayerTextMessage(pid, 28, "MENSAGEM")
end
doTransformItem(item.uid, item.itemid + 1)
return true
end