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Box 4 Agora Com Chance De Rate ,e Se Tiver 6 Pokes Vai Para O Cp Quando Abrir
tópico respondeu ao kpdo de kpdo em Actions e Talkactions
bom aqui vai um relatoria da diferença que isso fez, antes vinha muitos rares, agora de varios box que eu abri so veio 2 lapras, 1 snorlax. 19:24 You Open a Poke Box 4,You won a Nidoking 19:24 You Open a Poke Box 4,You won a Golem 19:24 You Open a Poke Box 4,You won a Arcanine 19:24 You Open a Poke Box 4,You won a Golem 19:24 You Open a Poke Box 4,You won a Pidgeot 19:24 You Open a Poke Box 4,You won a Nidoqueen 19:24 You Open a Poke Box 4,You won a Rhydon 19:24 You Open a Poke Box 4,You won a Dewgong 19:24 You Open a Poke Box 4,You won a Dewgong 19:24 You Open a Poke Box 4,You won a Dewgong 19:24 You Open a Poke Box 4,You won a Rhydon 19:24 You Open a Poke Box 4,You won a Rhydon 19:24 You Open a Poke Box 4,You won a Golem 19:24 You Open a Poke Box 4,You won a Kabutops 19:25 You Open a Poke Box 4,You won a Poliwrath 19:25 You Open a Poke Box 4,You won a Gengar 19:25 You Open a Poke Box 4,You won a Jynx 19:25 You Open a Poke Box 4,You won a Gengar 19:25 You Open a Poke Box 4,You won a Charizard 19:25 You Open a Poke Box 4,You won a Ninetales 19:25 You Open a Poke Box 4,You won a Tentacruel 19:25 You Open a Poke Box 4,You won a Dewgong 19:25 You Open a Poke Box 4,You won a Tentacruel 19:25 You Open a Poke Box 4,You won a Nidoking 19:25 You Open a Poke Box 4,You won a Alakazam 19:25 You Open a Poke Box 4,You won a Ninetales 19:25 You Open a Poke Box 4,You won a Machamp 19:25 You Open a Poke Box 4,You won a Dragonair 19:25 You Open a Poke Box 4,You won a Nidoqueen 19:25 You Open a Poke Box 4,You won a Rhydon 19:25 You Open a Poke Box 4,You won a Lapras 19:25 You Open a Poke Box 4,You won a Nidoking 19:25 You Open a Poke Box 4,You won a Gyarados 19:25 You Open a Poke Box 4,You won a Venusaur 19:25 You Open a Poke Box 4,You won a Arcanine 19:25 You Open a Poke Box 4,You won a Venusaur 19:25 You Open a Poke Box 4,You won a Poliwrath 19:25 You Open a Poke Box 4,You won a Golem 19:25 You Open a Poke Box 4,You won a Dewgong 19:25 You Open a Poke Box 4,You won a Poliwrath 19:25 You Open a Poke Box 4,You won a Snorlax 19:26 You Open a Poke Box 4,You won a Nidoqueen 19:25 You Open a Poke Box 4,You won a Pidgeot 19:25 You Open a Poke Box 4,You won a Golem 19:25 You Open a Poke Box 4,You won a Nidoqueen 19:25 You Open a Poke Box 4,You won a Kabutops 19:25 You Open a Poke Box 4,You won a Nidoqueen 19:25 You Open a Poke Box 4,You won a Tentacruel 19:25 You Open a Poke Box 4,You won a Arcanine 19:25 You Open a Poke Box 4,You won a Nidoking 19:25 You Open a Poke Box 4,You won a Lapras 19:25 You Open a Poke Box 4,You won a Rhydon 19:25 You Open a Poke Box 4,You won a Ninetales 19:25 You Open a Poke Box 4,You won a Nidoking 19:26 You Open a Poke Box 4,You won a Arcanine 19:26 You Open a Poke Box 4,You won a Blastoise 19:26 You Open a Poke Box 4,You won a Charizard 19:26 You Open a Poke Box 4,You won a Arcanine 19:26 You Open a Poke Box 4,You won a Gengar 19:26 You Open a Poke Box 4,You won a Ninetales 19:26 You Open a Poke Box 4,You won a Arcanine 19:26 You Open a Poke Box 4,You won a Pidgeot 19:26 You Open a Poke Box 4,You won a Nidoqueen 19:26 You Open a Poke Box 4,You won a Rhydon 19:26 You Open a Poke Box 4,You won a Tentacruel 19:26 You Open a Poke Box 4,You won a Poliwrath 19:26 You Open a Poke Box 4,You won a Dewgong 19:26 You Open a Poke Box 4,You won a Arcanine 19:26 You Open a Poke Box 4,You won a Venusaur 19:26 You Open a Poke Box 4,You won a Nidoqueen 19:26 You Open a Poke Box 4,You won a Venusaur 19:26 You Open a Poke Box 4,You won a Gengar 19:26 You Open a Poke Box 4,You won a Ninetales 19:26 You Open a Poke Box 4,You won a Poliwrath 19:26 You Open a Poke Box 4,You won a Poliwrath 19:26 You Open a Poke Box 4,You won a Arcanine 19:26 You Open a Poke Box 4,You won a Nidoqueen 19:26 You Open a Poke Box 4,You won a Omastar 19:26 You Open a Poke Box 4,You won a Nidoqueen 19:26 You Open a Poke Box 4,You won a Nidoking -
Box 4 Agora Com Chance De Rate ,e Se Tiver 6 Pokes Vai Para O Cp Quando Abrir
um tópico no fórum postou kpdo Actions e Talkactions
Bom eu vo postar aqui mais falo que ta meio pog isso que eu fiz mais do mesmo jeito é Funcional se pode aumentar a chance de rate as chances que eu ja vo postar ta +/- assim a chance de vim 1 pokemon como venusaur,charizard ta de 3 em 85,a chance de vim um pokemon como nidoking,pidgeot,ninetales etc.. ta de 5 em 85, a chance de vim um alakazam,gyarados,jynix,dragonair ta de 2 em 85, e pokemons como scyther ,snorlax,magmar,dragonite,electabuzz,aerodactyl é de 1 em 85. tem 28 pokemons na box. eu criei um sistema que se o player abrir a box com os 6 pokemons na bag,o pokemon da box vai pro cp e como surpresa a mensagem fica assim "You Open a Poke Box 4,Good Luck You pokeball has been sent to your depot". agora se ele abrir com 5 pokes ou com uma quantidade inferior a 6 "You Open a Poke Box 4,You won a Dragonite" bom vai em Actions e coloca isso <action itemid="7891" event="script" value="pokebox4.lua"/> depois vai na pasta em actions/scripts e cria um arquivo pokebox4.lua e coloca isso dentro dele. Script: function onUse(cid, item, frompos, item2, topos) local box = { [1] ={ np = "Contains a Venusaur.",nm= "Venusaur"}, [2] ={ np = "Contains a Venusaur.",nm= "Venusaur"}, [3] ={ np = "Contains a Venusaur.",nm= "Venusaur"}, [4] ={ np = "Contains a Charizard.",nm= "Charizard"}, [5] ={ np = "Contains a Charizard.",nm= "Charizard"}, [6] ={ np = "Contains a Charizard.",nm= "Charizard"}, [7] ={ np = 'Contains a Blastoise.',nm= 'Blastoise'}, [8] ={ np = 'Contains a Blastoise.',nm= 'Blastoise'}, [9] ={ np = 'Contains a Blastoise.',nm= 'Blastoise'}, [10] ={ np = 'Contains a Pidgeot.',nm= 'Pidgeot'}, [11] ={ np = 'Contains a Pidgeot.',nm= 'Pidgeot'}, [12] ={ np = 'Contains a Pidgeot.',nm= 'Pidgeot'}, [13] ={ np = 'Contains a Pidgeot.',nm= 'Pidgeot'}, [14] ={ np = 'Contains a Pidgeot.',nm= 'Pidgeot'}, [15] ={ np = 'Contains a Nidoqueen.',nm= 'Nidoqueen'}, [16] ={ np = 'Contains a Nidoqueen.',nm= 'Nidoqueen'}, [17] ={ np = 'Contains a Nidoqueen.',nm= 'Nidoqueen'}, [18] ={ np = 'Contains a Nidoqueen.',nm= 'Nidoqueen'}, [19] ={ np = 'Contains a Nidoqueen.',nm= 'Nidoqueen'}, [20] ={ np = 'Contains a Nidoking.',nm= 'Nidoking'}, [21] ={ np = 'Contains a Nidoking.',nm= 'Nidoking'}, [22] ={ np = 'Contains a Nidoking.',nm= 'Nidoking'}, [23] ={ np = 'Contains a Nidoking.',nm= 'Nidoking'}, [24] ={ np = 'Contains a Nidoking.',nm= 'Nidoking'}, [25] ={ np = 'Contains a Ninetales.',nm= 'Ninetales'}, [26] ={ np = 'Contains a Ninetales.',nm= 'Ninetales'}, [27] ={ np = 'Contains a Ninetales.',nm= 'Ninetales'}, [28] ={ np = 'Contains a Ninetales.',nm= 'Ninetales'}, [29] ={ np = 'Contains a Ninetales.',nm= 'Ninetales'}, [30] ={ np = 'Contains a Ninetales.',nm= 'Ninetales'}, [31] ={ np = 'Contains a Ninetales.',nm= 'Ninetales'}, [32] ={ np = 'Contains a Arcanine.',nm= 'Arcanine'}, [33] ={ np = 'Contains a Arcanine.',nm= 'Arcanine'}, [34] ={ np = 'Contains a Arcanine.',nm= 'Arcanine'}, [35] ={ np = 'Contains a Arcanine.',nm= 'Arcanine'}, [36] ={ np = 'Contains a Arcanine.',nm= 'Arcanine'}, [37] ={ np = 'Contains a Poliwrath.',nm= 'Poliwrath'}, [38] ={ np = 'Contains a Poliwrath.',nm= 'Poliwrath'}, [39] ={ np = 'Contains a Poliwrath.',nm= 'Poliwrath'}, [40] ={ np = 'Contains a Poliwrath.',nm= 'Poliwrath'}, [41] ={ np = 'Contains a Poliwrath.',nm= 'Poliwrath'}, [42] ={ np = 'Contains a Alakazam.',nm= 'Alakazam'}, [43] ={ np = 'Contains a Alakazam.',nm= 'Alakazam'}, [44] ={ np = 'Contains a Dewgong.',nm= 'Dewgong'}, [45] ={ np = 'Contains a Dewgong.',nm= 'Dewgong'}, [46] ={ np = 'Contains a Dewgong.',nm= 'Dewgong'}, [47] ={ np = 'Contains a Machamp.',nm= 'Machamp'}, [48] ={ np = 'Contains a Machamp.',nm= 'Machamp'}, [49] ={ np = 'Contains a Machamp.',nm= 'Machamp'}, [50] ={ np = 'Contains a Machamp.',nm= 'Machamp'}, [51] ={ np = 'Contains a Machamp.',nm= 'Machamp'}, [52] ={ np = 'Contains a Tentacruel.',nm= 'Tentacruel'}, [53] ={ np = 'Contains a Tentacruel.',nm= 'Tentacruel'}, [54] ={ np = 'Contains a Tentacruel.',nm= 'Tentacruel'}, [55] ={ np = 'Contains a Tentacruel.',nm= 'Tentacruel'}, [56] ={ np = 'Contains a Golem.',nm= 'Golem'}, [57] ={ np = 'Contains a Golem.',nm= 'Golem'}, [58] ={ np = 'Contains a Golem.',nm= 'Golem'}, [59] ={ np = 'Contains a Golem.',nm= 'Golem'}, [60] ={ np = 'Contains a Golem.',nm= 'Golem'}, [61] ={ np = 'Contains a Gengar.',nm= 'Gengar'}, [62] ={ np = 'Contains a Gengar.',nm= 'Gengar'}, [63] ={ np = 'Contains a Gengar.',nm= 'Gengar'}, [64] ={ np = 'Contains a Rhydon.',nm= 'Rhydon'}, [65] ={ np = 'Contains a Rhydon.',nm= 'Rhydon'}, [66] ={ np = 'Contains a Rhydon.',nm= 'Rhydon'}, [67] ={ np = 'Contains a Rhydon.',nm= 'Rhydon'}, [68] ={ np = 'Contains a Rhydon.',nm= 'Rhydon'}, [69] ={ np = 'Contains a Scyther.',nm= 'Scyther'}, [70] ={ np = 'Contains a Jynx.',nm= 'Jynx'}, [71] ={ np = 'Contains a Jynx.',nm= 'Jynx'}, [72] ={ np = 'Contains a Electabuzz.',nm= 'Electabuzz'}, [73] ={ np = 'Contains a Magmar.',nm= 'Magmar'}, [74] ={ np = 'Contains a Gyarados.',nm= 'Gyarados'}, [75] ={ np = 'Contains a Gyarados.',nm= 'Gyarados'}, [76] ={ np = 'Contains a Lapras.',nm= 'Lapras'}, [77] ={ np = 'Contains a Omastar.',nm= 'Omastar'}, [78] ={ np = 'Contains a Omastar.',nm= 'Omastar'}, [79] ={ np = 'Contains a Kabutops.',nm= 'Kabutops'}, [80] ={ np = 'Contains a Kabutops.',nm= 'Kabutops'}, [81] ={ np = 'Contains a Dragonite.',nm= 'Dragonite'}, [82] ={ np = 'Contains a Snorlax.',nm= 'Snorlax'}, [83] ={ np = 'Contains a Dragonair.',nm= 'Dragonair'}, [84] ={ np = 'Contains a Dragonair.',nm= 'Dragonair'}, [85] ={ np = 'Contains a Aerodactyl.',nm= 'Aerodactyl'}, } local level = 85 -- level para usar local e = box[math.random(1,85)]-- chance dos box vale lembrar que se aumentar aqui tem que aumentar acima /\ local boxid = 2222 -- id da ball que vai ser dada ao jogador local pk = "This is "..e.nm.."'s pokeball. HP = [1/1]" if getPlayerLevel(cid) >= level then if getPlayerFreeCap(cid) <= 0.99 then b = doCreateItemEx(cid, boxid-1, 1) doItemSetAttribute(b, "poke", pk) doItemSetAttribute(b, "nome", "e.nm") doItemSetAttribute(b, "description", e.np) doPlayerSendMailByName(getCreatureName(cid), b,1) doRemoveItem(item.uid, 1) doPlayerSendTextMessage(cid,22,"You Open a Poke Box 4,Good Luck You pokeball has been sent to your depot") else doPlayerSendTextMessage(cid,22,"You Open a Poke Box 4,You Won a "..e.nm.."") b = doPlayerAddItem(cid, boxid, 1) doItemSetAttribute(b, "poke", pk) doItemSetAttribute(b, "nome", "e.nm") doItemSetAttribute(b, "description", e.np) doRemoveItem(item.uid, 1) end else doPlayerSendCancel(cid, "You must be at least level "..level.." to use this box.") end return TRUE end obs: se alguem saber um sistema mais simples e funcional por que é um tanto quanto chato ficar copiando linhas e mais linhas.. edit:creditos ao Daimonium que trouxe um script mais simples e facil de editar e a eu por aperfeiçoar. -
bom eu procurei por todo o cliente pelo dat editor e spr editor , não achei embora eu achei as sprites pelo spr editor mais o ID deles eu procurei por tudo ate buguei varias vezes e não achei o ruim desse cliente é que nao da pra editar ele pelo dat editor 4.0 por que buga ai nao da pra criar novos pokemon ou itens e eu to usando esse cliente alguem ae sabe se tem outro cliente compativel com esse servidor que venha um cliente com sprites mais atualizadas e que nao fique bugado? ou se souber passa os ids da great ball(que usa pra capturar) e o id da great ball discharged, e o id dela capturada. mesma coisa com a super ball, desde ja agradecido. e so pra constar o script de catch meu é esse aqui local pokes = { ["Magikarp"] = {chance = 2, corpse = 2818, health = Magikarplife, maxhealth = Magikarplife}, ["Abra"] = {chance = 100, corpse = 2905, health = Abralife, maxhealth = Abralife}, ["Kadabra"] = {chance = 200, corpse = 6060, health = Kadabralife, maxhealth = Kadabralife}, ["Alakazam"] = {chance = 350, corpse = 6057, health = Alakazamlife, maxhealth = Alakazamlife}, ["Rattata"] = {chance = 8, corpse = 5974, health = Rattatalife, maxhealth = Rattatalife}, ["Raticate"] = {chance = 16, corpse = 6007, health = Raticatelife, maxhealth = Raticatelife}, ["Pidgey"] = {chance = 11, corpse = 5961, health = Pidgeylife, maxhealth = Pidgeylife}, ["Pidgeotto"] = {chance = 100, corpse = 5966, health = Pidgeottolife, maxhealth = Pidgeottolife}, ["Pidgeot"] = {chance = 210, corpse = 6020, health = Pidgeotlife, maxhealth = Pidgeotlife}, ["Zubat"] = {chance = 30, corpse = 5989, health = Zubatlife, maxhealth = Zubatlife}, ["Golbat"] = {chance = 100, corpse = 6053, health = Golbatlife, maxhealth = Golbatlife}, ["Bellsprout"] = {chance = 13, corpse = 2806, health = Bellsproutlife, maxhealth = Bellsproutlife}, ["Weepinbell"] = {chance = 130, corpse = 2928, health = Weepinbelllife, maxhealth = Weepinbelllife}, ["Victreebel"] = {chance = 190, corpse = 6332, health = Victreebellife, maxhealth = Victreebellife}, ["Poliwag"] = {chance = 8, corpse = 6042, health = Poliwaglife, maxhealth = Poliwaglife}, ["Poliwhirl"] = {chance = 130, corpse = 6054, health = Poliwhirllife, maxhealth = Poliwhirllife}, ["Poliwrath"] = {chance = 210, corpse = 6033, health = Poliwrathlife, maxhealth = Poliwrathlife}, ["Oddish"] = {chance = 7, corpse = 3008, health = Oddishlife, maxhealth = Oddishlife}, ["Gloom"] = {chance = 130, corpse = 6017, health = Gloomlife, maxhealth = Gloomlife}, ["Vileplume"] = {chance = 210, corpse = 6025, health = Vileplumelife, maxhealth = Vileplumelife}, ["Horsea"] = {chance = 10, corpse = 2973, health = Horsealife, maxhealth = Horsealife}, ["Seadra"] = {chance = 150, corpse = 2872, health = Seadralife, maxhealth = Seadralife}, ["Grimer"] = {chance = 50, corpse = 6055, health = Grimerlife, maxhealth = Grimerlife}, ["Weedle"] = {chance = 3, corpse = 5964, health = Weedlelife, maxhealth = Weedlelife}, ["Kakuna"] = {chance = 50, corpse = 6000, health = Kakunalife, maxhealth = Kakunalife}, ["Beedrill"] = {chance = 100, corpse = 5990, health = Beedrilllife, maxhealth = Beedrilllife}, ["Muk"] = {chance = 140, corpse = 2845, health = Muklife, maxhealth = Muklife}, ["Doduo"] = {chance = 100, corpse = 2842, health = Doduolife, maxhealth = Doduolife}, ["Dodrio"] = {chance = 135, corpse = 6047, health = Dodriolife, maxhealth = Dodriolife}, ["Magnemite"] = {chance = 50, corpse = 6056, health = Magnemitelife, maxhealth = Magnemitelife}, ["Magneton"] = {chance = 130, corpse = 6076, health = Magnetonlife, maxhealth = Magnetonlife}, ["Voltorb"] = {chance = 50, corpse = 6049, health = Voltorblife, maxhealth = Voltorblife}, ["Electrode"] = {chance = 150, corpse = 6051, health = Electrodelife, maxhealth = Electrodelife}, ["Geodude"] = {chance = 50, corpse = 6071, health = Geodudelife, maxhealth = Geodudelife}, ["Graveler"] = {chance = 115, corpse = 6516, health = Gravelerlife, maxhealth = Gravelerlife}, ["Golem"] = {chance = 215, corpse = 6043, health = Golemlife, maxhealth = Golemlife}, ["Sandshrew"] = {chance = 110, corpse = 5988, health = Sandshrewlife, maxhealth = Sandshrewlife}, ["Sandslash"] = {chance = 210, corpse = 6041, health = Sandslashlife, maxhealth = Sandslashlife}, ["Charmander"] = {chance = 155, corpse = 5983, health = Charmanderlife, maxhealth = Charmanderlife}, ["Charmeleon"] = {chance = 200, corpse = 5981, health = Charmeleonlife, maxhealth = Charmeleonlife}, ["Charizard"] = {chance = 295, corpse = 6005, health = Charizardlife, maxhealth = Charizardlife}, ["Bulbasaur"] = {chance = 155, corpse = 5969, health = Bulbasaurlife, maxhealth = Bulbasaurlife}, ["Ivysaur"] = {chance = 200, corpse = 5982, health = Ivysaurlife, maxhealth = Ivysaurlife}, ["Venusaur"] = {chance = 320, corpse = 5962, health = Venusaurlife, maxhealth = Venusaurlife}, ["Dratini"] = {chance = 300, corpse = 2879, health = Dratinilife, maxhealth = Dratinilife}, ["Dragonair"] = {chance = 400, corpse = 6002, health = Dragonairlife, maxhealth = Dragonairlife}, ["Dragonite"] = {chance = 510, corpse = 4295, health = Dragonitelife, maxhealth = Dragonitelife}, ["Squirtle"] = {chance = 155, corpse = 2967, health = Squirtlelife, maxhealth = Squirtlelife}, ["Wartortle"] = {chance = 200, corpse = 2860, health = Wartortlelife, maxhealth = Wartortlelife}, ["Blastoise"] = {chance = 320, corpse = 5999, health = Blastoiselife, maxhealth = Blastoiselife}, ["Ditto"] = {chance = 1, corpse = 2817, health = Dittolife, maxhealth = Dittolife}, ["Elder Charizard"] = {chance = 500, corpse = 2954, health = Dragonitelife, maxhealth = Dragonitelife}, ["Crystal Onix"] = {chance = 500, corpse = 6320, health = Dragonitelife, maxhealth = Dragonitelife}, } local description = "Contains a %pokename." function onUse(cid, item, frompos, item2, topos) local name = getItemNameById(item2.itemid) if item.itemid == 2147 then catchrate = 1 oncatch = 24 onfail = 23 bolabola = 2222 elseif item.itemid == 2146 then catchrate = 4 oncatch = 200 onfail = 199 bolabola = 2220 elseif item.itemid == 2146 then catchrate = 4 oncatch = 200 onfail = 199 bolabola = 2220 end local rate = (catchrate) local catch = oncatch local fail = onfail local newid = bolabola for i,x in pairs(pokes) do if getItemNameById(item2.itemid):find(i:lower()) then if getItemIdByName(name) == pokes[i].corpse then if cid ~= getItemAttribute(item2.uid, "corpseowner") and isInArray({1,8}, getPlayerGroupId(cid)) then doPlayerSendCancel(cid, "You are not allowed to catch this pokemon.") return true end doRemoveItem(item.uid, 1) doRemoveItem(item2.uid, 1) local pegar = math.random(0, x.chance) if pegar <= 1*(rate) then doSendMagicEffect(topos, catch) local nas = { ["%%pokename"] = i } for i,x in pairs(nas) do if description:find(i) then description = description:gsub(i, x) end end local function capturou(params) if not isCreature(params.cid) then return true end if not string.find(getPlayerStorageValue(cid, 54842), ""..i..",") then doPlayerAddSoul(cid, 1) setPlayerStorageValue(cid, 54842, getPlayerStorageValue(cid, 54842)..""..i..", ") end if getPlayerFreeCap(cid) <= 0.99 then item = doCreateItemEx(newid-1) doItemSetAttribute(item, "poke", params.poke) doItemSetAttribute(item, "nome", params.nome) doItemSetAttribute(item, "description", params.description) doPlayerSendMailByName(getCreatureName(params.cid), item, 1) doPlayerSendTextMessage(cid, 27, "Congratulations, you caught a "..i.."!") doPlayerSendTextMessage(cid, 27, "Since you are already holding six pokemons, this pokeball has been sent to your depot.") doPlayerAddSkillTry(cid,5,20) local catchskill = getPlayerSkill(cid,5) local catchs = getPlayerSoul(cid) doPlayerSendTextMessage(cid, 27, "You have "..catchskill.." Pokemon caughts of "..catchs.."-151 ") else item = doCreateItemEx(params.ball) doItemSetAttribute(item, "poke", params.poke) doItemSetAttribute(item, "nome", params.nome) doItemSetAttribute(item, "description", params.description) doPlayerAddItemEx(params.cid, item, true) doTransformItem(item, newid) doPlayerSendTextMessage(cid, 27, "Congratulations, you caught a "..i.."!") doPlayerAddSkillTry(cid,5,100) local catchskill = getPlayerSkill(cid,5) local catchs = getPlayerSoul(cid) doPlayerSendTextMessage(cid, 27, "You have "..catchskill.." Pokemon caughts of "..catchs.."-151 ") end if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 178) else doSendMagicEffect(getThingPos(cid), 178) end end local description = "Contains a "..i.."." local poke1 = "This is "..i.."'s pokeball. HP = ["..x.health.."/"..x.maxhealth.."]" addEvent(capturou, 4000, {cid = cid, poke = poke1, nome = i, description = description, ball = 2219, letter = 2597}) else function ruim(params) if not isCreature(params.cid) then return true end doPlayerSendTextMessage(params.cid, 27, "Sorry, you didn\'t catch that pokemon.") if #getCreatureSummons(params.cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(params.cid)[1]), 166) else doSendMagicEffect(getThingPos(params.cid), 166) end end addEvent(ruim, 4000, {cid = cid}) doSendMagicEffect(topos, fail) end end end end return TRUE end
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aqui nao deu certo apareceu o mesmo erro ae unsoported cliente versão sera que o mapa ta encriptografado? bom e 8.54 a versão do ot e é poketibia é servidor pokedash vo tentar usar o rme 1.1.11
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Bom se essa for a área errada que algum moderador move pra area certa, a questão é que eu venho pedir um script mais alem de pedir venho explicar exatamente , e com tal explicação acho que criar o script vai facilitar alem de que conforme cria uma parte alguem posta aqui explicando o que criou e o que falta, que o otro pega esse script e da continuidade (trabalho em grupo),então vamos evitar comentarios desnecessários Explicação de como o script pode ser feito. Bom seria 1 local aonde teria aquelas alavanca estilo de anihi e aqueles quadrado ai seria da seguinte forma, seria uma sala com 4 quadrados ao lado direito e ao lado esquerdo 4 quadrados aonde dos 2 lados teria uma alavanca e independente de ter (1 player nos quadrado da esquerda) e (1 player no quadrado da direita ) ao os 2 usar a alavanca os 2 vai pra arena de duel/torneio pra ter como dar use na alavanca tem que ter a mesma quantidade de players nos quadrados da esquerda com os quadrados da direita. aonde seria exemplo [ ] [ ] [ ] [ ] (alavanca) [ ] [ ] [ ] [ ] (alavanca) aonde seria exemplo [ ] [ ] [ ] [x] (alavanca) [ ] [ ] [ ] [x ] (alavanca)( nesse caso e so os 2 adversarios X usar a alavanca que os 2 vai pro duel. aonde seria exemplo [ ] [ ] [x] [A] (alavanca) [ ] [ ] [x] [A ] (alavanca)( nesse caso e so os jogador "A" Adversario de cada lado do use na alavanca que os 2 time vai pro duel. continuando, os players ao ir pra essa arena de duel/torneio eles tem que ficar imovel ou seja um script com que deixa os jogadores imovel em suas posiçao X,e o sistema de contar quem vai ganhar o duel/torneio não é quem matar exemplo os 6 pokemon do outro e sim a cada go(pokemon) o script le isso e soma+1 a pos resultar em 6(no caso o limite de duel e o limite dos pokemon) o player perde e o otro ganha e um script simples se for ver so tem que ser bem elaborado, e alem de criar não so 1 plataforma e sim varias plataforma com varias alavancas mais claro que no momento so criando uma ja ta bom depois é so da ctrl c e fazer o mapinha . e alem disso quando os players ir pra esse local de duel começa uma contagem de 1 minuto pros jogador jogar seus respectivos pokemon pra fora assim como tambem quando o player dar back/ou o pokemon morrer ter essa contagem 1 minuto pro jogador jogar ou é desclassificado, e o sistema teria que ser exato como party system aonde o seu pokemon so vai acertar o pokemon adversario mesmo estando em 4x4 jogadores.
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