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TheWil

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  1. TheWil

    Projeto

    Interessante, ainda tentam recriar um servidor com o nome que eu criei a meia década atrás. E antes que digam que as prints são recentes, segue o local onde elas estão https://www.facebook.com/pokemonkawl e https://twitter.com/pokemonkawl. De toda forma, boa sorte com o projeto, já me afastei a muito tempo do Poketibia e deixei esse passa tempo de lado, criando coisas melhores e mais rentáveis em jogos online ^^
  2. Gostei, estarei baixando e se possível adicionando ao KawL.
  3. Error: Captcha word est� incorreta.Ao criar a acc!! Ai fica dificil criar acc! Pronto removido o código de segurança. Grato pelo report de bug. Atenciosamente Administrador Geral [KawL]SnOr
  4. Servidor Online, pode logar. Atenciosamente Administrador Geral [KawL]SnOr
  5. Pagseguro libero o dinheiro e estaremos comprando o mais rápido possível o VPS, ainda não sabemos qual será a XP Definitiva mas talvez fique 500x de XP e Catch Médio e Loot também. Atenciosamente Administrador Geral [KawL]SnOr
  6. Houve problema na data center e a empresa que a gente usava como hospedeiro acabou falindo, conseguimos o dinheiro de volta e já estamos providenciando a nova máquina para por o servidor porém resetaremos tudo pois não tínhamos backup dos dados de todos os usuários. Mais informações no @PokemonKawL Atenciosamente Administrador Geral [KawL]SnOr
  7. TheWil

    Evolution

    Level tradicional que eu digo e o Level que está no configuration.lua xD
  8. Servidor está offline por que o nosso host fico offline então qualquer dúvida vejam por aqui ou pelo nosso fórum do próprio servidor.
  9. TheWil

    Evolution

    Este arquivo serve da seguinte maneira: Ele usa uma pedra do elemento do pokemon e quando ele clica e da use nela e no pokemon ele evolui eu queria que após ela evoluir ela setasse o level dele tradicional. se pá se criar uma tabela exemplo: {Nome}= level =".." ficaria melhor evolution.lua local special = specialevo local types = { [leaf] = {"Shiny Bulbasaur", "Shiny Ivysaur", "Shiny Oddish", "Shiny Gloom", "Shiny Bellsprout", "Shiny Weepinbell", "Shiny Exeggcute","Bulbasaur", "Ivysaur", "Oddish", "Gloom", "Bellsprout", "Weepinbell", "Exeggcute", "Chikorita", "Bayleef", "Hoppip", "Skiploom", "Sunkern", "Grovyle", "Treecko", "Grotle", "Turtwig"}, [water] = {"Shiny Squirtle", "Shiny Wartortle", "Shiny Horsea", "Shiny Goldeen", "Shiny Magikarp", "Shiny Psyduck", "Shiny Poliwag", "Shiny Poliwhirl", "Shiny Tentacool", "Shiny Krabby", "Shiny Staryu", "Shiny Omanyte", "Shiny Eevee", "Squirtle", "Wartortle", "Horsea", "Goldeen", "Magikarp", "Psyduck", "Poliwag", "Poliwhirl", "Tentacool", "Krabby", "Staryu", "Omanyte", "Eevee", "Totodile", "Croconow", "Chinchou", "Marill", "Wooper", "Slowpoke", "Remoraid", "Seadra", "Carvanha", "Buizel", "Marshtomp", "Mudkip", "Wailmer", "Prinplup", "Piplup", "Feebas", "Shiny Carvanha", "Shiny Buizel"}, [venom] = {"Zubat", "Ekans", "Nidoran male", "Nidoran female", "Nidorino", "Nidorina", "Gloom", "Venonat", "Tentacool", "Grimer", "Koffing", "Spinarak", "Golbat", "Croagunk", "Shiny Croagunk"}, [thunder] = {"Magnemite", "Pikachu", "Voltorb", "Eevee", "Chinchou", "Pichu", "Mareep", "Flaaffy", "Elekid", "Shiny Electabuzz"}, [rock] = {"Geodude", "Graveler", "Rhyhorn", "Kabuto", "Slugma", "Pupitar", "Cranidos", "Rhyhorn", "Beldum", "Metang", "Shiny Rhyhorn", "Shiny Beldum", "Shiny Metang"}, [punch] = {"Machop", "Machoke", "Mankey", "Poliwhirl", "Tyrogue"}, [fire] = {"Shiny Charmander", "Shiny Charmeleon", "Shiny Vulpix", "Shiny Growlithe", "Shiny Ponyta", "Shiny Eevee", Charmander", "Charmeleon", "Vulpix", "Growlithe", "Ponyta", "Eevee", "Cyndaquil", "Quilava", "Slugma", "Houndour", "Magby", "Combusken", "Torchic", "Monferno", "Chimchar", "Shiny Magmar", "Magmar", "Electabuzz"}, [coccon] = {"Caterpie", "Metapod", "Weedle", "Kakuna", "Paras", "Venonat", "Scyther", "Ledyba", "Spinarak", "Pineco", "Yanma"}, [crystal] = {"Dratini", "Dragonair", "Magikarp", "Omanyte", "Kabuto", "Seadra", "Gible", "Snover", "Feebas", "Shiny Gible"}, [dark] = {"Gastly", "Haunter", "Eevee", "Houndour", "Pupitar", "Murkrow", "Gligar"}, [earth] = {"Cubone", "Sandshrew", "Nidorino", "Nidorina", "Diglett", "Onix", "Rhyhorn", "Wooper", "Swinub", "Phanpy", "Larvitar", "Piloswine", "Rhyperior"}, [enigma] = {"Abra", "Kadabra", "Psyduck", "Slowpoke", "Drowzee", "Eevee", "Natu", "Smoochum", "Baltoy", "Shiny Baltoy", "Shiny Claydol"}, [heart] = {"Shiny Rattata", "Shiny Pidgey", "Shiny Pidgeotto", "Shiny Spearow", "Shiny Clefairy", "Shiny Jigglypuff", "Shiny Meowth", "Shiny Doduo", "Shiny Porygon", "Shiny Chansey","Rattata", "Pidgey", "Pidgeotto", "Spearow", "Clefairy", "Jigglypuff", "Meowth", "Doduo", "Porygon", "Porygon2", "Chansey", "Sentret", "Hoothoot", "Cleffa", "Igglybuff", "Togepi", "Snubull", "Teddiursa", "Togekiss", "Murkrow", "Swablu"}, [ice] = {"Seel", "Shellder", "Smoochum", "Swinub", "Snorunt", "Glalie", "Piloswine"}, [king] = {"Slowpoke", "Poliwhirl"}, [metal] = {"Onix", "Scyther"}, [dragon] = {"Seadra"}, [upgrade] = {"Porygon"}, [sun] = {"Sunkern", "Gloom"}, [sfire] = {"Shiny Charmander", "Shiny Charmeleon", "Shiny Vulpix", "Shiny Growlithe", "Shiny Ponyta", "Shiny Eevee"}, [swater] = {"Shiny Squirtle", "Shiny Wartortle", "Shiny Horsea", "Shiny Goldeen", "Shiny Magikarp", "Shiny Psyduck", "Shiny Poliwag", "Shiny Poliwhirl", "Shiny Tentacool", "Shiny Krabby", "Shiny Staryu", "Shiny Omanyte", "Shiny Eevee"}, [sleaf] = {"Shiny Bulbasaur", "Shiny Ivysaur", "Shiny Oddish", "Shiny Gloom", "Shiny Bellsprout", "Shiny Weepinbell", "Shiny Exeggcute"}, [sheart] = {"Shiny Rattata", "Shiny Pidgey", "Shiny Pidgeotto", "Shiny Spearow", "Shiny Clefairy", "Shiny Jigglypuff", "Shiny Meowth", "Shiny Doduo", "Shiny Porygon", "Shiny Chansey"}, [senigma] = {"Shiny Abra", "Shiny Kadabra", "Shiny Psyduck", "Shiny Slowpoke", "Shiny Drowzee", "Shiny Eevee"}, [srock] = {"Shiny Geodude", "Shiny Graveler", "Shiny Rhyhorn", "Shiny Kabuto"}, [svenom] = {"Shiny Zubat", "Shiny Ekans", "Shiny Nidoran male", "Shiny Nidoran female", "Shiny Nidorino", "Shiny Nidorina", "Shiny Gloom", "Shiny Venonat", "Shiny Tentacool", "Shiny Grimer", "Shiny Koffing"}, [sice] = {"Shiny Seel", "Shiny Shellder"}, [sthunder] = {"Shiny Magnemite", "Shiny Pikachu", "Shiny Voltorb", "Shiny Eevee"}, [scrystal] = {"Shiny Dratini", "Shiny Dragonair", "Shiny Magikarp", "Shiny Omanyte", "Shiny Kabuto"}, [scoccon] = {"Shiny Caterpie", "Shiny Metapod", "Shiny Weedle", "Shiny Kakuna", "Shiny Paras", "Shiny Venonat", "Shiny Scyther"}, [sdarkness] = {"Shiny Gastly", "Shiny Haunter", "Shiny Eevee"}, [spunch] = {"Shiny Machop", "Shiny Machoke", "Shiny Mankey", "Shiny Poliwhirl"}, [searth] = {"Shiny Cubone", "Shiny Sandshrew", "Shiny Nidorino", "Shiny Nidorina", "Shiny Diglett", "Shiny Onix", "Shiny Rhyhorn"} } function onUse(cid, item, frompos, item2, topos) local pokeball = getPlayerSlotItem(cid, 8) if not isMonster(item2.uid) or not isSummon(item2.uid) then return true end if getCreatureCondition(item2.uid, CONDITION_INVISIBLE) then return true end local pevo = poevo[getCreatureName(item2.uid)] if not isInArray(specialevo, getCreatureName(item2.uid)) then if not pevo then doPlayerSendCancel(cid, "This pokemon can't evolve.") return true end if pevo.level ~= 1 and not allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "This pokemon doesn't evolve using stones.") return true end if not isPlayer(getCreatureMaster(item2.uid)) or getCreatureMaster(item2.uid) ~= cid then doPlayerSendCancel(cid, "You can only use stones on pokemons you own.") return true end if pevo.stoneid ~= item.itemid and pevo.stoneid2 ~= item.itemid then doPlayerSendCancel(cid, "This isn't the needed stone to evolve this pokemon.") return true end end local minlevel = 0 if getPokemonName(item2.uid) == "Eevee" then local eevee = "" if item.itemid == thunder then eevee = "Jolteon" elseif item.itemid == water then eevee = "Vaporeon" elseif item.itemid == fire then eevee = "Flareon" elseif item.itemid == enigma and allEvolutionsCanBeInduzedByStone then eevee = "Espeon" elseif item.itemid == dark and allEvolutionsCanBeInduzedByStone then eevee = "Umbreon" else doPlayerSendCancel(cid, "This isn't the required stone to evolve this pokemon.") return true end minlevel = pokes[eevee].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPokemonLevel(item2.uid) < 20 then return doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (20).") end doRemoveItem(item.uid, 1) doEvolvePokemon(cid, item2, eevee, 0, 0) return true end if getPokemonName(item2.uid) == "Shiny Eevee" then local eevee = "" if item.itemid == sthunder then eevee = "Shiny Jolteon" elseif item.itemid == swater then eevee = "Shiny Vaporeon" elseif item.itemid == sfire then eevee = "Shiny Flareon" else doPlayerSendCancel(cid, "This isn't the required stone to evolve this pokemon.") return true end minlevel = pokes[eevee].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPokemonLevel(item2.uid) < 20 then return doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (20).") end doRemoveItem(item.uid, 1) doEvolvePokemon(cid, item2, eevee, 0, 0) return true end if isInArray(specialevo, getPokemonName(item2.uid)) then if getPokemonName(item2.uid) == "Poliwhirl" then local evolution = 0 local theevo = "" local nlevel = 45 if item.itemid == water then if getPokemonLevel(item2.uid) >= 36 and getPlayerItemCount(cid, king) >= 1 then evolution = king theevo = "Politoed" elseif getPokemonLevel(item2.uid) >= 36 and getPlayerItemCount(cid, punch) >= 1 and allEvolutionsCanBeInduzedByStone then evolution = punch theevo = "Poliwrath" else if getPokemonLevel(item2.uid) < 36 then doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (36).") return true end if allEvolutionsCanBeInduzedByStone then if getPlayerItemCount(cid, king) <= 0 and getPlayerItemCount(cid, punch) <= 0 then doPlayerSendCancel(cid, "You need a water stone and a punch stone (Poliwrath) or a King's Rock (Politoed) to evolve this pokemon.") return true end else if getPlayerItemCount(cid, king) <= 0 then doPlayerSendCancel(cid, "You need a Water Stone and a King's Rock to evolve this pokemon to a Politoed.") return true end end end minlevel = pokes[theevo].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if theevo == "Poliwrath" and getPokemonLevel(item2.uid) < 36 then doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (36).") return true end if getPlayerItemCount(cid, punch) >= 1 and getPlayerItemCount(cid, king) >= 1 and allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "Please, use your Punch Stone to evolve this pokemon to a Poliwrath, or a King's Rock to a Politoed.") return true end if evolution == 0 then if allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "You need at least one Water Stone, and a Punch Stone (Poliwrath) or a King's Rock (Politoed) to evolve this pokemon.") else doPlayerSendCancel(cid, "You need at least one Water Stone and a King's Rock to evolve this pokemon.") end return true end if evolution ~= 0 then doEvolvePokemon(cid, item2, theevo, evolution, water) return true end elseif item.itemid == punch then minlevel = pokes["Poliwrath"].level if not allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "This is not the required stone to evolve this pokemon.") return true end if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPokemonLevel(item2.uid) < 36 then doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (45).") return true end if getPlayerItemCount(cid, water) <= 0 then doPlayerSendCancel(cid, "You need at least one Punch Stone and one Water Stone to evolve this pokemon.") return true end local theevo = "Poliwrath" doEvolvePokemon(cid, item2, theevo, water, punch) elseif item.itemid == king then minlevel = pokes["Politoed"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPlayerItemCount(cid, water) <= 0 then doPlayerSendCancel(cid, "You need at least one Punch Stone and one King's Rock to evolve this pokemon.") return true end local theevo = "Politoed" doEvolvePokemon(cid, item2, theevo, water, king) end elseif getPokemonName(item2.uid) == "Shiny Poliwhirl" then local evolution = 0 local theevo = "" local nlevel = 45 if item.itemid == swater then if getPokemonLevel(item2.uid) >= 36 and getPlayerItemCount(cid, punch) >= 1 and allEvolutionsCanBeInduzedByStone then evolution = spunch theevo = "Shiny Poliwrath" else if getPokemonLevel(item2.uid) < 36 then doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (36).") return true end if allEvolutionsCanBeInduzedByStone then if getPlayerItemCount(cid, punch) <= 0 then doPlayerSendCancel(cid, "You need a shining water stone and a shining punch stone Shiny Poliwrath to evolve this pokemon.") return true end else end end minlevel = pokes[theevo].level if getPlayerLevel(cid) > minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this level ("..minlevel..").") return true end if theevo == "Shiny Poliwrath" and getPokemonLevel(item2.uid) < 36 then doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (36).") return true end if getPlayerItemCount(cid, spunch) >= 1 and allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "Please, use your shining Punch Stone to evolve this pokemon to a Poliwrath.") return true end if evolution == 0 then if allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "You need at least one shining Water Stone and a shining Punch Stone ,Shiny Poliwrath to evolve this pokemon.") else doPlayerSendCancel(cid, "You need at least one shining Water Stone evolve this pokemon.") end return true end if evolution ~= 0 then doEvolvePokemon(cid, item2, theevo, evolution, swater) return true end elseif item.itemid == spunch then minlevel = pokes["Shiny Poliwrath"].level if not allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "This is not the required shining stone to evolve this pokemon.") return true end if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPokemonLevel(item2.uid) < 36 then doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (45).") return true end if getPlayerItemCount(cid, swater) <= 0 then doPlayerSendCancel(cid, "You need at least one shining Punch Stone and one shining Water Stone to evolve this pokemon.") return true end local theevo = "Shiny Poliwrath" doEvolvePokemon(cid, item2, theevo, swater, spunch) end elseif getPokemonName(item2.uid) == "Gloom" then if getPokemonLevel(item2.uid) < 31 then doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (31).") return true end if item.itemid == leaf then local theevo = "" local evolution = 0 if getPlayerItemCount(cid, venom) >= 1 and getPlayerItemCount(cid, sun) >= 1 then doPlayerSendCancel(cid, "Please, use your Venom Stone to evolve this pokemon to a Vileplume, or a Sun Stone to a Bellossom.") return true end if getPlayerItemCount(cid, venom) <= 0 and getPlayerItemCount(cid, sun) <= 0 then doPlayerSendCancel(cid, "You need at least one Leaf Stone, and a Sun Stone (Bellossom) or a Venom Stone (Vileplume) to evolve this pokemon.") return true end if getPlayerItemCount(cid, venom) >= 1 then theevo = "Vileplume" evolution = venom elseif getPlayerItemCount(cid, sun) >= 1 then theevo = "Bellossom" evolution = sun end minlevel = pokes[theevo].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, theevo, evolution, leaf) elseif item.itemid == venom then minlevel = pokes["Vileplume"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPlayerItemCount(cid, leaf) <= 0 then doPlayerSendCancel(cid, "You need at least one Leaf Stone and one Venom Stone to evolve this pokemon.") return true end doEvolvePokemon(cid, item2, "Vileplume", venom, leaf) elseif item.itemid == sun then minlevel = pokes["Bellossom"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPlayerItemCount(cid, leaf) <= 0 then doPlayerSendCancel(cid, "You need at least one Leaf Stone and one Sun Stone to evolve this pokemon.") return true end doEvolvePokemon(cid, item2, "Bellossom", sun, leaf) end elseif getPokemonName(item2.uid) == "Shiny Gloom" then if getPokemonLevel(item2.uid) < 31 then doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (31).") return true end if item.itemid == sleaf then local theevo = "" local evolution = 0 if getPlayerItemCount(cid, svenom) >= 1 then doPlayerSendCancel(cid, "Please, use your shining Venom Stone to evolve this pokemon to a Shiny Vileplume.") return true end if getPlayerItemCount(cid, svenom) <= 0 then doPlayerSendCancel(cid, "You need at least one shining Leaf Stone or a shining Venom Stone (Shiny Vileplume) to evolve this pokemon.") return true end if getPlayerItemCount(cid, svenom) >= 1 then theevo = "Shiny Vileplume" evolution = svenom end minlevel = pokes[theevo].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, theevo, evolution, sleaf) elseif item.itemid == svenom then minlevel = pokes["Shiny Vileplume"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPlayerItemCount(cid, sleaf) <= 0 then doPlayerSendCancel(cid, "You need at least one Leaf Stone and one shining Venom Stone to evolve this pokemon.") return true end doEvolvePokemon(cid, item2, "Shiny Vileplume", svenom, sleaf) end elseif getPokemonName(item2.uid) == "Slowpoke" then if getPokemonLevel(item2.uid) < 28 then doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (28).") return true end if item.itemid == enigma then if not allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "This is not the required stone to evolve this pokemon.") return true end minlevel = pokes["Slowbro"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, "Slowbro", enigma, 0) elseif item.itemid == king then minlevel = pokes["Slowking"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, "Slowking", king, 0) end elseif getPokemonName(item2.uid) == "Shiny Slowpoke" then if getPokemonLevel(item2.uid) < 28 then doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (28).") return true end if item.itemid == senigma then if not allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "This is not the required stone to evolve this pokemon.") return true end minlevel = pokes["Shiny Slowbro"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, "Shiny Slowbro", senigma, 0) end elseif getPokemonName(item2.uid) == "Tyrogue" then if getPokemonLevel(item2.uid) < 20 then doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve (20).") return true end if not allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "This pokemon doesn't evolve using stones.") return true end local evolution = "" if getOffense(item2.uid) == getDefense(item2.uid) then evolution = "Hitmontop" elseif getOffense(item2.uid) > getDefense(item2.uid) then evolution = "Hitmonlee" else evolution = "Hitmonchan" end minlevel = pokes[evolution].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, evolution, punch, 0) end return true end local count = poevo[getPokemonName(item2.uid)].count local stnid = poevo[getPokemonName(item2.uid)].stoneid local stnid2 = poevo[getPokemonName(item2.uid)].stoneid2 local evo = poevo[getPokemonName(item2.uid)].evolution local nlevel = poevo[getPokemonName(item2.uid)].level local count = poevo[getPokemonName(item2.uid)].count local stnid = poevo[getPokemonName(item2.uid)].stoneid local stnid2 = poevo[getPokemonName(item2.uid)].stoneid2 local evo = poevo[getPokemonName(item2.uid)].evolution local nlevel = poevo[getPokemonName(item2.uid)].level if stnid2 > 1 and (getPlayerItemCount(cid, stnid2) < count or getPlayerItemCount(cid, stnid) < count) then doPlayerSendCancel(cid, "You need at least one "..getItemNameById(stnid).." and one "..getItemNameById(stnid2).." to evolve this pokemon!") return true end if getPlayerItemCount(cid, stnid) < count then local str = "" if count >= 2 then str = "s" end return doPlayerSendCancel(cid, "You need at least "..count.." "..getItemNameById(stnid)..""..str.." to evolve this pokemon!") end minlevel = pokes[evo].level if getPlayerLevel(cid) < minlevel and evolutionByStoneRequireLevel then doPlayerSendCancel(cid, "You don't have enough level to evolve this pokemon ("..minlevel..").") return true end if getPokemonLevel(item2.uid) < nlevel and evolutionByStoneRequireLevel then doPlayerSendCancel(cid, "Sorry, your pokemon doesn't have the required level to evolve ("..nlevel..").") return true end if count >= 2 then stnid2 = stnid end doEvolvePokemon(cid, item2, evo, stnid, stnid2) return TRUE end
  10. Está online estamos removendo os attacks que derrubam o servidor, por isso está travando. @Edit Servidor está online
  11. Sim offline estou pedindo ao Host para aumentar a quantidade de RAM, e também adicionei as cores dos tutores no trade channel.
  12. Obrigado por avisar atualizei já. Enquanto ao servidor estamos ligando ele.
  13. Servidor ONLINE - www.pokemonkawl.com Pokemon KawL - 1.5 This is Pokemon KawL!!! Site: www.pokemonkawl.com Fórum: www.forum.pokemonkawl.com - Pokemons Kanto e Johto.NOVO - Sistema de Ginásio. - Sistema de 6 Pokemons, 7° indo para o Centro Pokemon. - Sistema de Heal dos 6 Pokemons. - Sistema de PvP Global. - Batalha do PvP.NOVO - Sistema de Torneio.NOVO ---- Sistema de Trófeu com Nome da equipe e integrantes e também o número do torneio.NOVO - Saffari Zone(Sem Saffari Ball - será dado 50 poke ball).NOVO - Sistema de Clã(Não dando nada apenas a outfit, para trocar de clã não cobramos nada).NOVO - Novas OutfitsNOVO - Novos Outfits de Pokemon..NOVO - Novos ItensNOVO - Reformulação das Cidades e seus centros Pokemons. - Líderes de Ginásios. - 30 Quest'sNOVO - Sistema de Task.NOVO - NPC que vende Moveis para casas - Mite. - NPC que compra stone - Chuck. - NPC que compra Pokemon - Hearth. - NPC que compra todos os itens - Mark. - NPC que compra itens especiais - Hugh. - NPC de duel espalhados pelo mapa com recompensas.NOVO - Sistema de Boost. - Sistema de nome para pokemons. - Sistema de Fly. - Sistema de Ride. - Sistema de Surf. - Sistema de Rock Smash. - Sistema de Dive. - Sistema de Teleport. - Sistema de m1 - m2. - Sistema de Bicicleta - Pokemons diferenciados, Alguns mais fortes que os outros(Ajuda na valorização no trade). - Executável próprio Existem vários outros sistemas mas esses ai são os principais. [Administradores Gerais] [KawL]SnOr Responsável pela gestão do servidor, script's, mapa, game masters, community managers, site e fórum [KawL]Jota Responsável pela gestão do Mapa e sobre os Game Masters [Community Manager] CM Anderson Responsável pelo recrutamento de novos tutores [Game Masters] GM John Responsável pela Moderação do Jogo e organização de eventos GM SkonneR Responsável pela Moderação do Jogo e organização de eventos GM Arcanjo Responsável pela Moderação do Jogo e organização de eventos [Tutores] Matito Responsável pela Moderação dos Channel e suporte de dúvidas referente ao modo de jogo
  14. Sim se você deletar ele é só abrir novamente o Remeres que ele ao você salvar ele re-cria o arquivo, lhe ajudei? REP+ ai xD
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