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Tudo que Vodkart postou
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nome do seu script.lua function onStepIn(cid, item, position, fromPosition) local config = { msgDenied = "Somente vip users passam por aqui.", msgWelcome = "Seja Bem Vindo a Area vip." } if getPlayerStorageValue(cid, 13540) - os.time() <= 0 then doTeleportThing(cid, fromPosition, true) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, config.msgDenied) doSendMagicEffect(getThingPos(cid), CONST_ME_MAGIC_BLUE) return true end doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, config.msgWelcome) return true end movements.xml <movevent type="StepIn" actionid="13800" event="script" value="nome do seu script.lua"/>
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tenta if item.actionid > 0 and getPlayerLevel(cid) >= item.actionid - 1000 then doTransformItem(item.uid, item.itemid + 1) doTeleportThing(cid, toPosition, TRUE) else doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You need "..item.actionid.." level to pass this door.") end
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ta na mão local config = { guildTalksEnabled = getBooleanFromString(getConfigValue('ingameGuildManagement')) } function onSay(cid, words, param, channel) local playerAccess, t = getPlayerAccess(cid), {} for i, talk in ipairs(getTalkActionList()) do if(not talk.hide and playerAccess >= talk.access) then local tmp = talk.words:sub(1, 1):trim() if((guildTalksEnabled or (talk.words ~= "!joinguild" and talk.words ~= "!createguild")) and (tmp == "!" or tmp == "/")) then table.insert(t, talk) end end end table.sort(t, function(a, b) return a.access > b.access end) local lastAccess, str = -1, "" for i, talk in ipairs(t) do local line = "" if(lastAccess ~= talk.access) then if(i ~= 1) then line = "\n" end lastAccess = talk.access end str = str .. line .. talk.words .. "\n" end doShowTextDialog(cid, 2160, str) return true end
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claro,se a gente souber qual seu sistema vip ficaria mais fácil não acha?
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Como Fazer Teleportes Falantes Baiak8.60
tópico respondeu ao gabrigunsss de Vodkart em Globalevents e Spells
parabéns,você acaba de criar o tópico número 7826454375464532452473 ensinando como fazer um teleport falante! abraços champz você é o cara! -
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function SellItem(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end if (getPlayerItemCount(cid, 2146) < parameters.count) then if doPlayerRemoveMoney(cid, parameters.price) == TRUE then doPlayerAddItem(cid,parameters.item,parameters.count) doTeleportThing(cid, parameters.teleport) else npcHandler:say('Sorry, you dont have ' .. parameters.price .. ' gps!', cid) end else npcHandler:say('Sorry,you already have 30 diamonds!', cid) end npcHandler:resetNpc() return true end local node1 = keywordHandler:addKeyword({'reward'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want buy 30 ' .. getItemNameById(2146) .. 's for 500 gps?'}) node1:addChildKeyword({'yes'}, SellItem, {price = 500,item = 2146,count = 30,teleport = {x = 160, y = 54, z = 7}}) node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) npcHandler:addModule(FocusModule:new())
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você pode até mecher na database do player mais ele vai ter que estar offline vou passar uma função que eu fiz,você pode tentar adptar com o primeiro script para ve se funciona. function doPlayerChangeVocation(cid, vocation) local pid = getPlayerGUID(cid) doRemoveCreature(cid,true) db.executeQuery("UPDATE `players` SET `vocation` = ".. vocation .." WHERE `id` = "..pid) return TRUE end
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function onUse(cid, item, frompos, item2, topos) local storage = 10006 local pokename = 'abra Pokeball' local boxid = 2531 if getPlayerStorageValue(cid,storage) <= 0 then doPlayerSendTextMessage(cid,22,'You have found a '..pokename..'.') b = doPlayerAddItem(cid, boxid, 1) doItemSetAttribute(b, "name", pokename) setPlayerStorageValue(cid,storage,1) else doPlayerSendTextMessage(cid,22,'It is empty.') end return TRUE end
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tenho esse script,ve se ajuda: function onKill(cid, target) --config---------------------------- local lvl = getPlayerLevel(cid) --players level local nlvl = getPlayerLevel(cid) + 5 -- add 5 levels --end------------------------------- if isPlayer(target) == TRUE then if getPlayerIp(cid) ~= getPlayerIp(target) then local exp = (50 * (lvl) * (lvl) * (lvl) - 150 * (lvl) * (lvl) + 400 * (lvl)) / 5 local nexp = (50 * (nlvl) * (nlvl) * (nlvl) - 150 * (nlvl) * (nlvl) + 400 * (nlvl)) / 5 local newexp = nexp - exp doPlayerAddExp(cid,newexp) doSendAnimatedText(getPlayerPosition(cid), "Orgasmic~", 198) else doPlayerAddExperience(cid, -50000) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,"You have been punished for killing a player of the same IP.") end end return TRUE end
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tenta assim: function onLogin(cid) if vip.hasVip(cid) == TRUE then if getPlayerPromotionLevel(cid) == 1 then setPlayerPromotionLevel(cid, 2) end elseif vip.hasVip(cid) == FALSE then if getPlayerPromotionLevel(cid) == 2 then setPlayerPromotionLevel(cid, 1) end end return TRUE end
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qual seu servidor pokemon? pokeflash,pokedash,pokeserve qual?
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deixa eu ve se eu entendi direito oque vc quer... O npc só vai vender novamente os diamond se o jogador não tiver nenhum diamond na bag é isso? caso contrario ele compra os diamond e é teleportado denovo?
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está aqui o sistema para quem quiser: http://otland.net/f81/updated-block-ips-0-3-6-a-93613/
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ta errado mesmo,não é esse o XML do npc NOME DO SEU NPC.xml <?xml version="1.0"?> <npc name="NOME DO SEU NPC" script="data/npc/scripts/nome do seu script.lua" walkinterval="5000" floorchange="0"> <health now="100" max="100"/> <look type="134" head="78" body="88" legs="0" feet="88" addons="3"/> <parameters> <parameter key="message_greet" value="Hello |PLAYERNAME|. I can {reward} you..." /> </parameters> </npc> ai em npc/script nome do seu script.lua local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function SellItem(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end if getPlayerStorageValue(cid, parameters.storage) <= 0 then if doPlayerRemoveMoney(cid, parameters.price) == TRUE then setPlayerStorageValue(cid, parameters.storage, 1) doPlayerAddItem(cid,parameters.item,parameters.count) doTeleportThing(cid, parameters.teleport) else npcHandler:say('Sorry, you dont have ' .. parameters.price .. ' gps!', cid) end else npcHandler:say('Sorry,I already gave the items for you!', cid) end npcHandler:resetNpc() return true end local node1 = keywordHandler:addKeyword({'reward'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want buy 30 ' .. getItemNameById(2146) .. 's for 500 gps?'}) node1:addChildKeyword({'yes'}, SellItem, {price = 500,item = 2146,count = 30,teleport = {x = 160, y = 54, z = 7},storage = 90897}) node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) npcHandler:addModule(FocusModule:new())
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local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function SellItem(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end if getPlayerStorageValue(cid, parameters.storage) <= 0 then if doPlayerRemoveMoney(cid, parameters.price) == TRUE then setPlayerStorageValue(cid, parameters.storage, 1) doPlayerAddItem(cid,parameters.item,parameters.count) doTeleportThing(cid, parameters.teleport) else npcHandler:say('Sorry, you dont have ' .. parameters.price .. ' gps!', cid) end else npcHandler:say('Sorry,I already gave the items for you!', cid) end npcHandler:resetNpc() return true end local node1 = keywordHandler:addKeyword({'reward'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want buy 30 ' .. getItemNameById(2146) .. 's for 500 gps?'}) node1:addChildKeyword({'yes'}, SellItem, {price = 500,item = 2146,count = 30,teleport = {x = 160, y = 54, z = 7},storage = 90897}) node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Ok, then.', reset = true}) npcHandler:addModule(FocusModule:new())
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área errada. o npc só vai teleportar o jogador uma vez? ou o jogador sempre que pagar 500gp pro ncp recebe 30 diamonds e é teleportado?
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nome do seu script.lua function onEquip(cid, item, position, fromPosition) local pos = {x = 160, y = 54, z = 7} -- para onde ele vai ser teleportado doTeleportThing(cid, pos) doRemoveItem(item.uid) return TRUE end movements.xml <movevent type="Equip" itemid="ID DO SEU ANEL" slot="ring" event="script" value="nome do seu script.lua"/>
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só mais uma coisa,o jogador vai ser teleportado e o anel irá sumir? e o anel só irá teleportar uma vez o jogador? vlw
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é simples de fazer,só me fala uma coisa,todos vão ser teleportados para o mesma pos? ou vai depender da vocação talz,queria mais detalhes. vlw
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e também as porcentagem dava para colocar números Verdadeiro por exmeplo: 50% = 50% 10 = 10% que no caso do seu 400 = 40% ou 500 = 50%...
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Dá para usar o seu sistema para criar muitas coisas legais no servidor,tipo top Rep do mes,os 10 primeiros recebem items ou premium days por ajuda no servidor,sei lá,vai depende da criativadade de cada um rep+
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[Creaturescripts] Cooldown Para Logar.
tópico respondeu ao meubk de Vodkart em Globalevents e Spells
é porque continua executando a função mesmo sem o jogador ali :X ai a mensagem não chega pro jogador em questão. tenta colocar 1 segundo ou function onLogout(cid) if cid then doRemoveCreature(cid,true) return false end end -
npc: local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid local storage,itemid = 98754,1954 if(msgcontains(msg, 'help') or msgcontains(msg, 'HELP')) then selfSay('Se me ajudares,poderei ajudar-te também com uma valiosa dica.Apenas traga-me minha velha... {staff}', cid) talkState[talkUser] = 1 elseif msgcontains(msg, 'staff') and talkState[talkUser] == 1 then selfSay('Trouxeste minha staff? {yes}', cid) talkState[talkUser] = 3 elseif msgcontains(msg, 'yes') and talkState[talkUser] == 3 then if getPlayerStorageValue(cid, storage) <= 0 then doPlayerAddItem(cid,itemid,1) selfSay('Muito obrigado,pegue este papel e leia o com atencao,ele poderá ajudar muito!', cid) setPlayerStorageValue(cid,storage, 1) talkState[talkUser] = 0 else selfSay('Eu já lhe entreguei o papel com a dica!', cid) talkState[talkUser] = 0 end elseif msg == "no" and talkState[talkUser] >= 1 then selfSay("Que pena, nao queres a dica. Se mudar de ideia volte!", cid) talkState[talkUser] = 0 npcHandler:releaseFocus(cid) end return TRUE end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) actions nome do seu script.lua function onUse(cid, item, fromPos, itemEx, toPos) local text = "Certas vezes, uma espada que voce acha muito forte pode te levar a uma com poder infinitamente mais forte" return doShowTextDialog(cid, item.itemid, text) end actions.xml <action itemid="1954" script="nome do seu script.lua" />
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-- feito por brun123, editado por glugluguga local nao = {'4820', '4821', '4822', '4823', '4824', '4825', '1395', '1389', '1391', '1393', '460'} local direction = {'4', '5', '6', '7'} -- ridefly local ridefly = {'Crystal Onix', 'Venusaur', 'Ninetales', 'Arcanine', 'Ponyta', 'Rapidash', 'Doduo', 'Dodrio', 'Onix', 'Rhyhorn', 'Tauros', 'Porygon', 'Aerodactyl', 'Dragonite', 'Charizard', 'Pidgeot', 'Fearow', 'Moltres', 'Zapdos', 'Articuno', 'Mew', 'Mewtwo'} local ride = {'Crystal Onix', 'Venusaur', 'Ninetales', 'Arcanine', 'Ponyta', 'Rapidash', 'Doduo', 'Dodrio', 'Onix', 'Rhyhorn', 'Tauros'} local fly = {'Porygon', 'Aerodactyl', 'Dragonite', 'Charizard', 'Pidgeot', 'Fearow', 'Zapdos', 'Moltres', 'Articuno', 'Mew', 'Mewtwo'} local flys = { [265] = {229, 2300, 350}, -- moltres [283] = {230, 2100, 350}, -- artic [199] = {224, 2600, 350}, -- zapdos [9] = {232, 2200, 525}, -- 1000 [34] = {233, 2200, 525},-- two [210] = {221, 1300, 410},-- nite [80] = {222, 900, 375}, -- geot [17] = {226, 800, 400}, -- fearow [10] = {227, 1100, 410}, -- aero [67] = {216, 1000, 410}, -- chari [97] = {316, 600, 440}, -- porygon } local rides = { [93] = {128, 780, 400}, -- tauros [114] = {129, 800, 375}, -- kyuubi [220] = {130, 800, 395}, -- rapid [16] = {131, 410, 500}, -- ponyta [77] = {132, 400, 510}, -- rhyhorn [88] = {12, 900, 390}, -- arcan [493] = {492, 1000, 360}, -- shiny arca [496] = {494, 420, 420}, -- shiny vneu [292] = {293, 480, 430}, -- cristal onix [248] = {126, 450, 450}, -- onix [22] = {134, 390, 450}, -- venu [120] = {133, 750, 380}, -- dodrio [26] = {135, 420, 500}, -- doduo } local bolas = {'2222', '2223', '2224'} local ultra = {'2220', '2221', '2227'} local etudao = 9506 local mind = 9507 -- ROCK SMASH local rocksmash = {'Sandshrew', 'Sandslash', 'Diglett', 'Dugtrio', 'Primeape', 'Machop', 'Machoke', 'Machamp', 'Geodude', 'Graveler', 'Golem' , 'Onix', 'Cubone', 'Marowak', 'Rhyhorn', 'Rhydon', 'Kangaskhan', 'Tauros', 'Snorlax', 'Poliwrath'} local erockmash = 9502 local cdrocksmash = 5 -- ROCK SMASH -- DIG local digholes = {'468', '481', '483'} local dig = {'Raticate', 'Sandshrew', 'Sandslash', 'Diglett', 'Dugtrio', 'Primeape', 'Machop', 'Machoke', 'Machamp', 'Geodude', 'Graveler', 'Golem' , 'Onix', 'Cubone', 'Marowak', 'Rhyhorn', 'Rhydon', 'Kangaskhan', 'Tauros', 'Snorlax'} local edig = 9504 local cddig = 5 -- DIG -- CUT local cut = {'Raticate', 'Bulbasaur', 'Ivysaur', 'Venusaur', 'Charmeleon', 'Sandshrew', 'Sandslash', 'Gloom', 'Vileplume', 'Paras', 'Parasect', 'Meowth', 'Persian', 'Bellsprout', 'Weepinbell', 'Victreebel', 'Farfetchd', 'Krabby', 'Kingler', 'Exeggutor', 'Cubone', 'Marowak', 'Tangela', 'Scyther', 'Pinsir'} local ecut = 9503 local cdcut = 5 -- CUT -- BLINK local blink = {'Abra', 'Kadabra', 'Alakazam', 'Porygon'} local exhaustblink = 9501 local cdblink = 50 -- BLINK -- LIGHT local light = {'Abra', 'Kadabra', 'Alakazam', 'Magnemite', 'Magneton', 'Drowzee', 'Hypno', 'Voltorb', 'Electrode', 'Mrmime', 'Electabuzz', 'Jolteon', 'Porygon', 'Pikachu', 'Raichu'} local exhautStorage = 9500 local time = 600 local cd = 17 -- LIGHT function onUse(cid, item, frompos, item2, topos) if getPlayerItemCount(cid, item2.itemid) >= 1 then return false end if exhaustion.get(cid, etudao) then doPlayerSendCancel(cid, "Please wait a few seconds before using order again!") return true end if isMonster(item2.uid) and item2.uid ~= getCreatureSummons(cid)[1] and item2.uid ~= cid then if #getCreatureSummons(cid) == 0 then doPlayerSendCancel(cid, "You need a pokemon to use order.") return true end if exhaustion.get(cid, mind) then doPlayerSendCancel(cid, "Your pokemon is too exhausted from the last control, this ability has 2 minutes cooldown.") return true end if isPlayer(getCreatureMaster(item2.uid)) then doPlayerSendCancel(cid, "You cant control the mind of someone's else pokemon.") return true end if not isInArray({"Alakazam", "Tentacruel", "Gengar"}, getCreatureName(getCreatureSummons(cid)[1])) then doPlayerSendCancel(cid, "This pokemon cant control minds.") return true end exhaustion.set(cid, mind, 240) doCreatureSay(getCreatureSummons(cid)[1], "CONTROL MIND!", TALKTYPE_MONSTER) doSendDistanceShoot(getThingPos(getCreatureSummons(cid)[1]), getThingPos(item2.uid), 39) registerCreatureEvent(item2.uid, "Controled") doSendMagicEffect(getThingPos(item2.uid), 136) doSendMagicEffect(getThingPos(item2.uid), 134) doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 133) setPlayerStorageValue(cid, 61209, getCreatureMaxHealth(getCreatureSummons(cid)[1])) setPlayerStorageValue(cid, 61210, getCreatureHealth(getCreatureSummons(cid)[1])) doConvinceCreature(cid, item2.uid) if getCreatureSpeed(item2.uid) == 0 then doChangeSpeed(item2.uid, 180) end doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", control "..string.lower(getCreatureName(item2.uid)).."'s mind!", 1) local cmed = item2.uid local cmname = getCreatureName(getCreatureSummons(cid)[1]) local cmpos = getThingPos(getCreatureSummons(cid)[1]) doRemoveCreature(getCreatureSummons(cid)[1]) local cmzao = doSummonCreature(""..cmname.." cm", cmpos) doConvinceCreature(cid, cmzao) setPlayerStorageValue(cid, 888, 1) local function check(params) if isCreature(params.cid) then if getPlayerStorageValue(params.cid, 888) <= 0 then return true end if not isCreature(cmed) then local pkcmpos = getThingPos(getCreatureSummons(cid)[1]) doRemoveCreature(getCreatureSummons(cid)[1]) local item = getPlayerSlotItem(cid, 8) local pk = doSummonCreature(getItemAttribute(item.uid, "poke"):match("This is (.-)'s pokeball."), pkcmpos) doConvinceCreature(cid, pk) doCreatureSetLookDir(getCreatureSummons(cid)[1], 2) registerCreatureEvent(pk, "DiePoke") registerCreatureEvent(pk, "Exp") registerCreatureEvent(cid, "PlayerPokeDeath") setCreatureMaxHealth(pk, (getPlayerStorageValue(cid, 61209))) doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61209))) doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61210))-(getPlayerStorageValue(cid, 61209))) setPlayerStorageValue(cid, 888, 0) end if params.rod == 20 then local lifecmed = getCreatureMaxHealth(cmed) - getCreatureHealth(cmed) local poscmed = getThingPos(cmed) local cmeddir = getCreatureLookDir(cmed) local namecmed = getCreatureName(cmed) doRemoveCreature(getCreatureSummons(cid)[1]) local back = doSummonCreature(""..namecmed.." s", poscmed) if getCreatureSpeed(back) == 0 then doChangeSpeed(back, 180) end doCreatureSetLookDir(back, cmeddir) doCreatureAddHealth(back, -lifecmed) local item = getPlayerSlotItem(cid, 8) local mynewpos = getThingPos(getCreatureSummons(cid)[1]) doRemoveCreature(getCreatureSummons(cid)[1]) pk = doSummonCreature(getItemAttribute(item.uid, "poke"):match("This is (.-)'s pokeball."), mynewpos) doConvinceCreature(cid, pk) doCreatureSetLookDir(getCreatureSummons(cid)[1], 2) registerCreatureEvent(pk, "DiePoke") registerCreatureEvent(pk, "Exp") registerCreatureEvent(cid, "PlayerPokeDeath") setCreatureMaxHealth(pk, (getPlayerStorageValue(cid, 61209))) doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61209))) doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61210))-(getPlayerStorageValue(cid, 61209))) setPlayerStorageValue(cid, 888, 0) else doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 220) end end end for rod = 1, 20 do addEvent(check, rod*500, {cid = cid, rod = rod}) end return true end if item2.uid == cid then if getPlayerStorageValue(cid, 888) >= 1 then doPlayerSendCancel(cid, "You cant fly neither ride pokemons being controled.") return true end if #getCreatureSummons(cid) == 0 and getPlayerStorageValue(cid, 17000) <= 0 and getPlayerStorageValue(cid, 17001) <= 0 then doPlayerSendCancel(cid, "You need a pokemon to use order.") return true end if (isVip(cid) == FALSE) then doPlayerSendCancel(cid, "You need a vip account to fly in this pokemon!.") return true end if getPlayerStorageValue(cid, 17000) <= 0 and getPlayerStorageValue(cid, 17001) <= 0 and not isInArray(ridefly, getCreatureName(getCreatureSummons(cid)[1])) then doPlayerSendCancel(cid, "You can't ride this pokemon nor fly with it.") return true end if getPlayerStorageValue(cid, 17000) <= 0 and getPlayerStorageValue(cid, 17001) <= 0 and getCreatureSpeed(getCreatureSummons(cid)[1]) == 0 then return true end if getPlayerStorageValue(cid, 17001) <= 0 and getPlayerStorageValue(cid, 17000) <= 0 and isInArray(ride, getCreatureName(getCreatureSummons(cid)[1])) then local pokemon = rides[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType] if getCreatureSpeed(getCreatureSummons(cid)[1]) >= 1 then doChangeSpeed(getCreatureSummons(cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1])) end local function ride(params) if isCreature(params.cid) then if isCreature(getCreatureSummons(params.cid)[1]) then if getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(cid)) <= params.d then doChangeSpeed(cid, -250) doChangeSpeed(cid, pokemon[2]) exhaustion.set(cid, etudao, 4) setPlayerStorageValue(cid, 17001, 1) doSetCreatureOutfit(cid, {lookType = pokemon[1], lookHead = 0, lookAddons = 0, lookLegs = 0, lookBody = 0, lookFeet = 0}, -1) setPlayerStorageValue(cid, 61209, getCreatureMaxHealth(getCreatureSummons(cid)[1])) setPlayerStorageValue(cid, 61210, getCreatureHealth(getCreatureSummons(cid)[1])) doRemoveCreature(getCreatureSummons(cid)[1]) else dirh = getDirectionTo(getThingPos(getCreatureSummons(params.cid)[1]), getThingPos(params.cid)) if dirh == NORTHWEST then if math.random(1,100) >= 51 then dirh = NORTH else dirh = WEST end elseif dirh == SOUTHWEST then if math.random(1,100) >= 51 then dirh = SOUTH else dirh = WEST end elseif dirh == SOUTHEAST then if math.random(1,100) >= 51 then dirh = SOUTH else dirh = EAST end elseif dirh == NORTHEAST then if math.random(1,100) >= 51 then dirh = NORTH else dirh = EAST end end local dirh = dirh if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(cid)[1])) doPushCreature(getCreatureSummons(params.cid)[1], dirh, 1, 0) doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1])) else doPushCreature(getCreatureSummons(params.cid)[1], dirh, 1, 0) doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1])) end end end end end local function speed(params) if isCreature(params.cid) then if isCreature(getCreatureSummons(params.cid)[1]) then if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(cid)[1])) end end end end doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", let me ride you!", 1) exhaustion.set(cid, etudao, 4) if getPlayerGroupId(cid) >= 2 and getPlayerGroupId(cid) <= 6 then distanc = 1 else distanc = 0 end local distance = distanc for i=1,12 do addEvent(ride, pokemon[3]*i, {cid = cid, d = distance}) addEvent(speed, ((pokemon[3]*12)+100), {cid = cid}) end return true end if getPlayerStorageValue(cid, 17001) >= 1 then setPlayerStorageValue(cid, 17001, 0) if getPlayerGroupId(cid) ~= 6 then setPlayerGroupId(cid, 8) end doCreatureSetLookDir(cid, 2) doChangeSpeed(cid, -(getCreatureSpeed(cid))) if getPlayerGroupId(cid) >= 2 and getPlayerGroupId(cid) <= 7 then doChangeSpeed(cid, 400*getPlayerGroupId(cid)) else doChangeSpeed(cid, 250) end doRemoveCondition(cid, CONDITION_OUTFIT) local item = getPlayerSlotItem(cid, 8) doCreatureSay(cid, "" .. getItemAttribute(item.uid, "poke"):match("This is (.-)'s pokeball.")..", let me get down!", 1) doSummonMonster(cid, getItemAttribute(item.uid, "poke"):match("This is (.-)'s pokeball.")) local pk = getCreatureSummons(cid)[1] registerCreatureEvent(cid, "PlayerPokeDeath") registerCreatureEvent(pk, "DiePoke") registerCreatureEvent(pk, "Exp") setCreatureMaxHealth(pk, (getPlayerStorageValue(cid, 61209))) doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61209))) doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61210))-(getPlayerStorageValue(cid, 61209))) return true end if getPlayerStorageValue(cid, 17000) >= 1 then if isInArray({460, 1022, 1023}, getTileInfo(getThingPos(cid)).itemid) then doPlayerSendCancel(cid, "You can\'t stop flying at this height!") return true end if getTileInfo(getThingPos(cid)).itemid >= 4820 and getTileInfo(getThingPos(cid)).itemid <= 4825 then doPlayerSendCancel(cid, "You can\'t stop flying above the water!") return true end if getPlayerGroupId(cid) ~= 6 then setPlayerGroupId(cid, 8) end doCreatureSetLookDir(cid, 2) setPlayerStorageValue(cid, 17000, 0) doChangeSpeed(cid, -(getCreatureSpeed(cid))) if getPlayerGroupId(cid) >= 2 and getPlayerGroupId(cid) <= 7 then doChangeSpeed(cid, 200*getPlayerGroupId(cid)) else doChangeSpeed(cid, 250) end doRemoveCondition(cid, CONDITION_OUTFIT) local item = getPlayerSlotItem(cid, 8) doCreatureSay(cid, "" .. getItemAttribute(item.uid, "poke"):match("This is (.-)'s pokeball.")..", let me get down!", 1) doSummonMonster(cid, getItemAttribute(item.uid, "poke"):match("This is (.-)'s pokeball.")) local pk = getCreatureSummons(cid)[1] registerCreatureEvent(cid, "PlayerPokeDeath") registerCreatureEvent(pk, "DiePoke") registerCreatureEvent(pk, "Exp") setCreatureMaxHealth(pk, (getPlayerStorageValue(cid, 61209))) doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61209))) doCreatureAddHealth(pk, (getPlayerStorageValue(cid, 61210))-(getPlayerStorageValue(cid, 61209))) return true end if getPlayerStorageValue(cid, 17000) <= 0 and getPlayerStorageValue(cid, 17001) <= 0 and isInArray(fly, getCreatureName(getCreatureSummons(cid)[1])) then if getPlayerStorageValue(cid, 17000) <= 0 then local pokemon = flys[getCreatureOutfit(getCreatureSummons(cid)[1]).lookType] local function fly(params) if isCreature(params.cid) then if isCreature(getCreatureSummons(params.cid)[1]) then if getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(cid)) <= params.dd then doPlayerSendTextMessage(cid,27, "Type \"up\" or \"h1\" to fly higher and \"down\" or \"h2\" to fly lower." ) setPlayerStorageValue(cid, 61209, getCreatureMaxHealth(getCreatureSummons(cid)[1])) setPlayerStorageValue(cid, 61210, getCreatureHealth(getCreatureSummons(cid)[1])) setPlayerStorageValue(cid, 17000, 1) registerCreatureEvent(cid, "Flying") doChangeSpeed(cid, -250) doChangeSpeed(cid, pokemon[2]) exhaustion.set(cid, etudao, 4) doSetCreatureOutfit(cid, {lookType = pokemon[1], lookHead = 0, lookAddons = 0, lookLegs = 0, lookBody = 0, lookFeet = 0}, -1) doRemoveCreature(getCreatureSummons(cid)[1]) else dir = getDirectionTo(getThingPos(getCreatureSummons(params.cid)[1]), getThingPos(params.cid)) if dir == NORTHWEST then if math.random(1,100) >= 51 then dir = NORTH else dir = WEST end elseif dir == SOUTHWEST then if math.random(1,100) >= 51 then dir = SOUTH else dir = WEST end elseif dir == SOUTHEAST then if math.random(1,100) >= 51 then dir = SOUTH else dir = EAST end elseif dir == NORTHEAST then if math.random(1,100) >= 51 then dir = NORTH else dir = EAST end end local dir = dir if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(cid)[1])) doPushCreature(getCreatureSummons(params.cid)[1], dir, 1, 0) doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1])) else doPushCreature(getCreatureSummons(params.cid)[1], dir, 1, 0) doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1])) end end end end end local function speed(params) if isCreature(params.cid) then if isCreature(getCreatureSummons(params.cid)[1]) then if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(cid)[1])) end end end end doCreatureSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", lets fly!", 1) exhaustion.set(cid, etudao, 4) if getPlayerGroupId(cid) >= 2 and getPlayerGroupId(cid) <= 6 then distancc = 1 else distancc = 0 end local distancee = distancc for i=1,12 do addEvent(fly, pokemon[3]*i, {cid = cid, dd = distancee}) addEvent(speed, ((pokemon[3]*12)+100), {cid = cid}) end return true end return true end end -- ROCK SMASH if item2.itemid == 1285 and getPlayerStorageValue(cid, 63215) <= 0 then if #getCreatureSummons(cid) == 0 then doPlayerSendCancel(cid, "You need a pokemon to use rock smash.") return true end if not isInArray(rocksmash, getCreatureName(getCreatureSummons(cid)[1])) then doPlayerSendCancel(cid, "This pokemon can't use rock smash.") return true end if isInArray(rocksmash, getCreatureName(getCreatureSummons(cid)[1])) then if exhaustion.get(cid, erocksmash) then doPlayerSendCancel(cid, "Please wait a few seconds before using rock smash again!") return true end if getCreatureSpeed(getCreatureSummons(cid)[1]) == 0 then return true end doChangeSpeed(getCreatureSummons(cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1])) local function tocut(params) if isCreature(params.cid) then if isCreature(getCreatureSummons(params.cid)[1]) then if getCreatureSpeed(getCreatureSummons(params.cid)[1]) >= 1 then return true end if getPlayerStorageValue(getCreatureSummons(params.cid)[1], 100) >= 1 then return true end if getDistanceBetween(getThingPos(getCreatureSummons(params.cid)[1]), topos) == 1 then doSendMagicEffect(topos, 118) doTransformItem(getTileItemById(topos, 1285).uid, 2257) exhaustion.set(cid, erocksmash, cdrocksmash) setPlayerStorageValue(getCreatureSummons(params.cid)[1], 100, 1) local function detrans(params) doTransformItem(getTileItemById(topos, 2257).uid, 1285) if isCreature(getCreatureSummons(params.ciddd)[1]) then setPlayerStorageValue(getCreatureSummons(params.ciddd)[1], 100, 0) end end addEvent(detrans, 5500, {ciddd = cid}) doCreatureSay(getCreatureSummons(cid)[1], "ROCK SMASH!", TALKTYPE_MONSTER) local function nmr(params) if isCreature(params.cid) then if isCreature(getCreatureSummons(params.cid)[1]) then if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(params.cid)[1])) end end end end addEvent(nmr, 400, {cid = cid}) else local badire = getDirectionTo(getThingPos(getCreatureSummons(cid)[1]), topos) if badire == NORTHWEST then if math.random(1,100) >= 51 then badire = NORTH if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), badire), params.ccid, 0, 0) then badire = NORTH else badire = WEST end else badire = WEST if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), badire), params.ccid, 0, 0) then badire = WEST else badire = NORTH end end elseif badire == SOUTHWEST then if math.random(1,100) >= 51 then badire = SOUTH if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), badire), params.ccid, 0, 0) then badire = SOUTH else badire = WEST end else badire = WEST if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), badire), params.ccid, 0, 0) then badire = WEST else badire = SOUTH end end elseif badire == SOUTHEAST then if math.random(1,100) >= 51 then badire = SOUTH if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), badire), params.ccid, 0, 0) then badire = SOUTH else badire = EAST end else badire = EAST if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), badire), params.ccid, 0, 0) then badire = EAST else badire = SOUTH end end elseif badire == NORTHEAST then if math.random(1,100) >= 51 then badire = NORTH if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), badire), params.ccid, 0, 0) then badire = NORTH else badire = EAST end else badire = EAST if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), badire), params.ccid, 0, 0) then badire = EAST else badire = NORTH end end end local badire = badire if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(params.cid)[1])) doPushCreature(getCreatureSummons(params.cid)[1], badire, 1, 0) doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(params.cid)[1])) else doPushCreature(getCreatureSummons(params.cid)[1], badire, 1, 0) doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(params.cid)[1])) end end end end end doPlayerSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", smash this rock!", 1) local speed = getCreatureBaseSpeed(getCreatureSummons(cid)[1]) local temk = 1000 -(2.3 * speed) addEvent(tocut, 0, {cid = cid, ccid = getCreatureSummons(cid)[1], topos = topos}) for i = 1, getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), topos) * 2 do addEvent(tocut, temk*i, {cid = cid, ccid = getCreatureSummons(cid)[1], topos = topos}) end return true end end -- ROCK SMASH END -- CUT if item2.itemid == 2767 and getPlayerStorageValue(cid, 63215) <= 0 then if #getCreatureSummons(cid) == 0 then doPlayerSendCancel(cid, "You need a pokemon to use cut.") return true end if not isInArray(cut, getCreatureName(getCreatureSummons(cid)[1])) then doPlayerSendCancel(cid, "This pokemon can't use cut.") return true end if isInArray(cut, getCreatureName(getCreatureSummons(cid)[1])) then if exhaustion.get(cid, ecut) then doPlayerSendCancel(cid, "Please wait a few seconds before using cut again!") return true end if getCreatureSpeed(getCreatureSummons(cid)[1]) == 0 then return true end doChangeSpeed(getCreatureSummons(cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1])) local function tocut(params) if isCreature(params.cid) then if isCreature(getCreatureSummons(params.cid)[1]) then if getCreatureSpeed(getCreatureSummons(params.cid)[1]) >= 1 then return true end if getPlayerStorageValue(getCreatureSummons(params.cid)[1], 101) >= 1 then return true end if getDistanceBetween(getThingPos(getCreatureSummons(params.cid)[1]), topos) == 1 then doSendMagicEffect(topos, 141) doTransformItem(getTileItemById(topos, 2767).uid, 6216) exhaustion.set(cid, ecut, cdcut) setPlayerStorageValue(getCreatureSummons(params.cid)[1], 101, 1) local function detrans(params) doTransformItem(getTileItemById(topos, 6216).uid, 2767) if isCreature(getCreatureSummons(params.ciddd)[1]) then setPlayerStorageValue(getCreatureSummons(params.ciddd)[1], 101, 0) end end addEvent(detrans, 5500, {ciddd = cid}) doCreatureSay(getCreatureSummons(cid)[1], "CUT!", TALKTYPE_MONSTER) local function nmr(params) if isCreature(params.cid) then if isCreature(getCreatureSummons(params.cid)[1]) then if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(params.cid)[1])) end end end end addEvent(nmr, 400, {cid = cid}) else adire = getDirectionTo(getThingPos(getCreatureSummons(cid)[1]), topos) if adire == NORTHWEST then if math.random(1,100) >= 51 then adire = NORTH if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), adire), params.ccid, 0, 0) then adire = NORTH else adire = WEST end else adire = WEST if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), adire), params.ccid, 0, 0) then adire = WEST else adire = NORTH end end elseif adire == SOUTHWEST then if math.random(1,100) >= 51 then adire = SOUTH if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), adire), params.ccid, 0, 0) then adire = SOUTH else adire = WEST end else adire = WEST if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), adire), params.ccid, 0, 0) then adire = WEST else adire = SOUTH end end elseif adire == SOUTHEAST then if math.random(1,100) >= 51 then adire = SOUTH if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), adire), params.ccid, 0, 0) then adire = SOUTH else adire = EAST end else adire = EAST if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), adire), params.ccid, 0, 0) then adire = EAST else adire = SOUTH end end elseif adire == NORTHEAST then if math.random(1,100) >= 51 then adire = NORTH if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), adire), params.ccid, 0, 0) then adire = NORTH else adire = EAST end else adire = EAST if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), adire), params.ccid, 0, 0) then adire = EAST else adire = NORTH end end end local adire = adire if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(params.cid)[1])) doPushCreature(getCreatureSummons(params.cid)[1], adire, 1, 0) doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(params.cid)[1])) else doPushCreature(getCreatureSummons(params.cid)[1], adire, 1, 0) doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(params.cid)[1])) end end end end end doPlayerSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", cut this bush!", 1) local speed = getCreatureBaseSpeed(getCreatureSummons(cid)[1]) temk = 1000 -(2.3 * speed) addEvent(tocut, 0, {cid = cid, ccid = getCreatureSummons(cid)[1], topos = topos}) for i = 1, getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), topos) * 2 do addEvent(tocut, temk*i, {cid = cid, ccid = getCreatureSummons(cid)[1], topos = topos}) end return true end end -- CUT END -- DIG if isInArray(digholes, item2.itemid) and getPlayerStorageValue(cid, 63215) <= 0 then if #getCreatureSummons(cid) == 0 then doPlayerSendCancel(cid, "You need a pokemon to use dig.") return true end if not isInArray(dig, getCreatureName(getCreatureSummons(cid)[1])) then doPlayerSendCancel(cid, "This pokemon can't use dig.") return true end if isInArray(dig, getCreatureName(getCreatureSummons(cid)[1])) then if exhaustion.get(cid, edig) then doPlayerSendCancel(cid, "Please wait a few seconds before using dig again!") return true end if getCreatureSpeed(getCreatureSummons(cid)[1]) == 0 then return true end doChangeSpeed(getCreatureSummons(cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1])) local function tocut(params) if isCreature(params.cid) then if isCreature(getCreatureSummons(params.cid)[1]) then if getCreatureSpeed(getCreatureSummons(params.cid)[1]) >= 1 then return true end if getPlayerStorageValue(getCreatureSummons(params.cid)[1], 99) >= 1 then return true end if getDistanceBetween(getThingPos(getCreatureSummons(params.cid)[1]), topos) == 1 then doSendMagicEffect(topos, 3) setPlayerStorageValue(getCreatureSummons(params.cid)[1], 99, 1) doTransformItem(getTileItemById(topos, item2.itemid).uid, item2.itemid+1) exhaustion.set(cid, edig, cddig) local function detrans(params) doTransformItem(getTileItemById(topos, item2.itemid+1).uid, item2.itemid) if isCreature(getCreatureSummons(params.ciddd)[1]) then setPlayerStorageValue(getCreatureSummons(params.ciddd)[1], 99, 0) end end addEvent(detrans, 5500, {ciddd = cid}) doCreatureSay(getCreatureSummons(cid)[1], "DIG!", TALKTYPE_MONSTER) local function nmr(params) if isCreature(params.cid) then if isCreature(getCreatureSummons(params.cid)[1]) then if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(params.cid)[1])) end end end end addEvent(nmr, 400, {cid = cid}) else local cdire = getDirectionTo(getThingPos(getCreatureSummons(cid)[1]), topos) if cdire == NORTHWEST then if math.random(1,100) >= 51 then cdire = NORTH if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), cdire), params.ccid, 0, 0) then cdire = NORTH else cdire = WEST end else cdire = WEST if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), cdire), params.ccid, 0, 0) then cdire = WEST else cdire = NORTH end end elseif cdire == SOUTHWEST then if math.random(1,100) >= 51 then cdire = SOUTH if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), cdire), params.ccid, 0, 0) then cdire = SOUTH else cdire = WEST end else cdire = WEST if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), cdire), params.ccid, 0, 0) then cdire = WEST else cdire = SOUTH end end elseif cdire == SOUTHEAST then if math.random(1,100) >= 51 then cdire = SOUTH if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), cdire), params.ccid, 0, 0) then cdire = SOUTH else cdire = EAST end else cdire = EAST if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), cdire), params.ccid, 0, 0) then cdire = EAST else cdire = SOUTH end end elseif cdire == NORTHEAST then if math.random(1,100) >= 51 then cdire = NORTH if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), cdire), params.ccid, 0, 0) then cdire = NORTH else cdire = EAST end else cdire = EAST if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), cdire), params.ccid, 0, 0) then cdire = EAST else cdire = NORTH end end end local cdire = cdire if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(params.cid)[1])) doPushCreature(getCreatureSummons(params.cid)[1], cdire, 1, 0) doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(params.cid)[1])) else doPushCreature(getCreatureSummons(params.cid)[1], cdire, 1, 0) doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(params.cid)[1])) end end end end end doPlayerSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", open this hole!", 1) local speed = getCreatureBaseSpeed(getCreatureSummons(cid)[1]) temk = 1000 -(2.3 * speed) addEvent(tocut, 0, {cid = cid, ccid = getCreatureSummons(cid)[1], topos = topos}) for i = 1, getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), topos) * 2 do addEvent(tocut, temk*i, {cid = cid, ccid = getCreatureSummons(cid)[1], topos = topos}) end return true end end -- DIG END -- BLINK if #getCreatureSummons(cid) == 0 and getPlayerStorageValue(cid, 63215) <= 0 and getPlayerStorageValue(cid, 17000) <= 0 then doPlayerSendCancel(cid, "You need a pokemon to use order.") return true end if not isMonster(item2.uid) and getPlayerStorageValue(cid, 63215) <= 0 and getPlayerStorageValue(cid, 17000) <= 0 then if isInArray(blink, getCreatureName(getCreatureSummons(cid)[1])) then if exhaustion.get(cid, exhaustblink) then if getCreatureSpeed(getCreatureSummons(cid)[1]) == 0 then doPlayerSendCancel(cid, "You can\'t order your pokemon to move now.") return true end doPlayerSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", move!", 1) doChangeSpeed(getCreatureSummons(cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1])) setPlayerStorageValue(getCreatureSummons(cid)[1], 12, 1) local function move(params) if isCreature(params.cid) then if isCreature(getCreatureSummons(params.cid)[1]) then if getPlayerStorageValue(getCreatureSummons(params.cid)[1], 12) == 0 then return true end if getDistanceBetween(getThingPos(getCreatureSummons(params.cid)[1]), topos) == 0 then if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then local function speeed(params) if isCreature(params.sum) then if getCreatureSpeed(params.sum) == 0 then doChangeSpeed(params.sum, getCreatureBaseSpeed(params.sum)) end end end addEvent(speeed, 600, {sum = getCreatureSummons(params.cid)[1]}) end setPlayerStorageValue(getCreatureSummons(params.cid)[1], 12, 0) return true end local edire = getDirectionTo(getThingPos(getCreatureSummons(cid)[1]), params.topos) if edire >= 0 and edire <= 7 then if edire == NORTHWEST then if math.random(1,100) >= 51 then edire = NORTH if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), edire), params.ccid, 0, 0) then edire = NORTH else edire = WEST end else edire = WEST if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), edire), params.ccid, 0, 0) then edire = WEST else edire = NORTH end end elseif edire == SOUTHWEST then if math.random(1,100) >= 51 then edire = SOUTH if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), edire), params.ccid, 0, 0) then edire = SOUTH else edire = WEST end else edire = WEST if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), edire), params.ccid, 0, 0) then edire = WEST else edire = SOUTH end end elseif edire == SOUTHEAST then if math.random(1,100) >= 51 then edire = SOUTH if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), edire), params.ccid, 0, 0) then edire = SOUTH else edire = EAST end else edire = EAST if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), edire), params.ccid, 0, 0) then edire = EAST else edire = SOUTH end end elseif edire == NORTHEAST then if math.random(1,100) >= 51 then edire = NORTH if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), edire), params.ccid, 0, 0) then edire = NORTH else edire = EAST end else edire = EAST if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), edire), params.ccid, 0, 0) then edire = EAST else edire = NORTH end end end local edire = edire if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(params.cid)[1])) doPushCreature(getCreatureSummons(params.cid)[1], edire, 1, 0) doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(params.cid)[1])) else doPushCreature(getCreatureSummons(params.cid)[1], edire, 1, 0) doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(params.cid)[1])) end end end end end local function voltarnormal(params) if isCreature(params.cid) then if isCreature(getCreatureSummons(params.cid)[1]) then if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then local function speeed(params) if isCreature(params.sum) then doChangeSpeed(params.sum, getCreatureBaseSpeed(params.sum)) end end addEvent(speeed, 0, {sum = getCreatureSummons(params.cid)[1]}) end setPlayerStorageValue(getCreatureSummons(params.cid)[1], 12, 0) end end end local pois = getThingPos(item2.uid) local speed = getCreatureBaseSpeed(getCreatureSummons(cid)[1]) local temk = 1000 -(2.3 * speed) local SumPos = getThingPos(getCreatureSummons(cid)[1]) local travelx = math.abs((topos.x) - (SumPos.x)) local travely = math.abs((topos.y) - (SumPos.y)) local travel = ((travelx) + (travely)) addEvent(move, 0, {cid = cid, ccid = getCreatureSummons(cid)[1], topos = pois, item2 = item2.uid}) for i = 1, travel do addEvent(move, temk*i, {cid = cid, ccid = getCreatureSummons(cid)[1], topos = pois, item2 = item2.uid}) end addEvent(voltarnormal, temk * travel, {cid = cid}) exhaustion.set(cid, etudao, travel) else if not isWalkable(topos, cid, 0, 0) then doPlayerSendCancel(cid, "Your pokemon cannot teleport there.") return true end if getItemName(item2.uid) == "shallow water" then doPlayerSendCancel(cid, "Your pokemon cannot teleport there.") return true end doSendDistanceShoot(getThingPos(getCreatureSummons(cid)[1]), topos, 39) doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 211) doTeleportThing(getCreatureSummons(cid)[1], topos, false) doSendMagicEffect(topos, 134) doPlayerSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", teleport there!", 1) doCreatureSay(getCreatureSummons(cid)[1], "BLINK!", TALKTYPE_MONSTER) exhaustion.set(cid, exhaustblink, cdblink) return true end return true end end --- BLINK END -- LIGHT -- if isCreature(item2.uid) and getCreatureMaster(item2.uid) == cid and getPlayerStorageValue(cid, 63215) <= 0 and getPlayerStorageValue(cid, 17000) <= 0 and item2.uid ~= cid then if not isInArray(light, getCreatureName(getCreatureSummons(cid)[1])) then doPlayerSendCancel(cid, "This pokemon can't use flash.") return true end if isInArray(light, getCreatureName(getCreatureSummons(cid)[1])) then if not isMonster(item2.uid) and getCreatureMaster(item2.uid) ~= cid then return doPlayerSendCancel(cid,"Please use flash on your pokemon.") end if exhaustion.get(cid, exhautStorage) then doPlayerSendCancel(cid,"Please wait a few seconds before using flash again!") return true end exhaustion.set(cid, exhautStorage, cd) doPlayerSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", use flash!", 1) doCreatureSay(getCreatureSummons(cid)[1], "FLASH!", TALKTYPE_MONSTER) doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 28) doSetCreatureLight(getCreatureSummons(cid)[1], 8, 215, time*1000) return true end end -- LIGHT END -- if #getCreatureSummons(cid) == 0 then return true end if getCreatureSpeed(getCreatureSummons(cid)[1]) == 0 then doPlayerSendCancel(cid, "You can\'t order your pokemon to move now.") return true end if getPlayerStorageValue(getCreatureSummons(cid)[1], 12) == 1 then doPlayerSendCancel(cid, "You can\'t order your pokemon to move now.") return true end doPlayerSay(cid, ""..getCreatureName(getCreatureSummons(cid)[1])..", move!", 1) doChangeSpeed(getCreatureSummons(cid)[1], -getCreatureSpeed(getCreatureSummons(cid)[1])) setPlayerStorageValue(getCreatureSummons(cid)[1], 12, 1) local function move(params) if isCreature(params.cid) then if isCreature(getCreatureSummons(params.cid)[1]) then if getPlayerStorageValue(getCreatureSummons(params.cid)[1], 12) == 0 then return true end if getDistanceBetween(getThingPos(getCreatureSummons(params.cid)[1]), topos) == 0 then if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then local function speeed(params) if isCreature(params.sum) then if getCreatureSpeed(params.sum) == 0 then doChangeSpeed(params.sum, getCreatureBaseSpeed(params.sum)) end end end addEvent(speeed, 600, {sum = getCreatureSummons(params.cid)[1]}) end setPlayerStorageValue(getCreatureSummons(params.cid)[1], 12, 0) setPlayerStorageValue(cid, etudao, -1) return true end local dire = getDirectionTo(getThingPos(getCreatureSummons(cid)[1]), params.topos) if dire >= 0 and dire <= 7 then if dire == NORTHWEST then if math.random(1,100) >= 51 then dire = NORTH if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), dire), params.ccid, 0, 0) then dire = NORTH else dire = WEST end else dire = WEST if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), dire), params.ccid, 0, 0) then dire = WEST else dire = NORTH end end elseif dire == SOUTHWEST then if math.random(1,100) >= 51 then dire = SOUTH if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), dire), params.ccid, 0, 0) then dire = SOUTH else dire = WEST end else dire = WEST if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), dire), params.ccid, 0, 0) then dire = WEST else dire = SOUTH end end elseif dire == SOUTHEAST then if math.random(1,100) >= 51 then dire = SOUTH if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), dire), params.ccid, 0, 0) then dire = SOUTH else dire = EAST end else dire = EAST if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), dire), params.ccid, 0, 0) then dire = EAST else dire = SOUTH end end elseif dire == NORTHEAST then if math.random(1,100) >= 51 then dire = NORTH if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), dire), params.ccid, 0, 0) then dire = NORTH else dire = EAST end else dire = EAST if isWalkable(getPosByDir(getThingPos(getCreatureSummons(params.cid)[1]), dire), params.ccid, 0, 0) then dire = EAST else dire = NORTH end end end local dire = dire if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then doChangeSpeed(getCreatureSummons(params.cid)[1], getCreatureBaseSpeed(getCreatureSummons(params.cid)[1])) doPushCreature(getCreatureSummons(params.cid)[1], dire, 1, 0) doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(params.cid)[1])) else doPushCreature(getCreatureSummons(params.cid)[1], dire, 1, 0) doChangeSpeed(getCreatureSummons(params.cid)[1], -getCreatureSpeed(getCreatureSummons(params.cid)[1])) end end end end end local function voltarnormal(params) if isCreature(params.cid) then if isCreature(getCreatureSummons(params.cid)[1]) then setPlayerStorageValue(cid, etudao, -1) if getCreatureSpeed(getCreatureSummons(params.cid)[1]) == 0 then local function speeed(params) if isCreature(params.sum) then if getCreatureSpeed(params.sum) == 0 then doChangeSpeed(params.sum, getCreatureBaseSpeed(params.sum)) end end end addEvent(speeed, 0, {sum = getCreatureSummons(params.cid)[1]}) end setPlayerStorageValue(getCreatureSummons(params.cid)[1], 12, 0) end end end local pois = getThingPos(item2.uid) local speed = getCreatureBaseSpeed(getCreatureSummons(cid)[1]) local temk = 1000 -(2.3 * speed) local SummonPos = getThingPos(getCreatureSummons(cid)[1]) local travelx = math.abs((topos.x) - (SummonPos.x)) local travely = math.abs((topos.y) - (SummonPos.y)) local travel = ((travelx) + (travely)) addEvent(move, 0, {cid = cid, ccid = getCreatureSummons(cid)[1], topos = pois, item2 = item2.uid}) for i = 1, travel-1 do addEvent(move, temk*i, {cid = cid, ccid = getCreatureSummons(cid)[1], topos = pois, item2 = item2.uid}) end addEvent(voltarnormal, temk*travel, {cid = cid}) exhaustion.set(cid, etudao, travel) return true end
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uma coisa,seu sistema vip é de premium né? ou é um sistema vip msm?
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