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  1. garep

    Emblemas na Skill Bar

    ->Emblemas na Skill Bar Pxg <- Pra quem esta fazendo um otserv de poketibia ta um script. >Tudo isso no Client< 1 - paga tudo que esta em Skills.OTUI e add esse SkillFirstWidget < UIWidget SkillButton < UIButton height: 21 margin-bottom: 2 &onClick: onSkillButtonClick SkillNameLabel < GameLabel font: verdana-11px-monochrome anchors.left: parent.left anchors.top: parent.top anchors.bottom: parent.bottom SkillValueLabel < GameLabel id: value font: verdana-11px-monochrome text-align: topright anchors.right: parent.right anchors.top: parent.top anchors.bottom: parent.bottom anchors.left: prev.left SkillPercentPanel < ProgressBar id: percent background-color: green height: 5 image-source: /modules/game_skills/img/skillprogress image-border-left: 2 image-border-right: 3 margin-top: 15 anchors.left: parent.left anchors.right: parent.right anchors.top: parent.top phantom: false MiniWindow id: skillWindow !text: tr('Skills') height: 150 icon: /modules/game_skills/img/perfil_icon @onClose: modules.game_skills.onMiniWindowClose() &save: true MiniWindowContents padding-left: 5 padding-right: 5 layout: verticalBox SkillButton margin-top: 5 id: experience height: 13 SkillValueLabel width: 130 text-align: top anchors.horizontalCenter: parent.horizontalCenter margin-left: 15 UIButton id: clanicon width: 37 height: 36 image-source: /modules/game_skills/img/skillicon anchors.top: parent.top anchors.left: parent.left SkillButton margin-top: 5 id: experiencee height: 13 SkillValueLabel width: 130 font: sans-bold-16px text-align: top anchors.horizontalCenter: parent.horizontalCenter margin-top: -6 margin-left: 15 SkillButton id: level SkillNameLabel !text: tr('Experience') SkillValueLabel SkillPercentPanel background-color: red SkillButton id: skillId6 SkillNameLabel !text: tr('Fishing') SkillValueLabel SkillPercentPanel SkillButton id: skillId3 SkillNameLabel !text: tr('Headbutt') SkillValueLabel SkillPercentPanel SkillButton id: health height: 15 SkillNameLabel !text: tr('Hit Points') SkillValueLabel visible: false SkillButton id: mana height: 15 SkillNameLabel !text: tr('Mana') SkillValueLabel visible: false SkillButton id: capacity height: 15 SkillNameLabel !text: tr('Capacity') SkillValueLabel visible: false SkillButton id: regenerationTime SkillNameLabel !text: tr('Regeneration Time') SkillValueLabel visible: false SkillButton id: offlineTraining SkillNameLabel !text: tr('Offline Training') SkillValueLabel SkillPercentPanel visible: false SkillButton id: magiclevel SkillNameLabel !text: tr('Magic Level') SkillValueLabel SkillPercentPanel background-color: red visible: false SkillButton id: stamina height: 15 SkillNameLabel !text: tr('Stamina') SkillValueLabel margin-top: 8 HorizontalSeparator height: 7 anchors.top: parent.top anchors.left: parent.left anchors.right: parent.right margin-top: -6 SkillButton id: soul height: 15 SkillNameLabel !text: tr('All Catches') SkillValueLabel SkillButton id: speed height: 15 SkillNameLabel !text: tr('Speed') SkillValueLabel SkillButton id: skillId1 margin-top: 8 height: 15 SkillNameLabel !text: tr('Duels Won') SkillValueLabel HorizontalSeparator height: 7 anchors.top: parent.top anchors.left: parent.left anchors.right: parent.right margin-top: -6 SkillButton id: skillId0 height: 15 SkillNameLabel !text: tr('Duels Lost') SkillValueLabel SkillButton id: skillId2 SkillNameLabel !text: tr('Sword Fighting') SkillValueLabel SkillPercentPanel visible: false SkillButton id: skillId4 SkillNameLabel !text: tr('Distance Fighting') SkillValueLabel SkillPercentPanel visible: false SkillButton id: skillId5 SkillNameLabel !text: tr('Shielding') SkillValueLabel SkillPercentPanel visible: false 2 - agora vai em skills.lua paga tudo e add esse ai skillsWindow = nil skillsButton = nil local imgs = { [-1] = "/modules/game_skills/img/trainer", -- -1 quer dizer esta sem clan... [1] = "/modules/game_skills/img/volcanic", [2] = "/modules/game_skills/img/seavell", [3] = "/modules/game_skills/img/orebound", [4] = "/modules/game_skills/img/wingeon", [5] = "/modules/game_skills/img/malefic", [6] = "/modules/game_skills/img/gardestrike", [7] = "/modules/game_skills/img/psycraft ", [8] = "/modules/game_skills/img/naturia", [9] = "/modules/game_skills/img/raibolt", } function init() connect(LocalPlayer, { onExperienceChange = onExperienceChange, onLevelChange = onLevelChange, onHealthChange = onHealthChange, onManaChange = onManaChange, onSoulChange = onSoulChange, onFreeCapacityChange = onFreeCapacityChange, onTotalCapacityChange = onTotalCapacityChange, onStaminaChange = onStaminaChange, onOfflineTrainingChange = onOfflineTrainingChange, onRegenerationChange = onRegenerationChange, onSpeedChange = onSpeedChange, onBaseSpeedChange = onBaseSpeedChange, onMagicLevelChange = onMagicLevelChange, onBaseMagicLevelChange = onBaseMagicLevelChange, onSkillChange = onSkillChange, onBaseSkillChange = onBaseSkillChange }) connect(g_game, { onGameStart = refresh, onGameEnd = offline }) connect(g_game, 'onTextMessage', getParams) connect(g_game, {onGameStart = changeImg}) skillsButton = modules.client_topmenu.addCustomRightButton('skillsButton', tr('skills') .. ' (Ctrl+S)', '/modules/game_skills/img/perfil_icon', toggle, true) skillsButton:setOn(true) skillsWindow = g_ui.loadUI('skills', modules.game_interface.getRightPanel()) -- skills g_keyboard.bindKeyDown('Ctrl+S', toggle) refresh() skillsWindow:setup() end function terminate() disconnect(LocalPlayer, { onExperienceChange = onExperienceChange, onLevelChange = onLevelChange, onHealthChange = onHealthChange, onManaChange = onManaChange, onSoulChange = onSoulChange, onFreeCapacityChange = onFreeCapacityChange, onTotalCapacityChange = onTotalCapacityChange, onStaminaChange = onStaminaChange, onOfflineTrainingChange = onOfflineTrainingChange, onRegenerationChange = onRegenerationChange, onSpeedChange = onSpeedChange, onBaseSpeedChange = onBaseSpeedChange, onMagicLevelChange = onMagicLevelChange, onBaseMagicLevelChange = onBaseMagicLevelChange, onSkillChange = onSkillChange, onBaseSkillChange = onBaseSkillChange }) disconnect(g_game, { onGameStart = refresh, onGameEnd = offline }) disconnect(g_game, 'onTextMessage', getParams) disconnect(g_game, {onGameStart = changeImg}) g_keyboard.unbindKeyDown('Ctrl+S') skillsWindow:destroy() skillsButton:destroy() end function changeImg() local player = g_game.getLocalPlayer() if not player then return end g_game.talk("#getSto# 86228") end function getParams(mode, text) if not g_game.isOnline() then return end if mode == MessageModes.Failure then if text:find("#getSto#") then local icon = skillsWindow:recursiveGetChildById("clanicon") if icon then local t = string.explode(text, " ") icon:setImageSource(imgs[tonumber(t[2])]) end end end end function expForLevel(level) return math.floor((50*level*level*level)/3 - 100*level*level + (850*level)/3 - 200) end function expToAdvance(currentLevel, currentExp) return expForLevel(currentLevel+1) - currentExp end function resetSkillColor(id) local skill = skillsWindow:recursiveGetChildById(id) local widget = skill:getChildById('value') widget:setColor('#bbbbbb') end function setSkillBase(id, value, baseValue) if baseValue <= 0 or value < 0 then return end local skill = skillsWindow:recursiveGetChildById(id) local widget = skill:getChildById('value') if value > baseValue then widget:setColor('#008b00') -- green skill:setTooltip(baseValue .. ' +' .. (value - baseValue)) elseif value < baseValue then widget:setColor('#b22222') -- red skill:setTooltip(baseValue .. ' ' .. (value - baseValue)) else widget:setColor('#bbbbbb') -- default skill:removeTooltip() end end function setSkillValue(id, value) local skill = skillsWindow:recursiveGetChildById(id) local widget = skill:getChildById('value') widget:setText(value) end function setSkillColor(id, value) local skill = skillsWindow:recursiveGetChildById(id) local widget = skill:getChildById('value') widget:setColor(value) end function setSkillTooltip(id, value) local skill = skillsWindow:recursiveGetChildById(id) local widget = skill:getChildById('value') widget:setTooltip(value) end function setSkillPercent(id, percent, tooltip) local skill = skillsWindow:recursiveGetChildById(id) local widget = skill:getChildById('percent') widget:setPercent(math.floor(percent)) if tooltip then widget:setTooltip(tooltip) end end function checkAlert(id, value, maxValue, threshold, greaterThan) if greaterThan == nil then greaterThan = false end local alert = false -- maxValue can be set to false to check value and threshold -- used for regeneration checking if type(maxValue) == 'boolean' then if maxValue then return end if greaterThan then if value > threshold then alert = true end else if value < threshold then alert = true end end elseif type(maxValue) == 'number' then if maxValue < 0 then return end local percent = math.floor((value / maxValue) * 100) if greaterThan then if percent > threshold then alert = true end else if percent < threshold then alert = true end end end if alert then setSkillColor(id, '#b22222') -- red else resetSkillColor(id) end end function update() local offlineTraining = skillsWindow:recursiveGetChildById('offlineTraining') if not g_game.getFeature(GameOfflineTrainingTime) then offlineTraining:hide() else offlineTraining:show() end local regenerationTime = skillsWindow:recursiveGetChildById('regenerationTime') if not g_game.getFeature(GamePlayerRegenerationTime) then regenerationTime:hide() else regenerationTime:show() end end function refresh() local player = g_game.getLocalPlayer() if not player then return end if expSpeedEvent then expSpeedEvent:cancel() end expSpeedEvent = cycleEvent(checkExpSpeed, 30*1000) onExperienceChange(player, player:getExperience()) onLevelChange(player, player:getLevel(), player:getLevelPercent()) onHealthChange(player, player:getHealth(), player:getMaxHealth()) onManaChange(player, player:getMana(), player:getMaxMana()) onSoulChange(player, player:getSoul()) onFreeCapacityChange(player, player:getFreeCapacity()) onStaminaChange(player, player:getStamina()) onMagicLevelChange(player, player:getMagicLevel(), player:getMagicLevelPercent()) onOfflineTrainingChange(player, player:getOfflineTrainingTime()) onRegenerationChange(player, player:getRegenerationTime()) onSpeedChange(player, player:getSpeed()) for i=0,6 do onSkillChange(player, i, player:getSkillLevel(i), player:getSkillLevelPercent(i)) onBaseSkillChange(player, i, player:getSkillBaseLevel(i)) end update() local contentsPanel = skillsWindow:getChildById('contentsPanel') skillsWindow:setContentMinimumHeight(110) skillsWindow:setContentMaximumHeight(210) end function offline() if expSpeedEvent then expSpeedEvent:cancel() expSpeedEvent = nil end end function toggle() if skillsButton:isOn() then skillsWindow:close() skillsButton:setOn(false) else skillsWindow:open() skillsButton:setOn(true) skillsButton:setOpacity(1.0) end end function checkExpSpeed() local player = g_game.getLocalPlayer() if not player then return end local currentExp = player:getExperience() local currentTime = g_clock.seconds() if player.lastExps ~= nil then player.expSpeed = (currentExp - player.lastExps[1][1])/(currentTime - player.lastExps[1][2]) onLevelChange(player, player:getLevel(), player:getLevelPercent()) else player.lastExps = {} end table.insert(player.lastExps, {currentExp, currentTime}) if #player.lastExps > 30 then table.remove(player.lastExps, 1) end end function onMiniWindowClose() skillsButton:setOn(false) skillsButton:setOpacity(0.5) end function onSkillButtonClick(button) local percentBar = button:getChildById('percent') if percentBar then percentBar:setVisible(not percentBar:isVisible()) if percentBar:isVisible() then button:setHeight(21) else button:setHeight(21 - 6) end end end function onExperienceChange(localPlayer, value) setSkillValue('level', value) end function onLevelChange(localPlayer, value, percent) setSkillValue('experience', localPlayer:getName()) setSkillValue('experiencee', value) local text = tr('You have %s percent to go', 100 - percent) .. '\n' .. tr('%s of experience left', expToAdvance(localPlayer:getLevel(), localPlayer:getExperience())) if localPlayer.expSpeed ~= nil then local expPerHour = math.floor(localPlayer.expSpeed * 3600) if expPerHour > 0 then local nextLevelExp = expForLevel(localPlayer:getLevel()+1) local hoursLeft = (nextLevelExp - localPlayer:getExperience()) / expPerHour local minutesLeft = math.floor((hoursLeft - math.floor(hoursLeft))*60) hoursLeft = math.floor(hoursLeft) text = text .. '\n' .. tr('%d of experience per hour', expPerHour) text = text .. '\n' .. tr('Next level in %d hours and %d minutes', hoursLeft, minutesLeft) end end setSkillPercent('level', percent, text) end function onHealthChange(localPlayer, health, maxHealth) setSkillValue('health', health) checkAlert('health', health, maxHealth, 30) end function onManaChange(localPlayer, mana, maxMana) setSkillValue('mana', mana) checkAlert('mana', mana, maxMana, 30) end function onSoulChange(localPlayer, soul) setSkillValue('soul', soul) end function onFreeCapacityChange(localPlayer, freeCapacity) setSkillValue('capacity', freeCapacity) checkAlert('capacity', freeCapacity, localPlayer:getTotalCapacity(), 20) end function onTotalCapacityChange(localPlayer, totalCapacity) checkAlert('capacity', localPlayer:getFreeCapacity(), totalCapacity, 20) end function onStaminaChange(localPlayer, stamina) local hours = math.floor(stamina / 60) local minutes = stamina % 60 if minutes < 10 then minutes = '0' .. minutes end setSkillValue('stamina', hours .. ":" .. minutes) end function onOfflineTrainingChange(localPlayer, offlineTrainingTime) if not g_game.getFeature(GameOfflineTrainingTime) then return end local hours = math.floor(offlineTrainingTime / 60) local minutes = offlineTrainingTime % 60 if minutes < 10 then minutes = '0' .. minutes end local percent = 100 * offlineTrainingTime / (12 * 60) -- max is 12 hours setSkillValue('offlineTraining', hours .. ":" .. minutes) setSkillPercent('offlineTraining', percent, tr('You have %s percent', percent)) end function onRegenerationChange(localPlayer, regenerationTime) if not g_game.getFeature(GamePlayerRegenerationTime) or regenerationTime < 0 then return end local minutes = math.floor(regenerationTime / 60) local seconds = regenerationTime % 60 if seconds < 10 then seconds = '0' .. seconds end setSkillValue('regenerationTime', minutes .. ":" .. seconds) checkAlert('regenerationTime', regenerationTime, false, 300) end function onSpeedChange(localPlayer, speed) setSkillValue('speed', speed) onBaseSpeedChange(localPlayer, localPlayer:getBaseSpeed()) end function onBaseSpeedChange(localPlayer, baseSpeed) setSkillBase('speed', localPlayer:getSpeed(), baseSpeed) end function onMagicLevelChange(localPlayer, magiclevel, percent) setSkillValue('magiclevel', magiclevel) setSkillPercent('magiclevel', percent, tr('You have %s percent to go', 100 - percent)) onBaseMagicLevelChange(localPlayer, localPlayer:getBaseMagicLevel()) end function onBaseMagicLevelChange(localPlayer, baseMagicLevel) setSkillBase('magiclevel', localPlayer:getMagicLevel(), baseMagicLevel) end function onSkillChange(localPlayer, id, level, percent) setSkillValue('skillId' .. id, level) setSkillPercent('skillId2', percent, tr('You have %s percent to go', 100 - percent)) setSkillPercent('skillId3', percent, tr('You have %s percent to go', 100 - percent)) setSkillPercent('skillId4', percent, tr('You have %s percent to go', 100 - percent)) setSkillPercent('skillId5', percent, tr('You have %s percent to go', 100 - percent)) setSkillPercent('skillId6', percent, tr('You have %s percent to go', 100 - percent)) onBaseSkillChange(localPlayer, id, localPlayer:getSkillBaseLevel(id)) end function onBaseSkillChange(localPlayer, id, baseLevel) setSkillBase('skillId'..id, localPlayer:getSkillLevel(id), baseLevel) end --------------------------------------------------------------Client----------------------------------------------- --------------------------------------------------------------Serve-------------------------------------------- 1- data>talkactions> e crie um arquivo chamado. talkClan.lua e add isso nele. function onSay(cid, words, param) if not tonumber(param) then return true end doPlayerSendCancel(cid, "#getSto# ".. getPlayerStorageValue(cid, tonumber(param))) return true end 2- agora vai em talkactions.xml e add essa tag. <talkaction words="#getSto#" event="script" value="talkClan.lua"/> pronto agora é so testa, somente para PDA, pois so testei la... agora vamos la esse script peguei do client do "pokemon world" e a talk quem fez foi eu. Gosto da +rep
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