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HeartBreak

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Tudo que HeartBreak postou

  1. Ae aprovado , agora vo faze pra TFS 0.4 e TFS 0.3.4. Valeu Doidin
  2. leo posta o vocations.xml ae , fazendo favor.
  3. só postarei pra TFS 0.3.4 (8.50) e TFS 4.0 quando o tutorial for aprovado , e comentarem.
  4. eu estava com o mesmo problema usando real server 2.2.4 , ai agora to com outro mapa e ta sem problemas [não sei se o problema era no real 2.2.4 , podia ser na database sei la]
  5. ja to até vendo vai gerar mais discuções , e pra mim ta tudo igual ae o/ apesar que pra mim tudo pareçe igual [eu to quase cego ja]
  6. ta otimo continue trabalhando que em breve ja fica PRO.
  7. mano esses comandos/magias estraga tudo ja: EDIT: Scan Resultado: 2/40 (5%)
  8. Enviei um ticket de suporte pedindo uma revisão , vo aguardar , qualquer atualização eu posto aqui. EDIT: Ja fizeram a manutenção e ja esta funcionando.
  9. e no caso de pessoas que jogam em LAN House?
  10. HeartBreak

    Minha Foto, Zoem!

    ehauehauehauehuEHUAHEUAHEUheuaheuaheuHUAHUEHEAUEHAUEAHEAUAEHU
  11. UP@ então seria melhor que se chamasse moderninhos ja que é toda colorida EUHAEUHAUEHAUEHUAHEUAH [cine , restart] otimos nomes !
  12. HarryPoster @: EAEAEAJAIJAIAEJAE Topico @: Tomará que consiga uma equipe melhor então o/
  13. script antigo , mehor usar um married system novo , por isso deve ter BUGS
  14. reviveu um topico antigo reportado
  15. HeartBreak

    Minha Foto, Zoem!

    lol
  16. putz q foda hein , o jeito é esperar
  17. Nossa cara vc é bom hein
  18. tambem gostaria de saber o/ valeu , POR FAVOR QUEM OLHAR COMENTA !
  19. muito bom eu ri muito
  20. de uma olhada neste topico : http://www.xtibia.com/forum/topic/128929-resolvido-pedido-potion-infinita/
  21. o distro e as dll são essenciais !
  22. se baseie no script do A Sweaty Cyclops que eu achei por ae: local A Sweaty Cyclops = NPC:new("A Sweaty Cyclops") A Sweaty Cyclops.outfit = { type = 22, head = 0, body = 0, legs = 0, feet = 0 } A Sweaty Cyclops.greeting = "Hum Humm! Welcume lil' $name." A Sweaty Cyclops.farewell = "Good bye lil' one." --A Sweaty Cyclops.listen_radius = 4 --A Sweaty Cyclops.walk_radius = 3 A Sweaty Cyclops.dialog = { ["tibia"] = "One day I'll go and look."; ["ab'dendriel"] = "Me parents live here before town was. Me not care about lil' ones."; ["big|old"] = "Mountain in south. Lil' lil' ones living there."; ["elves"] = "Me not fight them, they not fight me."; ["humans"] = "Always asking me for stuff they can't afford."; ["orcs"] = "Silly ones. Not talk much. Always screaming and hitting."; ["minotaurs"] = "They were friend with me parents. Long before elves here, they often made visit. No longer come here."; ["dwarfs|lil"] = "Lil' lil' ones are so fun. We often chat."; ["god"] = "You shut up. Me not want to hear."; ["smith"] = "Working steel is my profession."; ["steel"] = "Manny kinds of. Like Mesh Kaha Rogh, Za'Kalortith, Uth'Byth, Uth'Morc, Uth'Amon, Uth'Maer, Uth'Doon, and Zatragil"; ["Like Mesh Kaha Rogh"] = "Steel that is singing when forged. No one knows where find today."; ["Za'Kalortith"] = "It's evil. Demon iron is. No good cyclops goes where you can find and need evil flame to melt."; ["uth'Byth"] = "Not good to make stuff off. Bad steel it is. But eating magic, so useful is."; ["uth'Morc"] = "Lil' ones it thieves' steel call sometimes. It's dark and making not much noise."; ["uth'Amon"] = "Brigthsteel is. Much art made with it. Sorcerers to lazy and afraid to enchant much."; ["uth'Maer"] = "Heartiron from heart of big old mountain, found very deep. Lil' lil ones fiercely defend. Not wanting to have it used for stuff but holy stuff."; ["uth'Doon"] = "It's high steel called. Only lil' lil' ones know how make."; ["Zatragil"] = "Most ancients use dream silver for different stuff. Now ancients most gone. Most not know about."; ["Teshial|Deraisim|Cenath|Kuridai"] = "Is one of elven family or such thing. Me not understand lil' ones and their busisness."; ["cyclops"] = "Me people not live here much. Most are far away."; ["excalibug"] = "Me wish I could make weapon like it."; ["bast skirt"] = function(self) local storage = Player.getStorageValue(1119) if storage == 0 then self:say("Lil' one bring three bast skirts?") if Player.getItemTypeCount(itemid) >= 3 and containsAgreement(reply) then self:say("Good good! Woman happy will be. Now me happy too and help you.") Player.removeItem(itemid, 0, 3) Player.setStorageValue(1119, 1) else self:say("Me wait then.") end end; ["uth'prta"] = function(self) --- chunk of crude iron local storage = Player.getStorageValue(1119) if storage < 0 then self:say("Wait. Me work no cheap is. Do favour for me first, yes?") if containsAgreement(reply) then self:say("Me need gift for woman. We dance, so me want to give her bast skirt. But she big is. So I need many to make big one. Bring three okay? Me wait.") Player.setStorageValue(1119, 0) else self:say("Humans always asking me for stuff they can't afford.") end else if Player.getItemTypeCount(itemid) >= 1 then self:say("Did you bring me a Giant Sword?") if containsAgreement(reply) then if Player.getItemTypeCount(itemid) >= 1 then Player.removeItem(itemid, 0, 1) Player.addItem(itemid, canDropOnMap = true) else self:say("You think me is a fool?") end end else self:say("I need a Giant Sword to give you the chunk of crude iron. Come back when you have it.") end end; ["uth'lokr"] = function(self) --- draconian steel local storage = Player.getStorageValue(1119) if storage < 0 then self:say("Wait. Me work no cheap is. Do favour for me first, yes?") if containsAgreement(reply) then self:say("Me need gift for woman. We dance, so me want to give her bast skirt. But she big is. So I need many to make big one. Bring three okay? Me wait.") Player.setStorageValue(1119, 0) else self:say("Humans always asking me for stuff they can't afford.") end else if Player.getItemTypeCount(itemid) >= 1 then self:say("Did you bring me a Dragon Shield?") if containsAgreement(reply) then if Player.getItemTypeCount(itemid) >= 1 then Player.removeItem(itemid, 0, 1) Player.addItem(itemid, canDropOnMap = true) else self:say("You think me is a fool?") end end else self:say("I need a Dragon Shield to give you the draconian steel. Come back when you have it.") end end; ["uth'kean"] = function(self) --- royal steel local storage = Player.getStorageValue(1119) if storage < 0 then self:say("Wait. Me work no cheap is. Do favour for me first, yes?") if containsAgreement(reply) then self:say("Me need gift for woman. We dance, so me want to give her bast skirt. But she big is. So I need many to make big one. Bring three okay? Me wait.") Player.setStorageValue(1119, 0) else self:say("Humans always asking me for stuff they can't afford.") end else if Player.getItemTypeCount(itemid) >= 1 then self:say("Very noble. Shiny. Me like. But breaks so fast. Me can make from shiny armour. Lil' one want to trade?") if containsAgreement(reply) then if Player.getItemTypeCount(itemid) >= 1 then self:say("Cling clang!") Player.removeItem(itemid, 0, 1) Player.addItem(itemid, canDropOnMap = true) else self:say("You think me is a fool?") end end else self:say("I need a Crown Armor to give you the royal steel. Come back when you have it.") end end; ["za'ralator"] = function(self) --- hell steel local storage = Player.getStorageValue(1119) if storage < 0 then self:say("Wait. Me work no cheap is. Do favour for me first, yes?") if containsAgreement(reply) then self:say("Me need gift for woman. We dance, so me want to give her bast skirt. But she big is. So I need many to make big one. Bring three okay? Me wait.") Player.setStorageValue(1119, 0) else self:say("Humans always asking me for stuff they can't afford.") end else if Player.getItemTypeCount(itemid) >= 1 then self:say("Did you bring me a Devil Helmet?") if containsAgreement(reply) then if Player.getItemTypeCount(itemid) >= 1 then Player.removeItem(itemid, 0, 1) Player.addItem(itemid, canDropOnMap = true) else self:say("You think me is a fool?") end end else self:say("I need a Devil Helmet to give you the hell steel. Come back when you have it.") end end; ["infernal bolt"] = function(self) --- infernal bolt local storage = Player.getStorageValue(1119) if storage < 0 then self:say("Wait. Me work no cheap is. Do favour for me first, yes?") if containsAgreement(reply) then self:say("Me need gift for woman. We dance, so me want to give her bast skirt. But she big is. So I need many to make big one. Bring three okay? Me wait.") Player.setStorageValue(1119, 0) else self:say("Humans always asking me for stuff they can't afford.") end else if Player.getItemTypeCount(itemid) >= 1 then self:say("Did you bring me a Soul Orb?") if containsAgreement(reply) then if Player.getItemTypeCount(itemid) >= 1 then Player.removeItem(itemid, 0, 1) Player.addItem(itemid, canDropOnMap = true) else self:say("You think me is a fool?") end end else self:say("I need a Soul Orb to give you the infernal bolt. Come back when you have it.") end end; ["gear wheel"] = function(self) --- gear wheel local storage = Player.getStorageValue(1119) if storage < 0 then self:say("Wait. Me work no cheap is. Do favour for me first, yes?") if containsAgreement(reply) then self:say("Me need gift for woman. We dance, so me want to give her bast skirt. But she big is. So I need many to make big one. Bring three okay? Me wait.") Player.setStorageValue(1119, 0) else self:say("Humans always asking me for stuff they can't afford.") end else if Player.getItemTypeCount(itemid) >= 1 then self:say("Did you bring me the Iron Ore?") if containsAgreement(reply) then if Player.getItemTypeCount(itemid) >= 1 then Player.removeItem(itemid, 0, 1) Player.addItem(itemid, canDropOnMap = true) else self:say("You think me is a fool?") end end else self:say("I need the Iron Ore to give you the gear wheel. Come back when you have it.") end end; da uma olhada na troca , o que vc deve colocar.
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  24. nossa , não vejo muita função em botar como magia de atk no meu ot , e sim decorativa uEUAHUAHUAHEUA mais fico muito bonito !
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