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Ajuda Cliente Poketibia 960


luan9874

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aonde coloco ip , porta e protocol para arrumar meu cliente poketibia


obs: versão 960






EnterGame = { }


-- private variables

local loadBox

local enterGame

local motdWindow

local motdButton

local enterGameButton

local protocolBox

local protocolLogin

local motdEnabled = true


-- private functions

local function onError(protocol, message, errorCode)

if loadBox then

loadBox:destroy()

loadBox = nil

end


if not errorCode then

EnterGame.clearAccountFields()

end


local errorBox = displayErrorBox(tr('Login Error'), message)

connect(errorBox, { onOk = EnterGame.show })

end


local function onMotd(protocol, motd)

G.motdNumber = tonumber(motd:sub(0, motd:find("\n")))

G.motdMessage = motd:sub(motd:find("\n") + 1, #motd)

if motdEnabled then

motdButton:show()

end

end


local function onCharacterList(protocol, characters, account, otui)

-- Try add server to the server list

ServerList.add(G.host, G.port, g_game.getProtocolVersion())


if enterGame:getChildById('rememberPasswordBox'):isChecked() then

local account = g_crypt.encrypt(G.account)

local password = g_crypt.encrypt(G.password)


g_settings.set('account', account)

g_settings.set('password', password)


ServerList.setServerAccount(G.host, account)

ServerList.setServerPassword(G.host, password)


g_settings.set('autologin', enterGame:getChildById('autoLoginBox'):isChecked())

else

-- reset server list account/password

ServerList.setServerAccount(G.host, '')

ServerList.setServerPassword(G.host, '')


EnterGame.clearAccountFields()

end


loadBox:destroy()

loadBox = nil


CharacterList.create(characters, account, otui)

CharacterList.show()


if motdEnabled then

local lastMotdNumber = g_settings.getNumber("motd")

if G.motdNumber and G.motdNumber ~= lastMotdNumber then

g_settings.set("motd", motdNumber)

motdWindow = displayInfoBox(tr('Message of the day'), G.motdMessage)

connect(motdWindow, { onOk = function() CharacterList.show() motdWindow = nil end })

CharacterList.hide()

end

end

end


local function onChangeProtocol(combobox, option)

local clients = g_game.getSupportedClients(option)

protocolBox:setTooltip("Supports Client" .. (#clients > 1 and "s" or "") .. ": " .. table.tostring(clients))

end


local function onUpdateNeeded(protocol, signature)

loadBox:destroy()

loadBox = nil


if EnterGame.updateFunc then

local continueFunc = EnterGame.show

local cancelFunc = EnterGame.show

EnterGame.updateFunc(signature, continueFunc, cancelFunc)

else

local errorBox = displayErrorBox(tr('Update needed'), tr('Your client needs update, try redownloading it.'))

connect(errorBox, { onOk = EnterGame.show })

end

end


-- public functions

function EnterGame.init()

enterGame = g_ui.displayUI('entergame')

enterGameButton = modules.client_topmenu.addLeftButton('enterGameButton', tr('Login') .. ' (Ctrl + G)', '/images/topbuttons/login', EnterGame.openWindow)

motdButton = modules.client_topmenu.addLeftButton('motdButton', tr('Message of the day'), '/images/topbuttons/motd', EnterGame.displayMotd)

motdButton:hide()

g_keyboard.bindKeyDown('Ctrl+G', EnterGame.openWindow)


if motdEnabled and G.motdNumber then

motdButton:show()

end


local account = g_settings.get('account')

local password = g_settings.get('password')

local host = g_settings.get('host')

local port = g_settings.get('port')

local autologin = g_settings.getBoolean('autologin')

local protocolVersion = g_settings.getInteger('protocol-version')


if port == nil or port == 0 then port = 7171 end


EnterGame.setAccountName(account)

EnterGame.setPassword(password)


enterGame:getChildById('serverHostTextEdit'):setText(host)

enterGame:getChildById('serverPortTextEdit'):setText(port)

enterGame:getChildById('autoLoginBox'):setChecked(autologin)


protocolBox = enterGame:getChildById('protocolComboBox')

protocolBox.onOptionChange = onChangeProtocol

if protocolVersion then

protocolBox:setCurrentOption(protocolVersion)

end


enterGame:hide()


if g_app.isRunning() and not g_game.isOnline() then

enterGame:show()

end

end


function EnterGame.firstShow()

EnterGame.show()


local account = g_crypt.decrypt(g_settings.get('account'))

local password = g_crypt.decrypt(g_settings.get('password'))

local host = g_settings.get('host')

local autologin = g_settings.getBoolean('autologin')

if #host > 0 and #password > 0 and #account > 0 and autologin then

addEvent(function()

if not g_settings.getBoolean('autologin') then return end

EnterGame.doLogin()

end)

end

end


function EnterGame.terminate()

g_keyboard.unbindKeyDown('Ctrl+G')

enterGame:destroy()

enterGame = nil

enterGameButton:destroy()

enterGameButton = nil

protocolBox = nil

if motdWindow then

motdWindow:destroy()

motdWindow = nil

end

if motdButton then

motdButton:destroy()

motdButton = nil

end

if loadBox then

loadBox:destroy()

loadBox = nil

end

if protocolLogin then

protocolLogin:cancelLogin()

protocolLogin = nil

end

EnterGame = nil

end


function EnterGame.show()

if loadBox then return end

enterGame:show()

enterGame:raise()

enterGame:focus()

end


function EnterGame.hide()

enterGame:hide()

end


function EnterGame.openWindow()

if g_game.isOnline() then

CharacterList.show()

elseif not g_game.isLogging() and not CharacterList.isVisible() then

EnterGame.show()

end

end


function EnterGame.setAccountName(account)

local account = g_crypt.decrypt(account)

enterGame:getChildById('accountNameTextEdit'):setText(account)

enterGame:getChildById('accountNameTextEdit'):setCursorPos(-1)

enterGame:getChildById('rememberPasswordBox'):setChecked(#account > 0)

end


function EnterGame.setPassword(password)

local password = g_crypt.decrypt(password)

enterGame:getChildById('accountPasswordTextEdit'):setText(password)

end


function EnterGame.clearAccountFields()

enterGame:getChildById('accountNameTextEdit'):clearText()

enterGame:getChildById('accountPasswordTextEdit'):clearText()

enterGame:getChildById('accountNameTextEdit'):focus()

g_settings.remove('account')

g_settings.remove('password')

end


function EnterGame.doLogin()

G.account = enterGame:getChildById('accountNameTextEdit'):getText()

G.password = enterGame:getChildById('accountPasswordTextEdit'):getText()

G.host = enterGame:getChildById('serverHostTextEdit'):getText()

G.port = tonumber(enterGame:getChildById('serverPortTextEdit'):getText())

local protocolVersion = tonumber(protocolBox:getText())

local clientVersions = g_game.getSupportedClients(protocolVersion)

EnterGame.hide()


if g_game.isOnline() then

local errorBox = displayErrorBox(tr('Login Error'), tr('Cannot login while already in game.'))

connect(errorBox, { onOk = EnterGame.show })

return

end


g_settings.set('host', G.host)

g_settings.set('port', G.port)


protocolLogin = ProtocolLogin.create()

protocolLogin.onLoginError = onError

protocolLogin.onMotd = onMotd

protocolLogin.onCharacterList = onCharacterList

protocolLogin.onUpdateNeeded = onUpdateNeeded


loadBox = displayCancelBox(tr('Please wait'), tr('Connecting to login server...'))

connect(loadBox, { onCancel = function(msgbox)

loadBox = nil

protocolLogin:cancelLogin()

EnterGame.show()

end })


g_game.chooseRsa(G.host)

g_game.setProtocolVersion(protocolVersion)

if #clientVersions > 0 then

g_game.setClientVersion(clientVersions[#clientVersions])

end


if modules.game_things.isLoaded() then

protocolLogin:login(G.host, G.port, G.account, G.password)

else

loadBox:destroy()

loadBox = nil

EnterGame.show()

end

end


function EnterGame.displayMotd()

if not motdWindow then

motdWindow = displayInfoBox(tr('Message of the day'), G.motdMessage)

motdWindow.onOk = function() motdWindow = nil end

end

end


function EnterGame.setDefaultServer(host, port, protocol)

local hostTextEdit = enterGame:getChildById('serverHostTextEdit')

local portTextEdit = enterGame:getChildById('serverPortTextEdit')

local protocolLabel = enterGame:getChildById('protocolLabel')

local accountTextEdit = enterGame:getChildById('accountNameTextEdit')

local passwordTextEdit = enterGame:getChildById('accountPasswordTextEdit')


if hostTextEdit:getText() ~= host then

hostTextEdit:setText(host)

portTextEdit:setText(port)

protocolBox:setCurrentOption(protocol)

accountTextEdit:setText('')

passwordTextEdit:setText('')

end

end


function EnterGame.setUniqueServer(host, port, protocol, windowWidth, windowHeight)

local hostTextEdit = enterGame:getChildById('serverHostTextEdit')

hostTextEdit:setText(host)

hostTextEdit:setVisible(false)

hostTextEdit:setHeight(0)

local portTextEdit = enterGame:getChildById('serverPortTextEdit')

portTextEdit:setText(port)

portTextEdit:setVisible(false)

portTextEdit:setHeight(0)


protocolBox:setCurrentOption(protocol)

protocolBox:setVisible(false)

protocolBox:setHeight(0)


local serverLabel = enterGame:getChildById('serverLabel')

serverLabel:setVisible(false)

serverLabel:setHeight(0)

local portLabel = enterGame:getChildById('portLabel')

portLabel:setVisible(false)

portLabel:setHeight(0)

local protocolLabel = enterGame:getChildById('protocolLabel')

protocolLabel:setVisible(false)

protocolLabel:setHeight(0)


local serverListButton = enterGame:getChildById('serverListButton')

serverListButton:setVisible(false)

serverListButton:setHeight(0)

serverListButton:setWidth(0)


local rememberPasswordBox = enterGame:getChildById('rememberPasswordBox')

rememberPasswordBox:setMarginTop(-5)


if not windowWidth then windowWidth = 236 end

enterGame:setWidth(windowWidth)

if not windowHeight then windowHeight = 200 end

enterGame:setHeight(windowHeight)

end


function EnterGame.setServerInfo(message)

local label = enterGame:getChildById('serverInfoLabel')

label:setText(message)

end


function EnterGame.disableMotd()

motdEnabled = false

motdButton:hide()

end


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  • 2 months later...

O tópico foi fechado e movido para lixeira por estar inativo a mais de 10 dias. Caso seja preciso reabrir o mesmo, favor entrar em contato com a equipe.

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