Va em Spells/scrips/atack/
abra o B.D.N(bloco de notas)
cole isso
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT,CONST_ME_SOUND_RED)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -5.5, -90, -9.1, 0)
local condition = createConditionObject(CONDITION_DRUNK)
setConditionParam(condition, CONDITION_PARAM_TICKS, 10000)
setCombatCondition(combat, condition)
arr = {
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0},
{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},
}
local area = createCombatArea(arr)
setCombatArea(combat, area)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
salve como songpally.lua
agora vamos configuralo para ficar pra pally.
entre no spells.xml
cole isso:
<instant name="Song pally" words="exevo song pally" lvl="100" mana="1300" prem="1" selftarget="1" exhaustion="500" needlearn="0" script="attack/songpally.lua"> <vocation name="Paladin"/>
<vocation name="Hero Paladin"/>
<vocation name="Ultra Paladin"/>
</instant>
pronto sua nova magia esta pronta.
quero lembrar queo heroserv e o melhor otserv da face da terra.
quem joga hero vai gostar de ter essa magia no seu proprio ot.