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Bugs: - Shrine n funfa - Houses bugadas (algumas n tem tile de entrada) - Master Archer's Armor: Se alguém pisar volta templo (fala sobre tile do God twilight) - Não funfa Rule Violation (Jeito é colocar DELET = 1 no s3db e dar kick) - Slayer coins feito pra nada Oo - Promotion 2 voc com problema - E a 2 voc tbm tá com problema ([18/09/2009 01:39:23] [Warning - Vocations::getVocation] Vocation 4294967295 not found.) - LOL! ACABEI DE DESCOBRIR QUE NÃO TEM VOCATION ID NOS ITENS Resolvidos: - Deathlist (data\creaturescripts\scripts\playerdeath.lua) tinha um erro, esse code funfa: local config = { deathListEnabled = getBooleanFromString(getConfigInfo('deathListEnabled')), sqlType = getConfigInfo('sqlType'), maxDeathRecords = getConfigInfo('maxDeathRecords') } function onDeath(cid, corpse, lastHitKiller, mostDamageKiller) if(config.deathListEnabled == TRUE) then local hitKillerName = "field item" local damageKillerName = "" if(lastHitKiller ~= FALSE) then if(isPlayer(lastHitKiller) == TRUE) then hitKillerName = getPlayerGUID(lastHitKiller) else hitKillerName = getCreatureName(lastHitKiller) end if(mostDamageKiller ~= FALSE and mostDamageKiller ~= lastHitKiller and getCreatureName(mostDamageKiller) ~= getCreatureName(lastHitKiller)) then if(isPlayer(mostDamageKiller) == TRUE) then damageKillerName = getPlayerGUID(mostDamageKiller) else damageKillerName = getCreatureName(mostDamageKiller) end end end db.executeQuery("INSERT INTO `player_deaths` (`player_id`, `time`, `level`, `killed_by`, `altkilled_by`) VALUES (" .. getPlayerGUID(cid) .. ", " .. os.time() .. ", " .. getPlayerLevel(cid) .. ", " .. db.escapeString(hitKillerName) .. ", " .. db.escapeString(damageKillerName) .. ");") local rows = db.getResult("SELECT `player_id` FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. ";") if(rows:getID() ~= -1) then local amount = (rows:numRows(true) - config.maxDeathRecords) if(amount > 0) then if(config.sqlType == "sqlite") then for i = 1, amount do db.executeQuery("DELETE FROM `player_deaths` WHERE `rowid` = (SELECT `rowid` FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. " ORDER BY `time` LIMIT 1);") end else db.executeQuery("DELETE FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. " ORDER BY `time` LIMIT " .. amount .. ";") end end end end end - Exevo san condition (data\spells\scripts\attack\thecondition) tinha um erro, esse funfa: *EDITADA PORQUE ESTAVA FRAQUISSIMA* local combat1 = createCombatObject() local combat2 = createCombatObject() local combat3 = createCombatObject() local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_YALAHARIGHOST) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.5, -1, -0.4, -1) local condition1 = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition1, CONDITION_PARAM_TICKS, 20000) --setConditionParam(condition1, CONDITION_PARAM_SPEED, -500) setConditionFormula(condition1, -0.8, 0, -0.8, 0) setCombatCondition(combat1, condition1) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_YALAHARIGHOST) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.7, -10, -2.0, -2) local condition2 = createConditionObject(CONDITION_CURSED) setConditionParam(condition2, CONDITION_PARAM_DELAYED, 1) addDamageCondition(condition2, 25, 500, -100) setCombatCondition(combat2, condition2) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_YALAHARIGHOST) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1.7, -15, -2.0, 0) local condition3 = createConditionObject(CONDITION_DAZZLED) setConditionParam(condition3, CONDITION_PARAM_DELAYED, 1) addDamageCondition(condition3, 15, 1700, -400) setCombatCondition(combat3, condition3) arr1 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0} } arr2 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0} } arr3 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0} } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3 } addEvent(onCastSpell1, 1, parameters) addEvent(onCastSpell2, 2, parameters) addEvent(onCastSpell3, 3, parameters) return true end Non-Bugs: Deixo aki minha Custom VIPER STAR: data\items\items.xml <item id="7366" article="a" name="viper star" plural="viper stars"> <attribute key="weight" value="200"/> <attribute key="attack" value="100"/> <attribute key="hitChance" value="80"/> <attribute key="weaponType" value="distance"/> <attribute key="shootType" value="greenstar"/> <attribute key="range" value="7"/> <attribute key="breakChance" value="0"/> <attribute key="ammoAction" value="moveback"/> </item> data\weapons\weapons.xml <distance id="7366" level="90" unproperly="1" script="viper_star.lua"/> Fora isso Acabei de ser nukado Oo <-lol Server ótimo, feito pra HL mas tá bom... coloquei 75x asuauhshuas fodinh* pra lvl e money =D Bom trabalho! Foque mais em scripts, resto blz. Superpost by GOD Hell.
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Eu vou tentar arrumar e posto aki (vc me deu uma idéia) Essa eh de Epic vocations, meu é de Slayer Vocations to usando o último slayer serv, disponível pra download aki msm vlw
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Bom... [17/09/2009 16:26:26] [Warning - Vocations::getVocation] Vocation 4294967295 not found. Em outro fórum, o usuário conseguiu arrumar, mas não postou -.-" Ele disse que o erro era no vocations.xml eu n tenho nem idéia de como arrumar <?xml version="1.0" encoding="UTF-8"?> <vocations> <vocation id="0" name="None" description="none" gaincap="5" gainhp="5" gainmana="5" gainhpticks="6" gainhpamount="1" gainmanaticks="6" gainmanaamount="1" manamultiplier="4.0" attackspeed="1000" soulmax="100" gainsoulticks="120" fromvoc="0"> <formula meleeDamage="1.0" distDamage="1.0" defense="1.0" armor="1.0"/> <skill id="0" multiplier="1.5"/> <skill id="1" multiplier="2.0"/> <skill id="2" multiplier="2.0"/> <skill id="3" multiplier="2.0"/> <skill id="4" multiplier="2.0"/> <skill id="5" multiplier="1.5"/> <skill id="6" multiplier="1.1"/> </vocation> <vocation id="1" name="Sorcerer" description="a sorcerer" gaincap="10" gainhp="5" gainmana="30" gainhpticks="2" gainhpamount="250" gainmanaticks="2" gainmanaamount="300" manamultiplier="1.1" attackspeed="580" soulmax="100" gainsoulticks="120" fromvoc="1"> <formula meleeDamage="1.0" distDamage="1.0" defense="1.0" armor="1.0"/> <skill id="0" multiplier="1.5"/> <skill id="1" multiplier="2.0"/> <skill id="2" multiplier="2.0"/> <skill id="3" multiplier="2.0"/> <skill id="4" multiplier="2.0"/> <skill id="5" multiplier="1.5"/> <skill id="6" multiplier="1.1"/> </vocation> <vocation id="2" name="Druid" description="a druid" gaincap="10" gainhp="5" gainmana="30" gainhpticks="2" gainhpamount="250" gainmanaticks="2" gainmanaamount="300" manamultiplier="1.1" attackspeed="580" soulmax="100" gainsoulticks="120" fromvoc="2"> <formula meleeDamage="1.0" distDamage="1.0" defense="1.0" armor="1.0"/> <skill id="0" multiplier="1.5"/> <skill id="1" multiplier="1.8"/> <skill id="2" multiplier="1.8"/> <skill id="3" multiplier="1.8"/> <skill id="4" multiplier="1.8"/> <skill id="5" multiplier="1.5"/> <skill id="6" multiplier="1.1"/> </vocation> <vocation id="3" name="Paladin" description="a paladin" gaincap="20" gainhp="10" gainmana="15" gainhpticks="2" gainhpamount="250" gainmanaticks="2" gainmanaamount="250" manamultiplier="1.6" attackspeed="550" soulmax="100" gainsoulticks="120" fromvoc="3"> <formula meleeDamage="1.0" distDamage="1.0" defense="1.0" armor="1.0"/> <skill id="0" multiplier="1.2"/> <skill id="1" multiplier="1.2"/> <skill id="2" multiplier="1.2"/> <skill id="3" multiplier="1.2"/> <skill id="4" multiplier="1.1"/> <skill id="5" multiplier="1.1"/> <skill id="6" multiplier="1.1"/> </vocation> <vocation id="4" name="Knight" description="a knight" gaincap="25" gainhp="15" gainmana="5" gainhpticks="2" gainhpamount="250" gainmanaticks="2" gainmanaamount="250" manamultiplier="4.0" attackspeed="520" soulmax="100" gainsoulticks="120" fromvoc="4"> <formula meleeDamage="1.0" distDamage="1.0" defense="1.0" armor="1.0"/> <skill id="0" multiplier="1.1"/> <skill id="1" multiplier="1.1"/> <skill id="2" multiplier="1.1"/> <skill id="3" multiplier="1.1"/> <skill id="4" multiplier="1.4"/> <skill id="5" multiplier="1.1"/> <skill id="6" multiplier="1.1"/> </vocation> <vocation id="5" name="Master Sorcerer" description="a master sorcerer" gaincap="10" gainhp="5" gainmana="30" gainhpticks="2" gainhpamount="300" gainmanaticks="2" gainmanaamount="350" manamultiplier="1.1" attackspeed="500" soulmax="200" gainsoulticks="15" fromvoc="1"> <formula meleeDamage="1.0" distDamage="1.0" defense="1.0" armor="1.0"/> <skill id="0" multiplier="1.5"/> <skill id="1" multiplier="2.0"/> <skill id="2" multiplier="2.0"/> <skill id="3" multiplier="2.0"/> <skill id="4" multiplier="2.0"/> <skill id="5" multiplier="1.5"/> <skill id="6" multiplier="1.1"/> </vocation> <vocation id="6" name="Elder Druid" description="an elder druid" gaincap="10" gainhp="5" gainmana="30" gainhpticks="2" gainhpamount="300" gainmanaticks="2" gainmanaamount="350" manamultiplier="1.1" attackspeed="500" soulmax="200" gainsoulticks="15" fromvoc="2"> <formula meleeDamage="1.0" distDamage="1.0" defense="1.0" armor="1.0"/> <skill id="0" multiplier="1.5"/> <skill id="1" multiplier="1.8"/> <skill id="2" multiplier="1.8"/> <skill id="3" multiplier="1.8"/> <skill id="4" multiplier="1.8"/> <skill id="5" multiplier="1.5"/> <skill id="6" multiplier="1.1"/> </vocation> <vocation id="7" name="Royal Paladin" description="a royal paladin" gaincap="20" gainhp="10" gainmana="15" gainhpticks="2" gainhpamount="300" gainmanaticks="2" gainmanaamount="300" manamultiplier="1.6" attackspeed="480" soulmax="200" gainsoulticks="15" fromvoc="3"> <formula meleeDamage="1.0" distDamage="1.1" defense="1.0" armor="1.0"/> <skill id="0" multiplier="1.2"/> <skill id="1" multiplier="1.2"/> <skill id="2" multiplier="1.2"/> <skill id="3" multiplier="1.2"/> <skill id="4" multiplier="1.1"/> <skill id="5" multiplier="1.1"/> <skill id="6" multiplier="1.1"/> </vocation> <vocation id="8" name="Elite Knight" description="an elite knight" gaincap="25" gainhp="15" gainmana="5" gainhpticks="2" gainhpamount="300" gainmanaticks="2" gainmanaamount="300" manamultiplier="4.0" attackspeed="450" soulmax="200" gainsoulticks="15" fromvoc="4"> <formula meleeDamage="1.2" distDamage="1.0" defense="1.4" armor="1.0"/> <skill id="0" multiplier="1.1"/> <skill id="1" multiplier="1.1"/> <skill id="2" multiplier="1.1"/> <skill id="3" multiplier="1.1"/> <skill id="4" multiplier="1.4"/> <skill id="5" multiplier="1.1"/> <skill id="6" multiplier="1.1"/> </vocation> <vocation id="9" name="Slayer Sorcerer" description="a Slayer Sorcerer" gaincap="10" gainhp="5" gainmana="30" gainhpticks="2" gainhpamount="300" gainmanaticks="2" gainmanaamount="400" manamultiplier="1.1" attackspeed="300" soulmax="200" gainsoulticks="15" fromvoc="1"> <formula meleeDamage="1.0" distDamage="1.0" defense="1.0" armor="1.0"/> <skill id="0" multiplier="1.5"/> <skill id="1" multiplier="2.0"/> <skill id="2" multiplier="2.0"/> <skill id="3" multiplier="2.0"/> <skill id="4" multiplier="2.0"/> <skill id="5" multiplier="1.5"/> <skill id="6" multiplier="1.1"/> </vocation> <vocation id="10" name="Slayer Druid" description="a Slayer Druid" gaincap="10" gainhp="5" gainmana="30" gainhpticks="2" gainhpamount="300" gainmanaticks="2" gainmanaamount="400" manamultiplier="1.1" attackspeed="300" soulmax="200" gainsoulticks="15" fromvoc="2"> <formula meleeDamage="1.0" distDamage="1.0" defense="1.0" armor="1.0"/> <skill id="0" multiplier="1.5"/> <skill id="1" multiplier="1.8"/> <skill id="2" multiplier="1.8"/> <skill id="3" multiplier="1.8"/> <skill id="4" multiplier="1.8"/> <skill id="5" multiplier="1.5"/> <skill id="6" multiplier="1.1"/> </vocation> <vocation id="11" name="Slayer Paladin" description="a Slayer Paladin" gaincap="20" gainhp="10" gainmana="15" gainhpticks="2" gainhpamount="300" gainmanaticks="2" gainmanaamount="300" manamultiplier="1.6" attackspeed="300" soulmax="200" gainsoulticks="15" fromvoc="3"> <formula meleeDamage="1.0" distDamage="1.2" defense="1.0" armor="1.0"/> <skill id="0" multiplier="1.2"/> <skill id="1" multiplier="1.2"/> <skill id="2" multiplier="1.2"/> <skill id="3" multiplier="1.2"/> <skill id="4" multiplier="1.1"/> <skill id="5" multiplier="1.1"/> <skill id="6" multiplier="1.1"/> </vocation> <vocation id="12" name="Slayer Knight" description="a Slayer Knight" gaincap="25" gainhp="15" gainmana="5" gainhpticks="2" gainhpamount="300" gainmanaticks="2" gainmanaamount="300" manamultiplier="4.0" attackspeed="300" soulmax="200" gainsoulticks="15" fromvoc="4"> <formula meleeDamage="1.3" distDamage="1.0" defense="1.5" armor="1.0"/> <skill id="0" multiplier="1.1"/> <skill id="1" multiplier="1.1"/> <skill id="2" multiplier="1.1"/> <skill id="3" multiplier="1.1"/> <skill id="4" multiplier="1.4"/> <skill id="5" multiplier="1.1"/> <skill id="6" multiplier="1.1"/> </vocation> </vocations> Estão aí o xml da minhas vocations... .Moderadores: Quero fazer outro tópico sobre Exhaust no atk de paladin, qual seção certa? -Todo tipo de ajuda é aceita- Vlws
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AEW GALERA!! ACHEI!!! ESTÁ 100% AGORA!!! Foi muita sorte minha ter tido paciência (q normalmente n tenho) pra dar uma pesquisada pelo Fórum.... Achei este tópico: http://www.xtibia.com/forum/pedido-Magia-S...ed-t119668.html É exatamente a Exevo San Condition =) roxxX vlws aew abrass
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RoxxX Vcs me ajudando =P uma outra vez eu pedi ajuda e ngm me ajudou, ganhei 1 alerta ainda =( Bom... ao meu ver está tudo certo <instant name="Divine Condition" words="exevo san condition" lvl="200" mana="2000" prem="1" selftarget="1" exhaustion="4000" needlearn="0" script="attack/thecondition.lua"> <vocation name="Paladin"/> <vocation name="Royal Paladin"/> <vocation name="Slayer Paladin" /> </instant> e a script dela: local combat1 = createCombatObject() local combat2 = createCombatObject() local combat3 = createCombatObject() local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_YALAHARIGHOST) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.5, -1, -0.4, -1) local condition1 = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition1, CONDITION_PARAM_TICKS, 20000) --setConditionParam(condition1, CONDITION_PARAM_SPEED, -500) setConditionFormula(condition1, -0.8, 0, -0.8, 0) setCombatCondition(combat1, condition1) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_YALAHARIGHOST) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.5, -1, -0.4, -1) local condition2 = createConditionObject(CONDITION_CURSED) setConditionParam(condition2, CONDITION_PARAM_DELAYED, 1) addDamageCondition(condition2, 10, 2000, -250) setCombatCondition(combat2, condition2) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_YALAHARIGHOST) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.5, -1, -0.4, -1) local condition3 = createConditionObject(CONDITION_DAZZLED) setConditionParam(condition3, CONDITION_PARAM_DELAYED, 1) addDamageCondition(condition3, 10, 2000, -250) setCombatCondition(combat3, condition3) arr1 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } arr2 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } arr3 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3 } addEvent(onCastSpell1, 1, parameters) addEvent(onCastSpell2, 2, parameters) addEvent(onCastSpell3, 3, parameters) end Eu sou leigo em scripts e muito mais em spells... Vlws pela assist =D Edited: Notas, ela n tem exhaust nenhum e não gasta mana. LOL!! Acabei de achar uma coisinha: [16/09/2009 16:17:50] Lua Script Error: [spell Interface] [16/09/2009 16:17:50] in a timer event called from: [16/09/2009 16:17:50] data/spells/scripts/attack/thecondition.lua:onCastSpell e ae?? q tem de errado aqui?
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Pqp, o cara ganhou alerta, + 2 posts e nenhuma solução... To precisando saber sobre essa magia tbm. Se algum moderador for me dar algum tipo de alerta, poderia me informar se esse bug já foi resolvido?
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action [action] Comando !rank Perfeito
tópico respondeu ao hique86 de ryukens em Actions e Talkactions
Tipo, tem um tempo minimo pra dar o refresh dessa action? Eu n consigo fazer dar refresh de 5 em 5 minutos... arrumei na config.lua do server. -
Ae pessoal XTIBIA, sou novo por aqui apesar de não ser tão novo no Tibia =P Bom, já mechi com Ot 7.1 e talz, era muito mais fácil mecher (na minha opinião) Agora, tá complicado e chato. E eu não consigo editar itens, e quero que meu OT tenha itens editeds... Porque depois do lv 250, poucos são os servers que possuem armas mais fortes (eu n me lembro de ter visto ainda =) Bom, baixei o OT ITEM EDITOR (8.50) e não sei mecher naquela bagaça... Toda ajuda é bem-vinda... fuiz
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