Pow cara também tou querendo saber como q ajeita isso... eu tenho um npc tbm, mas ele não da o pokemon escolhido... na vrdd ele não faz nada!
bem que o brun123 podia fazer um EX de npc que de pokemon... tipo quest!
vamos aguardar...
local focus = 0
local talk_start = 0
local target = 0
local following = false
local attacking = false
local talkState = {}
function onThingMove(creature, thing, oldpos, oldstackpos)
end
function onCreatureAppear(creature)
end
function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Good bye sir!')
focus = 0
talk_start = 0
end
end
function onCreatureTurn(creature)
end
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
function sellPokemon(cid, name, price)
local pokename = name
local bp = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK)
local itemsball = getItemsInContainerById(bp.uid, 2222)
local itemsultra = getItemsInContainerById(bp.uid, 2220)
for _, pok in pairs(itemsball) do
if string.lower(getItemAttribute(pok, "poke"):sub(9, findLetter(getItemAttribute(pok, "poke"), "'")-1)) == pokename then
if(doPlayerRemoveMoney(cid, 20000000)) then
doRemoveItem(pok, 1)
local health = 7800 -- Health do poke
local maxhealth = 7800 -- Maximo de health do poke
local description = "Contains a Shiny Hitmonlee."
local poke1 = "This is Shiny Hitmonlee pokeball. HP = ["..health.."/"..maxhealth.."]"
item = doCreateItemEx(2219)
doItemSetAttribute(item, "poke", poke1)
doItemSetAttribute(item, "nome", "Shiny Hitmonlee")
doItemSetAttribute(item, "description", description)
doPlayerAddItemEx(cid, item, true)
doTransformItem(item, 2222)
selfSay('Thank You for letting me train him.')
return true
end
end
end
for _, pok in pairs(itemsultra) do
if string.lower(getItemAttribute(pok, "poke"):sub(9, findLetter(getItemAttribute(pok, "poke"), "'")-1)) == pokename then
if(doPlayerRemoveMoney(cid, 20000000)) then
doRemoveItem(pok, 1)
local health = 7800 -- Health do poke
local maxhealth = 7800 -- Maximo de health do poke
local description = "Contains a Shiny Hitmonlee."
local poke1 = "This is Shiny Hitmonlee pokeball. HP = ["..health.."/"..maxhealth.."]"
item = doCreateItemEx(2219)
doItemSetAttribute(item, "poke", poke1)
doItemSetAttribute(item, "nome", "Shiny Hitmonlee")
doItemSetAttribute(item, "description", description)
doPlayerAddItemEx(cid, item, true)
doTransformItem(item, 2220)
selfSay('Thank You for letting me train him.')
return true
end
end
end
selfSay('Hey, you do not have that pokemon or the amount of money we agreed!')
end
function sellPokemonn(cid, name, price)
local pokename = name
local bp = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK)
local itemsball = getItemsInContainerById(bp.uid, 2222)
local itemsultra = getItemsInContainerById(bp.uid, 2220)
for _, pok in pairs(itemsball) do
if string.lower(getItemAttribute(pok, "poke"):sub(9, findLetter(getItemAttribute(pok, "poke"), "'")-1)) == pokename then
if(doPlayerRemoveMoney(cid, 20000000)) then
doRemoveItem(pok, 1)
local health = 7800 -- Health do poke
local maxhealth = 7800 -- Maximo de health do poke
local description = "Contains a Shiny Hitmonchan."
local poke1 = "This is Shiny Hitmonchan pokeball. HP = ["..health.."/"..maxhealth.."]"
item = doCreateItemEx(2219)
doItemSetAttribute(item, "poke", poke1)
doItemSetAttribute(item, "nome", "Shiny Hitmonchan")
doItemSetAttribute(item, "description", description)
doPlayerAddItemEx(cid, item, true)
doTransformItem(item, 2222)
selfSay('Thank You for letting me train him.')
return true
end
end
end
for _, pok in pairs(itemsultra) do
if string.lower(getItemAttribute(pok, "poke"):sub(9, findLetter(getItemAttribute(pok, "poke"), "'")-1)) == pokename then
if(doPlayerRemoveMoney(cid, 20000000)) then
doRemoveItem(pok, 1)
local health = 7800 -- Health do poke
local maxhealth = 7800 -- Maximo de health do poke
local description = "Contains a Shiny Hitmonchan."
local poke1 = "This is Shiny Hitmonchan pokeball. HP = ["..health.."/"..maxhealth.."]"
item = doCreateItemEx(2219)
doItemSetAttribute(item, "poke", poke1)
doItemSetAttribute(item, "nome", "Shiny Hitmonchan")
doItemSetAttribute(item, "description", description)
doPlayerAddItemEx(cid, item, true)
doTransformItem(item, 2220)
selfSay('Thank You for letting me train him.')
return true
end
end
end
selfSay('Hey, you do not have that pokemon or the amount of money we agreed!')
end
function onCreatureSay(cid, type, msg)
local msg = string.lower(msg)
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
if (msgcontains(msg, 'bye') and focus == cid) then
selfSay('See you around then!')
focus = 0
elseif (msgcontains(msg, 'hi') and (focus == 0) and (focus ~= cid) and (getDistanceToCreature(cid) <= 4)) then
selfSay('Welcome! I train pokemons fighters, you have a fighter pokemon?.')
focus = cid
talkState[talkUser] = 1
talk_start = os.clock()
elseif (msgcontains(msg, 'machamp') and talkState[talkUser] == 1 and focus == cid) then
selfSay('It is impossible to defend against punches and chops distributed by his four arms. It has a great fighting spirit.')
elseif (msgcontains(msg, 'thx') and talkState[talkUser] == 1 and focus == cid) then
selfSay('Its nothing, tell me if you need something more.')
talkState[talkUser] = 1
----------------------------------------------------------------
elseif (msgcontains(msg, 'machoke') and talkState[talkUser] == 1 and focus == cid) then
selfSay('It has a powerful body, uses a belt to power savings to regulate their movements.')
elseif (msgcontains(msg, 'thx') and talkState[talkUser] == 1 and focus == cid) then
selfSay('Its nothing, tell me if you need something more.')
talkState[talkUser] = 1
----------------------------------------------------------------
elseif (msgcontains(msg, 'machop') and talkState[talkUser] == 1 and focus == cid) then
selfSay('A very good pokemon for intense workouts, has a great facility to master all forms of martial arts.')
elseif (msgcontains(msg, 'thx') and talkState[talkUser] ~= 1 and focus == cid) then
selfSay('Its nothing, tell me if you need something more.')
talkState[talkUser] = 1
----------------------------------------------------------------
elseif (msgcontains(msg, 'poliwrath') and talkState[talkUser] == 1 and focus == cid) then
selfSay('Has developed muscles, the muscles used for quick attacks despite being in the water.')
elseif (msgcontains(msg, 'thx') and talkState[talkUser] == 1 and focus == cid) then
selfSay('Its nothing, tell me if you need something more.')
talkState[talkUser] = 1
----------------------------------------------------------------
elseif (msgcontains(msg, 'primeape') and talkState[talkUser] == 1 and focus == cid) then
selfSay('An angry pokemon. gets even more furious when he lost a fight.')
elseif (msgcontains(msg, 'thx') and talkState[talkUser] == 1 and focus == cid) then
selfSay('Its nothing, tell me if you need something more.')
talkState[talkUser] = 1
----------------------------------------------------------------
elseif (msgcontains(msg, 'hitmonlee') and talkState[talkUser] == 1 and focus == cid) then
selfSay('Interesting! Is a pokemon with legs fast and hard, has devastating kicks. Always wanted to train one of these, if you want I can train him for a sum of 200k. Accepted?')
talkState[talkUser] = "hitmonlee"
elseif (msgcontains(msg, 'yes') and talkState[talkUser] == "hitmonlee" and focus == cid) then
sellPokemon(cid, "hitmonlee", 1)
talkState[talkUser] = 1
----------------------------------------------------------------
elseif (msgcontains(msg, 'hitmonchan') and talkState[talkUser] == 1 and focus == cid) then
selfSay('Is a great boxer, a man who never gives up. I always wanted to train one of these. For an amount of 200k I can transform it into a great boxer. Accepted?')
talkState[talkUser] = "hitmonchan"
elseif (msgcontains(msg, 'yes') and talkState[talkUser] == "hitmonchan" and focus == cid) then
sellPokemonn(cid, "hitmonchan", 1)
talkState[talkUser] = 1
end
end
function onThink()
if focus == 0 then
selfTurn(1)
else
argx, argy, argz = selfGetPosition()
dir = getDirectionTo({x=argx,y=argy,z=argz}, getThingPos(focus))
if dir == 7 then
dir = 0
elseif dir == 6 then
dir = 3
elseif dir == 5 then
dir = 1
elseif dir == 4 then
dir = 3
end
selfTurn(dir)
end
if (os.clock() - talk_start) > 59 then
if focus ~= 0 then
selfSay('We have been talking for too much time!')
focus = 0
end
end
if focus ~= 0 then
a, b, c = selfGetPosition()
if c ~= getThingPos(focus).z then
focus = 0
end
end
if focus ~= 0 then
if getDistanceToCreature(focus) > 4 then
selfSay('Come back to sell me pokemons!')
focus = 0
end
end
return true
end
Testa ae e ve se funfo