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Monstro Attackando O 2X Do Attack


JeffOwns

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Galera , Eu Coloquei pra o Monstro attackar 5k outros 10k ,etc.. mais eles atk o DOBRO do attack, Min disseram que era NO Config.lua

que Tirava mais em qual parte eu Tiro?

 

Se n For sessão certa Min Mova Obg..

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Aki

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Morgaroth" nameDescription="Morgaroth" race="fire" experience="30000" speed="400" manacost="0">

<health now="55500" max="55500"/>

<look type="12" head="0" body="94" legs="79" feet="79" corpse="6068"/>

<targetchange interval="10000" chance="5"/>

<strategy attack="100" defense="0"/>

<flags>

<flag summonable="0"/>

<flag attackable="1"/>

<flag hostile="1"/>

<flag illusionable="0"/>

<flag convinceable="0"/>

<flag pushable="0"/>

<flag canpushitems="1"/>

<flag canpushcreatures="1"/>

<flag staticattack="85"/>

<flag targetdistance="1"/>

<flag runonhealth="0"/>

</flags>

<attacks>

<attack name="melee" interval="1000" skill="85" attack="5000"/>

<attack name="fire" interval="1000" chance="13" range="7" radius="8" target="1" min="0" max="-1200">

<attribute key="shootEffect" value="fire"/>

<attribute key="areaEffect" value="firearea"/>

</attack>

<attack name="lifedrain" interval="3000" chance="18" radius="8" target="0" min="-120" max="-800">

<attribute key="areaEffect" value="rednote"/>

</attack>

<attack name="death" interval="3000" chance="15" radius="8" target="0" min="-500" max="-800">

<attribute key="areaEffect" value="mortarea"/>

</attack>

<attack name="death" interval="2000" chance="16" length="8" spread="0" min="-600" max="-1400">

<attribute key="areaEffect" value="mortarea"/>

</attack>

<attack name="speed" interval="3000" chance="25" target="1" speedchange="-800" duration="4000">

<attribute key="areaEffect" value="redshimmer"/>

</attack>

</attacks>

<defenses armor="70" defense="70">

<defense name="healing" interval="1000" chance="18" min="300" max="700">

<attribute key="areaEffect" value="blueshimmer"/>

</defense>

</defenses>

<elements>

<element physicalPercent="20"/>

<element icePercent="-20"/>

<element deathPercent="35"/>

</elements>

<immunities>

<immunity energy="1"/>

<immunity fire="1"/>

<immunity poison="1"/>

<immunity lifedrain="1"/>

<immunity paralyze="1"/>

<immunity invisible="1"/>

</immunities>

<summons maxSummons="0">

<summon name="demon" interval="2500" chance="25"/>

</summons>

<voices interval="5000" chance="10">

<voice sentence="MY SEED IS FEAR AND MY HARVEST ARE YOUR SOULS" yell="1"/>

<voice sentence="The triangle of terror will rise!"/>

<voice sentence="Zathroth look at the destruction i am causing in your name!"/>

<voice sentence="I AM MORGAROTH, LORD OF THE TRIANGLE... AND YOU ARE LOST!" yell="1"/>

</voices>

<loot>

<item id="2148" chance="100000" countmax="100" /> -- gold coin

<item id="2148" chance="50000" countmax="90" /> -- gold coin

<item id="2143" chance="5000" countmax="5" /> -- white pearl

<item id="2144" chance="4500" countmax="13"/> -- Black Pearl

<item id="2149" chance="5500" countmax="4" /> -- small emerald

<item id="2186" chance="1538" /> -- moonlight rod

<item id="2396" chance="1429" /> -- ice rapier

<item id="2462" chance="4700" /> -- devil helmet

<item id="2214" chance="4000" /> -- ring of healing

<item id="1987" chance="100000" > -- bag

<inside>

<item id="2387" chance="10000" /> -- double axe

<item id="7431" chance="7900" /> -- Demonbone

<item if="2514" chance="9000" /> -- Mastermind Shield

<item id="5943" chance="3400"/> -- Morgaroth Hearth

<item id="2393" chance="12000" /> -- giant sword

<item id="2195" chance="10333" /> -- boots of haste

<item id="2421" chance="7509" /> -- thunder hammer

<item id="2112" chance="4100"/> --addon doll

</inside>

</item>

</loot>

</monster>

 

 

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Procure:

-- Monster rates

 

E se estiver assim:

 

rateMonsterHealth = 1.0
rateMonsterMana = 1.0
rateMonsterAttack = 1.0
rateMonsterDefense = 1.0

 

Está certo.

dai o problema não é no confg.lua

 

 

 

edit:

VEIOO

 

Skill e attack é para determinar o skill do monstro e o attack da "arma" dele.

para por um dano exato é assim:

 

 

 

<attack name="melee" interval="2000" min="-20" max="-80"/>

 

no caso esse bicho tira de 20 a 80 de dano;

Editado por OtheReality
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