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Tudo que 96736649 postou
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Abaixo o link do Client que eu quero a S.P.R http://www.megaupload.com/?d=FFCTF8JP
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GALERA PRECISO DE UM SCRIPT ANTI MAGEBOMB QUE BANI O IP TENHO ESSE COMO BASE MAIS NAO TENHO AS TAGS E NAO SEI SE FUNCIONA! Achei em outro forum! Ajudem-me.....
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Client Sem Tibia.dat E Sem Tibia.pic E Tibia.spr E Outros
tópico respondeu ao 96736649 de 96736649 em Lixeira Pública
Teria como descompactar ? -
Client Sem Tibia.dat E Sem Tibia.pic E Tibia.spr E Outros
tópico respondeu ao 96736649 de 96736649 em Lixeira Pública
Não, o executavel nao instala pasta ele abre direto sem instalar cliko abriu. nao precisa instalar. -
Client Sem Tibia.dat E Sem Tibia.pic E Tibia.spr E Outros
um tópico no fórum postou 96736649 Lixeira Pública
Galera é o seguinte,estou jogando um Otserv e eu quero saber onde fica a pasta dele pois ele é apenas um executável que quando eu clico abre direto sem ir a um caminho especifico HELP -
OBRIGADO PELA RESPOSTA MAIS NÃO ISSO APENAS INFLUENCIA NO FAST ATTACK... O MEU PROBLEMA NÃO É ESSE O PROBLEMA E O TEMPO QUE O PLAYER TEM DE ESPERAR PARA ATACAR APÓS ELE JÁ ESTAR COM A MIRA TRAVADA EM SEU OPONENTE.
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Trago esta duvida a vocês pois creio que isso esta a relacionado as Source do servidor. é o seguinte...Eu tenho um server Baiak e quando o player ataca o outro apos um determinado tempo ele começa a hitar.... Durante esse tempo ele não fica SKULL e nem em Battle. Help-me =)
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Galera é o seguinte: Eu já usei programas para converter Database SQLITE para MYSQL usei o DBconvert funcionou. mais infelizmente não esta mais funcionando :S andei usando alguns tutoriais do Decos mais nenhum deu certo ajudem-me por favor... Não posso postar minha DB aqui por causa justa. Tentem me explicar.... AGRADECE.
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Galera Eu tenho uma duvida. Teria como eu usar um Client 8.60 com as sprites 8.70 com as montarias? Oque eu teria que fazer para funcionar?
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Galera eu queria saber se tem como eu resetar as quests dos player que eeles ja fizeram uma talkation que fisesse isso exemplo:um player fes varias quests masi quero que todos eles consigam faser de novo como fasso? ta ae minha duvida.. T+
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Gesior Manda Items Para O Char Mais Nao Manda Premium Account Como Resolvo
um tópico no fórum postou 96736649 Lixeira Pública
Galera é o seguinte o nome do topico ja dis quando compro algo no gesior se for item chega mais se for premium nao ja usei o systema de vip by:account mais naum funcionou se poderem me mandem um script para porta onde apenas PREMIUM ( nao vip ) passem Valendo +REP -
Galera é o seguinte estou usando o web site gesior e quando cliko para ver quem esta online aparece o nome do char e tabem aparece que ele esta red skull mais ele nao esta como resolvo isso ajudem-me +REP pra que me ajudar!
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Eu nao sei onde é area correta para postar minha duvida. postarei nessa pois é a que mais paarce com meu problema. eu usei um sistema de vip o nome é system vip by: account mais estou usando mysql e da esse erro quando logo algum char: [03/09/2011 11:35:56] mysql_real_query(): SELECT `viptime` FROM `accounts` WHERE `id` = 163269; - MYSQL ERROR: Unknown column 'viptime' in 'field list' (1054) [03/09/2011 11:35:56] [Vip System] Account not found! alguem pode me ajudar a resolver isso mais rapido possivel me passem o script e sua localizaçao agradeço desde ja Abaixo o erro completo: Help-me
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Error : [13/08/2011 12:51:28] [Error - TalkAction Interface] [13/08/2011 12:51:28] data/talkactions/scripts/move1.lua:onSay [13/08/2011 12:51:28] Description: [13/08/2011 12:51:28] data/talkactions/scripts/move1.lua:676: attempt to index field '?' (a nil value) [13/08/2011 12:51:28] stack traceback: [13/08/2011 12:51:28] data/talkactions/scripts/move1.lua:676: in function <data/talkactions/scripts/move1.lua:669> Script! local dynpun1 = createCombatArea{ {1, 0, 0}, {0, 2, 0}, {0, 0, 0}, } local dynpun2 = createCombatArea{ {0, 0, 0}, {0, 2, 0}, {0, 0, 1}, } local dynpun3 = createCombatArea{ {0, 0, 0}, {1, 2, 0}, {0, 0, 0}, } local dynpun4 = createCombatArea{ {0, 0, 1}, {0, 2, 0}, {0, 0, 0}, } local dynpun5 = createCombatArea{ {0, 0, 0}, {0, 2, 0}, {0, 1, 0}, } local confusion = createCombatArea{ {0, 1, 1, 1, 0}, {1, 1, 1, 1, 1}, {1, 1, 2, 1, 1}, {1, 1, 1, 1, 1}, {0, 1, 1, 1, 0} } local psychic = createCombatArea{ {0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 2, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0} } local waterspout = createCombatArea{ {1, 1, 1, 1, 1}, {1, 1, 1, 1, 1}, {1, 1, 3, 1, 1}, {1, 1, 1, 1, 1}, {1, 1, 1, 1, 1} } local c = { [30] = {x = { pok = pidgey, spell = "Quick Attack", minLv = 1, ex = 1600001, base1 = 20, base2 = 21, dista = 1, bonus = 2, type = "normal", cd = 7 } }, [5] = {x = { pok = pidgeotto, spell = "Quick Attack", minLv = 1, ex = 1700001, base1 = 100, base2 = 101, dista = 1, bonus = 2.5, type = "normal", cd = 7 } }, [80] = {x = { pok = pidgeot, spell = "Quick Attack", minLv = 1, ex = 1800001, base1 = 200, base2 = 201, dista = 1, bonus = 3, type = "normal", cd = 7 } }, [36] = {x = { pok = rattata, spell = "Quick Attack", minLv = 1, ex = 1900001, base1 = 20, base2 = 21, dista = 1, bonus = 2, type = "normal", cd = 7 } }, [69] = {x = { pok = raticate, spell = "Quick Attack", minLv = 1, ex = 2000001, base1 = 100, base2 = 101, dista = 1, bonus = 3, type = "normal", cd = 7 } }, [44] = {x = { pok = zubat, spell = "Bite", minLv = 1, ex = 4100001, base1 = 20, base2 = 21, dista = 1, bonus = 1.7, type = "normal", cd = 11 } }, [122] = {x = { pok = golbat, spell = "Bite", minLv = 1, ex = 4200001, base1 = 100, base2 = 101, dista = 1, bonus = 5.4, type = "normal", cd = 11 } }, [250] = {x = { pok = bellsprout, spell = "Slash", minLv = 1, ex = 6900001, base1 = 20, base2 = 21, dista = 1, bonus = 2, type = "normal", cd = 11 } }, [37] = {x = { pok = weepinbell, spell = "Slash", minLv = 1, ex = 7000001, base1 = 100, base2 = 101, -- 150 dista = 1, -- 3 bonus = 2.7, -- 3 type = "normal", cd = 11 -- 11 } }, [240] = {x = { pok = victreebel, spell = "Slash", minLv = 1, ex = 7100001, base1 = 200, base2 = 220, dista = 1, bonus = 4, type = "normal", cd = 11 } }, [19] = {x = { pok = magikarp, spell = "Splash", minLv = 1, ex = 1290001, base1 = 280, base2 = 300, dista = 1, bonus = 4, type = "normal", target = "no", cd = 6 } }, [111] = {x = { pok = poliwag, spell = "Doubleslap", minLv = 1, ex = 6000001, base1 = 10, base2 = 11, dista = 1, bonus = 1.2, type = "normal", cd = 7 } }, [212] = {x = { pok = poliwhirl, spell = "Doubleslap", minLv = 1, ex = 6100001, base1 = 48, base2 = 53, dista = 1, bonus = 2.2, type = "normal", cd = 7 } }, [104] = {x = { pok = poliwrath, spell = "Mega Punch", minLv = 1, ex = 6200001, base1 = 190, base2 = 205, dista = 1, bonus = 5.4, type = "fighting", cd = 12 } }, [262] = {x = { pok = abra, spell = "Confusion", minLv = 1, ex = 6300001, base1 = 35, base2 = 45, dista = 5, bonus = 5, type = "psychic", target = "no", cd = 12 } }, [219] = {x = { pok = kadaabra, spell = "Psychic", minLv = 1, ex = 6400001, base1 = 135, base2 = 145, dista = 5, bonus = 9, type = "psychic", target = "no", cd = 23 } }, [218] = {x = { pok = alaka, spell = "Psychic", minLv = 1, ex = 6500001, base1 = 235, base2 = 245, dista = 5, bonus = 12, type = "psychic", target = "no", cd = 23 } }, [56] = {x = { pok = oddish, spell = "Absorb", minLv = 1, ex = 4300001, base1 = 25, base2 = 30, dista = 1, bonus = 2, type = "grass", cd = 10 } }, [74] = {x = { pok = gloom, spell = "Absorb", minLv = 1, ex = 4400001, base1 = 35, base2 = 45, dista = 1, bonus = 3.5, type = "grass", cd = 10 } }, [86] = {x = { pok = vileplume, spell = "Absorb", minLv = 1, ex = 4500001, base1 = 55, base2 = 65, dista = 1, bonus = 5, type = "grass", cd = 10 } }, [33] = {x = { pok = horsea, spell = "Bubbles", minLv = 1, ex = 1160001, base1 = 20, base2 = 21, dista = 4, bonus = 2.4, type = "water", cd = 10 } }, [276] = {x = { pok = seadra, spell = "Water Spout", minLv = 1, ex = 1170001, base1 = 100, base2 = 105, dista = 5, bonus = 3.4, target = "no", type = "water", cd = 14 } }, [214] = {x = { pok = grimer, spell = "Mud Shot", minLv = 1, ex = 8800001, base1 = 35, base2 = 40, dista = 5, bonus = 2.9, type = "ground", cd = 10 } }, [47] = {x = { pok = Muk, spell = "Mud Shot", minLv = 1, ex = 8900001, base1 = 101, base2 = 105, dista = 5, bonus = 5, type = "ground", cd = 10 } }, [21] = {x = { pok = weedle, spell = "Horn Attack", minLv = 1, ex = 1300001, base1 = 30, base2 = 35, dista = 1, bonus = 2.4, type = "normal", cd = 9 } }, [60] = {x = { nome = Kakuna, spell = "Headbutt", minLv = 1, ex = 1400001, base1 = 80, base2 = 85, dista = 1, bonus = 3.4, type = "normal", cd = 9 } }, [45] = {x = { pok = beedrill, spell = "Fury Attack", minLv = 1, ex = 1500001, base1 = 60, base2 = 65, dista = 3, bonus = 2, type = "normal", cd = 11 } }, [26] = {x = { pok = doduo, spell = "Quick Attack", minLv = 1, ex = 8400001, base1 = 82, base2 = 97, dista = 1, bonus = 2, type = "normal", cd = 8 } }, [120] = {x = { pok = dodrio, spell = "Rapid Hit", minLv = 1, ex = 8500001, base1 = 222, base2 = 237, dista = 1, bonus = 3, type = "normal", cd = 6 } }, [217] = {x = { pok = magnemite, spell = "Super Sonic", minLv = 1, ex = 8100001, base1 = 0, base2 = 0, dista = 5, bonus = 0, type = "normal", cd = 15 } }, [223] = {x = { pok = magneton, spell = "Super Sonic", minLv = 1, ex = 8200001, base1 = 0, base2 = 0, dista = 5, bonus = 0, type = "normal", cd = 15 } }, [123] = {x = { pok = voltorb, spell = "Slam", minLv = 1, ex = 1000001, base1 = 85, base2 = 95, dista = 1, bonus = 2.2, type = "normal", cd = 16 } }, [287] = {x = { pok = voltorbroll, spell = "Slam", minLv = 1, ex = 1000001, base1 = 185, base2 = 195, dista = 1, bonus = 4, type = "normal", cd = 16 } }, [125] = {x = { pok = electrode, spell = "Slam", minLv = 1, ex = 1010001, base1 = 185, base2 = 195, dista = 1, bonus = 4, type = "normal", cd = 16 } }, [286] = {x = { pok = electroderoll, spell = "Slam", minLv = 1, ex = 1010001, base1 = 355, base2 = 365, dista = 1, bonus = 5, type = "normal", cd = 16 } }, [196] = {x = { pok = geodude, spell = "Rock Throw", minLv = 1, ex = 7400001, base1 = 35, base2 = 40, dista = 5, bonus = 2.6, type = "rock", cd = 14 } }, [247] = {x = { pok = graveler, spell = "Rock Throw", minLv = 1, ex = 7500001, base1 = 105, base2 = 106, dista = 5, bonus = 3.9, type = "rock", cd = 14 } }, [116] = {x = { pok = golem, spell = "Rock Throw", minLv = 1, ex = 7600001, base1 = 205, base2 = 210, dista = 5, bonus = 5, type = "rock", cd = 14 } }, [288] = {x = { pok = golemroll, spell = "Rock Throw", minLv = 1, ex = 7600001, base1 = 105, base2 = 106, dista = 5, bonus = 2.5, type = "rock", cd = 14 } }, [43] = {x = { pok = sandshrew, spell = "Scratch", minLv = 1, ex = 2700001, base1 = 15, base2 = 25, dista = 1, bonus = 2.2, type = "normal", cd = 12 } }, [284] = {x = { pok = sandshrew, spell = "Scratch", minLv = 1, ex = 2700001, base1 = 5, base2 = 7, dista = 1, bonus = 1, type = "normal", cd = 12 } }, [115] = {x = { pok = sandslash, spell = "Slash", minLv = 1, ex = 2800001, base1 = 105, base2 = 106, dista = 1, bonus = 5, type = "normal", cd = 16 } }, [285] = {x = { pok = sandslash, spell = "Slash", minLv = 1, ex = 2800001, base1 = 75, base2 = 105, dista = 1, bonus = 3, type = "normal", cd = 16 } }, [29] = {x = { pok = charmander, spell = "Scratch", minLv = 1, ex = 400001, base1 = 30, base2 = 40, dista = 1, bonus = 3, type = "normal", cd = 10 } }, [23] = {x = { pok = charmeleon, spell = "Scratch", minLv = 1, ex = 500001, base1 = 90, base2 = 100, dista = 1, bonus = 3.5, type = "normal", cd = 10 } }, [67] = {x = { pok = charizard, spell = "Scratch", minLv = 1, ex = 600001, base1 = 190, base2 = 200, dista = 1, bonus = 4.5, type = "normal", cd = 10 } }, } function onSay(cid) if #getCreatureSummons(cid) == 0 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need a pokemon to moves.") return 0 end pokemon = c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType] if getPlayerLevel(cid) < c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.minLv then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don\'t have enough level to this move.") return 0 end if exhaustion.get(cid, pokemon.x.ex) then seconds = math.floor(((exhaustion.get(cid, pokemon.x.ex)) + 1)) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You have to wait "..seconds.." seconds to this move again.") return 0 end if getPlayerStorageValue(getCreatureSummons(cid)[1], 3) >= 1 then doSendAnimatedText(getThingPos(getCreatureSummons(cid)[1]), "MISS", 215) setPlayerStorageValue(getCreatureSummons(cid)[1], 3, -1) doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY) exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd) return true end if getPlayerStorageValue(getCreatureSummons(cid)[1], 5) >= 1 then if math.random(1,100) <= 33 then doSendAnimatedText(getThingPos(getCreatureSummons(cid)[1]), "SELF HIT", 180) local levels = getPlayerLevel(cid) doTargetCombatHealth(cid, getCreatureSummons(cid)[1], COMBAT_PHYSICALDAMAGE, -(math.random((levels*3),(levels*5))), -((math.random((levels*3),(levels*5))+10)), 3) doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY) exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd) doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER) return true end end if pokemon.x.target ~= "no" then if not isMonster(getCreatureTarget(cid)) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You don\'t have any targets.") return 0 end if getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid))) > pokemon.x.dista then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Get closer to the target to this move.") return 0 end if not isSightClear(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid)), false) then return 0 end end if pokemon.x.type == "flying" then elementa = FLYDAMAGE elseif pokemon.x.type == "ground" then elementa = GROUNDDAMAGE elseif pokemon.x.type == "electric" then elementa = ELECTRICDAMAGE elseif pokemon.x.type == "ghost" then elementa = GHOSTDAMAGE elseif pokemon.x.type == "normal" then elementa = NORMALDAMAGE elseif pokemon.x.type == "fighting" then elementa = FIGHTINGDAMAGE elseif pokemon.x.type == "poison" then elementa = POISONDAMAGE elseif pokemon.x.type == "rock" then elementa = ROCKDAMAGE elseif pokemon.x.type == "bug" then elementa = BUGDAMAGE elseif pokemon.x.type == "fire" then elementa = FIREDAMAGE elseif pokemon.x.type == "water" then elementa = WATERDAMAGE elseif pokemon.x.type == "grass" then elementa = GRASSDAMAGE elseif pokemon.x.type == "psychic" then elementa = PSYCHICDAMAGE elseif pokemon.x.type == "ice" then elementa = ICEDAMAGE elseif pokemon.x.type == "dragon" then elementa = DRAGONDAMAGE end local element = elementa local num1 = (pokemon.x.base1) local num2 = (pokemon.x.base2) local num3 = (pokemon.x.bonus) if getPlayerStorageValue(getCreatureSummons(cid)[1], 254) >= 1 then num3 = num3 * 1.8 setPlayerStorageValue(getCreatureSummons(cid)[1], 254, 0) end setPlayerStorageValue(getCreatureSummons(cid)[1], 1000, ((num1)+(getPlayerLevel(cid)*(num3)))) if pokemon.x.spell == "Dynamic Punch" then doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureTarget(cid)), 0, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 112) doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureTarget(cid)), dynpun1, 0, 0, 17) addEvent(doAreaCombatHealth, 105, getCreatureSummons(cid)[1], element, getThingPos(getCreatureTarget(cid)), dynpun1, 0, 0, 17) addEvent(doAreaCombatHealth, 250, getCreatureSummons(cid)[1], element, getThingPos(getCreatureTarget(cid)), dynpun2, 0, 0, 17) addEvent(doAreaCombatHealth, 400, getCreatureSummons(cid)[1], element, getThingPos(getCreatureTarget(cid)), dynpun3, 0, 0, 17) addEvent(doAreaCombatHealth, 555, getCreatureSummons(cid)[1], element, getThingPos(getCreatureTarget(cid)), dynpun4, 0, 0, 17) addEvent(doAreaCombatHealth, 700, getCreatureSummons(cid)[1], element, getThingPos(getCreatureTarget(cid)), dynpun5, 0, 0, 17) doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER) doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY) exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd) return 0 elseif pokemon.x.spell == "Quick Attack" then doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER) doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY) exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd) doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureTarget(cid)), 0, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 3) return 0 elseif pokemon.x.spell == "Slam" then doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER) doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY) exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd) doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureTarget(cid)), 0, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 3) return 0 elseif pokemon.x.spell == "Rapid Hit" then doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER) doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY) exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd) doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureTarget(cid)), 0, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 3) local hitalvo = getCreatureTarget(cid) local function hit(params) if isCreature(getCreatureSummons(params.cid)[1]) then if isCreature(getCreatureTarget(params.cid)) then if getCreatureTarget(params.cid) == params.hitalvo then doAreaCombatHealth(getCreatureSummons(params.cid)[1], NORMALDAMAGE, getThingPos(getCreatureTarget(params.cid)), 0, -0, -0, 3) end end end end addEvent(hit, 80, {cid = cid, hitalvo = hitalvo}) addEvent(hit, 280, {cid = cid, hitalvo = hitalvo}) addEvent(hit, 480, {cid = cid, hitalvo = hitalvo}) addEvent(hit, 680, {cid = cid, hitalvo = hitalvo}) return 0 elseif pokemon.x.spell == "Bite" then doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER) doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY) exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd) doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureTarget(cid)), 0, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 146) return 0 elseif pokemon.x.spell == "Slash" then doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER) doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY) exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd) doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureTarget(cid)), 0, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 160) return 0 elseif pokemon.x.spell == "Splash" then doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER) doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY) exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd) doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 53) return 0 elseif pokemon.x.spell == "Doubleslap" then doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER) doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY) exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd) local function slap(params) if isMonster(getCreatureTarget(params.cid)) then doAreaCombatHealth(getCreatureSummons(params.cid)[1], element, getThingPos(getCreatureTarget(params.cid)), 0, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 3) else end end addEvent(slap, 0, {cid = cid}) addEvent(slap, 600, {cid = cid}) return 0 elseif pokemon.x.spell == "Mega Punch" then doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER) doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY) exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd) doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureTarget(cid)), 0, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 112) return 0 elseif pokemon.x.spell == "Scratch" then doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER) doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY) exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd) doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureTarget(cid)), 0, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 142) return 0 elseif pokemon.x.spell == "Scratch" then doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER) doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY) exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd) doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureTarget(cid)), 0, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 142) return 0 elseif pokemon.x.spell == "Confusion" then doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER) doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY) exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd) doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureSummons(cid)[1]), confusion, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 133) return 0 elseif pokemon.x.spell == "Psychic" then doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER) doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY) exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd) doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureSummons(cid)[1]), psychic, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 136) return 0 elseif pokemon.x.spell == "Absorb" then doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER) doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY) exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd) local life = getCreatureHealth(getCreatureTarget(cid)) doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureTarget(cid)), 0, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 14) local newlife = life - getCreatureHealth(getCreatureTarget(cid)) doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 14) doCreatureAddHealth(getCreatureSummons(cid)[1], newlife) doSendAnimatedText(getThingPos(getCreatureSummons(cid)[1]), "+"..newlife.."", 35) return 0 elseif pokemon.x.spell == "Mud Shot" then doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER) doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY) exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd) setPlayerStorageValue(getCreatureTarget(cid), 3, 1) local mudalvo = getCreatureTarget(cid) local function ver(params) if isCreature(params.mudalvo) then if getPlayerStorageValue(params.mudalvo, 3) >= 1 then setPlayerStorageValue(params.mudalvo, 3, -1) end end end addEvent(ver, 4500, {mudalvo = mudalvo}) doSendDistanceShoot(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid)), 1) doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureTarget(cid)), 0, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 34) return 0 elseif pokemon.x.spell == "Bubbles" then doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER) doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY) exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd) local function throw(params) if isMonster(getCreatureTarget(params.cid)) then doSendDistanceShoot(getThingPos(getCreatureSummons(params.cid)[1]), getThingPos(getCreatureTarget(params.cid)), 2) else end end local function damage(params) if isMonster(getCreatureTarget(params.cid)) then doAreaCombatHealth(getCreatureSummons(params.cid)[1], element, getThingPos(getCreatureTarget(cid)), 0, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 25) else end end addEvent(throw, 0, {cid = cid}) addEvent(damage, 0, {cid = cid}) return 0 elseif pokemon.x.spell == "Water Spout" then doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER) doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY) exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd) doSendDistanceShoot(getThingPos(getCreatureSummons(cid)[1]), {x=getThingPos(getCreatureSummons(cid)[1]).x, y=getThingPos(getCreatureSummons(cid)[1]).y-5, z=getThingPos(getCreatureSummons(cid)[1]).z}, 2) local function spout(params) if isCreature(getCreatureSummons(params.cid)[1]) then for x = -2,2 do for y = -2,2 do local newpos = getThingPos(getCreatureSummons(params.cid)[1]) newpos.x = newpos.x+x newpos.y = newpos.y+y doSendDistanceShoot({x=getThingPos(getCreatureSummons(params.cid)[1]).x, y=getThingPos(getCreatureSummons(params.cid)[1]).y-5, z=getThingPos(getCreatureSummons(params.cid)[1]).z}, newpos, 2) end end end end local function spdmg(params) if isCreature(getCreatureSummons(params.cid)[1]) then doAreaCombatHealth(getCreatureSummons(params.cid)[1], element, getThingPos(getCreatureSummons(params.cid)[1]), waterspout, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 68) end end addEvent(spout, 300, {cid = cid}) addEvent(spdmg, 450, {cid = cid}) return 0 elseif pokemon.x.spell == "Horn Attack" then doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER) doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY) exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd) doSendDistanceShoot(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid)), 15) doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureTarget(cid)), 0, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 3) return 0 elseif pokemon.x.spell == "Rock Throw" then doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER) doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY) exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd) doSendDistanceShoot(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid)), 11) doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureTarget(cid)), 0, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 3) return 0 elseif pokemon.x.spell == "Headbutt" then doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER) doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY) exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd) doAreaCombatHealth(getCreatureSummons(cid)[1], element, getThingPos(getCreatureTarget(cid)), 0, -((num1)+(getPlayerLevel(cid)*(num3))), -((num2)+(getPlayerLevel(cid)*(num3))), 3) return 0 elseif pokemon.x.spell == "Super Sonic" then doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER) doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY) exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd) local t = getCreatureTarget(cid) setPlayerStorageValue(t, 5, 1) local function confd(params) if isCreature(params.t) then local spdc = getCreatureSpeed(params.t) if getCreatureLookDir(params.t) == 0 then confs = math.random(1,3) elseif getCreatureLookDir(params.t) == 1 then confurandom = math.random(1,99) if confurandom <= 33 then confs = 0 elseif confurandom >= 67 then confs = 2 else confs = 3 end elseif getCreatureLookDir(params.t) == 2 then confurandom = math.random(1,99) if confurandom <= 33 then confs = 3 elseif confurandom >= 67 then confs = 0 else confs = 1 end elseif getCreatureLookDir(params.t) == 3 then confs = math.random(0,2) end doPushCreature(params.t, confs, 1, 0) doSendMagicEffect(getThingPos(params.t), 31) end end local function nonc(params) if isCreature(params.t) then doChangeSpeed(params.t, -getCreatureSpeed(params.t)) doChangeSpeed(params.t, getCreatureBaseSpeed(params.t)) setPlayerStorageValue(params.t, 5, -1) end end doSendDistanceShoot(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid)), 32) doChangeSpeed(t, -( getCreatureSpeed(t)/3)) doSendMagicEffect(getThingPos(t), 31) for i = 1, math.random(6,7) do addEvent(confd, 1000*i, {cid = cid, t = t}) end addEvent(nonc, 7100, {cid - cid, t = t}) return 0 elseif pokemon.x.spell == "Fury Attack" then doCreatureSay(getCreatureSummons(cid)[1], ""..string.upper(c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell).."!", TALKTYPE_MONSTER) doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", "..c[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType].x.spell.."!", TALKTYPE_SAY) exhaustion.set(cid, pokemon.x.ex, pokemon.x.cd) local namezito = getCreatureName(getCreatureSummons(cid)[1]) local namezin = getCreatureName(getCreatureTarget(cid)) local function pee(params) if isCreature(getCreatureSummons(params.cid)[1]) then if isCreature(getCreatureTarget(params.cid)) then if getCreatureName(getCreatureSummons(params.cid)[1]) == namezito then if getCreatureName(getCreatureTarget(params.cid)) == namezin then doSendDistanceShoot(getThingPos(getCreatureSummons(params.cid)[1]), getThingPos(getCreatureTarget(params.cid)), 15) doAreaCombatHealth(getCreatureSummons(params.cid)[1], element, getThingPos(getCreatureTarget(params.cid)), 0, -((num1)+(getPlayerLevel(params.cid)*(num3))), -((num2)+(getPlayerLevel(params.cid)*(num3))), 3) end end end end end local delay = 200 randnee = math.random(1,100) if randnee >= 1 and randnee <= 37 then a = 2 elseif randnee >= 38 and randnee <= 74 then a = 3 elseif randnee >= 75 and randnee <= 88 then a = 4 else a = 5 end local times = a for i = 1,a do addEvent(pee, delay, {cid = cid}) delay = delay + 600 end local function msg(params) if #getCreatureSummons(params.cid) >= 1 then doSendAnimatedText(getThingPos(getCreatureSummons(params.cid)[1]), ""..times.." HITS", 35) end end addEvent(msg, 580*a, {cid = cid}) return 0 end return 0 end Aguardo Respostas
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Sript do catch! Script do monter Elder charizard: Me ajudem por favor!
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Galera preciso saber o nome da musica do vidio abaixo:
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sql.php: Erro: Fatal error: Uncaught exception 'DatabaseQueryException' Message: Error #1048:Column 'ip' cannot be null SQL query: INSERT INTO `nicaw_account_logs` (id, ip, account_id, date, action) VALUES(NULL, INET_ATON('::1'), 6, UNIX_TIMESTAMP(NOW()), 'Created') File: sql.php on line: 94 Script was terminated because something unexpected happened. You can report this, if you think it's a bug. Debug Backtrace:Disabled Ajdem-Me
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Galera é o seguinte estou fasendo um pokeserver e quero resolver o seguinte problema: Qaunto eu ataco algum poke com o meu char meu char da um unico hit que varia entre 50 a 200.. Eu queria que isso nao acontecesse. Eu apenas queria que o pokemon hitasse e nao o player e quando o poke do player morrer os pokes rivais ataquem o player Agradeço desde ja T+
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Galera é o seguinte eu estou trabalhando em um projeto de poketibia. Arumei muitos bugs mais esse nao tve geito Tive que recorer Ao Glorioso é o seguinte tem um pokemon no jogo que ele tem uma magia que se chama confusion.. Toda Hora que ele solta essa magia da erro no executavel. Abaixo segue os erros. A spell Esta logo abaixo: local acombat1 = createCombatObject() local acombat2 = createCombatObject() local acombat3 = createCombatObject() local acombat4 = createCombatObject() local acombat5 = createCombatObject() local acombat6 = createCombatObject() local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 136) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.3, 0, -0.4, 0) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 136) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.3, 0, -0.4, 0) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 136) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.3, 0, -0.4, 0) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 136) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.3, 0, -0.4, 0) arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 2, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 2, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr3 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 2, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr4 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 2, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) setCombatArea(acombat1, area1) setCombatArea(acombat2, area2) setCombatArea(acombat3, area3) setCombatArea(acombat4, area4) function onTargetTile(cid, pos) doCombat(cid,combat1,positionToVariant(pos)) end function onTargetTile2(cid, pos) doCombat(cid,combat2,positionToVariant(pos)) end function onTargetTile3(cid, pos) doCombat(cid,combat3,positionToVariant(pos)) end function onTargetTile4(cid, pos) doCombat(cid,combat4,positionToVariant(pos)) end setCombatCallback(acombat1, CALLBACK_PARAM_TARGETTILE, "onTargetTile") setCombatCallback(acombat2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2") setCombatCallback(acombat3, CALLBACK_PARAM_TARGETTILE, "onTargetTile3") setCombatCallback(acombat4, CALLBACK_PARAM_TARGETTILE, "onTargetTile4") local function onCastSpell1(parameters) doCombat(parameters.cid, acombat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, acombat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, acombat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, acombat4, parameters.var) end function onCastSpell(cid, var) doCreatureSay(cid,"Confusion", TALKTYPE_ORANGE_1) local parameters = { cid = cid, var = var} addEvent(onCastSpell1, 100, parameters) addEvent(onCastSpell2, 500, parameters) addEvent(onCastSpell3, 900, parameters) addEvent(onCastSpell4, 1300, parameters) addEvent(onCastSpell5, 1700, parameters) addEvent(onCastSpell6, 2100, parameters) end Abaixo Segue a tag em spell.XML Agradeço Des de ja
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Galera eu to precisando muito de um script assin tal hora marcada aparece um teleport na cidade que leva para um lugar depois de uma certa quantidade de player entrar no portal o evento começa depois de um tempo o teleport some nessa area existiria um zombie que quando relasse na pessoa ela seria teleportada para o templo quando chegasse no ultimo player ele ganharia uma taça com o nome dele assin como nesse otserv! http://heroserv.com/?subtopic=latestnews o nome do evento é Zombie Event... por favor me ajudem ja vi outros posts mais todos estao incompleto....
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Galera estou usando o rme e preciso muito importar um mapa ou seja colocar yalahar dentro do baiak... mais entao como fasso cliko em file import map.... cliko e brows..... depois nao sei mais oque fazer por favor alguem me ajude urgente!
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[22/05/2011 07:59:16] [Warning] NpcSystem: [22/05/2011 07:59:16] Parameter(s) missing for item: [22/05/2011 07:59:16] [22/05/2011 07:59:16] [Warning] NpcSystem: [22/05/2011 07:59:16] Parameter(s) missing for item: [22/05/2011 07:59:16] [22/05/2011 07:59:16] [Warning] NpcSystem: [22/05/2011 07:59:16] Parameter(s) missing for item: [22/05/2011 07:59:16] [22/05/2011 07:59:16] [Warning] NpcSystem: [22/05/2011 07:59:16] Parameter(s) missing for item: [22/05/2011 07:59:16] [22/05/2011 07:59:16] [Warning] NpcSystem: [22/05/2011 07:59:16] Parameter(s) missing for item: [22/05/2011 07:59:16] [22/05/2011 07:59:16] [Warning] NpcSystem: [22/05/2011 07:59:16] Parameter(s) missing for item: [22/05/2011 07:59:16] [22/05/2011 07:59:16] [Warning] NpcSystem: [22/05/2011 07:59:16] Parameter(s) missing for item: [22/05/2011 07:59:16] Onde Eu Encontro o script dele??? Imagem:
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Galera eu to com um problema é que eu quero colocar um website no meu otserv mais nao quero resetar ele! teria como eu transferir as contas e os player para mysql????
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Voce me ajudou muitissiomo! REEP +
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Mais onde eu encontro esse script???
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