

pincelli
Campones-
Total de itens
33 -
Registro em
-
Última visita
Tudo que pincelli postou
-
passei meu ot para 8.50 esta tudo certo mas na hora q abre da uns errinhos no console assim [21/09/2009 00:58:01] [Error - Outfits::praseOutfitNode] Missing outfit id, skipping [21/09/2009 00:58:01] [Error - Outfits::praseOutfitNode] Missing outfit id, skipping [21/09/2009 00:58:01] [Error - Outfits::praseOutfitNode] Missing outfit id, skipping ai abre nao muda o out :X como eu arrummo? abraços
-
falaram que meu distro eh bloquiado por isso nao consigo por na otservlist esse ai da?
-
[Encerrado] Nao Aparece No Otservlist
tópico respondeu ao pincelli de pincelli em Tópicos Sem Resposta
diogopincelli@hotmail.com- 5 respostas
-
- otserv
- otservlist
-
(e 5 mais)
Tags:
-
[Encerrado] Nao Aparece No Otservlist
tópico respondeu ao pincelli de pincelli em Tópicos Sem Resposta
o ot esta online tem 10 pessoas so que na otservlist nao consigo add la ;x- 5 respostas
-
- otserv
- otservlist
-
(e 5 mais)
Tags:
-
uso Tfs nao aparece na otservlist falaram que tem que desbloquiar o distro mas so meio noob pra isso, e sei que tem distro desbloquiado pra baixar alguem tem? uma vez baixei mas nao resolveu se alguem tiver um que funcione passa ai vlw abraços
- 5 respostas
-
- otserv
- otservlist
-
(e 5 mais)
Tags:
-
merece fixo sim o cara ta sem tempo mas quando arrumar ja posta tudo de uma vez só falta ele deichar o mapa mais leve e quando sair o sistema de war de guilds no global ele atualizar igual fica show abraços
-
como eu faço para diminuir o tamanho do mapa do ot ele fica mt pesado para abrir etc apaguei kazz e liberty bay mas fica pesado ainda tem algumas dicas? abraços
-
baxei aki a inquisition esta inacabada? tipo nao da pa entra nas portas la axo q ta meio errada e o hellgorak n toma os danos dos bonebest quase ve ae pra min e so consegui chega nele pelo gm pq dps da madareth o tp volta pra salinha cas porta trancada pq? tem outras coisas quando usa aol nao cai loot e nem perde eles mesmo q morrer varias veses e onde faz ou compra addon? tem como da uma melhorada aki tb [13/09/2009 13:41:51] > Map loading time: 290.75 seconds. [13/09/2009 13:42:29] > Data parsing time: 38.359 seconds. demora mt pa abri da umas travada
-
quero passar meu ot para 8.50 mas só preservar meu mapa q tive trabalho de editar tem como? se tem alguem explica? vlw :X e os npcs eh claro, resps e tem uma outra duvida tem como alguem postar configuraçoes de pally e kina aki aki no ot pallys e kina estao muito ruins pally so falha etc queria 1 tipo global alguem tem??
-
Boa atualizo por 8.50 o/ vou testar dps abraços
-
20 visualizaçoes nenhuma resposta ;x
-
2 duvidas a primeira eh a seguinte uns mlk tava falando que vai nuka o server e que nao vai abri mais queria saber oque eu faço contra isso e pra nao acontecer e otra duvida eh que pallys tao muito lixo a assassin star nao tira muito e falha muito alguem ajuda por favor? Vlw abraços
-
vlw pela ajuda ;x desisti
-
bom alguem pode me ajudar a fazer meu server aparecer on no otservlist etc falaram q o tfs vem bloquiado alguem explica um jeito facil de entra nas tals sourcer :X uso TFS Falaram de mudar um arquivo la mas nao tem aqui um tal de status.cpp mas o kra nem explica como que acha o arquivo um disse que esta nas sources mas nao sei mecher la entao me ajudem Vlw
- 2 respostas
-
- otserv
- otservlist
-
(e 5 mais)
Tags:
-
Global 8.42 Editado Sem lag Rates : Experience = 50x Skill = 40x Magic = 50x Loot = 3x Spawn = 2 Com teleports Alavanca de potions poi e inqui igual global vocaçoes equilibradas! sistema de addon por items Invasoes e muito mais venha conferir ! hardness.servegame.com
-
tipo peguei esse hallowed axe.lua q o kra posto ali do post em ingles --- Made by Mazen --- function onUse(cid, item, fromPosition, itemEx, toPosition) --- Config -- levelneeded = 120 --- How much level you need to enter the arena --- --- First part --- summonweak1Position = {x=XXX, y=XXX, z=X} summonweak2Position = {x=XXX, y=XXX, z=X} summonweak3Position = {x=XXX, y=XXX, z=X} summonweak4Position = {x=XXX, y=XXX, z=X} summonweakone1Position = {x=XXX, y=XXX, z=X} summonweakone2Position = {x=XXX, y=XXX, z=X} summonweakone3Position = {x=XXX, y=XXX, z=X} summonweakone4Position = {x=XXX, y=XXX, z=X} summonweaktwo1Position = {x=XXX, y=XXX, z=X} summonweaktwo2Position = {x=XXX, y=XXX, z=X} summonweaktwo3Position = {x=XXX, y=XXX, z=X} summonweaktwo4Position = {x=XXX, y=XXX, z=X} --- Second Part --- summonnormal1Position = {x=XXX, y=XXX, z=X} summonnormal2Position = {x=XXX, y=XXX, z=X} summonnormal3Position = {x=XXX, y=XXX, z=X} summonnormal4Position = {x=XXX, y=XXX, z=X} summonnormalone1Position = {x=XXX, y=XXX, z=X} summonnormalone2Position = {x=XXX, y=XXX, z=X} summonnormalone3Position = {x=XXX, y=XXX, z=X} summonnormalone4Position = {x=XXX, y=XXX, z=X} summonnormaltwo1Position = {x=XXX, y=XXX, z=X} summonnormaltwo2Position = {x=XXX, y=XXX, z=X} summonnormaltwo3Position = {x=XXX, y=XXX, z=X} summonnormaltwo4Position = {x=XXX, y=XXX, z=X} --- Third Part --- summonmedium1Position = {x=XXX, y=XXX, z=X} summonmedium2Position = {x=XXX, y=XXX, z=X} summonmedium3Position = {x=XXX, y=XXX, z=X} summonmedium4Position = {x=XXX, y=XXX, z=X} summonmediumone1Position = {x=XXX, y=XXX, z=X} summonmediumone2Position = {x=XXX, y=XXX, z=X} summonmediumone3Position = {x=XXX, y=XXX, z=X} summonmediumone4Position = {x=XXX, y=XXX, z=X} summonmediumtwo1Position = {x=XXX, y=XXX, z=X} summonmediumtwo2Position = {x=XXX, y=XXX, z=X} summonmediumtwo3Position = {x=XXX, y=XXX, z=X} summonmediumtwo4Position = {x=XXX, y=XXX, z=X} --- Fourth Part --- summonhard1Position = {x=XXX, y=XXX, z=X} summonhard2Position = {x=XXX, y=XXX, z=X} summonhard3Position = {x=XXX, y=XXX, z=X} summonhard4Position = {x=XXX, y=XXX, z=X} summonhardone1Position = {x=XXX, y=XXX, z=X} summonhardone2Position = {x=XXX, y=XXX, z=X} summonhardone3Position = {x=XXX, y=XXX, z=X} summonhardone4Position = {x=XXX, y=XXX, z=X} --- Teleport Back Positions --- back1Position = {x=XXX, y=XXX, z=X} back2Position = {x=XXX, y=XXX, z=X} back3Position = {x=XXX, y=XXX, z=X} back4Position = {x=XXX, y=XXX, z=X} back5Position = {x=XXX, y=XXX, z=X} --- End Config --- demonoak = {8288, 8289, 8290, 8291} if itemEx.itemid == 2709 and itemEx.uid == 32193 and getPlayerLevel(cid) >= levelneeded then if getPlayerStorageValue(cid, 21545) <= 1 and getPlayerStorageValue(cid,29061) == 1 then doTransformItem(itemEx.uid, 3669) doTeleportThing(cid, toPosition, TRUE) else doSendMagicEffect(toPosition, 2) end elseif itemEx.itemid == 8288 or itemEx.itemid == 8289 or itemEx.itemid == 8290 or itemEx.itemid == 8291 then if getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == -1 then if math.random(1, 2) == 1 then setPlayerStorageValue(cid, 21541, 1) doSendMagicEffect(toPosition, 0) doSummonCreature("", summonweak1Position) doSummonCreature("", summonweak2Position) doSummonCreature("", summonweak3Position) doSummonCreature("", summonweak4Position) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) elseif math.random(1, 2) == 2 then doSendMagicEffect(toPosition, 0) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) end elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 1 then if math.random(1, 2) == 1 then setPlayerStorageValue(cid, 21541, 2) doSendMagicEffect(toPosition, 0) doSummonCreature("", summonweakone1Position) doSummonCreature("", summonweakone2Position) doSummonCreature("", summonweakone3Position) doSummonCreature("", summonweakone4Position) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) elseif math.random(1, 2) == 2 then doSendMagicEffect(toPosition, 0) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) end elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 2 then if math.random(1, 2) == 1 then setPlayerStorageValue(cid, 21541, 3) doSendMagicEffect(toPosition, 0) doSummonCreature("", summonweaktwo1Position) doSummonCreature("", summonweaktwo2Position) doSummonCreature("", summonweaktwo3Position) doSummonCreature("", summonweaktwo4Position) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) if itemEx.itemid == 8288 then setPlayerStorageValue(cid, itemEx.itemid, 1) elseif itemEx.itemid == 8289 then setPlayerStorageValue(cid, itemEx.itemid, 1) elseif itemEx.itemid == 8290 then setPlayerStorageValue(cid, itemEx.itemid, 1) elseif itemEx.itemid == 8291 then setPlayerStorageValue(cid, itemEx.itemid, 1) end elseif math.random(1, 2) == 2 then doSendMagicEffect(toPosition, 0) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) end elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == -1 then if math.random(1, 2) == 1 then setPlayerStorageValue(cid, 21542, 1) doSendMagicEffect(toPosition, 0) doSummonCreature("", summonnormal1Position) doSummonCreature("", summonnormal2Position) doSummonCreature("", summonnormal3Position) doSummonCreature("", summonnormal4Position) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) elseif math.random(1, 2) == 2 then doSendMagicEffect(toPosition, 0) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) end elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 1 then if math.random(1, 2) == 1 then setPlayerStorageValue(cid, 21542, 2) doSendMagicEffect(toPosition, 0) doSummonCreature("", summonnormalone1Position) doSummonCreature("", summonnormalone2Position) doSummonCreature("", summonnormalone3Position) doSummonCreature("", summonnormalone4Position) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) elseif math.random(1, 2) == 2 then doSendMagicEffect(toPosition, 0) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) end elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 2 then if math.random(1, 2) == 1 then setPlayerStorageValue(cid, 21542, 3) doSendMagicEffect(toPosition, 0) doSummonCreature("", summonnormaltwo1Position) doSummonCreature("", summonnormaltwo2Position) doSummonCreature("", summonnormaltwo3Position) doSummonCreature("", summonnormaltwo4Position) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) if itemEx.itemid == 8288 then setPlayerStorageValue(cid, itemEx.itemid, 1) elseif itemEx.itemid == 8289 then setPlayerStorageValue(cid, itemEx.itemid, 1) elseif itemEx.itemid == 8290 then setPlayerStorageValue(cid, itemEx.itemid, 1) elseif itemEx.itemid == 8291 then setPlayerStorageValue(cid, itemEx.itemid, 1) end elseif math.random(1, 2) == 2 then doSendMagicEffect(toPosition, 0) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) end elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 3 and getPlayerStorageValue(cid, 21543) == -1 then if math.random(1, 2) == 1 then setPlayerStorageValue(cid, 21543, 1) doSendMagicEffect(toPosition, 0) doSummonCreature("", summonmedium1Position) doSummonCreature("", summonmedium2Position) doSummonCreature("", summonmedium3Position) doSummonCreature("", summonmedium4Position) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) elseif math.random(1, 2) == 2 then doSendMagicEffect(toPosition, 0) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) end elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 3 and getPlayerStorageValue(cid, 21543) == 1 then if math.random(1, 2) == 1 then setPlayerStorageValue(cid, 21543, 2) doSendMagicEffect(toPosition, 0) doSummonCreature("", summonmediumone1Position) doSummonCreature("", summonmediumone2Position) doSummonCreature("", summonmediumone3Position) doSummonCreature("", summonmediumone4Position) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) elseif math.random(1, 2) == 2 then doSendMagicEffect(toPosition, 0) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) end elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 3 and getPlayerStorageValue(cid, 21543) == 2 then if math.random(1, 2) == 1 then setPlayerStorageValue(cid, 21543, 3) doSendMagicEffect(toPosition, 0) doSummonCreature("", summonmediumtwo1Position) doSummonCreature("", summonmediumtwo2Position) doSummonCreature("", summonmediumtwo3Position) doSummonCreature("", summonmediumtwo4Position) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) if itemEx.itemid == 8288 then setPlayerStorageValue(cid, itemEx.itemid, 1) elseif itemEx.itemid == 8289 then setPlayerStorageValue(cid, itemEx.itemid, 1) elseif itemEx.itemid == 8290 then setPlayerStorageValue(cid, itemEx.itemid, 1) elseif itemEx.itemid == 8291 then setPlayerStorageValue(cid, itemEx.itemid, 1) end elseif math.random(1, 2) == 2 then doSendMagicEffect(toPosition, 0) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) end elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 3 and getPlayerStorageValue(cid, 21543) == 3 and getPlayerStorageValue(cid, 21544) == -1 then if math.random(1, 2) == 1 then setPlayerStorageValue(cid, 21544, 1) doSendMagicEffect(toPosition, 0) doSummonCreature("", summonmedium1Position) doSummonCreature("", summonmedium2Position) doSummonCreature("", summonmedium3Position) doSummonCreature("", summonmedium4Position) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) elseif math.random(1, 2) == 2 then doSendMagicEffect(toPosition, 0) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) end elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 3 and getPlayerStorageValue(cid, 21543) == 3 and getPlayerStorageValue(cid, 21544) == 1 then if math.random(1, 2) == 1 then setPlayerStorageValue(cid, 21544, 2) doSendMagicEffect(toPosition, 0) doSummonCreature("", summonmediumone1Position) doSummonCreature("", summonmediumone2Position) doSummonCreature("", summonmediumone3Position) doSummonCreature("", summonmediumone4Position) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) elseif math.random(1, 2) == 2 then doSendMagicEffect(toPosition, 0) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) end elseif getPlayerStorageValue(cid, itemEx.itemid) == -1 and getPlayerStorageValue(cid, 21541) == 3 and getPlayerStorageValue(cid, 21542) == 3 and getPlayerStorageValue(cid, 21543) == 3 and getPlayerStorageValue(cid, 21544) == 2 then if math.random(1, 2) == 1 then setPlayerStorageValue(cid, 21544, 3) doSendMagicEffect(toPosition, 0) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) if itemEx.itemid == 8288 then setPlayerStorageValue(cid, itemEx.itemid, 1) setPlayerStorageValue(cid, 21545, 1) if getPlayerStorageValue(cid, 8288) == 1 then setPlayerStorageValue(cid, 21545, 1) if math.random(1, 5) == 1 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back1Position) elseif math.random(1, 5) == 2 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back2Position) elseif math.random(1, 5) == 3 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back3Position) elseif math.random(1, 5) == 4 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back4Position) elseif math.random(1, 5) == 5 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back5Position) end end elseif itemEx.itemid == 8289 then setPlayerStorageValue(cid, itemEx.itemid, 1) if getPlayerStorageValue(cid, 8289) == 1 then setPlayerStorageValue(cid, 21545, 1) if math.random(1, 5) == 1 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back1Position) elseif math.random(1, 5) == 2 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back2Position) elseif math.random(1, 5) == 3 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back3Position) elseif math.random(1, 5) == 4 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back4Position) elseif math.random(1, 5) == 5 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back5Position) end end elseif itemEx.itemid == 8290 then setPlayerStorageValue(cid, itemEx.itemid, 1) if getPlayerStorageValue(cid, 8290) == 1 then setPlayerStorageValue(cid, 21545, 1) if math.random(1, 5) == 1 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back1Position) elseif math.random(1, 5) == 2 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back2Position) elseif math.random(1, 5) == 3 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back3Position) elseif math.random(1, 5) == 4 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back4Position) elseif math.random(1, 5) == 5 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back5Position) end end elseif itemEx.itemid == 8291 then setPlayerStorageValue(cid, itemEx.itemid, 1) if getPlayerStorageValue(cid, 8291) == 1 then setPlayerStorageValue(cid, 21545, 1) if math.random(1, 5) == 1 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back1Position) elseif math.random(1, 5) == 2 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back2Position) elseif math.random(1, 5) == 3 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back3Position) elseif math.random(1, 5) == 4 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back4Position) elseif math.random(1, 5) == 5 then doSendMagicEffect(fromPosition, 10) doTeleportThing(cid,back5Position) end end end elseif math.random(1, 2) == 2 then doSendMagicEffect(toPosition, 0) doTargetCombatHealth(0, cid, COMBAT_EARTHDAMAGE, -270, -310, CONST_ME_BIGPLANTS) end else doSendMagicEffect(toPosition, 2) end end return TRUE end agora deu pra bater na arvore e ela deu o danod e veneno la mas os 5 pontos la ela nao grita ainda no mapa q vc mando ja ta certinho ;x eu piso la nao acontece nada help :x se tem que usar o seu script msm tenta arrumar pra min eu copiei denovo da os erro das linhas la ou poe pra baixar ele e o npc q n pega tb ;(
-
e aonde fica as cordenadas pra min por os 5 pontos pra arvores gritas e talz? oque poe nessas ae? flw e quando eu uso o axe na arvore da isso no console [08/07/2009 17:07:48] data/actions/scripts/Hallowed Axe.lua:132: attempt to call global 'effect' (a nil value) [08/07/2009 17:07:48] stack traceback: [08/07/2009 17:07:48] data/actions/scripts/Hallowed Axe.lua:132: in function <data/actions/scripts/Hallowed Axe.lua:4>
-
bom consegui usar o hallowed pra entrar pq entendi so o começo aki basepos = {x=1867, y=975, z=7} local starting={x=480, y=1038, z=7, stackpos=253} << local ending={x=479, y=1046, z=7, stackpos=253} local trash= {x=1169, y=725, z=13} me explica o que poe em cada um desse ae de cima /\ e de baxo \/ local fourposition1 = {x=basepos.x-4, y=basepos.y-4, z=7} local fourposition2 = {x=basepos.x-4, y=basepos.y+1, z=7} local fourposition3 = {x=basepos.x+3, y=basepos.y-4, z=7} local fourposition4 = {x=basepos.x+3, y=basepos.y+1, z=7} local modpos1 = {x=basepos.x-3, y=basepos.y-5, z=7} local modpos2 = {x=basepos.x, y=basepos.y-4, z=7} local modpos3 = {x=basepos.x+2, y=basepos.y-5, z=7} local threeposition1 = {x=basepos.x+3, y=basepos.y+4, z=7} local threeposition2 = {x=basepos.x+5, y=basepos.y+4, z=7} local threeposition3 = {x=basepos.x+3, y=basepos.y+5, z=7} local twopos ={x=basepos.x+5, y=basepos.y+1, z=7} local twopos1 = {x=basepos.x+2, y=basepos.y+2, z=7} local doublepos = {x=basepos.x-3, y=basepos.y-1, z=7} local leftpos = {x=basepos.x-4, y=basepos.y-5, z=7} local crepos = {x=basepos.x-3, y=basepos.y-7, z=7} local gopos = {x=basepos.x-2, y=basepos.y-17, z=7} ------------------------------------------------------------------------------------------------------------------------------ local gtotal = getPlayerStorageValue(cid, 15005) local gcorvo = getPlayerStorageValue(cid, 15001) local gleft = getPlayerStorageValue(cid, 15002) local gright = getPlayerStorageValue(cid, 15003) local gface = getPlayerStorageValue(cid, 15004) checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos} pq ela nao ta gritando e nem o hallowed ta usando nela ;/ ajuda ae kra flw abraço tipo nao teria como vc postar isso ja configurado com as cordenadas do seu mapa ai vc falaria pra por em tal lugar sei la vlw se nao der entao me explica ;p
-
firewalker nao seria só para quando passar em cima do fogo pra diminuir o dano? no meu ot parece que todos os fogos ela esta diminuindo exemplo full de dragons de demons etc nao tira nada com ela no pé esta errada né? como arruma? e tem outra duvida o hellspawn esta muito lerdo eu vo la no xml dele mudo o speed mas ele continua lerdo ;/ oq tem de errado tb? abraços script hellspawn : <?xml version="1.0"?> <monster name="Hellspawn" description="a hellspawn" experience="2550" speed="350" race="blood"> <health now="3500" max="3500"/> <strategy attack="100" defense="0"/> <targetchange interval="5000" chance="8"/> <look type="322" corpse="9923"/> <flags> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag hostile="1"/> <flag attackable="1"/> <flag pushable="0"/> <flag staticattack="90"/> <flag targetdistance="1"/> </flags> <attacks> <attack name="melee" interval="2000" chance="100" min="-0" max="-360"/> <attack name="fire" interval="1000" chance="10" range="5" radius="1" target="1" min="-0" max="-160"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> </attacks> <defenses armor="32" defense="30"> <defense name="healing" interval="2000" chance="15" min="60" max="230"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <elements> <element physicalPercent="15"/> <element energyPercent="15"/> <element firePercent="20"/> <element deathPercent="-5"/> <element icePercent="-10"/> <element holyPercent="10"/> </elements> <immunities> <immunity paralyze="1"/> <immunity invisible="1"/> </immunities> <voices speed="5000" chance="10"> <voice sentence="Your fragile bones are like toothpicks to me." /> <voice sentence="You little weasel will not live to see another day." /> <voice sentence="I'm just a messenger of what's yet to come." /> </voices> <loot> <item id="2666" countmax="6" chance1="40000" chancemax="0"/> <!-- meat --> <item id="7368" countmax="2" chance1="17500" chancemax="0"/> <!-- assassin stars --> <item id="6500" countmax="1" chance1="5000" chancemax="0"/> <!-- demonic essence --> <item id="2475" chance="200"/> <!-- warrior helmet --> <item id="2476" chance="300"/> <!-- knight armor --> <item id="2477" chance="250"/> <!-- knight legs --> <item id="2231" chance="7350"/> <!-- big bone --> <item id="2148" countmax="100" chance1="100000" chancemax="0"/> <!-- gps --> <item id="2148" countmax="100" chance1="100000" chancemax="0"/> <!-- gps --> <item id="1987" chance="100000"> <inside> <item id="7421" chance="50"/> <!-- onyx flail --> <item id="9809" chance="3500"/> <!-- semi-rare rusty armor --> <item id="2394" chance="9000"/> <!-- morning star --> <item id="9970" countmax="4" chance1="7350" chancemax="0"/> <!-- small topaz --> <item id="7421" chance="200"/> <!-- onyx fail --> <item id="9948" chance="200"/> <!-- dracoyle statue --> <item id="9969" chance="300"/> <!-- black skull --> <item id="7591" chance="5000"/> <!-- GHP --> </inside> </item> </loot> </monster> da firewalker aonde fica?
-
passei meu mapa minhas action etc do ot 8.40 para um 8.42 deu tudo certo eu tento sumona o npc do cara antigo q eh pra dar e tal ele da esse erro aki no console [04/07/2009 22:33:58] data/lib/function.lua:306: attempt to index a boolean value [04/07/2009 22:33:58] [Warning - NpcScript::NpcScript] Cannot load script: data/npc/scripts/default.lua se eu faço npc q eh pelo script default.lua n da tb como arruma isso? vlw
-
passei meu mapa minhas action etc do ot 8.40 para um 8.42 deu tudo certo alavanca da inqui etc mas nenhuma porta abre tenta abri da isso no console : [04/07/2009 00:25:57] [C]: in function 'isInArray' [04/07/2009 00:25:57] data/actions/scripts/other/doors.lua:13: in function <data/actions/scripts/other/doors.lua:12> como arruma? vlw
-
te add la mas vc ta off
-
fui colocando as coisas na pasta do meu ot executavel o lua ai pediu a pasta items a XML,globalevents ai eu abri tentei entrar 1/1 n apareceu nada de acc entrei na 5/5 q eh meu god apareceu o acc manager dei enter deu you character not could be loaded. to fazendo algo errado pra passa de versao ? help
-
tipo e como eu troco só o executavel ele arrumaria o bug da soft boots recarregar sozinha? abraços
-
Quem Está Navegando 0 membros estão online
- Nenhum usuário registrado visualizando esta página.