Bom, na pasta data/monsters copie e cole qualquer arquivo, em seguida, volte à pasta monsters e cole o arquivo, apague o que tem dentro e cole isso:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Medusa" nameDescription="a Medusa" race="undead" experience="4550" speed="360" manacost="0">
<health now="2700" max="2700"/>
<look type="78" head="0" body="0" legs="0" feet="0" corpse="6019"/>
<targetchange interval="5000" chance="20"/>
<strategy attack="65" defense="5"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="80" attack="60"/>
<attack name="death" interval="1000" chance="9" radius="9" target="0" min="-230" max="-540">
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="speed" interval="1000" chance="9" radius="6" target="0" speedchange="-900" duration="12000">
<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="strength" interval="1000" chance="12" radius="5" target="0" min="-150" max="-330">
<attribute key="areaEffect" value="yellowspark"/>
</attack>
<attack name="fire" interval="1000" chance="11" range="7" radius="7" target="1" min="-180" max="-390">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="manadrain" interval="1000" chance="10" radius="10" target="0" min="-120" max="-290">
<attribute key="areaEffect" value="energyarea"/>
</attack>
<attack name="poisoncondition" interval="1000" chance="9" length="0" spread="0" min="-130" max="-340">
<attribute key="areaEffect" value="greenspark"/>
</attack>
<attack name="lifedrain" interval="1000" chance="12" radius="14" target="0" min="-160" max="-330">
<attribute key="areaEffect" value="greenshimmer"/>
</attack>
<attack name="lifedrain" interval="1000" chance="10" radius="4" target="0" min="-180" max="-350">
<attribute key="areaEffect" value="rednote"/>
</attack>
<attack name="death" interval="1000" chance="8" range="1" target="1" min="-150" max="-350">
<attribute key="shootEffect" value="death"/>
<attribute key="areaEffect" value="smallclouds"/>
</attack>
<attack name="fire" interval="2000" chance="20" range="7" radius="4" target="1" min="-170" max="-380">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="redspark"/>
</attack>
</attacks>
<defenses armor="350" defense="340">
<defense name="healing" interval="1000" chance="19" min="120" max="340">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="speed" interval="2000" chance="19" speedchange="560" duration="6000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
</defenses>
<immunities>
<immunities>
<immunity death="1"/>
<immunity earth="1"/>
<immunity fire="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
</immunities>
<voices interval="5000" chance="50">
<voice sentence="I want to destroy this city!" yell="1"/>
<voice sentence="Come see me! " yell="1"/>
<voice sentence="IASEIaseiasiiAIAISAEISaiIiasiASIsiSIasiHIohioIHO." yell="1"/>
<voice sentence="Have courage or runs? My super magic blow you all, useless!" yell="1"/>
<voice sentence="You already were." yell="1"/>
</voices>
<loot capacity="3000">
<item id="2536" countmax="1" chance="2900"/>
<item id="2466" countmax="2" chance="3200"/>
<item id="2656" countmax="2" chance="1500"/>
<item id="2148" countmax="100" chance1="100000" chancemax="10000"/>
<item id="2144" countmax="5" chance1="1000" chancemax="0"/>
<item id="2160" countmax="2" chance1="1000" chancemax="100"/>
<item id="7898" countmax="1" chance="3200"/>
<item id="2197" countmax="1" chance="500"/>
<item id="8922" countmax="1" chance="900"/>
</loot>
</monster>
em seguida, abra o monsters.xml e na última linha cole isso:
<monster name="Medusa" file="medusa.xml"/>
Qualquer erro avise eu irei arrumar
Falto uma coisa...
SS Do bichano:
O monstro fica realmente massa com ots low rate, mas se quiserem podem editar o bixinho, a mas mort dele tá ****
Edit: Bom, vou editar o monstro e vou por do jeito que aqui está, ok?
Vai ter loots melhores!