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Pergunta
Emooooo 0
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local player = Player(cid)
if player:getLevel() < 30 then
blessprize = 2000*6
elseif player:getLevel() >= 30 and player:getLevel() <= 120 then
blessprize = (((player:getLevel()-30)*200)+2000)*6
elseif player:getLevel() > 120 then
blessprize = 20000*6
end
if(msgcontains(msg, "blessing") or msgcontains(msg, "bless")) then
npcHandler:say("Do you want to receive all blessings for "..blessprize.." gold?", cid)
npcHandler.topic[cid] = 1
end
if(msgcontains(msg, "yes")) then
if(npcHandler.topic[cid] == 1) then
if player:hasBlessing(1) or player:hasBlessing(2) or player:hasBlessing(3) or player:hasBlessing(4) or player:hasBlessing(5) or player:hasBlessing(6) then
npcHandler:say("You already have been blessed!", cid)
else
if player:removeMoney(blessprize) then
npcHandler:say("You have been blessed by all of six gods!, " .. player:getName() .. ".", cid)
player:addBlessing(1)
player:addBlessing(2)
player:addBlessing(3)
player:addBlessing(4)
player:addBlessing(5)
player:addBlessing(6)
player:getPosition():sendMagicEffect(CONST_ME_HOLYAREA)
npcHandler.topic[cid] = 0
else
npcHandler:say("Come back when you have enough money.", cid)
npcHandler.topic[cid] = 0
end
end
end
end
if(msgcontains(msg, "no")) then
if(npcHandler.topic[cid] == 1) then
npcHandler:say("Then no.", cid)
npcHandler.topic[cid] = 0
end
end
if msgcontains(msg, "heal") then
npcHandler:say("Do you need the healing now?", cid)
npcHandler.topic[cid] = 2
elseif(npcHandler.topic[cid] == 2) then
if msgcontains(msg, "no") then
npcHandler:say("As you wish.", cid)
npcHandler.topic[cid] = 0
elseif msgcontains(msg, "yes") then
npcHandler:say("So be healed!", cid)
doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
doSendMagicEffect(getNpcPos(), CONST_ME_MAGIC_BLUE)
npcHandler.topic[cid] = 0
end
end
return true
end
npcHandler:setMessage(MESSAGE_GREET, "Greetings, fellow believer |PLAYERNAME|. I can offer you {blessings} or a free {heal}!")
npcHandler:setMessage(MESSAGE_FAREWELL, "Always be on guard, |PLAYERNAME|!")
npcHandler:setMessage(MESSAGE_WALKAWAY, "This ungraceful haste is most suspicious!")
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
<< ta dando esse erro >>
[22/8/2018 10:51:5] [Error - NpcScript Interface]
[22/8/2018 10:51:5] data/npc/scripts/alia.lua:onCreatureSay
[22/8/2018 10:51:5] Description:
[22/8/2018 10:51:5] data/npc/scripts/alia.lua:14: attempt to call global 'Player' (a nil value)
[22/8/2018 10:51:5] stack traceback:
[22/8/2018 10:51:5] data/npc/scripts/alia.lua:14: in function 'callback'
[22/8/2018 10:51:5] data/npc/lib/npcsystem/npchandler.lua:456: in function 'onCreatureSay'
[22/8/2018 10:51:5] data/npc/scripts/alia.lua:7: in function <data/npc/scripts/alia.lua:7>
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