Ola Xtibianos,
Estou com uma duvida aqui, estou mechendo em um ot de war, porem as skills iniciais de knight ( magic level ) esta saindo muito elevada ( 19 ). Gostaria de saber como faço pra arrumar isso?
Meu Startskills esta assim:
function onLogin(cid)
local playerVoc = getPlayerVocation(cid)
local reqTries = getPlayerRequiredSkillTries
local skillStor = 56364
local gotSkills = getPlayerStorageValue(cid, 56364)
if playerVoc == 5 and gotSkills == -1 then
doPlayerAddSpentMana(cid, (getPlayerRequiredMana(cid,70)))
setPlayerStorageValue(cid, skillStor, 1)
elseif playerVoc == 6 and gotSkills == -1 then
doPlayerAddSpentMana(cid, (getPlayerRequiredMana(cid,70)))
setPlayerStorageValue(cid, skillStor, 1)
elseif playerVoc == 7 and gotSkills == -1 then
doPlayerAddSkillTry(cid, SKILL_DISTANCE, reqTries(cid, SKILL_DISTANCE, 75))
doPlayerAddSkillTry(cid, SKILL_SHIELD, reqTries(cid, SKILL_SHIELD, 70))
doPlayerAddSpentMana(cid, (getPlayerRequiredMana(cid,10)))
setPlayerStorageValue(cid, skillStor, 1)
elseif playerVoc == 8 and gotSkills == -1 then
doPlayerAddSkillTry(cid, SKILL_AXE, reqTries(cid, SKILL_AXE, 80))
doPlayerAddSkillTry(cid, SKILL_SWORD, reqTries(cid, SKILL_SWORD, 80))
doPlayerAddSkillTry(cid, SKILL_CLUB, reqTries(cid, SKILL_CLUB, 80))
doPlayerAddSkillTry(cid, SKILL_SHIELD, reqTries(cid, SKILL_SHIELD, 70))
doPlayerAddMagLevel(cid, 8)
setPlayerStorageValue(cid, skillStor, 1)
end
return TRUE
end