Primeiro va em data/spells abra o arquivo spells.xml e cole isso
<spell name="Exevo Gran Mas Energy" words="Exevo Gran Mas Energy" maglv="50" mana="1200" enabled="1"><vocation id="1" /></spell>
depois vá em \data\spells\scripts\ se for 8.4 vá em \data\spells\scripts\attack
copie qualquer arquivo e renomeie para Exevo Gran Mas Energy apague tudo do arquivo e cole isto..
area = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 0, 1, 0, 1, 0, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
attackType = ATTACK_ENERGY
needDirection = false
areaEffect = NM_ME_EXPLOSION_AREA
animationEffect = NM_ANI_ENERGY
hitEffect = HitEffect
damageEffect = NM_ME_EXPLOSION_AREA
animationColor = RED
offensive = Offensive
drawblood = DrawBlood
SpellObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)
function onCast(cid, creaturePos, level, maglv, var)
centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}
SpellObject.minDmg = 1000
SpellObject.maxDmg = 10000
return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, SpellObject:ordered())
end
Ty All ;*