local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, true)
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat, COMBAT_PARAM_BLOCKSHIELD, 1)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_STUN)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 0, 0, 1.0, 0)
function onCastSpell(cid, var))
doCreatureSetNoMove(cid, true)
addEvent(doCreatureSetNoMove, 5000, cid, false)
return doCombat(cid, combat, var)
end
end