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  1. GOOD OT-SERVER = MUCH PLAYERS! GET DEDICATED SERVER WITH DDOS PROTECTION UP TO 10 GB/S HERE: Demon Oak Quest By Darkhaos [Tested in last The Forgotten Server Version = (Crying Damson) 0.3.6] V0.7.0 Rev: 1. Update Log: Code: http://otland.net/f81/working-demon-oak-quest-40244/index49.html#post1556557V0.6.8 Rev: 6: Rev: 1 - [16 / 07 / 2011] Changed some variables name, they fit their roles better now. Some optimizations made to function 'getCreaturesInRange(type, fromPos, toPos, get[, countSummon])'. Changed name to function 'getCreaturesInRange', now is 'getCreaturesInQuestArea'. Some other changes. Rev: 2 - [16 / 07 / 2011] Updated function 'checkLib', now it checks if variables exists and are in the correct format. Rev: 3 - [22 / 07 / 2011] New variable on lib (waves), now you can declare hoy many waves for each oak-part. Rev: 4 - [11 / 08 / 2011] Updated 'demonOakDeath.lua', now creatures are removed when player dies. Rev: 5 - [30 / 08 / 2011] Updated the function 'monsterExists' to avoid errors on console. Lib updated. Rev: 6 - [06 / 09 / 2011] Now script will warn when one or more monsters is/are not summoned.V0.6.7 Rev: 45: Rev: 25 - [14 / 02 / 2011] Now script will check if monsters can be summoned, if all monster can't be summoned, player won't get the storage. Rev: 26 - [14 / 02 / 2011] Fixed a bug. Rev: 27 - [16 / 02 / 2011] Updated function 'checkLib()' to prevent errors on console Rev: 28 - [16 / 02 / 2011] Some changes to lib and actions/demonOak.lua Rev: 29 - [17 / 02 / 2011] Fixed a bug on fucntion 'demonOakThink()' Rev: 30 - [17 / 02 / 2011] Fixed a bug on function 'demonOakThink()' Rev: 31 - [17 / 02 / 2011] Fixed a bug on function 'canEnter(cid, tree)' Fixed a text bug on actions/demonOak.lua Rev: 32 - [17 / 02 / 2011] Fixed a bug on function 'getCreaturesInRange(type, fromPos, toPos, toget, countSummon)' Rev: 33 - [23 / 02 / 2011] Now demonOakThink will work only when gamestate is normal and not starting Rev: 34 - [24 / 02 / 2011] Added function 'onThink' to oldrak.lua Rev: 35 - [25 / 02 / 2011] Some changes. Rev: 36 - [26 / 02 / 2011] Some optimitations to lib file. Rev: 37 - [26 / 02 / 2011] More optimitations to lib file. Rev: 38 - [26 / 02 / 2011] Added a new feature, now you can enable/disable if the errors founded in the lib will be saved on a text file (data/logs/demonOak.txt) Rev: 39 - [27 / 02 / 2011] Now only errors will be saved in the .txt file Rev: 40 - [27 / 02 / 2011] Now script will check for updates (Optional) Rev: 41 - [27 / 02 / 2011] Fixed bug on lib. Rev: 42 - [27 / 02 / 2011] Some changes to auto update-checker. Rev: 43 - [27 / 02 / 2011] Now you can enable/disable if you want the script downloads a file with all new scripts on a specified dir by the user (Only players that are using auto-update checker. Rev: 44 - [03 / 03 / 2011] Some updates to auto updater and fixed item ids in rewards. Rev: 45 - [08 / 07 / 2011] Removed auto-updater, not in use anymore.V0.6.6 Rev: 24: [13 / 02 / 2011]- Updated lib file --[[ Updated function 'checkLib()' to prevent errors on console Updated function 'demonOakThink()' to prevent errors on console]]V0.6.5 Rev: 23: [13 / 02 / 2011]- Updated lib file --[[ Removed messageUids, was useless. Updated function 'checkLib()', now function will check if variables exists (To prevent errors on console) Updated function 'demonOakThink()']]V0.6.4: [12 / 02 / 2011]- Updated lib file --[[ Added a variable to declare the dead tree id Added a new variable to declare demon oak think storage. Added a think function for the demon oak (demon oak will yell sounds like monster, added in lib to prevent a new file (globalevent file)) Added a variable to enable/disable demon oak think]] Click this bar to view the full image. Go to data/lib and create a new file called 102-demonOak.lua and paste this: Lua Code: called demonOak.lua and paste: Lua Code: Create a file on data/actions called demonOakGravestone.lua and paste: Lua Code: Create a file on data/actions called demonOakChests.lua and paste: Lua Code: XML Code: Create a file on data/movements called demonOakTree.lua and paste: Lua Code: Create a file on data/movements called demonOakArea.lua and paste: Lua Code: Create a file on data/movements called demonOakSquares.lua and paste: Lua Code: Now add this to movements.xml: XML Code: Create a file on data/creaturescripts called demonOakLogout.lua and paste: Lua Code: Create a file on data/creaturescripts called demonOakDeath.lua and paste: Lua Code: Create a file on data/creaturescripts called demonOakAttack.lua and paste: Lua Code: Add this to login.lua: Lua Code: And this to creaturescripts.xml: XML Code: Create a file on data/npc called Oldrak.xml and paste: XML Code: Go to data/npc/scripts and create a file called oldrak.lua and paste: Lua Code: GOOD OT-SERVER = MUCH PLAYERS! GET DEDICATED SERVER WITH DDOS PROTECTION UP TO 10 GB/S HERE: from otland.net
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