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Sistema de Stage Exp por reset


aicilopmes123

Pergunta

boa tarde, nao sei se é a area correta mas preciso de um sistema de rr que diminui a exp.

por exemplo: 0 a 10 rr, e uma exp

                     10 a 20 diminuiu a exp

 

e assim vai, cada 10 rr vai dimunuindo..

se alguem conseguir me ajuda agradeço 

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Em 23/04/2020 em 16:49, aicilopmes123 disse:

siim meu servidor esta ativado por stages, eu testei o script e não funcionou da o mesmo tanto de level

Faz um teste, e mostra uma print do que aparecer no chat:

 

local exhaustionMinutes = 1 -- exausted em minutos
local storageUse = 32324 -- storage usado no exausted.

function onSay(cid, words, param)
if words =="!resetar" then
	if(exhaustion.check(cid, storageUse) == TRUE) then
		if (exhaustion.get(cid, storageUse) >= 10) then
			doPlayerSendCancel(cid, "Você só pode usar após [" .. math.floor(exhaustion.get(cid, storageUse) / 80 + 1) .."] Minutos.")
		end
		if (exhaustion.get(cid, storageUse) <= 10) then
			doPlayerSendCancel(cid, "Você só pode usar após [" .. exhaustion.get(cid, storageUse).."] segundos.")
		end
	return TRUE
	end


exhaustion.set(cid, storageUse, exhaustionMinutes*10)
--[ Condições de Reset ] --
local coNdConf = {
needPz = true, -- Precisa estar em Pz pra resetar? [true, false]
needPa = false, -- Precisa ser Premium Account Pra resetar? [true, false]
withe = false, -- Players com Pk Withe podem resetar? [true, false]
red = false, -- Players com Pk Red pode resetar? [true, false]
battle = true, -- Players precisão estar sem battle pra resetar? [true, false]
teleport = false, -- Teleportar Player para o templo após resetar? [true, false]
look = true, -- Aparecer Resets no Look do Player? [true, false]
pid = getPlayerGUID(cid), -- Não Mexer.

--[ Configurações do Reset ] --
resetConf = {
Level = 717217, -- Level Necessário para Resetar. [Valor]
backLvl = 5000, -- Level que voltará após o Reset. [Valor]
time = 0.0, -- Tempo para o Player deslogar ao resetar, em segundos. [Valor]
},
}


--[[>> STAGES <<]]--
x=true;X=true -- Não Mexer.
local stage = {Abilitar = {x}, Desabilitar = {}, --<< Abilitar Stages?? >>-- [{x};{}]


-- [RESETS] | [PREMMY] | [FREE]
stage1= {resets= 4, premmy= 650000, free= 650000},
stage2= {resets= 9, premmy= 650000, free= 650000}, -- EXPLICANDO e Configurando stages. (Se estiver Abilitado [Abilitar = {x}])
stage3= {resets= 14, premmy= 650000, free= 650000}, -- resets = Número de resets para o Stage;
stage4= {resets= 19, premmy= 650000, free= 650000}, -- premmy = Level necessário para Premium Accounts;
stage5= {resets= 24, premmy= 650000, free= 650000}, -- free = Level necessário para Free Accounts;
stage6= {resets= 29, premmy= 650000, free= 650000}, -- Coloque em Ordem...
stage7= {resets= 35, premmy= 650000, free= 650000}, -- [OBS: MARQUE UM "X" PARA ABILITAR OU DESABILITAR OS STAGES]
stage8= {resets= 39, premmy= 650000, free= 650000}, -- EX: para desabilitar mude: Abilitar = {}, Desabilitar = {x}
stage9= {resets= 45, premmy= 650000, free= 650000},
stage10={resets= 46, premmy= 717217, free= 717217},
stage11={resets= 54, premmy= 717217, free= 717217},
stage12={resets= 59, premmy= 717217, free= 717217},
stage13={resets= 64, premmy= 717217, free= 717217},
stage14={resets= 69, premmy= 717217, free= 717217},
stage15={resets= 74, premmy= 717217, free= 717217},
stage16={resets= 79, premmy= 717217, free= 717217},
stage17={resets= 80, premmy= 717217, free= 717217},
stage18={resets= 82, premmy= 717217, free= 717217},
stage19={resets= 85, premmy= 717217, free= 717217},
stage20={resets= 87, premmy= 717217, free= 717217},
stage21={resets= 88, premmy= 717217, free= 717217},
stage22={resets= 89, premmy= 717217, free= 717217},
stage23={resets= 90, premmy= 717217, free= 717217},
stage24={resets= 95, premmy= 717217, free= 717217},
stage25={resets= 100, premmy= 717217, free= 717217},
}


--[[>> FIM STAGES <<]]--
--=[Pega Valor de Resets]=--
function getPlayerReset(cid)
local qr = db.getResult("SELECT `reset` FROM `players` WHERE `id`= "..coNdConf.pid..";")
rss = qr:getDataInt("reset", coNdConf.pid)
if rss < 0 then
	rss = 0
end
return rss
end

-- FUNÇÃO PARA AUMENTAR O RATE DA EXP DE ACORDO COM A QUANTIDADE DE RESETS --
function setExpRate(cid, reset_min, reset_max, rate)
  if getPlayerReset(cid) > reset_min and getPlayerReset(cid) <= reset_max then 
     doPlayerSendTextMessage(cid, 19, getPlayerReset(cid))    
     return doPlayerSetExperienceRate(cid, rate)	
  end
end  

local success = " ~~ Sucesso! ~~ \nVocê tem agora "..(getPlayerReset(cid)+1).." resets. \nVocê será deslogado em "..coNdConf.resetConf.time.." segundos." ;err = doPlayerSendTextMessage
local qrt = db.getResult("SELECT `reset` FROM `players` WHERE `id`= "..coNdConf.pid..";");rss_db = qrt:getDataInt("reset", coNdConf.pid)
local lvl_query = "UPDATE `players` SET `level` = "..(coNdConf.resetConf.backLvl)..", `experience` = 0 WHERE `id`= " .. coNdConf.pid .. ";"
local reset_query = "UPDATE `players` SET `reset` = "..(getPlayerReset(cid)+(1)).." WHERE `id`= " .. coNdConf.pid .. ";"
local nolook_query = "UPDATE `players` SET `description` = '' WHERE `players`.`id`= " .. coNdConf.pid .. ";"
local look_query = "UPDATE `players` SET `description` = ' [Reset "..(getPlayerReset(cid)+(1)).."]' WHERE `players`.`id`= " .. coNdConf.pid .. ";"

--=[Reseta]=--
function addValue(value)
if coNdConf.look == false then
	doRemoveCreature(cid)
	db.executeQuery(lvl_query);db.executeQuery(reset_query);db.executeQuery(nolook_query)
else
	doRemoveCreature(cid)
	db.executeQuery(lvl_query);db.executeQuery(reset_query);db.executeQuery(look_query)
return LUA_NO_ERROR
end
end

function nowReseting()
	if (getPlayerLevel(cid) < coNdConf.resetConf.Level) then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "- Level Necessário Para o Reset ["..coNdConf.resetConf.Level.."]. Faltam "..coNdConf.resetConf.Level-getPlayerLevel(cid).." level's para você Resetar. -")
	return true
	end
	
	if getPlayerLevel(cid) >= coNdConf.resetConf.Level and (coNdConf.teleport == false) then
		doPlayerPopupFYI(cid, success)
		addEvent(addValue, coNdConf.resetConf.time*0, value)
		setPlayerStorageValue(cid, storage_contador, storage_contador + 1)
	else
		doPlayerPopupFYI(cid, success)
		addEvent(doTeleportThing, coNdConf.resetConf.time*0, cid, getTownTemplePosition(getPlayerTown(cid)))
		addEvent(addValue, coNdConf.resetConf.time*0, value)
		setPlayerStorageValue(cid, storage_contador, storage_contador + 1)
	return true
	end
end

--[sTAGES Nao mexer em nada.]--
function checkLevelStageReset(cid)
local stages = {
{resets= stage.stage1.resets, premmy= stage.stage1.premmy, free= stage.stage1.free},
{resets= stage.stage2.resets, premmy= stage.stage2.premmy, free= stage.stage2.free},
{resets= stage.stage3.resets, premmy= stage.stage3.premmy, free= stage.stage3.free},
{resets= stage.stage4.resets, premmy= stage.stage4.premmy, free= stage.stage4.free},
{resets= stage.stage5.resets, premmy= stage.stage5.premmy, free= stage.stage5.free},
{resets= stage.stage6.resets, premmy= stage.stage6.premmy, free= stage.stage6.free},
{resets= stage.stage7.resets, premmy= stage.stage7.premmy, free= stage.stage7.free},
{resets= stage.stage8.resets, premmy= stage.stage8.premmy, free= stage.stage8.free},
{resets= stage.stage9.resets, premmy= stage.stage9.premmy, free= stage.stage9.free},
{resets=stage.stage10.resets, premmy=stage.stage10.premmy, free=stage.stage10.free},
{resets=stage.stage11.resets, premmy=stage.stage11.premmy, free=stage.stage11.free},
{resets=stage.stage12.resets, premmy=stage.stage12.premmy, free=stage.stage12.free},
{resets=stage.stage13.resets, premmy=stage.stage13.premmy, free=stage.stage13.free},
{resets=stage.stage14.resets, premmy=stage.stage14.premmy, free=stage.stage14.free},
{resets=stage.stage15.resets, premmy=stage.stage15.premmy, free=stage.stage15.free},
{resets=stage.stage16.resets, premmy=stage.stage16.premmy, free=stage.stage16.free},
{resets=stage.stage17.resets, premmy=stage.stage17.premmy, free=stage.stage17.free},
{resets=stage.stage18.resets, premmy=stage.stage18.premmy, free=stage.stage18.free},
{resets=stage.stage19.resets, premmy=stage.stage19.premmy, free=stage.stage19.free},
{resets=stage.stage20.resets, premmy=stage.stage20.premmy, free=stage.stage20.free},
{resets=stage.stage21.resets, premmy=stage.stage21.premmy, free=stage.stage21.free},
{resets=stage.stage22.resets, premmy=stage.stage22.premmy, free=stage.stage22.free},
{resets=stage.stage23.resets, premmy=stage.stage23.premmy, free=stage.stage23.free},
{resets=stage.stage24.resets, premmy=stage.stage24.premmy, free=stage.stage24.free},
{resets=stage.stage25.resets, premmy=stage.stage25.premmy, free=stage.stage25.free},
}
local resets = getPlayerReset(cid)
for i, tab in ipairs(stages) do
if resets <= tab.resets then
coNdConf.resetConf.Level = isPremium(cid) and tab.premmy or tab.free
break
end
end
if (getPlayerLevel(cid) < coNdConf.resetConf.Level) then
err(cid, MESSAGE_STATUS_CONSOLE_BLUE, "- Você precisa ter ["..coNdConf.resetConf.Level.."]. leveis , Faltam "..coNdConf.resetConf.Level-getPlayerLevel(cid).." levels para você Resetar seu personagem.")
return TRUE
end

if getPlayerLevel(cid) >= coNdConf.resetConf.Level and (coNdConf.teleport == false) then
	doPlayerPopupFYI(cid, success)
	addEvent(addValue, coNdConf.resetConf.time*0, value)
	setExpRate(cid, 0, 5, 1.5) -- RATE DO RESET 1 A 5 RESETS (A VERIFICAÇÃO ESTÁ MAIOR DO QUE O RESET MÍNIMO, POR ISSO COMEÇA COM 0)
	setExpRate(cid, 5, 10, 2) -- RATE DO RESET 6 A 10
    setExpRate(cid, 10, 20, 5)	-- RATE DO RESET 11 A 20 
	setExpRate(cid, 20, 50, 10) -- RATE DO RESET 21 A 50
	setExpRate(cid, 50, 100, 20) -- RATE DO RESET 51 A 100

	
else
	doPlayerPopupFYI(cid, success)
	addEvent(addValue, coNdConf.resetConf.time*0, value)
	addEvent(doTeleportThing, coNdConf.resetConf.time*0, cid, getTownTemplePosition(getPlayerTown(cid)))
	setExpRate(cid, 0, 5, 1.5) -- RATE COM 1 RESET 1 A 5 RESETS (A VERIFICAÇÃO ESTÁ MAIOR DO QUE O RESET MÍNIMO, POR ISSO COMEÇA COM 0)
	setExpRate(cid, 5, 10, 2) -- RATE DO RESET 6 A 10
    setExpRate(cid, 10, 20, 5)	-- RATE DO RESET 11 A 20
	setExpRate(cid, 20, 50, 10) -- RATE DO RESET 21 A 50
	setExpRate(cid, 50, 100, 20) -- RATE DO RESET 51 A 100
return true
end
end

function newReset(cid)
	if(coNdConf.needPz == true) and (getTilePzInfo(getCreaturePosition(cid)) == LUA_ERROR) then
		err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa estar em Protection Zone Para Resetar. -") return TRUE end
	if(coNdConf.needPa == true) and not isPremium(cid) then
		err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa ser Premium Account para Resetar. -") return TRUE end
	if(coNdConf.withe == false) and (getCreatureSkullType(cid) == 3) then
		err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você não pode resetar em condições de PK Withe. -") return TRUE end
	if(coNdConf.red == false) and (getCreatureSkullType(cid) == 4) then
		err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você não pode resetar em condições de PK Red. -") return TRUE end
	if(coNdConf.battle == true) and (getCreatureCondition(cid, CONDITION_INFIGHT) == TRUE) then
		err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa estar sem Battle para Resetar. -") return TRUE end
		local xy = {true,false}
		table.insert(stage.Abilitar, false)
		table.insert(stage.Desabilitar, false)
	if stage.Abilitar[1] == xy[1] and stage.Desabilitar[1] == xy[2] then
		checkLevelStageReset(cid)
	elseif stage.Abilitar[1] == xy[2] and stage.Desabilitar[1] == xy[1] then
		nowReseting()
	else
		doPlayerPopupFYI(cid, "LUA_ERROR; Configure corretamente o Sistema de STAGES!")
	end
return true
end
	
function tableResetInstall()
	print(not rss_db and LUA_ERROR or "Tabela de Resets: Instalada ... [success] ")
	addEvent(newReset, 0, cid)
return false
end

if tableResetInstall() then
end
end
end

 

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Em 08/05/2020 em 02:26, Yan18 disse:

Faz um teste, e mostra uma print do que aparecer no chat:

 


local exhaustionMinutes = 1 -- exausted em minutos
local storageUse = 32324 -- storage usado no exausted.

function onSay(cid, words, param)
if words =="!resetar" then
	if(exhaustion.check(cid, storageUse) == TRUE) then
		if (exhaustion.get(cid, storageUse) >= 10) then
			doPlayerSendCancel(cid, "Você só pode usar após [" .. math.floor(exhaustion.get(cid, storageUse) / 80 + 1) .."] Minutos.")
		end
		if (exhaustion.get(cid, storageUse) <= 10) then
			doPlayerSendCancel(cid, "Você só pode usar após [" .. exhaustion.get(cid, storageUse).."] segundos.")
		end
	return TRUE
	end


exhaustion.set(cid, storageUse, exhaustionMinutes*10)
--[ Condições de Reset ] --
local coNdConf = {
needPz = true, -- Precisa estar em Pz pra resetar? [true, false]
needPa = false, -- Precisa ser Premium Account Pra resetar? [true, false]
withe = false, -- Players com Pk Withe podem resetar? [true, false]
red = false, -- Players com Pk Red pode resetar? [true, false]
battle = true, -- Players precisão estar sem battle pra resetar? [true, false]
teleport = false, -- Teleportar Player para o templo após resetar? [true, false]
look = true, -- Aparecer Resets no Look do Player? [true, false]
pid = getPlayerGUID(cid), -- Não Mexer.

--[ Configurações do Reset ] --
resetConf = {
Level = 717217, -- Level Necessário para Resetar. [Valor]
backLvl = 5000, -- Level que voltará após o Reset. [Valor]
time = 0.0, -- Tempo para o Player deslogar ao resetar, em segundos. [Valor]
},
}


--[[>> STAGES <<]]--
x=true;X=true -- Não Mexer.
local stage = {Abilitar = {x}, Desabilitar = {}, --<< Abilitar Stages?? >>-- [{x};{}]


-- [RESETS] | [PREMMY] | [FREE]
stage1= {resets= 4, premmy= 650000, free= 650000},
stage2= {resets= 9, premmy= 650000, free= 650000}, -- EXPLICANDO e Configurando stages. (Se estiver Abilitado [Abilitar = {x}])
stage3= {resets= 14, premmy= 650000, free= 650000}, -- resets = Número de resets para o Stage;
stage4= {resets= 19, premmy= 650000, free= 650000}, -- premmy = Level necessário para Premium Accounts;
stage5= {resets= 24, premmy= 650000, free= 650000}, -- free = Level necessário para Free Accounts;
stage6= {resets= 29, premmy= 650000, free= 650000}, -- Coloque em Ordem...
stage7= {resets= 35, premmy= 650000, free= 650000}, -- [OBS: MARQUE UM "X" PARA ABILITAR OU DESABILITAR OS STAGES]
stage8= {resets= 39, premmy= 650000, free= 650000}, -- EX: para desabilitar mude: Abilitar = {}, Desabilitar = {x}
stage9= {resets= 45, premmy= 650000, free= 650000},
stage10={resets= 46, premmy= 717217, free= 717217},
stage11={resets= 54, premmy= 717217, free= 717217},
stage12={resets= 59, premmy= 717217, free= 717217},
stage13={resets= 64, premmy= 717217, free= 717217},
stage14={resets= 69, premmy= 717217, free= 717217},
stage15={resets= 74, premmy= 717217, free= 717217},
stage16={resets= 79, premmy= 717217, free= 717217},
stage17={resets= 80, premmy= 717217, free= 717217},
stage18={resets= 82, premmy= 717217, free= 717217},
stage19={resets= 85, premmy= 717217, free= 717217},
stage20={resets= 87, premmy= 717217, free= 717217},
stage21={resets= 88, premmy= 717217, free= 717217},
stage22={resets= 89, premmy= 717217, free= 717217},
stage23={resets= 90, premmy= 717217, free= 717217},
stage24={resets= 95, premmy= 717217, free= 717217},
stage25={resets= 100, premmy= 717217, free= 717217},
}


--[[>> FIM STAGES <<]]--
--=[Pega Valor de Resets]=--
function getPlayerReset(cid)
local qr = db.getResult("SELECT `reset` FROM `players` WHERE `id`= "..coNdConf.pid..";")
rss = qr:getDataInt("reset", coNdConf.pid)
if rss < 0 then
	rss = 0
end
return rss
end

-- FUNÇÃO PARA AUMENTAR O RATE DA EXP DE ACORDO COM A QUANTIDADE DE RESETS --
function setExpRate(cid, reset_min, reset_max, rate)
  if getPlayerReset(cid) > reset_min and getPlayerReset(cid) <= reset_max then 
     doPlayerSendTextMessage(cid, 19, getPlayerReset(cid))    
     return doPlayerSetExperienceRate(cid, rate)	
  end
end  

local success = " ~~ Sucesso! ~~ \nVocê tem agora "..(getPlayerReset(cid)+1).." resets. \nVocê será deslogado em "..coNdConf.resetConf.time.." segundos." ;err = doPlayerSendTextMessage
local qrt = db.getResult("SELECT `reset` FROM `players` WHERE `id`= "..coNdConf.pid..";");rss_db = qrt:getDataInt("reset", coNdConf.pid)
local lvl_query = "UPDATE `players` SET `level` = "..(coNdConf.resetConf.backLvl)..", `experience` = 0 WHERE `id`= " .. coNdConf.pid .. ";"
local reset_query = "UPDATE `players` SET `reset` = "..(getPlayerReset(cid)+(1)).." WHERE `id`= " .. coNdConf.pid .. ";"
local nolook_query = "UPDATE `players` SET `description` = '' WHERE `players`.`id`= " .. coNdConf.pid .. ";"
local look_query = "UPDATE `players` SET `description` = ' [Reset "..(getPlayerReset(cid)+(1)).."]' WHERE `players`.`id`= " .. coNdConf.pid .. ";"

--=[Reseta]=--
function addValue(value)
if coNdConf.look == false then
	doRemoveCreature(cid)
	db.executeQuery(lvl_query);db.executeQuery(reset_query);db.executeQuery(nolook_query)
else
	doRemoveCreature(cid)
	db.executeQuery(lvl_query);db.executeQuery(reset_query);db.executeQuery(look_query)
return LUA_NO_ERROR
end
end

function nowReseting()
	if (getPlayerLevel(cid) < coNdConf.resetConf.Level) then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "- Level Necessário Para o Reset ["..coNdConf.resetConf.Level.."]. Faltam "..coNdConf.resetConf.Level-getPlayerLevel(cid).." level's para você Resetar. -")
	return true
	end
	
	if getPlayerLevel(cid) >= coNdConf.resetConf.Level and (coNdConf.teleport == false) then
		doPlayerPopupFYI(cid, success)
		addEvent(addValue, coNdConf.resetConf.time*0, value)
		setPlayerStorageValue(cid, storage_contador, storage_contador + 1)
	else
		doPlayerPopupFYI(cid, success)
		addEvent(doTeleportThing, coNdConf.resetConf.time*0, cid, getTownTemplePosition(getPlayerTown(cid)))
		addEvent(addValue, coNdConf.resetConf.time*0, value)
		setPlayerStorageValue(cid, storage_contador, storage_contador + 1)
	return true
	end
end

--[sTAGES Nao mexer em nada.]--
function checkLevelStageReset(cid)
local stages = {
{resets= stage.stage1.resets, premmy= stage.stage1.premmy, free= stage.stage1.free},
{resets= stage.stage2.resets, premmy= stage.stage2.premmy, free= stage.stage2.free},
{resets= stage.stage3.resets, premmy= stage.stage3.premmy, free= stage.stage3.free},
{resets= stage.stage4.resets, premmy= stage.stage4.premmy, free= stage.stage4.free},
{resets= stage.stage5.resets, premmy= stage.stage5.premmy, free= stage.stage5.free},
{resets= stage.stage6.resets, premmy= stage.stage6.premmy, free= stage.stage6.free},
{resets= stage.stage7.resets, premmy= stage.stage7.premmy, free= stage.stage7.free},
{resets= stage.stage8.resets, premmy= stage.stage8.premmy, free= stage.stage8.free},
{resets= stage.stage9.resets, premmy= stage.stage9.premmy, free= stage.stage9.free},
{resets=stage.stage10.resets, premmy=stage.stage10.premmy, free=stage.stage10.free},
{resets=stage.stage11.resets, premmy=stage.stage11.premmy, free=stage.stage11.free},
{resets=stage.stage12.resets, premmy=stage.stage12.premmy, free=stage.stage12.free},
{resets=stage.stage13.resets, premmy=stage.stage13.premmy, free=stage.stage13.free},
{resets=stage.stage14.resets, premmy=stage.stage14.premmy, free=stage.stage14.free},
{resets=stage.stage15.resets, premmy=stage.stage15.premmy, free=stage.stage15.free},
{resets=stage.stage16.resets, premmy=stage.stage16.premmy, free=stage.stage16.free},
{resets=stage.stage17.resets, premmy=stage.stage17.premmy, free=stage.stage17.free},
{resets=stage.stage18.resets, premmy=stage.stage18.premmy, free=stage.stage18.free},
{resets=stage.stage19.resets, premmy=stage.stage19.premmy, free=stage.stage19.free},
{resets=stage.stage20.resets, premmy=stage.stage20.premmy, free=stage.stage20.free},
{resets=stage.stage21.resets, premmy=stage.stage21.premmy, free=stage.stage21.free},
{resets=stage.stage22.resets, premmy=stage.stage22.premmy, free=stage.stage22.free},
{resets=stage.stage23.resets, premmy=stage.stage23.premmy, free=stage.stage23.free},
{resets=stage.stage24.resets, premmy=stage.stage24.premmy, free=stage.stage24.free},
{resets=stage.stage25.resets, premmy=stage.stage25.premmy, free=stage.stage25.free},
}
local resets = getPlayerReset(cid)
for i, tab in ipairs(stages) do
if resets <= tab.resets then
coNdConf.resetConf.Level = isPremium(cid) and tab.premmy or tab.free
break
end
end
if (getPlayerLevel(cid) < coNdConf.resetConf.Level) then
err(cid, MESSAGE_STATUS_CONSOLE_BLUE, "- Você precisa ter ["..coNdConf.resetConf.Level.."]. leveis , Faltam "..coNdConf.resetConf.Level-getPlayerLevel(cid).." levels para você Resetar seu personagem.")
return TRUE
end

if getPlayerLevel(cid) >= coNdConf.resetConf.Level and (coNdConf.teleport == false) then
	doPlayerPopupFYI(cid, success)
	addEvent(addValue, coNdConf.resetConf.time*0, value)
	setExpRate(cid, 0, 5, 1.5) -- RATE DO RESET 1 A 5 RESETS (A VERIFICAÇÃO ESTÁ MAIOR DO QUE O RESET MÍNIMO, POR ISSO COMEÇA COM 0)
	setExpRate(cid, 5, 10, 2) -- RATE DO RESET 6 A 10
    setExpRate(cid, 10, 20, 5)	-- RATE DO RESET 11 A 20 
	setExpRate(cid, 20, 50, 10) -- RATE DO RESET 21 A 50
	setExpRate(cid, 50, 100, 20) -- RATE DO RESET 51 A 100

	
else
	doPlayerPopupFYI(cid, success)
	addEvent(addValue, coNdConf.resetConf.time*0, value)
	addEvent(doTeleportThing, coNdConf.resetConf.time*0, cid, getTownTemplePosition(getPlayerTown(cid)))
	setExpRate(cid, 0, 5, 1.5) -- RATE COM 1 RESET 1 A 5 RESETS (A VERIFICAÇÃO ESTÁ MAIOR DO QUE O RESET MÍNIMO, POR ISSO COMEÇA COM 0)
	setExpRate(cid, 5, 10, 2) -- RATE DO RESET 6 A 10
    setExpRate(cid, 10, 20, 5)	-- RATE DO RESET 11 A 20
	setExpRate(cid, 20, 50, 10) -- RATE DO RESET 21 A 50
	setExpRate(cid, 50, 100, 20) -- RATE DO RESET 51 A 100
return true
end
end

function newReset(cid)
	if(coNdConf.needPz == true) and (getTilePzInfo(getCreaturePosition(cid)) == LUA_ERROR) then
		err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa estar em Protection Zone Para Resetar. -") return TRUE end
	if(coNdConf.needPa == true) and not isPremium(cid) then
		err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa ser Premium Account para Resetar. -") return TRUE end
	if(coNdConf.withe == false) and (getCreatureSkullType(cid) == 3) then
		err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você não pode resetar em condições de PK Withe. -") return TRUE end
	if(coNdConf.red == false) and (getCreatureSkullType(cid) == 4) then
		err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você não pode resetar em condições de PK Red. -") return TRUE end
	if(coNdConf.battle == true) and (getCreatureCondition(cid, CONDITION_INFIGHT) == TRUE) then
		err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa estar sem Battle para Resetar. -") return TRUE end
		local xy = {true,false}
		table.insert(stage.Abilitar, false)
		table.insert(stage.Desabilitar, false)
	if stage.Abilitar[1] == xy[1] and stage.Desabilitar[1] == xy[2] then
		checkLevelStageReset(cid)
	elseif stage.Abilitar[1] == xy[2] and stage.Desabilitar[1] == xy[1] then
		nowReseting()
	else
		doPlayerPopupFYI(cid, "LUA_ERROR; Configure corretamente o Sistema de STAGES!")
	end
return true
end
	
function tableResetInstall()
	print(not rss_db and LUA_ERROR or "Tabela de Resets: Instalada ... [success] ")
	addEvent(newReset, 0, cid)
return false
end

if tableResetInstall() then
end
end
end

 

isso seria um lib?

ou esta tudo junto? talkaction lib etc?

ou um mod?

 

desculpa a pergunta, estou aprendendo

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