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Como Criar Loot?


Feebas

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Ela Presisa Saber Como Adcionar Loots.

Eu Vou Usar o Do Meu Pokemon Como Ajuda!

 

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Caterpie" nameDescription="a Caterpie" race="undead" experience="17" speed="200" manacost="220">

<health now="200" max="200"/>

<look type="32" head="20" body="30" legs="40" feet="50" corpse="5971"/>

 

<targetchange interval="1000" chance="1000"/>

<strategy attack="100" defense="0"/>

<flags>

<flag summonable="1"/>

<flag attackable="1"/>

<flag hostile="1"/>

<flag illusionable="1"/>

<flag convinceable="1"/>

<flag pushable="1"/>

<flag canpushitems="0"/>

<flag canpushcreatures="0"/>

<flag targetdistance="1"/>

<flag staticattack="90"/>

<flag runonhealth="8"/>

</flags>

<attacks>

<attack name="melee" interval="2000" skill="5" attack="9"/>

</attacks>

<defenses armor="1" defense="2"/>

<immunities>

<immunity physical="0"/>

<immunity energy="0"/>

<immunity fire="0"/>

<immunity poison="0"/>

<immunity lifedrain="0"/>

<immunity paralyze="0"/>

<immunity outfit="0"/>

<immunity drunk="0"/>

<immunity invisible="0"/>

</immunities>

<voices interval="5000" chance="10">

<voice sentence="Pieeeeee"/>

</voices>

<loot>

<item id="2148" countmax="10" chance="1000000"/><!-- Pot of moss bug -->

</loot>

</monster>

 

Oque Estiver em Vermelho é o Loot.

 

-Item ID-Id Do Item

-chance -A Chanse de Ser Conseguido

-><!-- Pot of moss bug -->-o Nome de Ouqe vc Vai Vender

-countmax-A Quantidade que pode cair ao maximo

Minimo pode colocar (countmin)

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Tinha entendi errado como disse,

Mais poderia melhorar essas letras não,

 

Deixaria assim,

 

<?xml version="1.0" encoding="UTF-8"?>

<monster name="Caterpie" nameDescription="a Caterpie" race="undead" experience="17" speed="200" manacost="220">

<health now="200" max="200"/>

<look type="32" head="20" body="30" legs="40" feet="50" corpse="5971"/>

 

<targetchange interval="1000" chance="1000"/>

<strategy attack="100" defense="0"/>

<flags>

<flag summonable="1"/>

<flag attackable="1"/>

<flag hostile="1"/>

<flag illusionable="1"/>

<flag convinceable="1"/>

<flag pushable="1"/>

<flag canpushitems="0"/>

<flag canpushcreatures="0"/>

<flag targetdistance="1"/>

<flag staticattack="90"/>

<flag runonhealth="8"/>

</flags>

<attacks>

<attack name="melee" interval="2000" skill="5" attack="9"/>

</attacks>

<defenses armor="1" defense="2"/>

<immunities>

<immunity physical="0"/>

<immunity energy="0"/>

<immunity fire="0"/>

<immunity poison="0"/>

<immunity lifedrain="0"/>

<immunity paralyze="0"/>

<immunity outfit="0"/>

<immunity drunk="0"/>

<immunity invisible="0"/>

</immunities>

<voices interval="5000" chance="10">

<voice sentence="Pieeeeee"/>

</voices>

<loot>

<item id="2148" countmax="10" chance="1000000"/><!-- Pot of moss bug -->

</loot>

</monster>

 

O Que estiver em negrito vermelho seria o Loot...

 

Explicando-o,

<item id="2148"

* Onde esta 2148 coloque o ID do objeto desejado,

 

countmax="10"

* Decide a quantidade que deseja que ele caia, mais e o máxima,

 

<!-- Pot of moss bug -->

* Troque apenas o nome dentro "Pot of moss bug" que e o nome do objeto desejado, que consta no ID, na primeira explicação...

Editado por TonyHanks
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