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XvX

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  1. Vlw aew, tava precisando corrigir no meu server o o bug do buy withbackpack. Será q vc consegue arrumar na prox atualização a firewalker boots p ter proteção soh p/ fire field. Todo canto só se acha com 90 % de proteção p fire e naum com action p fire damage!
  2. Para ficar 100 % faltou soh alterar o global.lua pra poder funfar o addon 1 e o addon 2 do Yalaharian! TRUE = 1FALSE = 0 LUA_ERROR = -1 LUA_NO_ERROR = 0 NORTH = 0 EAST = 1 SOUTH = 2 WEST = 3 SOUTHWEST = 4 SOUTHEAST = 5 NORTHWEST = 6 NORTHEAST = 7 COMBAT_FORMULA_UNDEFINED = 0 COMBAT_FORMULA_LEVELMAGIC = 1 COMBAT_FORMULA_SKILL = 2 COMBAT_FORMULA_DAMAGE = 3 CONDITION_PARAM_OWNER = 1 CONDITION_PARAM_TICKS = 2 CONDITION_PARAM_OUTFIT = 3 CONDITION_PARAM_HEALTHGAIN = 4 CONDITION_PARAM_HEALTHTICKS = 5 CONDITION_PARAM_MANAGAIN = 6 CONDITION_PARAM_MANATICKS = 7 CONDITION_PARAM_DELAYED = 8 CONDITION_PARAM_SPEED = 9 CONDITION_PARAM_LIGHT_LEVEL = 10 CONDITION_PARAM_LIGHT_COLOR = 11 CONDITION_PARAM_SOULGAIN = 12 CONDITION_PARAM_SOULTICKS = 13 CONDITION_PARAM_MINVALUE = 14 CONDITION_PARAM_MAXVALUE = 15 CONDITION_PARAM_STARTVALUE = 16 CONDITION_PARAM_TICKINTERVAL = 17 CONDITION_PARAM_FORCEUPDATE = 18 CONDITION_PARAM_SKILL_MELEE = 19 CONDITION_PARAM_SKILL_FIST = 20 CONDITION_PARAM_SKILL_CLUB = 21 CONDITION_PARAM_SKILL_SWORD = 22 CONDITION_PARAM_SKILL_AXE = 23 CONDITION_PARAM_SKILL_DISTANCE = 24 CONDITION_PARAM_SKILL_SHIELD = 25 CONDITION_PARAM_SKILL_FISHING = 26 CONDITION_PARAM_STAT_MAXHITPOINTS = 27 CONDITION_PARAM_STAT_MAXMANAPOINTS = 28 CONDITION_PARAM_STAT_SOULPOINTS = 29 CONDITION_PARAM_STAT_MAGICPOINTS = 30 CONDITION_PARAM_STAT_MAXHITPOINTSPERCENT = 31 CONDITION_PARAM_STAT_MAXMANAPOINTSPERCENT = 32 CONDITION_PARAM_STAT_SOULPOINTSPERCENT = 33 CONDITION_PARAM_STAT_MAGICPOINTSPERCENT = 34 CONDITION_PARAM_PERIODICDAMAGE = 35 COMBAT_PARAM_TYPE = 1 COMBAT_PARAM_EFFECT = 2 COMBAT_PARAM_DISTANCEEFFECT = 3 COMBAT_PARAM_BLOCKSHIELD = 4 COMBAT_PARAM_BLOCKARMOR = 5 COMBAT_PARAM_TARGETCASTERORTOPMOST = 6 COMBAT_PARAM_CREATEITEM = 7 COMBAT_PARAM_AGGRESSIVE = 8 COMBAT_PARAM_DISPEL = 9 CALLBACK_PARAM_LEVELMAGICVALUE = 1 CALLBACK_PARAM_SKILLVALUE = 2 CALLBACK_PARAM_TARGETTILE = 3 CALLBACK_PARAM_TARGETCREATURE = 4 COMBAT_NONE = 0 COMBAT_PHYSICALDAMAGE = 1 COMBAT_ENERGYDAMAGE = 2 COMBAT_EARTHDAMAGE = 4 COMBAT_POISONDAMAGE = 4 COMBAT_FIREDAMAGE = 8 COMBAT_UNDEFINEDDAMAGE = 16 COMBAT_LIFEDRAIN = 32 COMBAT_MANADRAIN = 64 COMBAT_HEALING = 128 COMBAT_DROWNDAMAGE = 256 COMBAT_ICEDAMAGE = 512 COMBAT_HOLYDAMAGE = 1024 COMBAT_DEATHDAMAGE = 2048 CONDITION_NONE = 0 CONDITION_POISON = 1 CONDITION_FIRE = 2 CONDITION_ENERGY = 4 CONDITION_LIFEDRAIN = 8 CONDITION_HASTE = 16 CONDITION_PARALYZE = 32 CONDITION_OUTFIT = 64 CONDITION_INVISIBLE = 128 CONDITION_LIGHT = 256 CONDITION_MANASHIELD = 512 CONDITION_INFIGHT = 1024 CONDITION_DRUNK = 2048 CONDITION_EXHAUST_WEAPON = 4096 CONDITION_FOOD = 8192 CONDITION_REGENERATION = 8192 CONDITION_SOUL = 16384 CONDITION_DROWN = 32768 CONDITION_MUTED = 65536 CONDITION_TRADETICKS = 131072 CONDITION_YELLTICKS = 262144 CONDITION_ATTRIBUTES = 524288 CONDITION_FREEZING = 1048576 CONDITION_DAZZLED = 2097152 CONDITION_CURSED = 4194304 CONDITION_EXHAUST_COMBAT = 8388608 CONDITION_EXHAUST_HEAL = 16777216 CONST_SLOT_HEAD = 1 CONST_SLOT_NECKLACE = 2 CONST_SLOT_BACKPACK = 3 CONST_SLOT_ARMOR = 4 CONST_SLOT_RIGHT = 5 CONST_SLOT_LEFT = 6 CONST_SLOT_LEGS = 7 CONST_SLOT_FEET = 8 CONST_SLOT_RING = 9 CONST_SLOT_AMMO = 10 CONST_ME_DRAWBLOOD = 0 CONST_ME_LOSEENERGY = 1 CONST_ME_POFF = 2 CONST_ME_BLOCKHIT = 3 CONST_ME_EXPLOSIONAREA = 4 CONST_ME_EXPLOSIONHIT = 5 CONST_ME_FIREAREA = 6 CONST_ME_YELLOW_RINGS = 7 CONST_ME_GREEN_RINGS = 8 CONST_ME_HITAREA = 9 CONST_ME_TELEPORT = 10 CONST_ME_ENERGYHIT = 11 CONST_ME_MAGIC_BLUE = 12 CONST_ME_MAGIC_RED = 13 CONST_ME_MAGIC_GREEN = 14 CONST_ME_HITBYFIRE = 15 CONST_ME_HITBYPOISON = 16 CONST_ME_MORTAREA = 17 CONST_ME_SOUND_GREEN = 18 CONST_ME_SOUND_RED = 19 CONST_ME_POISONAREA = 20 CONST_ME_SOUND_YELLOW = 21 CONST_ME_SOUND_PURPLE = 22 CONST_ME_SOUND_BLUE = 23 CONST_ME_SOUND_WHITE = 24 CONST_ME_BUBBLES = 25 CONST_ME_CRAPS = 26 CONST_ME_GIFT_WRAPS = 27 CONST_ME_FIREWORK_YELLOW = 28 CONST_ME_FIREWORK_RED = 29 CONST_ME_FIREWORK_BLUE = 30 CONST_ME_STUN = 31 CONST_ME_SLEEP = 32 CONST_ME_WATERCREATURE = 33 CONST_ME_GROUNDSHAKER = 34 CONST_ME_HEARTS = 35 CONST_ME_FIREATTACK = 36 CONST_ME_ENERGYAREA = 37 CONST_ME_SMALLCLOUDS = 38 CONST_ME_HOLYDAMAGE = 39 CONST_ME_BIGCLOUDS = 40 CONST_ME_ICEAREA = 41 CONST_ME_ICETORNADO = 42 CONST_ME_ICEATTACK = 43 CONST_ME_STONES = 44 CONST_ME_SMALLPLANTS = 45 CONST_ME_CARNIPHILA = 46 CONST_ME_PURPLEENERGY = 47 CONST_ME_YELLOWENERGY = 48 CONST_ME_HOLYAREA = 49 CONST_ME_BIGPLANTS = 50 CONST_ME_CAKE = 51 CONST_ME_GIANTICE = 52 CONST_ME_WATERSPLASH = 53 CONST_ME_PLANTATTACK = 54 CONST_ME_TUTORIALARROW = 55 CONST_ME_TUTORIALSQUARE = 56 CONST_ME_NONE = 255 CONST_ANI_SPEAR = 0 CONST_ANI_BOLT = 1 CONST_ANI_ARROW = 2 CONST_ANI_FIRE = 3 CONST_ANI_ENERGY = 4 CONST_ANI_POISONARROW = 5 CONST_ANI_BURSTARROW = 6 CONST_ANI_THROWINGSTAR = 7 CONST_ANI_THROWINGKNIFE = 8 CONST_ANI_SMALLSTONE = 9 CONST_ANI_DEATH = 10 CONST_ANI_LARGEROCK = 11 CONST_ANI_SNOWBALL = 12 CONST_ANI_POWERBOLT = 13 CONST_ANI_POISON = 14 CONST_ANI_INFERNALBOLT = 15 CONST_ANI_HUNTINGSPEAR = 16 CONST_ANI_ENCHANTEDSPEAR = 17 CONST_ANI_REDSTAR = 18 CONST_ANI_GREENSTAR = 19 CONST_ANI_ROYALSPEAR = 20 CONST_ANI_SNIPERARROW = 21 CONST_ANI_ONYXARROW = 22 CONST_ANI_PIERCINGBOLT = 23 CONST_ANI_WHIRLWINDSWORD = 24 CONST_ANI_WHIRLWINDAXE = 25 CONST_ANI_WHIRLWINDCLUB = 26 CONST_ANI_ETHEREALSPEAR = 27 CONST_ANI_ICE = 28 CONST_ANI_EARTH = 29 CONST_ANI_HOLY = 30 CONST_ANI_SUDDENDEATH = 31 CONST_ANI_FLASHARROW = 32 CONST_ANI_FLAMMINGARROW = 33 CONST_ANI_SHIVERARROW = 34 CONST_ANI_ENERGYBALL = 35 CONST_ANI_SMALLICE = 36 CONST_ANI_SMALLHOLY = 37 CONST_ANI_SMALLEARTH = 38 CONST_ANI_EARTHARROW = 39 CONST_ANI_EXPLOSION = 40 CONST_ANI_CAKE = 41 CONST_ANI_WEAPONTYPE = 254 CONST_ANI_NONE = 255 TALKTYPE_SAY = 1 TALKTYPE_WHISPER = 2 TALKTYPE_YELL = 3 TALKTYPE_PRIVATE_PN = 4 TALKTYPE_PRIVATE_NP = 5 TALKTYPE_PRIVATE = 6 TALKTYPE_CHANNEL_Y = 7 TALKTYPE_BROADCAST = 11 TALKTYPE_CHANNEL_R1 = 12 TALKTYPE_PRIVATE_RED = 13 TALKTYPE_CHANNEL_O = 14 TALKTYPE_CHANNEL_R2 = 16 TALKTYPE_ORANGE_1 = 18 TALKTYPE_ORANGE_2 = 19 MESSAGE_STATUS_CONSOLE_RED = 17 MESSAGE_STATUS_CONSOLE_ORANGE = 19 MESSAGE_STATUS_WARNING = 20 MESSAGE_EVENT_ADVANCE = 21 MESSAGE_EVENT_DEFAULT = 22 MESSAGE_STATUS_DEFAULT = 23 MESSAGE_INFO_DESCR = 24 MESSAGE_STATUS_SMALL = 25 MESSAGE_STATUS_CONSOLE_BLUE = 26 TEXTCOLOR_BLUE = 5 TEXTCOLOR_LIGHTBLUE = 35 TEXTCOLOR_LIGHTGREEN = 30 TEXTCOLOR_TEAL = 65 TEXTCOLOR_PURPLE = 83 TEXTCOLOR_PLATINUMBLUE = 89 TEXTCOLOR_LIGHTGREY = 129 TEXTCOLOR_DARKRED = 144 TEXTCOLOR_RED = 180 TEXTCOLOR_ORANGE = 198 TEXTCOLOR_YELLOW = 210 TEXTCOLOR_WHITE_EXP = 215 TEXTCOLOR_NONE = 255 ITEM_TYPE_DEPOT = 1 ITEM_TYPE_MAILBOX = 2 ITEM_TYPE_TRASHHOLDER = 3 ITEM_TYPE_CONTAINER = 4 ITEM_TYPE_DOOR = 5 ITEM_TYPE_MAGICFIELD = 6 ITEM_TYPE_TELEPORT = 7 ITEM_TYPE_BED = 8 CONST_PROP_BLOCKSOLID = 0 CONST_PROP_HASHEIGHT = 1 CONST_PROP_BLOCKPROJECTILE = 2 CONST_PROP_BLOCKPATHFIND = 3 CONST_PROP_ISVERTICAL = 4 CONST_PROP_ISHORIZONTAL = 5 CONST_PROP_MOVEABLE = 6 CONST_PROP_BLOCKINGANDNOTMOVEABLE = 7 CONST_PROP_SUPPORTHANGABLE = 8 SKILL_FIST = 0 SKILL_CLUB = 1 SKILL_SWORD = 2 SKILL_AXE = 3 SKILL_DISTANCE = 4 SKILL_SHIELD = 5 SKILL_FISHING = 6 CONTAINER_POSITION = 65535 STACKPOS_GROUND = 0 STACKPOS_FIRST_ITEM_ABOVE_GROUNDTILE = 1 STACKPOS_SECOND_ITEM_ABOVE_GROUNDTILE = 2 STACKPOS_THIRD_ITEM_ABOVE_GROUNDTILE = 3 STACKPOS_FOURTH_ITEM_ABOVE_GROUNDTILE = 4 STACKPOS_FIFTH_ITEM_ABOVE_GROUNDTILE = 5 STACKPOS_TOP_CREATURE = 253 STACKPOS_TOP_FIELD = 254 STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE = 255 RETURNVALUE_NOERROR = 1 RETURNVALUE_NOTPOSSIBLE = 2 RETURNVALUE_NOTENOUGHROOM = 3 RETURNVALUE_PLAYERISPZLOCKED = 4 RETURNVALUE_PLAYERISNOTINVITED = 5 RETURNVALUE_CANNOTTHROW = 6 RETURNVALUE_THEREISNOWAY = 7 RETURNVALUE_DESTINATIONOUTOFREACH = 8 RETURNVALUE_CREATUREBLOCK = 9 RETURNVALUE_NOTMOVEABLE = 10 RETURNVALUE_DROPTWOHANDEDITEM = 11 RETURNVALUE_BOTHHANDSNEEDTOBEFREE = 12 RETURNVALUE_CANONLYUSEONEWEAPON = 13 RETURNVALUE_NEEDEXCHANGE = 14 RETURNVALUE_CANNOTBEDRESSED = 15 RETURNVALUE_PUTTHISOBJECTINYOURHAND = 16 RETURNVALUE_PUTTHISOBJECTINBOTHHANDS = 17 RETURNVALUE_TOOFARAWAY = 18 RETURNVALUE_FIRSTGODOWNSTAIRS = 19 RETURNVALUE_FIRSTGOUPSTAIRS = 20 RETURNVALUE_CONTAINERNOTENOUGHROOM = 21 RETURNVALUE_NOTENOUGHCAPACITY = 22 RETURNVALUE_CANNOTPICKUP = 23 RETURNVALUE_THISISIMPOSSIBLE = 24 RETURNVALUE_DEPOTISFULL = 25 RETURNVALUE_CREATUREDOESNOTEXIST = 26 RETURNVALUE_CANNOTUSETHISOBJECT = 27 RETURNVALUE_PLAYERWITHTHISNAMEISNOTONLINE = 28 RETURNVALUE_NOTREQUIREDLEVELTOUSERUNE = 29 RETURNVALUE_YOUAREALREADYTRADING = 30 RETURNVALUE_THISPLAYERISALREADYTRADING = 31 RETURNVALUE_YOUMAYNOTLOGOUTDURINGAFIGHT = 32 RETURNVALUE_DIRECTPLAYERSHOOT = 33 RETURNVALUE_NOTENOUGHLEVEL = 34 RETURNVALUE_NOTENOUGHMAGICLEVEL = 35 RETURNVALUE_NOTENOUGHMANA = 36 RETURNVALUE_NOTENOUGHSOUL = 37 RETURNVALUE_YOUAREEXHAUSTED = 38 RETURNVALUE_PLAYERISNOTREACHABLE = 39 RETURNVALUE_CANONLYUSETHISRUNEONCREATURES = 40 RETURNVALUE_ACTIONNOTPERMITTEDINPROTECTIONZONE = 41 RETURNVALUE_YOUMAYNOTATTACKTHISPLAYER = 42 RETURNVALUE_YOUMAYNOTATTACKAPERSONINPROTECTIONZONE = 43 RETURNVALUE_YOUMAYNOTATTACKAPERSONWHILEINPROTECTIONZONE = 44 RETURNVALUE_YOUMAYNOTATTACKTHISCREATURE = 45 RETURNVALUE_YOUCANONLYUSEITONCREATURES = 46 RETURNVALUE_CREATUREISNOTREACHABLE = 47 RETURNVALUE_TURNSECUREMODETOATTACKUNMARKEDPLAYERS = 48 RETURNVALUE_YOUNEEDPREMIUMACCOUNT = 49 RETURNVALUE_YOUNEEDTOLEARNTHISSPELL = 50 RETURNVALUE_YOURVOCATIONCANNOTUSETHISSPELL = 51 RETURNVALUE_YOUNEEDAWEAPONTOUSETHISSPELL = 52 RETURNVALUE_PLAYERISPZLOCKEDLEAVEPVPZONE = 53 RETURNVALUE_PLAYERISPZLOCKEDENTERPVPZONE = 54 RETURNVALUE_ACTIONNOTPERMITTEDINANOPVPZONE = 55 RETURNVALUE_YOUCANNOTLOGOUTHERE = 56 maleOutfits = {128, 129, 130, 131, 132, 133, 134, 143, 144, 145, 146, 151, 152, 153, 154, 251, 268, 273, 278, 289,325} femaleOutfits = {136, 137, 138, 139, 140, 141, 142, 147, 148, 149, 150, 155, 156, 157, 158, 252, 269, 270, 279, 288,324} doors = {[1209] = 1211, [1210] = 1211, [1212] = 1214, [1213] = 1214, [1219] = 1220, [1221] = 1222, [1231] = 1233, [1232] = 1233, [1234] = 1236, [1235] = 1236, [1237] = 1238, [1239] = 1240, [1249] = 1251, [1250] = 1251, [1252] = 1254, [1253] = 1254, [1539] = 1540, [1541] = 1542, [3535] = 3537, [3536] = 3537, [3538] = 3539, [3544] = 3546, [3545] = 3546, [3547] = 3548, [4913] = 4915, [4914] = 4915, [4916] = 4918, [4917] = 4918, [5082] = 5083, [5084] = 5085, [5098] = 5100, [5099] = 5100, [5101] = 5102, [5107] = 5109, [5108] = 5109, [5110] = 5111, [5116] = 5118, [5117] = 5118, [5119] = 5120, [5125] = 5127, [5126] = 5127, [5128] = 5129, [5134] = 5136, [5135] = 5136, [5137] = 5139, [5138] = 5139, [5140] = 5142, [5141] = 5142, [5143] = 5145, [5144] = 5145, [5278] = 5280, [5279] = 5280, [5281] = 5283, [5282] = 5283, [5284] = 5285, [5286] = 5287, [5515] = 5516, [5517] = 5518, [5732] = 5734, [5733] = 5734, [5735] = 5737, [5736] = 5737, [6192] = 6194, [6193] = 6194, [6195] = 6197, [6196] = 6197, [6198] = 6199, [6200] = 6201, [6249] = 6251, [6250] = 6251, [6252] = 6254, [6253] = 6254, [6255] = 6256, [6257] = 6258, [6795] = 6796, [6797] = 6798, [6799] = 6800, [6801] = 6802, [6891] = 6893, [6892] = 6893, [6894] = 6895, [6900] = 6902, [6901] = 6902, [6903] = 6904, [7033] = 7035, [7034] = 7035, [7036] = 7037, [7042] = 7044, [7043] = 7044, [7045] = 7046, [7054] = 7055, [7056] = 7057, [8541] = 8543, [8542] = 8543, [8544] = 8546, [8545] = 8546, [8547] = 8548, [8549] = 8550} verticalOpenDoors = {1211, 1220, 1224, 1228, 1233, 1238, 1242, 1246, 1251, 1256, 1260, 1540, 3546, 3548, 3550, 3552, 4915, 5083, 5109, 5111, 5113, 5115, 5127, 5129, 5131, 5133, 5142, 5145, 5283, 5285, 5289, 5293, 5516, 5737, 5749, 6194, 6199, 6203, 6207, 6251, 6256, 6260, 6264, 6798, 6802, 6902, 6904, 6906, 6908, 7044, 7046, 7048, 7050, 7055, 8543, 8548, 8552, 8556} horizontalOpenDoors = {1214, 1222, 1226, 1230, 1236, 1240, 1244, 1248, 1254, 1258, 1262, 1542, 3537, 3539, 3541, 3543, 4918, 5085, 5100, 5102, 5104, 5106, 5118, 5120, 5122, 5124, 5136, 5139, 5280, 5287, 5291, 5295, 5518, 5734, 5746, 6197, 6201, 6205, 6209, 6254, 6258, 6262, 6266, 6796, 6800, 6893, 6895, 6897, 6899, 7035, 7037, 7039, 7041, 7057, 8546, 8550, 8554, 8558} openSpecialDoors = {1224, 1226, 1228, 1230, 1242, 1244, 1246, 1248, 1256, 1258, 1260, 1262, 3541, 3543, 3550, 3552, 5104, 5106, 5113, 5115, 5122, 5124, 5131, 5133, 5289, 5291, 5293, 5295, 6203, 6205, 6207, 6209, 6260, 6262, 6264, 6266, 6897, 6899, 6906, 6908, 7039, 7041, 7048, 7050, 8552, 8554, 8556, 8558} questDoors = {1223, 1225, 1241, 1243, 1255, 1257, 3542, 3551, 5105, 5114, 5123, 5132, 5288, 5290, 5745, 5748, 6202, 6204, 6259, 6261, 6898, 6907, 7040, 7049, 8551, 8553} levelDoors = {1227, 1229, 1245, 1247, 1259, 1261, 3540, 3549, 5103, 5112, 5121, 5130, 5292, 5294, 6206, 6208, 6263, 6265, 6896, 6905, 7038, 7047, 8555, 8557} keys = {2086, 2087, 2088, 2089, 2090, 2091, 2092} BLUEBERRYBUSH_DECAY_INTERVAL = 300000 ITEMCOUNT_MAX = 100 ITEM_GOLD_COIN = 2148 ITEM_PLATINUM_COIN = 2152 ITEM_CRYSTAL_COIN = 2160 ITEM_FISH = 2667 ITEM_WORM = 3976 ITEM_BLUEBERRY = 2677 ITEM_BLUEBERRYBUSH = 2785 ITEM_BUSH = 2786 ITEM_PARCEL = 2595 ITEM_LABEL = 2599 function doPlayerGiveItem(cid, itemid, count, charges) local hasCharges = (isItemRune(itemid) == TRUE or isItemFluidContainer(itemid) == TRUE) if(hasCharges and charges == nil) then charges = 1 end while count > 0 do local tempcount = 1 if(isItemStackable(itemid) == TRUE) then tempcount = math.min (100, count) end local ret = doPlayerAddItem(cid, itemid, tempcount, charges) if(ret == LUA_ERROR) then ret = doCreateItem(itemid, tempcount, getPlayerPosition(cid)) end if(ret ~= LUA_ERROR) then if(hasCharges) then count = count - 1 else count = count - tempcount end else return LUA_ERROR end end return LUA_NO_ERROR end function doPlayerTakeItem(cid, itemid, count) if(getPlayerItemCount(cid,itemid) >= count) then while count > 0 do local tempcount = 0 if(isItemStackable(itemid) == TRUE) then tempcount = math.min (100, count) else tempcount = 1 end local ret = doPlayerRemoveItem(cid, itemid, tempcount) if(ret ~= LUA_ERROR) then count = count-tempcount else return LUA_ERROR end end if(count == 0) then return LUA_NO_ERROR end else return LUA_ERROR end end function doPlayerBuyItem(cid, itemid, count, cost, charges) if(doPlayerRemoveMoney(cid, cost) == TRUE) then return doPlayerGiveItem(cid, itemid, count, charges) end return LUA_ERROR end function doPlayerSellItem(cid, itemid, count, cost) if(doPlayerTakeItem(cid, itemid, count) == LUA_NO_ERROR) then if doPlayerAddMoney(cid, cost) ~= TRUE then error('Could not add money to ' .. getPlayerName(cid) .. '(' .. cost .. 'gp)') end return LUA_NO_ERROR end return LUA_ERROR end function isInRange(pos, fromPos, toPos) if pos.x >= fromPos.x and pos.y >= fromPos.y and pos.z >= fromPos.z and pos.x <= toPos.x and pos.y <= toPos.y and pos.z <= toPos.z then return TRUE end return FALSE end function isPremium(cid) return (isPlayer(cid) == TRUE and (getPlayerPremiumDays(cid) > 0 or getConfigInfo('freePremium') == "yes")) and TRUE or FALSE end function rows(connection, sql_statement) local cursor = assert(connection:execute(sql_statement)) return function () return cursor:fetch() end end function getMonthDayEnding(day) if day == "01" or day == "21" or day == "31" then return "st" elseif day == "02" or day == "22" then return "nd" elseif day == "03" or day == "23" then return "rd" else return "th" end end function getMonthString(m) return os.date("%B", os.time{year = 1970, month = m, day = 1}) end function getArticle(str) return str:find("[AaEeIiOoUuYy]") == 1 and "an" or "a" end function isNumber(str) return tonumber(str) ~= nil and TRUE or FALSE end function getDistanceBetween(firstPosition, secondPosition) local xDif = math.abs(firstPosition.x - secondPosition.x) local yDif = math.abs(firstPosition.y - secondPosition.y) local posDif = math.max(xDif, yDif) if(firstPosition.z ~= secondPosition.z) then posDif = posDif + 9 + 6 end return posDif end function doPlayerAddAddons(cid, addon) for i = 0, table.maxn(maleOutfits) do doPlayerAddOutfit(cid, maleOutfits, addon) end for i = 0, table.maxn(femaleOutfits) do doPlayerAddOutfit(cid, femaleOutfits, addon) end end function numRows(cursor) local row = cursor:fetch() local rows = 0 while row do rows = rows + 1 row = cursor:fetch() end cursor:close() return rows end function isSorcerer(cid) if(isPlayer(cid) == FALSE) then debugPrint("isSorcerer: Player not found.") return false end return (isInArray({1,5}, getPlayerVocation(cid)) == TRUE) end function isDruid(cid) if(isPlayer(cid) == FALSE) then debugPrint("isDruid: Player not found.") return false end return (isInArray({2,6}, getPlayerVocation(cid)) == TRUE) end function isPaladin(cid) if(isPlayer(cid) == FALSE) then debugPrint("isPaladin: Player not found.") return false end return (isInArray({3,7}, getPlayerVocation(cid)) == TRUE) end function isKnight(cid) if(isPlayer(cid) == FALSE) then debugPrint("isKnight: Player not found.") return false end return (isInArray({4,8}, getPlayerVocation(cid)) == TRUE) end function getConfigInfo(info) if (type(info) ~= 'string') then return nil end dofile('config.lua') return _G[info] end function getPlayerMoney(cid) return ((getPlayerItemCount(cid, ITEM_CRYSTAL_COIN) * 10000) + (getPlayerItemCount(cid, ITEM_PLATINUM_COIN) * 100) + getPlayerItemCount(cid, ITEM_GOLD_COIN)) end function table.find(table, value) for i,v in pairs(table) do if (v == value) then return i end end return nil end function doPlayerBuyItemContainer(cid, containerid, itemid, count, cost, charges) if doPlayerRemoveMoney(cid, cost) == TRUE then for i = 1, count do local container = doCreateItemEx(containerid, 1) for x = 1, getContainerCapById(containerid) do doAddContainerItem(container, itemid, charges) end doPlayerAddItemEx(cid, container, 1) end return LUA_NO_ERROR end return LUA_ERROR end
  3. Eu achei muito legal para quem tem acc em mundo NON-PVP onde muitas áreas são full de gente boteando vai dar uma aliviada ,mas por outro lado nos PVP vai diminuir os botters para agente matar! Por outro lado vai ser mais justo para os cara que sua a camisa mesmo upando os characters na raça mesmo sem ajuda de nenhum programa facilitador!
  4. Tenta ir na pasta da configuração do seu tibia: C:\Documents and Settings\NOMEDOSEUUSUÀRIODOWINDOWS\Dados de aplicativos\Tibia Aew deleta o arquivo tibia.cfg Se não conseguir me fala que eu te ajudo :smile_positivo:
  5. Funfando belezinha acabei de testar aq no Tibia 8.40! Muito legal!
  6. Cara parabéns, vc têm realizado um trabalho muito bom aq, vc tah quebrando o maor galho meu aq! Gosto de seus trabalhos e estou melhorando meu server com eles . Vlw!
  7. Vlw a iniciativa, soh uma dica q pode deixar o post melhor bota a data de atualização.
  8. Cara muito ROX sua idéia. Uma boa sugestão para esse scrip seria criar também uma spell de atake que lança a fire sword no monstro que foi atakado e assim a espada cai no chão. :button_ok:
  9. Muito legal gostei da idéia, da por exemplo para vc bota para estatuas de gelo virarem montros, pode até fazer para ao invez de precisar de usar a alavanca vc soh clicar na estatua. Parabéns pela iniciativa! Espero ancioso por mais projetos.
  10. Gostei do seu trabalho, sei que eh muito cedo ainda mas gostaria de pedir para consertar o erro nas potions e inserir na action de food as falas MUNCH, Humm,etc.
  11. XvX

    Arvores Frutíferas

    Actions para todas as arvores de frutos by XvX 1º Passo: Abra a pasta \data\actions e abra o arquivo action.xml com o bloco de notas e cole o texto abaixo: <!-- God XvX Actions --> <action fromid="5095" toid="5092" script="xvx/banana.lua"/> <action fromid="5096" toid="2726" script="xvx/coco.lua"/> <action fromid="4006" toid="4008" script="xvx/laranja.lua"/> <action fromid="5157" toid="5156" script="xvx/manga.lua"/> Banana Abra a pasta \data\actions\scripts e com o bloco de notas crie o arquivo banana.lua e cole dentro o texto abaixo: function onUse(cid, item, fromPosition, itemEx, toPosition) if itemEx.itemid == 5095 then doTransformItem(itemEx.uid, 5092) doPlayerAddItem(cid,2676,18) return TRUE end return destroyItem(cid, itemEx, toPosition) end Coco Abra a pasta \data\actions\scripts e com o bloco de notas crie o arquivo coco.lua e cole dentro o texto abaixo: function onUse(cid, item, fromPosition, itemEx, toPosition) if itemEx.itemid == 5096 then doTransformItem(itemEx.uid, 2726) doPlayerAddItem(cid,2678,2) return TRUE end return destroyItem(cid, itemEx, toPosition) end Laranja Abra a pasta \data\actions\scripts e com o bloco de notas crie o arquivo laranja.lua e cole dentro o texto abaixo: function onUse(cid, item, fromPosition, itemEx, toPosition) if itemEx.itemid == 4006 then doTransformItem(itemEx.uid, 4008) doPlayerAddItem(cid,2675,5) return TRUE end return destroyItem(cid, itemEx, toPosition) end Manga Abra a pasta \data\actions\scripts e com o bloco de notas crie o arquivo manga.lua e cole dentro o texto abaixo: function onUse(cid, item, fromPosition, itemEx, toPosition) if itemEx.itemid == 5157 then doTransformItem(itemEx.uid, 5156) doPlayerAddItem(cid,5097,6) return TRUE end return destroyItem(cid, itemEx, toPosition) end
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