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[Resolvido] Pokémons Selvagem sem sexo


Pergunta

Bom dia, eu venho tendo esse problema que os pokémons selvagem estão nascendo sem sexo, quando eu dou por exemplo > /cb metagross , ele vem male ou femea. Mais os selvagem do mapa vem tudo indefinido ( sem sexo ).  

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  Em 08/09/2018 em 23:35, nociam disse:

ai se tem que ir no onDeath e colocar algo assim

 

   if corpse.itemid ~= 0 then  
     doItemSetAttribute(corpse.uid, "gender", getPokemonGender(cid))  
   end 

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aonde fica esse OnDeath?

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  Em 09/09/2018 em 00:20, Maiconmafrah disse:

Aonde fica o onDeath não estou achando.

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ta no pokeexp.lua mais não ta funcionando

  Em 09/09/2018 em 00:28, nociam disse:

procura na pasta creaturescript algum .lua deve ter.

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O pokémon qndo ta vivo tem gender só q ele morre fica genderless

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Pokexp.lua

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Editado por Maiconmafrah
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@nociam

goback certo.

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  Em 09/09/2018 em 14:32, nociam disse:

me passa o metodo adjustStatus ali deve esta o problema o doCreatureSetSkullType deve estar Randon tb pode ver ou posta aqui.

 

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Ele estaria no level system.lua?

  Em 09/09/2018 em 14:32, nociam disse:

me passa o metodo adjustStatus ali deve esta o problema o doCreatureSetSkullType deve estar Randon tb pode ver ou posta aqui.

 

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function adjustWildPoke(cid, optionalLevel)
if isMonster(cid) and pokes[getCreatureName(cid)] then

    local level = (optionalLevel and optionalLevel >= 1) and optionalLevel or getPokemonLevel(cid)  --alterado v1.8
    
    setPlayerStorageValue(cid, 1000, level) --alterado v1.8
    setPlayerStorageValue(cid, 1001, pokes[getCreatureName(cid)].offense)
    setPlayerStorageValue(cid, 1002, pokes[getCreatureName(cid)].defense)
    setPlayerStorageValue(cid, 1003, pokes[getCreatureName(cid)].agility)                                  
    setPlayerStorageValue(cid, 1004, pokes[getCreatureName(cid)].vitality)
    setPlayerStorageValue(cid, 1005, pokes[getCreatureName(cid)].specialattack * 5)
    
    doRegainSpeed(cid)         --alterado!
    setCreatureMaxHealth(cid, (getVitality(cid) * HPperVITwild))
    doCreatureAddHealth(cid,  getCreatureMaxHealth(cid))
   
    if pokes[getCreatureName(cid)].exp then
       local exp = pokes[getCreatureName(cid)].exp * baseExpRate + pokes[getCreatureName(cid)].vitality * pokemonExpPerLevelRate
       setPlayerStorageValue(cid, 1006, (exp * generalExpRate/2)*10)
       if getPlayerStorageValue(cid, 22546) == 1 then
          setPlayerStorageValue(cid, 1006, 750)
          doSetCreatureDropLoot(cid, false)      
       end   
    end
end
end       

function getPokemonXMLOutfit(name)                --alterado v1.9 \/
local path = "data/monster/pokes/Shiny/"..name..".xml"
local tpw = io.type(io.open(path))

if not tpw then
   path = "data/monster/pokes/geracao 2/"..name..".xml"
   tpw = io.type(io.open(path))
end
if not tpw then
   path = "data/monster/pokes/geracao 1/"..name..".xml"
   tpw = io.type(io.open(path))
end
if not tpw then
   path = "data/monster/pokes/"..name..".xml"
   tpw = io.type(io.open(path))
end   
if not tpw then
   return print("[getPokemonXMLOutfit] Poke with name: "..name.." ins't in any paste on monster/pokes/") and 2
end
   local arq = io.open(path, "a+")
   local txt = arq:read("*all")
   arq:close()
   local a, b = txt:find('look type="(.-)"')
   txt = string.sub(txt, a + 11, b - 1)
return tonumber(txt)
end

function doEvolutionOutfit(cid, oldout, outfit)
    if not isCreature(cid) then return true end
        if getCreatureOutfit(cid).lookType == oldout then
            doSetCreatureOutfit(cid, {lookType = outfit}, -1)
        else
            doSetCreatureOutfit(cid, {lookType = oldout}, -1)
        end
end

function doSendEvolutionEffect(cid, pos, evolution, turn, ssj, evolve, f, h)
    if not isCreature(cid) then
        doSendAnimatedText(pos, "CANCEL", 215)
        return true
    end
    if evolve then
        doEvolvePokemon(getCreatureMaster(cid), {uid = cid}, evolution, 0, 0)
    return true
    end
    doSendMagicEffect(pos, 18)
        if ssj then
            sendSSJEffect(evo)
        end
    doEvolutionOutfit(cid, f, h)
    addEvent(doSendEvolutionEffect, math.pow(1900, turn/20), cid, getThingPos(cid), evolution, turn - 1, turn == 19, turn == 2, f, h)
end

function sendSSJEffect(cid)
    if not isCreature(cid) then return true end
    local pos1 = getThingPos(cid)
    local pos2 = getThingPos(cid)
    pos2.x = pos2.x + math.random(-1, 1)
    pos2.y = pos2.y - math.random(1, 2)
    doSendDistanceShoot(pos1, pos2, 37)
    addEvent(sendSSJEffect, 45, cid)
end

function sendFinishEvolutionEffect(cid, alternate)
    if not isCreature(cid) then return true end
    local pos1 = getThingPos(cid)

    if alternate then
        local pos = {
        [1] = {-2, 0},
        [2] = {-1, -1},
        [3] = {0, -2},
        [4] = {1, -1},
        [5] = {2, 0},
        [6] = {1, 1},
        [7] = {0, 2},
        [8] = {-1, 1}}
        for a = 1, 8 do
            local pos2 = getThingPos(cid)
            pos2.x = pos2.x + pos[a][1]
            pos2.y = pos2.y + pos[a][2]
            local pos = getThingPos(cid)
            doSendDistanceShoot(pos2, pos, 37)
            addEvent(doSendDistanceShoot, 300, pos, pos2, 37)
        end
    else
        for a = 0, 3 do
            doSendDistanceShoot(pos1, getPosByDir(pos1, a), 37)
        end
        for a = 4, 7 do
            addEvent(doSendDistanceShoot, 600, pos1, getPosByDir(pos1, a), 37)
        end
    end
end

function doEvolvePokemon(cid, item2, theevo, stone1, stone2)

    if not isCreature(cid) then return true end

    if not pokes[theevo] or not pokes[theevo].offense then
    doReturnPokemon(cid, item2.uid, getPlayerSlotItem(cid, 8), pokeballs[getPokeballType(getPlayerSlotItem(cid, 8).itemid)].effect, false, true)
    return true
    end

    local owner = getCreatureMaster(item2.uid)
    local pokeball = getPlayerSlotItem(cid, ?
    local description = "Contains a "..theevo.."."
    local pct = getCreatureHealth(item2.uid) / getCreatureMaxHealth(item2.uid)

        doItemSetAttribute(pokeball.uid, "hp", pct)

        doItemSetAttribute(pokeball.uid, "poke", theevo)
        doItemSetAttribute(pokeball.uid, "description", "Contains a "..theevo..".")

        doPlayerSendTextMessage(cid, 27, "Congratulations! Your "..getPokeName(item2.uid).." evolved into a "..theevo.."!")        

        doSendMagicEffect(getThingPos(item2.uid), 18)
        doTransformItem(getPlayerSlotItem(cid, 7).uid, fotos[theevo])
        doSendMagicEffect(getThingPos(cid), 173)

        local oldpos = getThingPos(item2.uid)
        local oldlod = getCreatureLookDir(item2.uid)
        doRemoveCreature(item2.uid)

        doSummonMonster(cid, theevo)
        local pk = getCreatureSummons(cid)[1]

        doTeleportThing(pk, oldpos, false)
        doCreatureSetLookDir(pk, oldlod)

        sendFinishEvolutionEffect(pk, true)
        addEvent(sendFinishEvolutionEffect, 550, pk, true)
        addEvent(sendFinishEvolutionEffect, 1050, pk)
        
        doPlayerRemoveItem(cid, stone1, 1)
        doPlayerRemoveItem(cid, stone2, 1)

        doAddPokemonInOwnList(cid, theevo)

        local happy = getItemAttribute(pokeball.uid, "happy")

        doItemSetAttribute(pokeball.uid, "happy", happy + happyGainedOnEvolution)

        if happy + happyGainedOnEvolution > 255 then
            doItemSetAttribute(pokeball.uid, "happy", 255)
        end

        adjustStatus(pk, pokeball.uid, true, false)

        if useKpdoDlls then
            doUpdateMoves(cid)
        end
end

function doMathDecimal(number, casas)

    if math.floor(number) == number then return number end

    local c = casas and casas + 1 or 3

    for a = 0, 10 do
        if math.floor(number) < math.pow(10, a) then
            local str = string.sub(""..number.."", 1, a + c)
            return tonumber(str)    
        end
    end

return number
end

function doAdjustWithDelay(cid, pk, health, vit, status)
if isCreature(cid) then                                   
   adjustStatus(pk, getPlayerSlotItem(cid, 8).uid, health, vir, status)
end
end

function adjustStatus(pk, item, health, vite, conditions)

    if not isCreature(pk) then return true end

    local gender = getItemAttribute(item, "gender") and getItemAttribute(item, "gender") or 0
    addEvent(doCreatureSetSkullType, 10, pk, gender)

    setPlayerStorageValue(pk, 1001, pokes[getCreatureName(pk)].offense * (getMasterLevel(pk) + getPokemonBoost(pk)))
    setPlayerStorageValue(pk, 1002, pokes[getCreatureName(pk)].defense)             
    setPlayerStorageValue(pk, 1003, pokes[getCreatureName(pk)].agility)
    setPlayerStorageValue(pk, 1004, pokes[getCreatureName(pk)].vitality * 75)
    setPlayerStorageValue(pk, 1005, pokes[getCreatureName(pk)].specialattack * (getMasterLevel(pk) + getPokemonBoost(pk) )*9)
    
    if vite == true then
        local pct = getCreatureHealth(pk) / getCreatureMaxHealth(pk)
        local vit = getVitality(pk)
        setCreatureMaxHealth(pk, ( vit * HPperVITsummon ))
        doCreatureAddHealth(pk, pct * vit * HPperVITsummon)
    end
                                                                      
    doRegainSpeed(pk)  

    local nick = getItemAttribute(item, "poke")

    if isGhostPokemon(pk) then
       setPlayerStorageValue(pk, 8981, 1)
       updateGhostWalk(pk)
    end
        

    if getItemAttribute(item, "nick") then
        nick = getItemAttribute(item, "nick")
    end

    setPlayerStorageValue(pk, 1007, nick)
    
    local lvl = getItemAttribute(item, "level") or 0
    nick = nick
    
    doCreatureSetNick(pk, nick)

    if not getItemAttribute(item, "happy") then
        doItemSetAttribute(item, "happy", 120)
    end

    if not getItemAttribute(item, "hunger") then
        doItemSetAttribute(item, "hunger", 5)
    end

    local happy = getItemAttribute(item, "happy")
        if happy < 0 then
            happy = 1
        end
    setPlayerStorageValue(pk, 1008, happy)

    local hunger = getItemAttribute(item, "hunger")
    setPlayerStorageValue(pk, 1009, hunger)

    if health == true then
        local mh = HPperVITsummon * getVitality(pk)
        local rd = 1 - (tonumber(getItemAttribute(item, "hp")))
        setCreatureMaxHealth(pk, mh)                                  
        doCreatureAddHealth(pk, getCreatureMaxHealth(pk))
        doCreatureAddHealth(pk, -(getCreatureMaxHealth(pk) * rd))
    end

    if isSummon(pk) and conditions then
        local burn = getItemAttribute(item, "burn")   
        if burn and burn >= 0 then
           local ret = {id = pk, cd = burn, check = false, damage = getItemAttribute(item, "burndmg"), cond = "Burn"}
           addEvent(doCondition2, 3500, ret)
        end

        local poison = getItemAttribute(item, "poison")
        if poison and poison >= 0 then
           local ret = {id = pk, cd = poison, check = false, damage = getItemAttribute(item, "poisondmg"), cond = "Poison"}
           addEvent(doCondition2, 1500, ret)
        end

        local confuse = getItemAttribute(item, "confuse")
        if confuse and confuse >= 0 then
           local ret = {id = pk, cd = confuse, check = false, cond = "Confusion"}
           addEvent(doCondition2, 1200, ret)                                                
        end

        local sleep = getItemAttribute(item, "sleep")
        if sleep and sleep >= 0 then
           local ret = {id = pk, cd = sleep, check = false, first = true, cond = "Sleep"}
           doCondition2(ret)
        end
        
        local miss = getItemAttribute(item, "miss")     
        if miss and miss >= 0 then      
          local ret = {id = pk, cd = miss, eff = getItemAttribute(item, "missEff"), check = false, spell = getItemAttribute(item, "missSpell"), cond = "Miss"}
          doCondition2(ret)
        end
        
        local fear = getItemAttribute(item, "fear")
        if fear and fear >= 0 then
           local ret = {id = pk, cd = fear, check = false, skill = getItemAttribute(item, "fearSkill"), cond = "Fear"}
           doCondition2(ret)
        end
        
        local silence = getItemAttribute(item, "silence")
        if silence and silence >= 0 then      
           local ret = {id = pk, cd = silence, eff = getItemAttribute(item, "silenceEff"), check = false, cond = "Silence"}
           doCondition2(ret)
        end                                     
        
        local stun = getItemAttribute(item, "stun")
        if stun and stun >= 0 then
           local ret = {id = pk, cd = stun, eff = getItemAttribute(item, "stunEff"), check = false, spell = getItemAttribute(item, "stunSpell"), cond = "Stun"}
           doCondition2(ret)
        end
                                                       
        local paralyze = getItemAttribute(item, "paralyze")
        if paralyze and paralyze >= 0 then
           local ret = {id = pk, cd = paralyze, eff = getItemAttribute(item, "paralyzeEff"), check = false, first = true, cond = "Paralyze"}
           doCondition2(ret)
        end  
                                                     
        local slow = getItemAttribute(item, "slow")
        if slow and slow >= 0 then
           local ret = {id = pk, cd = slow, eff = getItemAttribute(item, "slowEff"), check = false, first = true, cond = "Slow"}
           doCondition2(ret)
        end                                              
        
        local leech = getItemAttribute(item, "leech")
        if leech and leech >= 0 then
           local ret = {id = pk, cd = leech, attacker = 0, check = false, damage = getItemAttribute(item, "leechdmg"), cond = "Leech"}
           doCondition2(ret)
        end                               
        
        for i = 1, 3 do
            local buff = getItemAttribute(item, "Buff"..i)
            if buff and buff >= 0 then
               local ret = {id = pk, cd = buff, eff = getItemAttribute(item, "Buff"..i.."eff"), check = false,
               buff = getItemAttribute(item, "Buff"..i.."skill"), first = true, attr = "Buff"..i}
               doCondition2(ret)
            end
        end
               
    end
                                                                          --alterado v1.9
    if getItemAttribute(item, "boost") and getItemAttribute(item, "boost") >= 50 and getItemAttribute(item, "aura") then
       sendAuraEffect(pk, auraSyst[getItemAttribute(item, "aura")])        
    end
    
    if getPlayerStorageValue(getCreatureMaster(pk), 6598754) >= 1 then
        setPlayerStorageValue(pk, 6598754, 1)                               
    elseif getPlayerStorageValue(getCreatureMaster(pk), 6598755) >= 1 then
        setPlayerStorageValue(pk, 6598755, 1)
    end

return true
end

function setWildPokemonLevel(cid, optionalLevel, optionalStatus, optionalNick, optionalExtraExp)

    if not isCreature(cid) then return true end
    if not pokes[getCreatureName(cid)] then return true end  --alterado v2.6

    local levelRange = 0
    local off = 0
    local def = 0
    local agi = 0
    local spatk = 0
    local vit = 0
    local this = getCreatureName(cid)
    local ee = 1

    if optionalExtraExp then
        ee = optionalExtraExp
    end


    if optionalLevel and tonumber(optionalLevel) >= 1 then                --alterado v2.8\/
        levelRange = optionalLevel
    else
        levelRange = math.random(pokes[this].wildLvlMin, pokes[this].wildLvlMax)
    end                                                                                          

    local status = getPokemonStatus(this)
        if status then
            off = status.off
            def = status.def
            agi = status.agi
            vit = status.vit
            spatk = status.spatk
        end

    setPlayerStorageValue(cid, 1000, (levelRange > 100 and 100 or levelRange)) --alterado v2.8

    if optionalStatus and optionalStatus.off then
        setPlayerStorageValue(cid, 1001, optionalStatus.offense)
        setPlayerStorageValue(cid, 1002, optionalStatus.defense)
        setPlayerStorageValue(cid, 1003, optionalStatus.agility)
        setPlayerStorageValue(cid, 1004, optionalStatus.vitality)
        setPlayerStorageValue(cid, 1005, optionalStatus.specialattack)
        setPlayerStorageValue(cid, 1011, optionalStatus.offense)
        setPlayerStorageValue(cid, 1012, optionalStatus.defense)
        setPlayerStorageValue(cid, 1013, optionalStatus.agility)
        setPlayerStorageValue(cid, 1014, optionalStatus.vitality)
        setPlayerStorageValue(cid, 1015, optionalStatus.specialattack)
    else
        setPlayerStorageValue(cid, 1001, 5 + math.random(off * levelRange * 0.9, off * levelRange * 1.8))
        setPlayerStorageValue(cid, 1002, 5 + math.random(def * levelRange * 0.9, def * levelRange * 1.8))
        setPlayerStorageValue(cid, 1003, math.random(agi * levelRange * 0.9, agi * levelRange * 1.8))
        setPlayerStorageValue(cid, 1004, math.random(vit * levelRange * 0.9, vit * levelRange * 1.8))
        setPlayerStorageValue(cid, 1005, 5 + math.random(spatk * levelRange * 0.9, spatk * levelRange * 1.8))
        setPlayerStorageValue(cid, 1011, getPlayerStorageValue(cid, 1001))
        setPlayerStorageValue(cid, 1012, getPlayerStorageValue(cid, 1002))
        setPlayerStorageValue(cid, 1013, getPlayerStorageValue(cid, 1003))
        setPlayerStorageValue(cid, 1014, getPlayerStorageValue(cid, 1004))
        setPlayerStorageValue(cid, 1015, getPlayerStorageValue(cid, 1005))
    end

    doRegainSpeed(cid)

    setCreatureMaxHealth(cid, getCreatureMaxHealth(cid) + getPlayerStorageValue(cid, 1004) * HPperVIT * vitReductionForWild)
    doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
    
    if pokes[getCreatureName(cid)].exp then
        --getMonsterInfo(getCreatureName(cid)).experience
        local exp = (50 + pokes[getCreatureName(cid)].exp) * baseExpRate + pokes[getCreatureName(cid)].vitality * levelRange * pokemonExpPerLevelRate
        setPlayerStorageValue(cid, 1006, exp * generalExpRate * ee)
        if getPlayerStorageValue(cid, 22546) == 1 then
          setPlayerStorageValue(cid, 1006, 750)
          doSetCreatureDropLoot(cid, false)         --edited golden arena
       end  
    end

    local wildshow = wildBeforeNames and "Wild " or ""
    if optionalNick then
        if hideWildsLevel then
            doCreatureSetNick(cid, optionalNick)
        else
            doCreatureSetNick(cid, optionalNick.." ["..getWildPokemonLevel(cid).."]")
        end
    else
        if hideWildsLevel then
            doCreatureSetNick(cid, ""..wildshow..""..getCreatureName(cid).."")
        else
            doCreatureSetNick(cid, ""..wildshow..""..getCreatureName(cid).." ["..getWildPokemonLevel(cid).."]")
        end
    end
end

function getOffense(cid)
    if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1001))
end

function getDefense(cid)
    if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1002))
end

function getSpeed(cid)
    if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1003))
end

function getVitality(cid)
    if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1004))
end

function getSpecialAttack(cid)
    if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1005))
end

function getHappiness(cid)
    if not isCreature(cid) then return 0 end
return tonumber(getPlayerStorageValue(cid, 1008))
end

function getSpecialDefense(cid)
    if not isCreature(cid) then return 0 end
return getSpecialAttack(cid) * 0.85 + getDefense(cid) * 0.2      
end

function getPokemonLevel(cid, dex)
if not isCreature(cid) then return 0 end
    if not dex then                      --alterado v1.9
       if ehMonstro(cid) and getPlayerStorageValue(cid, 1000) > 0 then  
          return getPlayerStorageValue(cid, 1000)
       elseif ehMonstro(cid) then
          return pokes[getCreatureName(cid)].wildLvl             
       end
    end   
return pokes[getCreatureName(cid)].level
end

function getPokemonLevelByName(name)
return pokes[name] and pokes[name].level or 0  --alterado v1.9
end

function getMasterLevel(poke)
    if not isSummon(poke) then return 0 end
return getPlayerLevel(getCreatureMaster(poke))
end

function getPokemonBoost(poke)
    if not isSummon(poke) then return 0 end
return getItemAttribute(getPlayerSlotItem(getCreatureMaster(poke), 8).uid, "boost") or 0
end

function getPokeballBoost(ball)
    if not isPokeball(ball.itemid) then return 0 end  --alterado v1.8
return getItemAttribute(ball.uid, "boost") or 0
end

function getPokeName(cid)
    if not isSummon(cid) then return getCreatureName(cid) end
    if getCreatureName(cid) == "Evolution" then return getPlayerStorageValue(cid, 1007) end
    
local item = getPlayerSlotItem(getCreatureMaster(cid), ?
    if getItemAttribute(item.uid, "nick") then
       return getItemAttribute(item.uid, "nick")
    end
return getCreatureName(cid)
end

function getPokeballName(item, truename)
if not truename and getItemAttribute(item, "nick") then
return getItemAttribute(item, "nick")
end
return getItemAttribute(item, "poke")
end

function getPokemonName(cid)
return getCreatureName(cid)
end

function getCorpseGender(cid, corpse, gender)
return getCreatureSkullType(cid)
end

function setCorpseGender(cid, corpse, gender)
if isCreature(cid) and gender then        --alterado v1.8
   doCreatureSetSkullType(cid, gender)
   return true
end
return false
end

function getPokemonGender(cid) --alterado v1.9
return getCreatureSkullType(cid)
end

function setPokemonGender(cid, gender)
if isCreature(cid) and gender then        --alterado v1.8
   doCreatureSetSkullType(cid, gender)
   return true
end
return false
end

function getWildPokemonExp(cid)
return getPlayerStorageValue(cid, 1006)
end

Expand  

 

Consegui aeeee, eu fiquei fuçando até achar qndo descobri eu me "bati" e depois dei risada kk, pega ai mano só ir em creaturescripts.xml e adicionar a tag:

		<event type="death" name="Experience" event="script" value="pokeexp.lua"/>

 

  • 0
  Em 12/09/2018 em 19:29, Maiconmafrah disse:

Mano deu certo a corpse está vindo com o sexo certo porém quando capturo vem sexo aleatorio só falta isso mesmo.

Expand  

é aquela parte q te mandei q ta quero_esses é só tirar e por pra pegar o do corpse

 

Editado por joaopera
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