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Tudo que tibiaa4e postou
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Script q o victor bachii pediu me enrolei pq salvei na pasta errada o frerety diminui o script e me ensino algo q amei Se da use no porco e ele da platinum coin ou kebra e te da 1 gp piggy bank.lua actions.xml add: flws :hi:
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devido a falta de tempo num foi testada a estabilidade :s Eu testarei aqui flws :hi:
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Request: CRTL +Z (analisando) CRTL+Y (analisando) CRTL+R (analisando) Bank system (robin01) (aceito) hangable system (jiddo) (analisando) pvp arena (nfries88) (analisando) Death Delay (yobak) (analisando) pvp zoning (nfries88) (analisando) Exausted heal (analisando) sobre FATAL ERRO HEAD 4 esse erro é por causa do item.otb A svn muda o sistema de item.otb e fico uma ##### :s O zorzin num mudo (graças a deus) ai mapas + novos não irão funcionar para editar esse mapa use esse map editor com os npc já Map editor 7.92 mirror 1 mirror 2 tutoriais uteis vocations.xml :ensina a mudar mana e life up quest log :ensina a mexer no quest log do zorzin ot flws :hi:
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ae parabens para os dois tomare q cumpram o serviço flws :hi:
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@xedegux num entendi sua duvida (se for duvida) flws :hi:
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Esse tuto foi a pedido de um amigo abra o arquivo pvparena.xml ou algo parecido explicando: exitx =pos x da saida dela exity=pos y da saida dela exitz= pos z da saida dela allowsummons="no" : se pode sumonar ou naum dentro da arena multi-combat="no" se pode ter + de 2 pessoas ou naum dentro da arena addskilltries="no"se ira ou naum aumentar skills lá allowfields se podera ter field dentro ou naum dentro da arena <span style='color:red'>principal</span>: area dela se configura sem tempo pra hostea otra figura vou usar a msm da aniq starting seria as coordenads fromx="1041" fromy="985" fromz="9" e ending as tox="1052" toy="991" toz="9"/ bem espero ter sido util qualquer coisa poste duvidas,sugestões,ofensas,bla bla bla flws :hi:
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a sim estou editando o topico se tera q pegar o jiddo system flws :hi:
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Tom the Tanner -- Tom local internalCustomerQueue = {} local keywordHandler = KeywordHandler:new({root = {}}) local npcHandler = ShopNpcHandler:new({}) local customerQueue = CustomerQueue:new({customers = internalCustomerQueue, handler = npcHandler}) npcHandler:init(customerQueue, keywordHandler) npcHandler.walkDistance = 0 -- OTServ event handling functions start function onThingMove(creature, thing, oldpos, oldstackpos) npcHandler:onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) npcHandler:onCreatureAppear(creature) end function onCreatureDisappear(id) npcHandler:onCreatureDisappear(id) end function onCreatureTurn(creature) npcHandler:onCreatureTurn(creature) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onCreatureChangeOutfit(creature) npcHandler:onCreatureChangeOutfit(creature) end function onThink() if (os.clock() - npcHandler.talkStart) > 40 then if npcHandler.focus > 0 then selfSay('Doh?') end npcHandler:resetNpc() npcHandler.queue:greetNext() end local dist = getDistanceToCreature(npcHandler.focus) if dist > 3 then selfSay('Doh?') npcHandler:resetNpc() npcHandler.queue:greetNext() end if npcHandler.focus == 0 then if(npcHandler.spawnPos == nil) then local sx, sy, sz = selfGetPosition() npcHandler.spawnPos = {x = sx, y = sy, z = sz} end npcHandler.lastMove = walk(npcHandler.lastMove, npcHandler.spawnPos, npcHandler.walkDistance) else npcHandler.lastPos = turnToCreature(npcHandler.focus, npcHandler.lastPos) end end -- OTServ event handling functions end -- Keyword handling functions start function tradeItem(cid, message, keywords, parameters) if npcHandler.focus ~= cid then return false end local tempcount = getCount(message) if(tempcount > 500) then tempcount = 500 end local itemname = keywords[1] if(keywords[1] == 'buy') then itemname = keywords[2] end if(parameters.realname ~= nil) then itemname = parameters.realname end local tradeKeyword = 'sell' if(keywords[1] == 'buy') then tradeKeyword = 'buy' end if(tempcount == 1) then selfSay('I\'ll give you ' .. parameters.cost*tempcount .. ' gold for a ' .. itemname .. '. Do you accept? ') else selfSay('I\'ll give you ' .. parameters.cost*tempcount .. ' gold for ' .. tempcount .. ' ' .. itemname .. 's. Do you accept? ') end if(keywords[1] == 'buy') then npcHandler.talkState = TALKSTATE_BUY_ITEM else npcHandler.talkState = TALKSTATE_SELL_ITEM end npcHandler:setActiveItem(parameters.itemid, tempcount, parameters.charges, tempcount*parameters.cost, (parameters.stackable ~= nil and parameters.stackable == true)) return true end function confirmAction(cid, message, keywords, parameters) if npcHandler.focus ~= cid then return false end if(keywords[1] == 'yes') then if(npcHandler.talkState == TALKSTATE_SELL_ITEM) then npcHandler.talkState = TALKSTATE_NONE local ret = doPlayerSellItem(npcHandler.focus, npcHandler.itemid, npcHandler.stackable, npcHandler.count, npcHandler.cost) if(ret == LUA_NO_ERROR) then selfSay('Ok. Corpse for me, gold for you.') else selfSay('Sorry, you do not have one.') end elseif(npcHandler.talkState == TALKSTATE_BUY_ITEM) then npcHandler.talkState = TALKSTATE_NONE local ret = 0 if(npcHandler.charges == nil or npcHandler.charges <= 1) then ret = doPlayerBuyItem(npcHandler.focus, npcHandler.itemid, npcHandler.stackable, npcHandler.count, npcHandler.cost) else ret = doPlayerBuyRune(npcHandler.focus, npcHandler.itemid, npcHandler.count, npcHandler.charges, npcHandler.cost) end if(ret == LUA_NO_ERROR) then selfSay('Thank you. Here it is.') else selfSay('Sorry, you do not have enough gold.') end elseif(npcHandler.talkState == TALKSTATE_TRADE_ITEM) then npcHandler.talkState = TALKSTATE_NONE if (getPlayerItemCount(cid, npcHandler.itemid1) >= npcHandler.count1) then if(npcHandler.cost ~= nil and npcHandler.cost > 0) then if(doPlayerRemoveMoney(cid, npcHandler.cost) ~= 1) then selfSay('You don\'t have enough money.') return true end end else selfSay('You do not have '.. npcHandler.count1 ..' ' .. npcHandler.itemname1 .. '.') return true end if(npcHandler.prize > 0) then doPlayerAddMoney(cid, parameters.prize) end local ret = 0 if(doPlayerTakeItem(cid, npcHandler.itemid1, npcHandler.stackable1, npcHandler.count1) == LUA_NO_ERROR) then ret = doPlayerGiveItem(npcHandler.focus, npcHandler.itemid2, npcHandler.stackable2, npcHandler.count2) if(ret == LUA_NO_ERROR) then selfSay('Here you go.') end end end elseif(keywords[1] == 'no') then if(npcHandler.talkState == TALKSTATE_SELL_ITEM) then selfSay('Maybe another time.') npcHandler.talkState = TALKSTATE_NONE elseif(npcHandler.talkState == TALKSTATE_BUY_ITEM) then selfSay('Maybe you will buy it another time.') npcHandler.talkState = TALKSTATE_NONE elseif(npcHandler.talkState == TALKSTATE_TRADE_ITEM) then selfSay('You don\'t even have a simple item?') npcHandler.talkState = TALKSTATE_NONE end end return true end function sayMessage(cid, message, keywords, parameters) return npcHandler:defaultMessageHandler(cid, message, keywords, parameters) end function greet(cid, message, keywords, parameters) if npcHandler.focus > 0 or not(npcHandler.queue:isEmpty()) then if npcHandler.focus ~= cid then selfSay('Please wait, ' .. creatureGetName(cid) .. '. I\'ll call you in a minute.') if(not npcHandler.queue:isInQueue(cid)) then npcHandler.queue:pushBack(cid) end else npcHandler.talkStart = os.clock() end elseif(npcHandler.focus == 0) and (npcHandler.queue:isEmpty()) then selfSay('I\'m Tom the Tanner. How can I help you ' .. creatureGetName(cid) .. '?') npcHandler.focus = cid npcHandler.talkStart = os.clock() end return true end function farewell(cid, message, keywords, parameters) if(cid == npcHandler.focus) then selfSay('Good hunting, ' .. creatureGetName(cid) .. '.') npcHandler:resetNpc() npcHandler.queue:greetNext() return true end return false end -- Keyword handling functions end -- Rats keywordHandler:addKeyword({'rat'}, tradeItem, {itemid = 2813, cost = 2, realname = 'dead rat'}) -- Rabbits keywordHandler:addKeyword({'rabbit'}, tradeItem, {itemid = 3119, cost = 2, realname = 'dead rabbit'}) -- Wolf keywordHandler:addKeyword({'wolf'}, tradeItem, {itemid = 3086, cost = 5, realname = 'dead wolf'}) keywordHandler:addKeyword({'yes'}, confirmAction, nil) keywordHandler:addKeyword({'no'}, confirmAction, nil) keywordHandler:addKeyword({'offer'}, sayMessage, {text = 'I\'m buying fresh corpses of rats, rabbits and wolves. What do you want to sell?', onlyfocus = true}) keywordHandler:addKeyword({'job'}, sayMessage, {text = 'I\'m the local tanner. I buy fresh animal corpses, tan them, and convert them into fine leather clothes. I\'m only selling to major customers. But I\'m buying fresh corpses of rats, rabbits and wolves from you.', onlyfocus = true}) keywordHandler:addKeyword({'time'}, sayMessage, {text = 'Sorry, I haven\'t been outside for a while, so I don\'t know.', onlyfocus = true}) keywordHandler:addKeyword({'sell'}, sayMessage, {text = 'I\'m only selling to major customers. But I\'m buying fresh corpses of rats, rabbits and wolves from you.', onlyfocus = true}) keywordHandler:addKeyword({'major'}, sayMessage, {text = 'Yes. Obi, Norma and good old Al. Go ask them for leather clothes.', onlyfocus = true}) keywordHandler:addKeyword({'customer'}, sayMessage, {text = 'Yes. Obi, Norma and good old Al. Go ask them for leather clothes.', onlyfocus = true}) keywordHandler:addKeyword({'name'}, sayMessage, {text = 'My name is Tom the tanner.', onlyfocus = true}) keywordHandler:addKeyword({'help'}, sayMessage, {text = 'Help? I will give you a few gold coins if you have some dead animals for me.', onlyfocus = true}) keywordHandler:addKeyword({'wares'}, sayMessage, {text = 'I\'m buying fresh corpses of rats, rabbits and wolves. What do you want to sell?', onlyfocus = true}) keywordHandler:addKeyword({'corpse'}, sayMessage, {text = 'I\'m buying fresh corpses of rats, rabbits and wolves. What do you want to sell?', onlyfocus = true}) keywordHandler:addKeyword({'animal'}, sayMessage, {text = 'I\'m buying fresh corpses of rats, rabbits and wolves. What do you want to sell?', onlyfocus = true}) keywordHandler:addKeyword({'hi'}, greet, nil) keywordHandler:addKeyword({'hello'}, greet, nil) keywordHandler:addKeyword({'bye'}, farewell, nil) -- Keyword structure generation end Hyacinth Note: She will take full vials off you as well as empty so up to you whether to include this however I did include a warning message. (Here you are. There is a deposit of 5 gold on the vial, but be sure to only sell empty vials.) Until we figure a fix this is how it will stay. local internalCustomerQueue = {} local keywordHandler = KeywordHandler:new({root = {}}) local npcHandler = ShopNpcHandler:new({}) local customerQueue = CustomerQueue:new({customers = internalCustomerQueue, handler = npcHandler}) npcHandler:init(customerQueue, keywordHandler) npcHandler.walkDistance = 0 -- OTServ event handling functions start function onThingMove(creature, thing, oldpos, oldstackpos) npcHandler:onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) npcHandler:onCreatureAppear(creature) end function onCreatureDisappear(id) npcHandler:onCreatureDisappear(id) end function onCreatureTurn(creature) npcHandler:onCreatureTurn(creature) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onCreatureChangeOutfit(creature) npcHandler:onCreatureChangeOutfit(creature) end function onThink() if (os.clock() - npcHandler.talkStart) > 40 then if npcHandler.focus > 0 then selfSay('May Crunor bless you.') end npcHandler:resetNpc() npcHandler.queue:greetNext() end local dist = getDistanceToCreature(npcHandler.focus) if dist > 3 then selfSay('May Crunor bless you.') npcHandler:resetNpc() npcHandler.queue:greetNext() end if npcHandler.focus == 0 then if(npcHandler.spawnPos == nil) then local sx, sy, sz = selfGetPosition() npcHandler.spawnPos = {x = sx, y = sy, z = sz} end npcHandler.lastMove = walk(npcHandler.lastMove, npcHandler.spawnPos, npcHandler.walkDistance) else npcHandler.lastPos = turnToCreature(npcHandler.focus, npcHandler.lastPos) end end -- OTServ event handling functions end -- Keyword handling functions start function tradeItem(cid, message, keywords, parameters) if npcHandler.focus ~= cid then return false end local tempcount = getCount(message) if(tempcount > 500) then tempcount = 500 end local itemname = keywords[1] if(keywords[1] == 'sell') then itemname = keywords[2] end if(parameters.realname ~= nil) then itemname = parameters.realname end local tradeKeyword = 'buy' if(keywords[1] == 'sell') then tradeKeyword = 'sell' end if(tempcount == 1) then selfSay('Do you want to ' .. tradeKeyword .. ' a ' .. itemname .. ' for ' .. parameters.cost*tempcount .. ' gold?') else selfSay('Do you want to ' .. tradeKeyword .. ' ' .. tempcount .. ' ' .. itemname .. 's for ' .. parameters.cost*tempcount .. ' gold?') end if(keywords[1] == 'sell') then npcHandler.talkState = TALKSTATE_SELL_ITEM else npcHandler.talkState = TALKSTATE_BUY_ITEM end npcHandler:setActiveItem(parameters.itemid, tempcount, parameters.charges, tempcount*parameters.cost, (parameters.stackable ~= nil and parameters.stackable == true)) return true end function confirmAction(cid, message, keywords, parameters) if npcHandler.focus ~= cid then return false end if(keywords[1] == 'yes') then if(npcHandler.talkState == TALKSTATE_SELL_ITEM) then npcHandler.talkState = TALKSTATE_NONE local ret = doPlayerSellItem(npcHandler.focus, npcHandler.itemid, npcHandler.stackable, npcHandler.count, npcHandler.cost) if(ret == LUA_NO_ERROR) then selfSay('Here you are.') else selfSay('You don\'t have any empty vials.') end elseif(npcHandler.talkState == TALKSTATE_BUY_ITEM) then npcHandler.talkState = TALKSTATE_NONE local ret = 0 if(npcHandler.charges == nil or npcHandler.charges <= 1) then ret = doPlayerBuyItem(npcHandler.focus, npcHandler.itemid, npcHandler.stackable, npcHandler.count, npcHandler.cost) else ret = doPlayerBuyRune(npcHandler.focus, npcHandler.itemid, npcHandler.count, npcHandler.charges, npcHandler.cost) end if(ret == LUA_NO_ERROR) then selfSay('Here you are. There is a deposit of 5 gold on the vial, but be sure to only sell empty vials.') else selfSay('Come back, when you have enough money.') end elseif(npcHandler.talkState == TALKSTATE_TRADE_ITEM) then npcHandler.talkState = TALKSTATE_NONE if (getPlayerItemCount(cid, npcHandler.itemid1) >= npcHandler.count1) then if(npcHandler.cost ~= nil and npcHandler.cost > 0) then if(doPlayerRemoveMoney(cid, npcHandler.cost) ~= 1) then selfSay('Come back, when you have enough money.') return true end end else selfSay('You don\'t have any empty vials.') return true end if(npcHandler.prize > 0) then doPlayerAddMoney(cid, parameters.prize) end local ret = 0 if(doPlayerTakeItem(cid, npcHandler.itemid1, npcHandler.stackable1, npcHandler.count1) == LUA_NO_ERROR) then ret = doPlayerGiveItem(npcHandler.focus, npcHandler.itemid2, npcHandler.stackable2, npcHandler.count2) if(ret == LUA_NO_ERROR) then selfSay('Here you are.') end end end elseif(keywords[1] == 'no') then if(npcHandler.talkState == TALKSTATE_SELL_ITEM) then selfSay('Hmm, but please keep Tibia litter free.') npcHandler.talkState = TALKSTATE_NONE elseif(npcHandler.talkState == TALKSTATE_BUY_ITEM) then selfSay('Hmm but next time.') npcHandler.talkState = TALKSTATE_NONE elseif(npcHandler.talkState == TALKSTATE_TRADE_ITEM) then selfSay('You don\'t even have a simple item?') npcHandler.talkState = TALKSTATE_NONE end end return true end function sayMessage(cid, message, keywords, parameters) return npcHandler:defaultMessageHandler(cid, message, keywords, parameters) end function greet(cid, message, keywords, parameters) if npcHandler.focus > 0 or not(npcHandler.queue:isEmpty()) then if npcHandler.focus ~= cid then selfSay('Wait, ' .. creatureGetName(cid) .. '') if(not npcHandler.queue:isInQueue(cid)) then npcHandler.queue:pushBack(cid) end else npcHandler.talkStart = os.clock() end elseif(npcHandler.focus == 0) and (npcHandler.queue:isEmpty()) then selfSay('Greetings, traveller ' .. creatureGetName(cid) .. '.') npcHandler.focus = cid npcHandler.talkStart = os.clock() end return true end function farewell(cid, message, keywords, parameters) if(cid == npcHandler.focus) then selfSay('May Crunor bless you.') npcHandler:resetNpc() npcHandler.queue:greetNext() return true end return false end -- Keyword handling functions end -- Keyword structure generation start -- Vial - will sell life fluids also so it's up to you whether to include this code. I have included a warning in "function confirmAction". keywordHandler:addKeyword({'sell', 'vial'}, tradeItem, {itemid = 2006, cost = 5, charges = 0, realname = "empty vial"}) -- Lifefluid keywordHandler:addKeyword({'life fluid'}, tradeItem, {itemid = 2006, cost = 60, charges = 10}) keywordHandler:addKeyword({'yes'}, confirmAction, nil) keywordHandler:addKeyword({'no'}, confirmAction, nil) keywordHandler:addKeyword({'job'}, sayMessage, {text = 'I am a druid and healer, a follower of Crunor.', onlyfocus = true}) keywordHandler:addKeyword({'sell'}, sayMessage, {text = 'I just sell some revitalizing life fluids.', onlyfocus = true}) keywordHandler:addKeyword({'name'}, sayMessage, {text = 'I am Hyacinth.', onlyfocus = true}) keywordHandler:addKeyword({'dallheim'}, sayMessage, {text = 'A man of the sword.', onlyfocus = true}) keywordHandler:addKeyword({'amber'}, sayMessage, {text = 'I never talked to her long.', onlyfocus = true}) keywordHandler:addKeyword({'cipfried'}, sayMessage, {text = 'His healing powers equal even mine.', onlyfocus = true}) keywordHandler:addKeyword({'seymour'}, sayMessage, {text = 'I am Hyacinth.', onlyfocus = true}) keywordHandler:addKeyword({'obi'}, sayMessage, {text = 'A greedy and annoying person as most people are.', onlyfocus = true}) keywordHandler:addKeyword({'tibia'}, sayMessage, {text = 'It is shaped by the will of the gods, so we don\'t have to question it.', onlyfocus = true}) keywordHandler:addKeyword({'time'}, sayMessage, {text = 'Time does not matter to me.', onlyfocus = true}) keywordHandler:addKeyword({'king'}, sayMessage, {text = 'I don\'t care about kings, queens, and the like.', onlyfocus = true}) keywordHandler:addKeyword({'magic'}, sayMessage, {text = 'I am one of the few magic users on this isle. But I sense a follower of the dark path of magic hiding somewhere in the depths of the dungeons.', onlyfocus = true}) keywordHandler:addKeyword({'help'}, sayMessage, {text = 'I can only sell life fluids, ask Cipfried for further help.', onlyfocus = true}) keywordHandler:addKeyword({'weapon'}, sayMessage, {text = 'I don\'t care much about weapons.', onlyfocus = true}) keywordHandler:addKeyword({'spell'}, sayMessage, {text = 'I can\'t teach you magic. On the mainland you will learn your spells soon enough.', onlyfocus = true}) keywordHandler:addKeyword({'sewer'}, sayMessage, {text = 'I rarely visit the town.', onlyfocus = true}) keywordHandler:addKeyword({'god'}, sayMessage, {text = 'As far as I know there is a library in the village. Teach yourself about the gods.', onlyfocus = true}) keywordHandler:addKeyword({'dungeon'}, sayMessage, {text = 'The dungeons are dangerous for unexperienced adventurers.', onlyfocus = true}) keywordHandler:addKeyword({'monster'}, sayMessage, {text = 'Most of the so called monsters of this isle are just creatures of the gods. On the mainland there are some beasts that truly are monstrous.', onlyfocus = true}) keywordHandler:addKeyword({'hi'}, greet, nil) keywordHandler:addKeyword({'hello'}, greet, nil) keywordHandler:addKeyword({'bye'}, farewell, nil) -- Keyword structure generation end comentem todos os npcs 100% rl flws :hi:
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Cipfried -- Cipfried local internalCustomerQueue = {} local keywordHandler = KeywordHandler:new({root = {}}) local npcHandler = ShopNpcHandler:new({}) local customerQueue = CustomerQueue:new({customers = internalCustomerQueue, handler = npcHandler}) npcHandler:init(customerQueue, keywordHandler) -- OTServ event handling functions start function onThingMove(creature, thing, oldpos, oldstackpos) npcHandler:onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) npcHandler:onCreatureAppear(creature) end function onCreatureDisappear(id) npcHandler:onCreatureDisappear(id) end function onCreatureTurn(creature) npcHandler:onCreatureTurn(creature) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onCreatureChangeOutfit(creature) npcHandler:onCreatureChangeOutfit(creature) end function onThink() if (os.clock() - npcHandler.talkStart) > 40 then if npcHandler.focus > 0 then selfSay('Well, bye then.') end npcHandler:resetNpc() npcHandler.queue:greetNext() end local dist = getDistanceToCreature(npcHandler.focus) if dist > 3 then selfSay('Well, bye then.') npcHandler:resetNpc() npcHandler.queue:greetNext() end if npcHandler.focus == 0 then if(npcHandler.spawnPos == nil) then local sx, sy, sz = selfGetPosition() npcHandler.spawnPos = {x = sx, y = sy, z = sz} end npcHandler.lastMove = walk(npcHandler.lastMove, npcHandler.spawnPos, npcHandler.walkDistance) else npcHandler.lastPos = turnToCreature(npcHandler.focus, npcHandler.lastPos) end end -- OTServ event handling functions end -- Keyword handling functions start function healPlayer(cid, message, keywords, parameters) if(getPlayerHealth(cid) < parameters.maxheal) then position = getPlayerPosition(npcHandler.focus) doSendMagicEffect(position, 12) local healHP = parameters.maxheal - getPlayerHealth(cid) doPlayerAddHealth(npcHandler.focus,healHP) selfSay('You are looking really bad. Let me heal your wounds.') else selfSay('You aren\'t looking really bad, ' .. creatureGetName(cid) .. '. I only help in cases of real emergencies. Raise your health simply by eating food.') end return true end function healPlayerNoMsg(cid, maxheal) if(getPlayerHealth(cid) < maxheal) then position = getPlayerPosition(npcHandler.focus) doSendMagicEffect(position, 12) local healHP = maxheal - getPlayerHealth(cid) doPlayerAddHealth(npcHandler.focus,healHP) selfSay('Hello, ' .. creatureGetName(cid) .. '! You are looking really bad. Let me heal your wounds.') end return true end function tradeItem(cid, message, keywords, parameters) return npcHandler:defaultTradeHandler(cid, message, keywords, parameters) end function confirmAction(cid, message, keywords, parameters) return npcHandler:defaultConfirmHandler(cid, message, keywords, parameters) end function sayMessage(cid, message, keywords, parameters) return npcHandler:defaultMessageHandler(cid, message, keywords, parameters) end function greet(cid, message, keywords, parameters) if (npcHandler.focus > 0 or not(npcHandler.queue:isEmpty()) and npcHandler.focus ~= cid) then selfSay('Please, ' .. creatureGetName(cid) .. '. Wait for your turn!.') if(not npcHandler.queue:isInQueue(cid)) then npcHandler.queue:pushBack(cid) end elseif(npcHandler.focus == 0) and (npcHandler.queue:isEmpty()) then npcHandler.focus = cid npcHandler.talkStart = os.clock() if(getPlayerHealth(cid) >= 65) then selfSay('Hello, ' .. creatureGetName(cid) .. '! I will heal you if you are injured. Feel free to ask me for help.') else healPlayerNoMsg(npcHandler.focus, 65) end end return true end function farewell(cid, message, keywords, parameters) return npcHandler:defaultFarewellHandler(cid, message, keywords, parameters) end keywordHandler:addKeyword({'heal'}, healPlayer, {maxheal = 65}) keywordHandler:addKeyword({'help'}, healPlayer, {maxheal = 65}) keywordHandler:addKeyword({'yes'}, confirmAction, nil) keywordHandler:addKeyword({'no'}, confirmAction, nil) keywordHandler:addKeyword({'monk'}, sayMessage, {text = 'I sacrifice my life to serve the good gods of Tibia.', onlyfocus = true}) keywordHandler:addKeyword({'rookgaard'}, sayMessage, {text = 'The gods have chosen this isle as the point of arrival for the newborn souls.', onlyfocus = true}) keywordHandler:addKeyword({'god'}, sayMessage, {text = 'They created Tibia and all life on it. Visit our library and learn about them.', onlyfocus = true}) keywordHandler:addKeyword({'job'}, sayMessage, {text = 'I am just a humble monk. Ask me if you need help or healing.', onlyfocus = true}) keywordHandler:addKeyword({'life'}, sayMessage, {text = 'The gods decorated Tibia with various forms of life. Plants, the citizens, and even the monsters.', onlyfocus = true}) keywordHandler:addKeyword({'plant'}, sayMessage, {text = 'Just walk around. You will see grass, trees, and bushes.', onlyfocus = true}) keywordHandler:addKeyword({'citizen'}, sayMessage, {text = 'Only few people live here. Walk around and talk to them.', onlyfocus = true}) keywordHandler:addKeyword({'obi'}, sayMessage, {text = 'He is a local shop owner.', onlyfocus = true}) keywordHandler:addKeyword({'al dee'}, sayMessage, {text = 'He is a local shop owner.', onlyfocus = true}) keywordHandler:addKeyword({'name'}, sayMessage, {text = 'My name is Cipfried.', onlyfocus = true}) keywordHandler:addKeyword({'seymour'}, sayMessage, {text = 'Seymour is a loyal follower of the king and responsible for the academy.', onlyfocus = true}) keywordHandler:addKeyword({'academy'}, sayMessage, {text = 'You should visit Seymour in the academy and ask him about a mission.', onlyfocus = true}) keywordHandler:addKeyword({'willie'}, sayMessage, {text = 'He is a fine farmer. The farm is located to the left of the temple.', onlyfocus = true}) keywordHandler:addKeyword({'monster'}, sayMessage, {text = 'They are a constant threat. Learn to fight by hunting rabbits, deers and sheeps. Then try to fight rats, bugs and perhaps spiders.', onlyfocus = true}) keywordHandler:addKeyword({'help'}, sayMessage, {text = 'First you should try to get some gold and buy better equipment.', onlyfocus = true}) keywordHandler:addKeyword({'quest'}, sayMessage, {text = 'First you should try to get some gold and buy better equipment.', onlyfocus = true}) keywordHandler:addKeyword({'gold'}, sayMessage, {text = 'You have to slay monsters and take their gold. Or sell food at Willie\'s farm.', onlyfocus = true}) keywordHandler:addKeyword({'tibia'}, sayMessage, {text = 'That\'s where we are. The world of Tibia.', onlyfocus = true}) keywordHandler:addKeyword({'rat'}, sayMessage, {text = 'In the north of this temple you find a sewer grate. Use it to enter the sewers if you feel prepared. Don\'t forget a torch; you\'ll need it.', onlyfocus = true}) keywordHandler:addKeyword({'sewer'}, sayMessage, {text = 'In the north of this temple you find a sewer grate. Use it to enter the sewers if you feel prepared. Don\'t forget a torch; you\'ll need it.', onlyfocus = true}) keywordHandler:addKeyword({'equipment'}, sayMessage, {text = 'First you need some armor and perhaps a better weapon or a shield. A real adventurer needs a rope, a shovel, and a fishing pole, too.', onlyfocus = true}) keywordHandler:addKeyword({'food'}, sayMessage, {text = 'If you want to heal your wounds you should eat something. Willie sells excellent meals. But if you are very weak, come to me and ask me to heal you.', onlyfocus = true}) keywordHandler:addKeyword({'hi'}, greet, nil) keywordHandler:addKeyword({'hello'}, greet, nil) keywordHandler:addKeyword({'hey'}, greet, nil) keywordHandler:addKeyword({'bye'}, farewell, nil) keywordHandler:addKeyword({'farewell'}, farewell, nil) -- Keyword structure generation end Oracle -- Oracle local internalCustomerQueue = {} local keywordHandler = KeywordHandler:new({root = {}}) local npcHandler = ShopNpcHandler:new({}) local customerQueue = CustomerQueue:new({customers = internalCustomerQueue, handler = npcHandler}) npcHandler:init(customerQueue, keywordHandler) npcHandler.walkDistance = 0 local voc = 0 -- OTServ event handling functions start function onThingMove(creature, thing, oldpos, oldstackpos) npcHandler:onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) npcHandler:onCreatureAppear(creature) end function onCreatureDisappear(id) npcHandler:onCreatureDisappear(id) end function onCreatureTurn(creature) npcHandler:onCreatureTurn(creature) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onCreatureChangeOutfit(creature) npcHandler:onCreatureChangeOutfit(creature) end function onThink() npcHandler:onThink() end -- OTServ event handling functions end -- Keyword handling functions start function sayMessage(cid, message, keywords, parameters) return npcHandler:defaultMessageHandler(cid, message, keywords, parameters) end function greet(cid, message, keywords, parameters) -- We do not want to use the default "Welcome to my shop" thingie for this npc, so we'll just make this ourselves! if npcHandler.focus == cid then selfSay('I am already talking to you.') npcHandler.talkStart = os.clock() elseif npcHandler.focus > 0 or not(npcHandler.queue:isEmpty()) then selfSay('Please, ' .. creatureGetName(cid) .. '. Wait for your turn!.') if(not npcHandler.queue:isInQueue(cid)) then npcHandler.queue:pushBack(cid) end elseif(npcHandler.focus == 0) and (npcHandler.queue:isEmpty()) then selfSay(creatureGetName(cid) .. '! Are you prepared you face your destiny?') npcHandler.focus = cid voc = 0 npcHandler.talkStart = os.clock() end return true end function farewell(cid, message, keywords, parameters) return npcHandler:defaultFarewellHandler(cid, message, keywords, parameters) end -- Keyword handling functions end function confirmAction(cid, message, keywords, parameters) if(cid ~= npcHandler.focus) then return false end if(keywords[1] == 'yes') then if(getPlayerLevel(cid) < 8) then selfSay('You are not yet worthy. Come back when you are ready!') npcHandler:resetNpc() voc = 0 return true end if(voc == 0) then selfSay('Allright then. What vocation do you wish to become? A sorcerer, druid, paladin or knight?') else doPlayerSetVocation(npcHandler.focus,voc) local pos = { x=939, y=263, z=7 } doPlayerSetMasterPos(npcHandler.focus,pos) doTeleportThing(npcHandler.focus,pos) voc = 0 end elseif(keywords[1] == 'no') then if(voc == 0) then selfSay('Then come back when you are ready!') npcHandler.focus = 0 voc = 0 if not(queue[1] == nil) then greetNextCostumer(queue) end else selfSay('Allright then. What vocation do you wish to become? A sorcerer, druid, paladin or knight?') voc = 0 end end return true end function selectVocation(cid, message, keywords, parameters) if(cid ~= npcHandler.focus) then return false end selfSay('Are you sure that you wish to become a ' .. keywords[1] .. '? This decition is irreversible!') voc = parameters.voc return true end keywordHandler:addKeyword({'sorcerer'}, selectVocation, {voc = 1}) keywordHandler:addKeyword({'druid'}, selectVocation, {voc = 2}) keywordHandler:addKeyword({'paladin'}, selectVocation, {voc = 3}) keywordHandler:addKeyword({'knight'}, selectVocation, {voc = 4}) -- Confirm sell/buy keywords keywordHandler:addKeyword({'yes'}, confirmAction) keywordHandler:addKeyword({'no'}, confirmAction) keywordHandler:addKeyword({'hi'}, greet, nil) keywordHandler:addKeyword({'hello'}, greet, nil) keywordHandler:addKeyword({'hey'}, greet, nil) keywordHandler:addKeyword({'bye'}, farewell, nil) keywordHandler:addKeyword({'farewell'}, farewell, nil) Blind Orc -- Blind Orc local internalCustomerQueue = {} local keywordHandler = KeywordHandler:new({root = {}}) local npcHandler = ShopNpcHandler:new({}) local customerQueue = CustomerQueue:new({customers = internalCustomerQueue, handler = npcHandler}) npcHandler:init(customerQueue, keywordHandler) npcHandler.walkDistance = 1 -- OTServ event handling functions start function onThingMove(creature, thing, oldpos, oldstackpos) npcHandler:onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) npcHandler:onCreatureAppear(creature) end function onCreatureDisappear(id) npcHandler:onCreatureDisappear(id) end function onCreatureTurn(creature) npcHandler:onCreatureTurn(creature) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onCreatureChangeOutfit(creature) npcHandler:onCreatureChangeOutfit(creature) end -- OTServ event handling functions end -- Keyword handling functions start function onThink() if (os.clock() - npcHandler.talkStart) > 40 then if npcHandler.focus > 0 then selfSay('Futchi') end npcHandler:resetNpc() npcHandler.queue:greetNext() end local dist = getDistanceToCreature(npcHandler.focus) if dist > 3 then selfSay('Futchi') npcHandler:resetNpc() npcHandler.queue:greetNext() end if npcHandler.focus == 0 then if(npcHandler.spawnPos == nil) then local sx, sy, sz = selfGetPosition() npcHandler.spawnPos = {x = sx, y = sy, z = sz} end npcHandler.lastMove = walk(npcHandler.lastMove, npcHandler.spawnPos, npcHandler.walkDistance) else npcHandler.lastPos = turnToCreature(npcHandler.focus, npcHandler.lastPos) end end -- OTServ event handling functions end -- Keyword handling functions start function tradeItem(cid, message, keywords, parameters) if npcHandler.focus ~= cid then return false end local tempcount = getCount(message) if(tempcount > 500) then tempcount = 500 end local itemname = keywords[1] if(keywords[1] == 'sell') then itemname = keywords[2] end if(parameters.realname ~= nil) then itemname = parameters.realname end local tradeKeyword = 'goshak' if(keywords[1] == 'sell') then tradeKeyword = 'goshak' end if(tempcount == 1) then selfSay('Maruk goshak ta?') else selfSay('Maruk goshak ta?') end if(keywords[1] == 'sell') then npcHandler.talkState = TALKSTATE_SELL_ITEM else npcHandler.talkState = TALKSTATE_BUY_ITEM end npcHandler:setActiveItem(parameters.itemid, tempcount, parameters.charges, tempcount*parameters.cost, (parameters.stackable ~= nil and parameters.stackable == true)) return true end function confirmAction(cid, message, keywords, parameters) if npcHandler.focus ~= cid then return false end if(keywords[1] == 'mok') then if(npcHandler.talkState == TALKSTATE_SELL_ITEM) then npcHandler.talkState = TALKSTATE_NONE local ret = doPlayerSellItem(npcHandler.focus, npcHandler.itemid, npcHandler.stackable, npcHandler.count, npcHandler.cost) if(ret == LUA_NO_ERROR) then selfSay('Maruk rambo zambo!') else selfSay('Buta maruk klamuk!') end elseif(npcHandler.talkState == TALKSTATE_BUY_ITEM) then npcHandler.talkState = TALKSTATE_NONE local ret = 0 if(npcHandler.charges == nil or npcHandler.charges <= 1) then ret = doPlayerBuyItem(npcHandler.focus, npcHandler.itemid, npcHandler.stackable, npcHandler.count, npcHandler.cost) else ret = doPlayerBuyRune(npcHandler.focus, npcHandler.itemid, npcHandler.count, npcHandler.charges, npcHandler.cost) end if(ret == LUA_NO_ERROR) then selfSay('Maruk rambo zambo!') else selfSay('Buta maruk klamuk!') end elseif(npcHandler.talkState == TALKSTATE_TRADE_ITEM) then npcHandler.talkState = TALKSTATE_NONE if (getPlayerItemCount(cid, npcHandler.itemid1) >= npcHandler.count1) then if(npcHandler.cost ~= nil and npcHandler.cost > 0) then if(doPlayerRemoveMoney(cid, npcHandler.cost) ~= 1) then selfSay('Buta maruk klamuk!') return true end end else selfSay('You do not have '.. npcHandler.count1 ..' ' .. npcHandler.itemname1 .. '.') return true end if(npcHandler.prize > 0) then doPlayerAddMoney(cid, parameters.prize) end local ret = 0 if(doPlayerTakeItem(cid, npcHandler.itemid1, npcHandler.stackable1, npcHandler.count1) == LUA_NO_ERROR) then ret = doPlayerGiveItem(npcHandler.focus, npcHandler.itemid2, npcHandler.stackable2, npcHandler.count2) if(ret == LUA_NO_ERROR) then selfSay('Here you go.') end end end elseif(keywords[1] == 'burp') then if(npcHandler.talkState == TALKSTATE_SELL_ITEM) then selfSay('Buta maruk klamuk!') npcHandler.talkState = TALKSTATE_NONE elseif(npcHandler.talkState == TALKSTATE_BUY_ITEM) then selfSay('Buta maruk klamuk!') npcHandler.talkState = TALKSTATE_NONE elseif(npcHandler.talkState == TALKSTATE_TRADE_ITEM) then selfSay('Buta maruk klamuk!') npcHandler.talkState = TALKSTATE_NONE end end return true end function sayMessage(cid, message, keywords, parameters) return npcHandler:defaultMessageHandler(cid, message, keywords, parameters) end function greet(cid, message, keywords, parameters) if npcHandler.focus == cid then selfSay('Charach!') npcHandler.talkStart = os.clock() elseif npcHandler.focus > 0 or not(npcHandler.queue:isEmpty()) then selfSay('Ikem napak aluk.') if(not npcHandler.queue:isInQueue(cid)) then npcHandler.queue:pushBack(cid) end elseif(npcHandler.focus == 0) and (npcHandler.queue:isEmpty()) then selfSay('Ikem Charach maruk.') npcHandler.focus = cid npcHandler.talkStart = os.clock() end return true end function farewell(cid, message, keywords, parameters) if(cid == npcHandler.focus) then selfSay('Futchi.') npcHandler:resetNpc() npcHandler.queue:greetNext() return true end return false end -- Keyword handling functions end -- Buy Item Keywords keywordHandler:addKeyword({'charcha'}, tradeItem, {itemid = 2385, cost = 25}) keywordHandler:addKeyword({'burka', 'bata'}, tradeItem, {itemid = 2376, cost = 80}) keywordHandler:addKeyword({'burka'}, tradeItem, {itemid = 2406, cost = 30}) keywordHandler:addKeyword({'hakhak'}, tradeItem, {itemid = 2388, cost = 85}) keywordHandler:addKeyword({'tulak', 'bora'}, tradeItem, {itemid = 2484, cost = 90}) keywordHandler:addKeyword({'aka', 'bora'}, tradeItem, {itemid = 2467, cost = 25}) keywordHandler:addKeyword({'grofa'}, tradeItem, {itemid = 2482, cost = 60}) keywordHandler:addKeyword({'donga'}, tradeItem, {itemid = 2511, cost = 65}) keywordHandler:addKeyword({'batuk'}, tradeItem, {itemid = 2571, cost = 400}) keywordHandler:addKeyword({'pixo'}, tradeItem, {itemid = 2544, cost = 30, charges = 10, stackable = true}) keywordHandler:addKeyword({'mok'}, confirmAction, nil) keywordHandler:addKeyword({'burp'}, confirmAction, nil) keywordHandler:addKeyword({'ikem', 'goshak'}, sayMessage, {text = 'Ikem pashak porak, bata, dora. Ba goshak maruk?', onlyfocus = true}) keywordHandler:addKeyword({'porak'}, sayMessage, {text = 'Ikem pashak charcha, burka, burka bata, hakhak. Ba goshak maruk?', onlyfocus = true}) keywordHandler:addKeyword({'bata'}, sayMessage, {text = 'Ikem pashak aka bora, tulak bora, grofa. Ba goshak maruk?', onlyfocus = true}) keywordHandler:addKeyword({'dora'}, sayMessage, {text = 'Ikem pashak donga. Ba goshak maruk?', onlyfocus = true}) keywordHandler:addKeyword({'charach'}, greet, nil) keywordHandler:addKeyword({'futchi'}, farewell, nil) -- Keyword structure generation end Obi (Similar to Al Dee) -- Obi local internalCustomerQueue = {} local keywordHandler = KeywordHandler:new({root = {}}) local npcHandler = ShopNpcHandler:new({}) local customerQueue = CustomerQueue:new({customers = internalCustomerQueue, handler = npcHandler}) npcHandler:init(customerQueue, keywordHandler) npcHandler.walkDistance = 1 -- OTServ event handling functions start function onThingMove(creature, thing, oldpos, oldstackpos) npcHandler:onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) npcHandler:onCreatureAppear(creature) end function onCreatureDisappear(id) npcHandler:onCreatureDisappear(id) end function onCreatureTurn(creature) npcHandler:onCreatureTurn(creature) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onCreatureChangeOutfit(creature) npcHandler:onCreatureChangeOutfit(creature) end function onThink() npcHandler:onThink() end -- OTServ event handling functions end -- Keyword handling functions start function tradeItem(cid, message, keywords, parameters) return npcHandler:defaultTradeHandler(cid, message, keywords, parameters) end function confirmAction(cid, message, keywords, parameters) return npcHandler:defaultConfirmHandler(cid, message, keywords, parameters) end function sayMessage(cid, message, keywords, parameters) return npcHandler:defaultMessageHandler(cid, message, keywords, parameters) end function greet(cid, message, keywords, parameters) if npcHandler.focus == cid then selfSay('I am already talking to you.') npcHandler.talkStart = os.clock() elseif npcHandler.focus > 0 or not(npcHandler.queue:isEmpty()) then selfSay('Please stand in line ' .. creatureGetName(cid) .. '. I\'ll be with you in a moment.') if(not npcHandler.queue:isInQueue(cid)) then npcHandler.queue:pushBack(cid) end elseif(npcHandler.focus == 0) and (npcHandler.queue:isEmpty()) then selfSay('Hello hello, ' .. creatureGetName(cid) .. '! Please come in, look, and buy!') npcHandler.focus = cid npcHandler.talkStart = os.clock() end return true end function farewell(cid, message, keywords, parameters) if(cid == npcHandler.focus) then selfSay('Bye, bye.') npcHandler:resetNpc() npcHandler.queue:greetNext() return true end return false end -- Keyword handling functions end -- Sell Item Keywords keywordHandler:addKeyword({'sell', 'spear'}, tradeItem, {itemid = 2389, cost = 1, stackable = true}) keywordHandler:addKeyword({'sell', 'rapier'}, tradeItem, {itemid = 2384, cost = 1}) keywordHandler:addKeyword({'sell', 'sabre'}, tradeItem, {itemid = 2385, cost = 1}) keywordHandler:addKeyword({'sell', 'dagger'}, tradeItem, {itemid = 2379, cost = 1}) keywordHandler:addKeyword({'sell', 'sickle'}, tradeItem, {itemid = 2405, cost = 1}) keywordHandler:addKeyword({'sell', 'hand axe'}, tradeItem, {itemid = 2380, cost = 1}) keywordHandler:addKeyword({'sell', 'axe'}, tradeItem, {itemid = 2386, cost = 1}) keywordHandler:addKeyword({'sell', 'short sword'}, tradeItem, {itemid = 2406, cost = 1}) keywordHandler:addKeyword({'sell', 'jacket'}, tradeItem, {itemid = 2650, cost = 1}) keywordHandler:addKeyword({'sell', 'coat'}, tradeItem, {itemid = 2651, cost = 1}) keywordHandler:addKeyword({'sell', 'doublet'}, tradeItem, {itemid = 2485, cost = 1}) keywordHandler:addKeyword({'sell', 'leather armor'}, tradeItem, {itemid = 2467, cost = 1}) keywordHandler:addKeyword({'sell', 'leather legs'}, tradeItem, {itemid = 2649, cost = 1}) keywordHandler:addKeyword({'sell', 'leather helmet'}, tradeItem, {itemid = 2461, cost = 1}) keywordHandler:addKeyword({'sell', 'studded helmet'}, tradeItem, {itemid = 2482, cost = 1}) keywordHandler:addKeyword({'sell', 'chain helmet'}, tradeItem, {itemid = 2458, cost = 1}) keywordHandler:addKeyword({'sell', 'wooden shield'}, tradeItem, {itemid = 2512, cost = 1}) keywordHandler:addKeyword({'sell', 'studded shield'}, tradeItem, {itemid = 2526, cost = 1}) -- Buy Item Keywords keywordHandler:addKeyword({'rope'}, tradeItem, {itemid = 2120, cost = 50}) keywordHandler:addKeyword({'shovel'}, tradeItem, {itemid = 2554, cost = 10}) keywordHandler:addKeyword({'backpack'}, tradeItem, {itemid = 1988, cost = 10}) keywordHandler:addKeyword({'torch'}, tradeItem, {itemid = 2050, cost = 2}) keywordHandler:addKeyword({'machete'}, tradeItem, {itemid = 2420, cost = 30}) keywordHandler:addKeyword({'scythe'}, tradeItem, {itemid = 2550, cost = 12}) keywordHandler:addKeyword({'rod'}, tradeItem, {itemid = 2580, cost = 150}) keywordHandler:addKeyword({'worm'}, tradeItem, {itemid = 3976, cost = 5, charges = 6, realname = "6-pack of worms", stackable = true}) keywordHandler:addKeyword({'spear'}, tradeItem, {itemid = 2389, cost = 10, stackable = true}) keywordHandler:addKeyword({'rapier'}, tradeItem, {itemid = 2384, cost = 15}) keywordHandler:addKeyword({'sabre'}, tradeItem, {itemid = 2385, cost = 25}) keywordHandler:addKeyword({'dagger'}, tradeItem, {itemid = 2379, cost = 5}) keywordHandler:addKeyword({'sickle'}, tradeItem, {itemid = 2405, cost = 8}) keywordHandler:addKeyword({'hand axe'}, tradeItem, {itemid = 2380, cost = 8}) keywordHandler:addKeyword({'short sword'}, tradeItem, {itemid = 2406, cost = 30}) keywordHandler:addKeyword({'jacket'}, tradeItem, {itemid = 2650, cost = 10}) keywordHandler:addKeyword({'coat'}, tradeItem, {itemid = 2651, cost = 8}) keywordHandler:addKeyword({'doublet'}, tradeItem, {itemid = 2485, cost = 16}) keywordHandler:addKeyword({'leather armor'}, tradeItem, {itemid = 2467, cost = 25}) keywordHandler:addKeyword({'leather legs'}, tradeItem, {itemid = 2649, cost = 10}) keywordHandler:addKeyword({'leather helmet'}, tradeItem, {itemid = 2461, cost = 12}) keywordHandler:addKeyword({'studded helmet'}, tradeItem, {itemid = 2482, cost = 63}) keywordHandler:addKeyword({'chain helmet'}, tradeItem, {itemid = 2458, cost = 52}) keywordHandler:addKeyword({'wooden shield'}, tradeItem, {itemid = 2512, cost = 15}) keywordHandler:addKeyword({'studded shield'}, tradeItem, {itemid = 2526, cost = 50}) keywordHandler:addKeyword({'yes'}, confirmAction, nil) keywordHandler:addKeyword({'no'}, confirmAction, nil) keywordHandler:addKeyword({'offer'}, sayMessage, {text = 'I sell weapons, shields, armor, helmets, and equipment. For what do you want to ask?', onlyfocus = true}) keywordHandler:addKeyword({'wares'}, sayMessage, {text = 'I sell weapons, shields, armor, helmets, and equipment. For what do you want to ask?', onlyfocus = true}) keywordHandler:addKeyword({'sell'}, sayMessage, {text = 'I sell much. Just read the blackboards for my awesome wares or just ask me.', onlyfocus = true}) keywordHandler:addKeyword({'job'}, sayMessage, {text = 'I am a merchant. What can I do for you?', onlyfocus = true}) keywordHandler:addKeyword({'weapon'}, sayMessage, {text = 'I sell spears, rapiers, sabres, daggers, hand axes, axes, and short swords. Just tell me what you want to buy.', onlyfocus = true}) keywordHandler:addKeyword({'armor'}, sayMessage, {text = 'I sell jackets, coats, doublets, leather armor, and leather legs. Just tell me what you want to buy.', onlyfocus = true}) keywordHandler:addKeyword({'helmet'}, sayMessage, {text = 'I sell leather helmets, studded helmets, and chain helmets. Just tell me what you want to buy.', onlyfocus = true}) keywordHandler:addKeyword({'shield'}, sayMessage, {text = 'I sell wooden shields and studded shields. Just tell me what you want to buy.', onlyfocus = true}) keywordHandler:addKeyword({'equipment'}, sayMessage, {text = 'I sell torches, shovels, picks, backpacks, sickles, scythes, ropes, worms and fishing rods. Just tell me what you want to buy.', onlyfocus = true}) keywordHandler:addKeyword({'name'}, sayMessage, {text = 'My name is Al Dee, but you can call me Al. Do you want to buy something?', onlyfocus = true}) keywordHandler:addKeyword({'monster'}, sayMessage, {text = 'If you want to challenge the monsters, you need some weapons and armor I sell. You need them definitely!', onlyfocus = true}) keywordHandler:addKeyword({'dungeon'}, sayMessage, {text = 'If you want to explore the dungeons, you have to equip yourself with the vital stuff I am selling. It\'s vital in the deepest sense of the word.', onlyfocus = true}) keywordHandler:addKeyword({'sewer'}, sayMessage, {text = 'Oh, our sewer system is very primitive; so primitive it\'s overrun by rats. But the stuff I sell is safe from them. Do you want to buy some of it?', onlyfocus = true}) keywordHandler:addKeyword({'king'}, sayMessage, {text = 'The king encouraged salesmen to travel here, but only I dared to take the risk, and a risk it was!', onlyfocus = true}) keywordHandler:addKeyword({'dallheim'}, sayMessage, {text = 'What a hero, what a hero.', onlyfocus = true}) keywordHandler:addKeyword({'bug'}, sayMessage, {text = 'Bugs plague this isle, but my wares are bugfree, totally bugfree.', onlyfocus = true}) keywordHandler:addKeyword({'stuff'}, sayMessage, {text = 'I sell equipment of all kinds, all kind available on this isle. Just ask me about my wares if you are interested.', onlyfocus = true}) keywordHandler:addKeyword({'tibia'}, sayMessage, {text = 'One day I will return to the continent as a rich, a very rich man!', onlyfocus = true}) keywordHandler:addKeyword({'seymour'}, sayMessage, {text = 'He is the head of the local academy. I encouraged him to sponsor you guy, but no one listens to Obi, no one listens to me, as usual.', onlyfocus = true}) keywordHandler:addKeyword({'hyacinth'}, sayMessage, {text = 'I don\'t like him, I dislike him deeply. He is so greedy that he doesn\'t want to share his profit from life fluids.', onlyfocus = true}) keywordHandler:addKeyword({'amber'}, sayMessage, {text = 'She is beautiful, very, very beautiful. I hope I can impress her in some way.', onlyfocus = true}) keywordHandler:addKeyword({'willie'}, sayMessage, {text = 'This guy does not understand that he should entrust me with the foodbusiness, too. He really should do that and have more time for his farm.', onlyfocus = true}) keywordHandler:addKeyword({'sam'}, sayMessage, {text = 'My good old cousin Sam. Oh, how I miss him, how I miss him.', onlyfocus = true}) keywordHandler:addKeyword({'thais'}, sayMessage, {text = 'Oh, Thais, I\'ll be back, I\'ll be back one day.', onlyfocus = true}) keywordHandler:addKeyword({'pick'}, sayMessage, {text = 'I am sorry, we are out of pick axes. I heard that old greedy Al Dee has some but he will charge a fortune.', onlyfocus = true}) keywordHandler:addKeyword({'hi'}, greet, nil) keywordHandler:addKeyword({'hello'}, greet, nil) keywordHandler:addKeyword({'hey'}, greet, nil) keywordHandler:addKeyword({'bye'}, farewell, nil) keywordHandler:addKeyword({'farewell'}, farewell, nil) -- Keyword structure generation end Dallheim -- Dallheim local internalCustomerQueue = {} local keywordHandler = KeywordHandler:new({root = {}}) local npcHandler = ShopNpcHandler:new({}) local customerQueue = CustomerQueue:new({customers = internalCustomerQueue, handler = npcHandler}) npcHandler:init(customerQueue, keywordHandler) -- OTServ event handling functions start function onThingMove(creature, thing, oldpos, oldstackpos) npcHandler:onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) npcHandler:onCreatureAppear(creature) end function onCreatureDisappear(id) npcHandler:onCreatureDisappear(id) end function onCreatureTurn(creature) npcHandler:onCreatureTurn(creature) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onCreatureChangeOutfit(creature) npcHandler:onCreatureChangeOutfit(creature) end function onThink() if (os.clock() - npcHandler.talkStart) > 40 then if npcHandler.focus > 0 then selfSay('Well, bye then.') end npcHandler:resetNpc() npcHandler.queue:greetNext() end local dist = getDistanceToCreature(npcHandler.focus) if dist > 3 then selfSay('Well, bye then.') npcHandler:resetNpc() npcHandler.queue:greetNext() end if npcHandler.focus == 0 then if(npcHandler.spawnPos == nil) then local sx, sy, sz = selfGetPosition() npcHandler.spawnPos = {x = sx, y = sy, z = sz} end npcHandler.lastMove = walk(npcHandler.lastMove, npcHandler.spawnPos, npcHandler.walkDistance) else npcHandler.lastPos = turnToCreature(npcHandler.focus, npcHandler.lastPos) end end -- OTServ event handling functions end -- Keyword handling functions start function healPlayer(cid, message, keywords, parameters) if(getPlayerHealth(cid) < parameters.maxheal) then position = getPlayerPosition(npcHandler.focus) doSendMagicEffect(position, 12) local healHP = parameters.maxheal - getPlayerHealth(cid) doPlayerAddHealth(npcHandler.focus,healHP) selfSay('You are looking really bad. Let me heal your wounds.') else selfSay('You aren\'t looking really bad, ' .. creatureGetName(cid) .. '.') end return true end function healPlayerNoMsg(cid, maxheal) if(getPlayerHealth(cid) < maxheal) then position = getPlayerPosition(npcHandler.focus) doSendMagicEffect(position, 12) local healHP = maxheal - getPlayerHealth(cid) doPlayerAddHealth(npcHandler.focus,healHP) selfSay('Hello, ' .. creatureGetName(cid) .. '! You are looking really bad. Let me heal your wounds.') end return true end function tradeItem(cid, message, keywords, parameters) return npcHandler:defaultTradeHandler(cid, message, keywords, parameters) end function confirmAction(cid, message, keywords, parameters) return npcHandler:defaultConfirmHandler(cid, message, keywords, parameters) end function sayMessage(cid, message, keywords, parameters) return npcHandler:defaultMessageHandler(cid, message, keywords, parameters) end function greet(cid, message, keywords, parameters) if (npcHandler.focus > 0 or not(npcHandler.queue:isEmpty()) and npcHandler.focus ~= cid) then selfSay('Not now.') if(not npcHandler.queue:isInQueue(cid)) then npcHandler.queue:pushBack(cid) end elseif(npcHandler.focus == 0) and (npcHandler.queue:isEmpty()) then npcHandler.focus = cid npcHandler.talkStart = os.clock() if(getPlayerHealth(cid) >= 65) then selfSay('<nods silently>') else healPlayerNoMsg(npcHandler.focus, 65) end end return true end function farewell(cid, message, keywords, parameters) if(cid == npcHandler.focus) then selfSay('Bye.') npcHandler:resetNpc() npcHandler.queue:greetNext() return true end return false end keywordHandler:addKeyword({'heal'}, healPlayer, {maxheal = 65}) keywordHandler:addKeyword({'yes'}, confirmAction, nil) keywordHandler:addKeyword({'no'}, confirmAction, nil) keywordHandler:addKeyword({'tibia'}, sayMessage, {text = 'A nice place for a hero, but nothing for whelps.', onlyfocus = true}) keywordHandler:addKeyword({'sell'}, sayMessage, {text = 'I sell nothing.', onlyfocus = true}) keywordHandler:addKeyword({'help'}, sayMessage, {text = 'I have to stay here, sorry, but I can heal you if you are wounded.', onlyfocus = true}) keywordHandler:addKeyword({'monster'}, sayMessage, {text = 'I will crush all monsters who dare to attack our base.', onlyfocus = true}) keywordHandler:addKeyword({'job'}, sayMessage, {text = 'I am the bridgeguard. I defend Rookgaard against the beasts from the wilderness and the dungeons!', onlyfocus = true}) keywordHandler:addKeyword({'dungeon'}, sayMessage, {text = 'Dungeons are dangerous, be prepared.', onlyfocus = true}) keywordHandler:addKeyword({'wilderness'}, sayMessage, {text = 'There are wolves, bears, snakes, deers, and spiders. You can find some dungeon entrances there, too.', onlyfocus = true}) keywordHandler:addKeyword({'sewer'}, sayMessage, {text = 'In the sewers there are some rats, fine targets for young heroes.', onlyfocus = true}) keywordHandler:addKeyword({'banor'}, sayMessage, {text = 'The great one! Read books to learn about him.', onlyfocus = true}) keywordHandler:addKeyword({'god'}, sayMessage, {text = 'I am a follower of Banor.', onlyfocus = true}) keywordHandler:addKeyword({'name'}, sayMessage, {text = 'Dallheim.', onlyfocus = true}) keywordHandler:addKeyword({'seymour'}, sayMessage, {text = 'Leave me alone with this wimp.', onlyfocus = true}) keywordHandler:addKeyword({'amber'}, sayMessage, {text = 'I don\'t trust her.', onlyfocus = true}) keywordHandler:addKeyword({'willie'}, sayMessage, {text = 'A fine cook and farmer he is.', onlyfocus = true}) keywordHandler:addKeyword({'magic'}, sayMessage, {text = 'Not interested in such party tricks.', onlyfocus = true}) keywordHandler:addKeyword({'hyacinth'}, sayMessage, {text = 'Strange Fellow, hides somewhere in the mountains of the isle.', onlyfocus = true}) keywordHandler:addKeyword({'weapon'}, sayMessage, {text = 'With my spikesword I slice even a cyclops in pieces."', onlyfocus = true}) keywordHandler:addKeyword({'hi'}, greet, nil) keywordHandler:addKeyword({'hello'}, greet, nil) keywordHandler:addKeyword({'hey'}, greet, nil) keywordHandler:addKeyword({'bye'}, farewell, nil) keywordHandler:addKeyword({'farewell'}, farewell, nil) -- Keyword structure generation end ...
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terá q ter esse sistema aki jiddo system creditos:Jiddo (NPC System, Oracle) Me and Ispiro (NPCs) Augusto Alvetoria and Deamon_OTS (ItemforItem function) B]Al Dee[/b] -- Al Dee local internalCustomerQueue = {} local keywordHandler = KeywordHandler:new({root = {}}) local npcHandler = ShopNpcHandler:new({}) local customerQueue = CustomerQueue:new({customers = internalCustomerQueue, handler = npcHandler}) npcHandler:init(customerQueue, keywordHandler) npcHandler.walkDistance = 1 -- OTServ event handling functions start function onThingMove(creature, thing, oldpos, oldstackpos) npcHandler:onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) npcHandler:onCreatureAppear(creature) end function onCreatureDisappear(id) npcHandler:onCreatureDisappear(id) end function onCreatureTurn(creature) npcHandler:onCreatureTurn(creature) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onCreatureChangeOutfit(creature) npcHandler:onCreatureChangeOutfit(creature) end function onThink() npcHandler:onThink() end -- OTServ event handling functions end -- Keyword handling functions start function tradeItem(cid, message, keywords, parameters) return npcHandler:defaultTradeHandler(cid, message, keywords, parameters) end function confirmAction(cid, message, keywords, parameters) return npcHandler:defaultConfirmHandler(cid, message, keywords, parameters) end function sayMessage(cid, message, keywords, parameters) return npcHandler:defaultMessageHandler(cid, message, keywords, parameters) end function greet(cid, message, keywords, parameters) if npcHandler.focus == cid then selfSay('I am already talking to you.') npcHandler.talkStart = os.clock() elseif npcHandler.focus > 0 or not(npcHandler.queue:isEmpty()) then selfSay('I\'ll be with you in a moment, ' .. creatureGetName(cid) .. '.') if(not npcHandler.queue:isInQueue(cid)) then npcHandler.queue:pushBack(cid) end elseif(npcHandler.focus == 0) and (npcHandler.queue:isEmpty()) then selfSay('Hello hello, ' .. creatureGetName(cid) .. '! Please come in, look, and buy!') npcHandler.focus = cid npcHandler.talkStart = os.clock() end return true end function farewell(cid, message, keywords, parameters) if(cid == npcHandler.focus) then selfSay('Bye, bye') npcHandler:resetNpc() npcHandler.queue:greetNext() return true end return false end -- Keyword handling functions end function itemForItem(cid, message, keywords, parameters) if(getPlayerItemCount(cid, parameters.itemtrade) >= parameters.counti) then doPlayerRemoveItem(cid, parameters.itemtrade, parameters.counti) doPlayerAddItem(cid, parameters.itemtrade2, parameters.counti2) selfSay('Splendid! Here take your pickaxe.') else selfSay('Sorry I\'m looking for a SMALL axe.') end end -- Sell Item Keywords keywordHandler:addKeyword({'sell', 'spear'}, tradeItem, {itemid = 2389, cost = 1, stackable = true}) keywordHandler:addKeyword({'sell', 'rapier'}, tradeItem, {itemid = 2384, cost = 1}) keywordHandler:addKeyword({'sell', 'sabre'}, tradeItem, {itemid = 2385, cost = 1}) keywordHandler:addKeyword({'sell', 'dagger'}, tradeItem, {itemid = 2379, cost = 1}) keywordHandler:addKeyword({'sell', 'sickle'}, tradeItem, {itemid = 2405, cost = 1}) keywordHandler:addKeyword({'sell', 'hand axe'}, tradeItem, {itemid = 2380, cost = 1}) keywordHandler:addKeyword({'sell', 'axe'}, tradeItem, {itemid = 2386, cost = 1}) keywordHandler:addKeyword({'sell', 'short sword'}, tradeItem, {itemid = 2406, cost = 1}) keywordHandler:addKeyword({'sell', 'jacket'}, tradeItem, {itemid = 2650, cost = 1}) keywordHandler:addKeyword({'sell', 'coat'}, tradeItem, {itemid = 2651, cost = 1}) keywordHandler:addKeyword({'sell', 'doublet'}, tradeItem, {itemid = 2485, cost = 1}) keywordHandler:addKeyword({'sell', 'leather armor'}, tradeItem, {itemid = 2467, cost = 1}) keywordHandler:addKeyword({'sell', 'leather legs'}, tradeItem, {itemid = 2649, cost = 1}) keywordHandler:addKeyword({'sell', 'leather helmet'}, tradeItem, {itemid = 2461, cost = 1}) keywordHandler:addKeyword({'sell', 'studded helmet'}, tradeItem, {itemid = 2482, cost = 1}) keywordHandler:addKeyword({'sell', 'chain helmet'}, tradeItem, {itemid = 2458, cost = 1}) keywordHandler:addKeyword({'sell', 'wooden shield'}, tradeItem, {itemid = 2512, cost = 1}) keywordHandler:addKeyword({'sell', 'studded shield'}, tradeItem, {itemid = 2526, cost = 1}) -- Buy Item Keywords keywordHandler:addKeyword({'pick'}, sayMessage, {text = 'Picks are hard to come by. I trade them only for high quality small axes.', onlyfocus = true}) keywordHandler:addKeyword({'small', 'axe'}, itemForItem, {itemtrade = 2441, counti = 1, itemtrade2 = 2553, counti2 = 1}) keywordHandler:addKeyword({'rope'}, tradeItem, {itemid = 2120, cost = 50}) keywordHandler:addKeyword({'shovel'}, tradeItem, {itemid = 2554, cost = 10}) keywordHandler:addKeyword({'backpack'}, tradeItem, {itemid = 1988, cost = 10}) keywordHandler:addKeyword({'torch'}, tradeItem, {itemid = 2050, cost = 2}) keywordHandler:addKeyword({'machete'}, tradeItem, {itemid = 2420, cost = 30}) keywordHandler:addKeyword({'scythe'}, tradeItem, {itemid = 2550, cost = 12}) keywordHandler:addKeyword({'rod'}, tradeItem, {itemid = 2580, cost = 150}) keywordHandler:addKeyword({'worm'}, tradeItem, {itemid = 3976, cost = 5, charges = 6, realname = "6-pack of worms", stackable = true}) keywordHandler:addKeyword({'spear'}, tradeItem, {itemid = 2389, cost = 10, stackable = true}) keywordHandler:addKeyword({'rapier'}, tradeItem, {itemid = 2384, cost = 15}) keywordHandler:addKeyword({'sabre'}, tradeItem, {itemid = 2385, cost = 25}) keywordHandler:addKeyword({'dagger'}, tradeItem, {itemid = 2379, cost = 5}) keywordHandler:addKeyword({'sickle'}, tradeItem, {itemid = 2405, cost = 8}) keywordHandler:addKeyword({'hand', 'axe'}, tradeItem, {itemid = 2380, cost = 8}) keywordHandler:addKeyword({'short sword'}, tradeItem, {itemid = 2406, cost = 30}) keywordHandler:addKeyword({'jacket'}, tradeItem, {itemid = 2650, cost = 10}) keywordHandler:addKeyword({'coat'}, tradeItem, {itemid = 2651, cost = 8}) keywordHandler:addKeyword({'doublet'}, tradeItem, {itemid = 2485, cost = 16}) keywordHandler:addKeyword({'leather armor'}, tradeItem, {itemid = 2467, cost = 25}) keywordHandler:addKeyword({'leather legs'}, tradeItem, {itemid = 2649, cost = 10}) keywordHandler:addKeyword({'leather helmet'}, tradeItem, {itemid = 2461, cost = 12}) keywordHandler:addKeyword({'studded helmet'}, tradeItem, {itemid = 2482, cost = 63}) keywordHandler:addKeyword({'chain helmet'}, tradeItem, {itemid = 2458, cost = 52}) keywordHandler:addKeyword({'wooden shield'}, tradeItem, {itemid = 2512, cost = 15}) keywordHandler:addKeyword({'studded shield'}, tradeItem, {itemid = 2526, cost = 50}) keywordHandler:addKeyword({'yes'}, confirmAction, nil) keywordHandler:addKeyword({'no'}, confirmAction, nil) keywordHandler:addKeyword({'offer'}, sayMessage, {text = 'I sell weapons, shields, armor, helmets, and equipment. For what do you want to ask?', onlyfocus = true}) keywordHandler:addKeyword({'wares'}, sayMessage, {text = 'I sell weapons, shields, armor, helmets, and equipment. For what do you want to ask?', onlyfocus = true}) keywordHandler:addKeyword({'sell'}, sayMessage, {text = 'I sell much. Just read the blackboards for my awesome wares or just ask me.', onlyfocus = true}) keywordHandler:addKeyword({'job'}, sayMessage, {text = 'I am a merchant. What can I do for you?', onlyfocus = true}) keywordHandler:addKeyword({'weapon'}, sayMessage, {text = 'I sell spears, rapiers, sabres, daggers, hand axes, axes, and short swords. Just tell me what you want to buy.', onlyfocus = true}) keywordHandler:addKeyword({'armor'}, sayMessage, {text = 'I sell jackets, coats, doublets, leather armor, and leather legs. Just tell me what you want to buy.', onlyfocus = true}) keywordHandler:addKeyword({'helmet'}, sayMessage, {text = 'I sell leather helmets, studded helmets, and chain helmets. Just tell me what you want to buy.', onlyfocus = true}) keywordHandler:addKeyword({'shield'}, sayMessage, {text = 'I sell wooden shields and studded shields. Just tell me what you want to buy.', onlyfocus = true}) keywordHandler:addKeyword({'equipment'}, sayMessage, {text = 'I sell torches, shovels, picks, backpacks, sickles, scythes, ropes, worms and fishing rods. Just tell me what you want to buy.', onlyfocus = true}) keywordHandler:addKeyword({'name'}, sayMessage, {text = 'My name is Al Dee, but you can call me Al. Do you want to buy something?', onlyfocus = true}) keywordHandler:addKeyword({'monster'}, sayMessage, {text = 'If you want to challenge the monsters, you need some weapons and armor I sell. You need them definitely!', onlyfocus = true}) keywordHandler:addKeyword({'dungeon'}, sayMessage, {text = 'If you want to explore the dungeons, you have to equip yourself with the vital stuff I am selling. It\'s vital in the deepest sense of the word.', onlyfocus = true}) keywordHandler:addKeyword({'sewer'}, sayMessage, {text = 'Oh, our sewer system is very primitive; so primitive it\'s overrun by rats. But the stuff I sell is safe from them. Do you want to buy some of it?', onlyfocus = true}) keywordHandler:addKeyword({'king'}, sayMessage, {text = 'The king encouraged salesmen to travel here, but only I dared to take the risk, and a risk it was!', onlyfocus = true}) keywordHandler:addKeyword({'dallheim'}, sayMessage, {text = 'Some call him a hero.', onlyfocus = true}) keywordHandler:addKeyword({'bug'}, sayMessage, {text = 'Bugs plague this isle, but my wares are bugfree, totally bugfree.', onlyfocus = true}) keywordHandler:addKeyword({'stuff'}, sayMessage, {text = 'I sell equipment of all kinds, all kind available on this isle. Just ask me about my wares if you are interested.', onlyfocus = true}) keywordHandler:addKeyword({'tibia'}, sayMessage, {text = 'One day I will return to the continent as a rich, a very rich man!', onlyfocus = true}) keywordHandler:addKeyword({'hi'}, greet, nil) keywordHandler:addKeyword({'hello'}, greet, nil) keywordHandler:addKeyword({'hey'}, greet, nil) keywordHandler:addKeyword({'bye'}, farewell, nil) keywordHandler:addKeyword({'farewell'}, farewell, nil) -- Keyword structure generation end Billy -- Billy local internalCustomerQueue = {} local keywordHandler = KeywordHandler:new({root = {}}) local npcHandler = ShopNpcHandler:new({}) local customerQueue = CustomerQueue:new({customers = internalCustomerQueue, handler = npcHandler}) npcHandler:init(customerQueue, keywordHandler) npcHandler.walkDistance = 1 -- OTServ event handling functions start function onThingMove(creature, thing, oldpos, oldstackpos) npcHandler:onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) npcHandler:onCreatureAppear(creature) end function onCreatureDisappear(id) npcHandler:onCreatureDisappear(id) end function onCreatureTurn(creature) npcHandler:onCreatureTurn(creature) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onCreatureChangeOutfit(creature) npcHandler:onCreatureChangeOutfit(creature) end function onThink() npcHandler:onThink() end -- OTServ event handling functions end -- Keyword handling functions start function tradeItem(cid, message, keywords, parameters) return npcHandler:defaultTradeHandler(cid, message, keywords, parameters) end function confirmAction(cid, message, keywords, parameters) return npcHandler:defaultConfirmHandler(cid, message, keywords, parameters) end function sayMessage(cid, message, keywords, parameters) return npcHandler:defaultMessageHandler(cid, message, keywords, parameters) end function greet(cid, message, keywords, parameters) if npcHandler.focus == cid then selfSay('I am already talking to you.') npcHandler.talkStart = os.clock() elseif npcHandler.focus > 0 or not(npcHandler.queue:isEmpty()) then selfSay('Can\'t you see i am talking? Wait!') if(not npcHandler.queue:isInQueue(cid)) then npcHandler.queue:pushBack(cid) end elseif(npcHandler.focus == 0) and (npcHandler.queue:isEmpty()) then selfSay('Howdy ' .. creatureGetName(cid) .. '.') npcHandler.focus = cid npcHandler.talkStart = os.clock() end return true end function farewell(cid, message, keywords, parameters) if(cid == npcHandler.focus) then selfSay('Bye.') npcHandler:resetNpc() npcHandler.queue:greetNext() return true end return false end -- Keyword handling functions end -- Sell Item Keywords keywordHandler:addKeyword({'sell', 'bread'}, tradeItem, {itemid = 2689, cost = 1, stackable = true}) keywordHandler:addKeyword({'sell', 'cheese'}, tradeItem, {itemid = 2696, cost = 1}) keywordHandler:addKeyword({'sell', 'meat'}, tradeItem, {itemid = 2666, cost = 1, stackable = true}) keywordHandler:addKeyword({'sell', 'ham'}, tradeItem, {itemid = 2671, cost = 1, stackable = true}) keywordHandler:addKeyword({'sell', 'salmon'}, tradeItem, {itemid = 2668, cost = 1, stackable = true}) keywordHandler:addKeyword({'sell', 'fish'}, sayMessage, {text = '"Go away with this stinking $#%^"', onlyfocus = true}) keywordHandler:addKeyword({'sell', 'cherry'}, tradeItem, {itemid = 2679, cost = 1, stackable = true}) keywordHandler:addKeyword({'sell', 'rat'}, tradeItem, {itemid = 2813, cost = 2}) -- Buy Item Keywords keywordHandler:addKeyword({'bread'}, tradeItem, {itemid = 2689, cost = 3, stackable = true}) keywordHandler:addKeyword({'cheese'}, tradeItem, {itemid = 2696, cost = 5}) keywordHandler:addKeyword({'meat'}, tradeItem, {itemid = 2666, cost = 5, stackable = true}) keywordHandler:addKeyword({'ham'}, tradeItem, {itemid = 2671, cost = 8, stackable = true}) keywordHandler:addKeyword({'yes'}, confirmAction, nil) keywordHandler:addKeyword({'no'}, confirmAction, nil) keywordHandler:addKeyword({'offer'}, sayMessage, {text = 'I can offer you bread, cheese, ham, or meat.', onlyfocus = true}) keywordHandler:addKeyword({'wares'}, sayMessage, {text = 'I can offer you bread, cheese, ham, or meat.', onlyfocus = true}) keywordHandler:addKeyword({'sell'}, sayMessage, {text = 'I sell various kinds of food.', onlyfocus = true}) keywordHandler:addKeyword({'job'}, sayMessage, {text = 'I am farmer and a cook.', onlyfocus = true}) keywordHandler:addKeyword({'cook'}, sayMessage, {text = 'I am the best cook around. You can sell me most types of food.', onlyfocus = true}) keywordHandler:addKeyword({'tibia'}, sayMessage, {text = 'There is so much to be explored! Better hurry to get to the continent!', onlyfocus = true}) keywordHandler:addKeyword({'cipfried'}, sayMessage, {text = 'He never leaves this temple and only has time to care about those new arivals.', onlyfocus = true}) keywordHandler:addKeyword({'amber'}, sayMessage, {text = 'Shes pretty indeed! I wonder if she likes bearded men.', onlyfocus = true}) keywordHandler:addKeyword({'god'}, sayMessage, {text = 'I am the god of cooking, indeed!', onlyfocus = true}) keywordHandler:addKeyword({'buy'}, sayMessage, {text = 'I buy food of most kind. Since I am a great cook I need much of it.', onlyfocus = true}) keywordHandler:addKeyword({'willie'}, sayMessage, {text = 'Don\'t listen to that old wannabe, I\'m the best cook around.', onlyfocus = true}) keywordHandler:addKeyword({'name'}, sayMessage, {text = 'Billy.', onlyfocus = true}) keywordHandler:addKeyword({'time'}, sayMessage, {text = 'I came here to have some peace and leisure so leave me alone with \'time\'.', onlyfocus = true}) keywordHandler:addKeyword({'help'}, sayMessage, {text = 'Can\'t help you, sorry. I\'m a cook, not a priest.', onlyfocus = true}) keywordHandler:addKeyword({'monster'}, sayMessage, {text = 'Don\'t be afraid, in the town you should be safe."', onlyfocus = true}) keywordHandler:addKeyword({'dungeon'}, sayMessage, {text = 'You\'ll find a lot of dungeons if you look around.', onlyfocus = true}) keywordHandler:addKeyword({'sewer'}, sayMessage, {text = 'The local sewers are infested by rats, fresh rats give a good stew, you can sell them to me.', onlyfocus = true}) keywordHandler:addKeyword({'king'}, sayMessage, {text = 'The king and his tax collectors are far away. You\'ll meet them soon enough."', onlyfocus = true}) keywordHandler:addKeyword({'obi'}, sayMessage, {text = 'I like him, we usualy have a drink or two once a week and share storys about Willie."', onlyfocus = true}) keywordHandler:addKeyword({'seymour'}, sayMessage, {text = 'I don\'t like his headmaster behaviour. Then again, he IS a headmaster after all.', onlyfocus = true}) keywordHandler:addKeyword({'dallheim'}, sayMessage, {text = 'One of the kings best men, here to protect us.', onlyfocus = true}) keywordHandler:addKeyword({'weapon'}, sayMessage, {text = 'Ask one of the shopkeepers. They make a fortune here with all those wannabe heroes.', onlyfocus = true}) keywordHandler:addKeyword({'spell'}, sayMessage, {text = 'I can spell but know no spell.', onlyfocus = true}) keywordHandler:addKeyword({'magic'}, sayMessage, {text = 'I can spell but know no spell.', onlyfocus = true}) keywordHandler:addKeyword({'hi'}, greet, nil) keywordHandler:addKeyword({'hello'}, greet, nil) keywordHandler:addKeyword({'hey'}, greet, nil) keywordHandler:addKeyword({'bye'}, farewell, nil) keywordHandler:addKeyword({'farewell'}, farewell, nil) -- Keyword structure generation end Amber -- Amber local internalCustomerQueue = {} local keywordHandler = KeywordHandler:new({root = {}}) local npcHandler = ShopNpcHandler:new({}) local customerQueue = CustomerQueue:new({customers = internalCustomerQueue, handler = npcHandler}) npcHandler:init(customerQueue, keywordHandler) npcHandler.walkDistance = 1 -- OTServ event handling functions start function onThingMove(creature, thing, oldpos, oldstackpos) npcHandler:onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) npcHandler:onCreatureAppear(creature) end function onCreatureDisappear(id) npcHandler:onCreatureDisappear(id) end function onCreatureTurn(creature) npcHandler:onCreatureTurn(creature) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onCreatureChangeOutfit(creature) npcHandler:onCreatureChangeOutfit(creature) end function onThink() npcHandler:onThink() end -- OTServ event handling functions end -- Keyword handling functions start function tradeItem(cid, message, keywords, parameters) return npcHandler:defaultTradeHandler(cid, message, keywords, parameters) end function confirmAction(cid, message, keywords, parameters) return npcHandler:defaultConfirmHandler(cid, message, keywords, parameters) end function sayMessage(cid, message, keywords, parameters) return npcHandler:defaultMessageHandler(cid, message, keywords, parameters) end function greet(cid, message, keywords, parameters) if npcHandler.focus == cid then selfSay('I am already talking to you.') npcHandler.talkStart = os.clock() elseif npcHandler.focus > 0 or not(npcHandler.queue:isEmpty()) then selfSay('Sorry, I\'m already talking to someone.') if(not npcHandler.queue:isInQueue(cid)) then npcHandler.queue:pushBack(cid) end elseif(npcHandler.focus == 0) and (npcHandler.queue:isEmpty()) then selfSay('Oh hello, nice to see you ' .. creatureGetName(cid) .. '.') npcHandler.focus = cid npcHandler.talkStart = os.clock() end return true end function farewell(cid, message, keywords, parameters) if(cid == npcHandler.focus) then selfSay('See you later.') npcHandler:resetNpc() npcHandler.queue:greetNext() return true end return false end -- Keyword handling functions end function itemForItem(cid, message, keywords, parameters) if(getPlayerItemCount(cid, parameters.itemtrade) >= parameters.counti) then doPlayerRemoveItem(cid, parameters.itemtrade, parameters.counti) doPlayerAddItem(cid, parameters.itemtrade2, parameters.counti2) selfSay('Excellent. Here, take this short sword, that might serve you well.') else selfSay('Hm, you don\'t have it.') end end keywordHandler:addKeyword({'explore'}, sayMessage, {text = 'I have been almost everywhere in Tibia.', onlyfocus = true}) keywordHandler:addKeyword({'wares'}, sayMessage, {text = 'I fought fierce monsters, climbed the highest mountains, and crossed the sea on a raft.', onlyfocus = true}) keywordHandler:addKeyword({'sea'}, sayMessage, {text = 'My trip over the sea was horrible. The weather was bad, the waves high and my raft quite simple.', onlyfocus = true}) keywordHandler:addKeyword({'raft'}, sayMessage, {text = 'I left my raft at the south eastern shore. I forgot my private notebook on it. If you could return it to me I would be very grateful."', onlyfocus = true}) keywordHandler:addKeyword({'job'}, sayMessage, {text = 'I explore and seek adventure.', onlyfocus = true}) keywordHandler:addKeyword({'weapon'}, sayMessage, {text = 'The best weapons on this isle are just toothpicks, compared with the weapons warriors of the mainland wield.', onlyfocus = true}) keywordHandler:addKeyword({'tibia'}, sayMessage, {text = 'I try to explore each spot of Tibia, and one day I will succeed.', onlyfocus = true}) keywordHandler:addKeyword({'helmet'}, sayMessage, {text = 'Oh, I fought orcs, cyclopses, minotaurs, and even green dragons.', onlyfocus = true}) keywordHandler:addKeyword({'adventure'}, sayMessage, {text = 'I fought fierce monsters, climbed the highest mountains, and crossed the sea on a raft.', onlyfocus = true}) keywordHandler:addKeyword({'sea'}, sayMessage, {text = 'My trip over the sea was horrible. The weather was bad, the waves high and my raft quite simple.', onlyfocus = true}) keywordHandler:addKeyword({'time'}, sayMessage, {text = 'Sorry, I lost my watch in a storm.', onlyfocus = true}) keywordHandler:addKeyword({'help'}, sayMessage, {text = 'I can\'t help you much beyond information.', onlyfocus = true}) keywordHandler:addKeyword({'information'}, sayMessage, {text = 'Just ask and I\'ll try to answer.', onlyfocus = true}) keywordHandler:addKeyword({'dungeon'}, sayMessage, {text = 'I have not had the time to explore the dungeons of this isle, but I have seen two big caves in the east, and there is a ruined tower in the northwest.', onlyfocus = true}) keywordHandler:addKeyword({'sewer'}, sayMessage, {text = 'I like sewers. I made my very first battle experience in the Thais sewers. The small sewersystem of Rookgaard has some nasty rats to fight.', onlyfocus = true}) keywordHandler:addKeyword({'assistant'}, sayMessage, {text = 'I have a job of great responsibility. Mostly I keep annoying persons away from my boss.', onlyfocus = true}) keywordHandler:addKeyword({'monster'}, sayMessage, {text = 'Oh, I fought orcs, cyclopses, minotaurs, and even green dragons.', onlyfocus = true}) keywordHandler:addKeyword({'dragon'}, sayMessage, {text = 'Horrible monsters they are.', onlyfocus = true}) keywordHandler:addKeyword({'minotaur'}, sayMessage, {text = 'Horrible monsters they are.', onlyfocus = true}) keywordHandler:addKeyword({'cyclopse'}, sayMessage, {text = 'Horrible monsters they are.', onlyfocus = true}) keywordHandler:addKeyword({'seymour'}, sayMessage, {text = 'I think this poor guy was a bad choice as the head of the academy.', onlyfocus = true}) keywordHandler:addKeyword({'academy'}, sayMessage, {text = 'A fine institution, but it needs definitely more funds from the king.', onlyfocus = true}) keywordHandler:addKeyword({'king'}, sayMessage, {text = 'King Tibianus is the ruler of Thais.', onlyfocus = true}) keywordHandler:addKeyword({'thais'}, sayMessage, {text = 'A fine city, but the king has some problems enforcing the law.', onlyfocus = true}) keywordHandler:addKeyword({'cipfried'}, sayMessage, {text = 'A gentle person. You should visit him, if you have problems.', onlyfocus = true}) keywordHandler:addKeyword({'dallheim'}, sayMessage, {text = 'An extraordinary warrior. He\'s the first and last line of defense of Rookgaard.', onlyfocus = true}) keywordHandler:addKeyword({'hyacinth'}, sayMessage, {text = 'Hyacinth is a great healer. He lives somewhere hidden on this isle.', onlyfocus = true}) keywordHandler:addKeyword({'willie'}, sayMessage, {text = 'He\'s funny in his own, gruffy way.', onlyfocus = true}) keywordHandler:addKeyword({'obi'}, sayMessage, {text = 'He\'s a funny little man.', onlyfocus = true}) keywordHandler:addKeyword({'magic'}, sayMessage, {text = 'You can learn spells only in the guildhalls of the mainland.', onlyfocus = true}) keywordHandler:addKeyword({'castle'}, sayMessage, {text = 'If you travel to Thais, you really should visit the marvelous castle.', onlyfocus = true}) -- Notebook Quest keywordHandler:addKeyword({'notebook'}, itemForItem, {itemtrade = 2325, counti = 1, itemtrade2 = 2406, counti2 = 1}) keywordHandler:addKeyword({'hi'}, greet, nil) keywordHandler:addKeyword({'hello'}, greet, nil) keywordHandler:addKeyword({'hey'}, greet, nil) keywordHandler:addKeyword({'bye'}, farewell, nil) keywordHandler:addKeyword({'farewell'}, farewell, nil) -- Keyword structure generation end Seymour Note: You WILL need tradeItemForItem function, check here. It should be the last script. -- Seymour local internalCustomerQueue = {} local keywordHandler = KeywordHandler:new({root = {}}) local npcHandler = ShopNpcHandler:new({}) local customerQueue = CustomerQueue:new({customers = internalCustomerQueue, handler = npcHandler}) npcHandler:init(customerQueue, keywordHandler) npcHandler.walkDistance = 0 -- OTServ event handling functions start function tradeItemForItem(cid, message, keywords, parameters) if npcHandler.focus ~= cid then return false end npcHandler.talkState = TALKSTATE_TRADE_ITEM npcHandler.itemid1 = parameters.itemid1 npcHandler.itemid2 = parameters.itemid2 selfSay('Do you have a suitable present box for me?') return true end function onThingMove(creature, thing, oldpos, oldstackpos) npcHandler:onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) npcHandler:onCreatureAppear(creature) end function onCreatureDisappear(id) npcHandler:onCreatureDisappear(id) end function onCreatureTurn(creature) npcHandler:onCreatureTurn(creature) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onCreatureChangeOutfit(creature) npcHandler:onCreatureChangeOutfit(creature) end function onThink() if (os.clock() - npcHandler.talkStart) > 40 then if npcHandler.focus > 0 then selfSay('Good bye! And remember: No running up and down in the academy!') end npcHandler:resetNpc() npcHandler.queue:greetNext() end local dist = getDistanceToCreature(npcHandler.focus) if dist > 4 then selfSay('Good bye! And remember: No running up and down in the academy!') npcHandler:resetNpc() npcHandler.queue:greetNext() end if npcHandler.focus == 0 then if(npcHandler.spawnPos == nil) then local sx, sy, sz = selfGetPosition() npcHandler.spawnPos = {x = sx, y = sy, z = sz} end npcHandler.lastMove = walk(npcHandler.lastMove, npcHandler.spawnPos, npcHandler.walkDistance) else npcHandler.lastPos = turnToCreature(npcHandler.focus, npcHandler.lastPos) end end -- OTServ event handling functions end -- Keyword handling functions start function tradeItem(cid, message, keywords, parameters) if npcHandler.focus ~= cid then return false end local tempcount = getCount(message) if(tempcount > 500) then tempcount = 500 end if(parameters.realname ~= nil) then itemname = parameters.realname end local tradeKeyword = 'buy' if(parameters.realname == 'dead rat') then npcHandler.talkState = TALKSTATE_SELL_ITEM else npcHandler.talkState = TALKSTATE_BUY_ITEM end if(npcHandler.talkState == TALKSTATE_SELL_ITEM) then--"Have you brought a dead rat to me to pick up your reward?" if(tempcount ~= 1) then selfSay('Have you broght ' .. tempcount .. ' ' .. itemname .. 's to me to pick up your reward?') else selfSay('Have you broght a ' .. itemname .. ' to me to pick up your reward?') end else --"Do you want to buy the Key to Adventure for 5 gold coins?" selfSay('Do you want to ' .. tradeKeyword .. ' the ' .. itemname .. ' for ' .. parameters.cost .. ' gold coins?') tempcount = 1 end npcHandler:setActiveItem(parameters.itemid, tempcount, parameters.charges, tempcount*parameters.cost, (parameters.stackable ~= nil and parameters.stackable == true)) return true end function confirmAction(cid, message, keywords, parameters) if npcHandler.focus ~= cid then return false end if(keywords[1] == 'yes') then if(npcHandler.talkState == TALKSTATE_SELL_ITEM) then npcHandler.talkState = TALKSTATE_NONE local ret = doPlayerSellItem(npcHandler.focus, npcHandler.itemid, npcHandler.stackable, npcHandler.count, npcHandler.cost) if(ret == LUA_NO_ERROR) then selfSay('Thank you! Here is your reward.') else if(parameters.itemid2 ~= nil) then local ret = doPlayerSellItem(npcHandler.focus, npcHandler.itemid2, npcHandler.stackable, npcHandler.count, npcHandler.cost) if(ret == LUA_NO_ERROR) then selfSay('Thank you! Here is your reward.') end else if(npcHandler.count == 1) then selfSay('HEY! You don\'t have one! Stop playing tricks on fooling me or I will give you some extra work!') else selfSay('HEY! You do not have so many!') end end end elseif(npcHandler.talkState == TALKSTATE_BUY_ITEM) then npcHandler.talkState = TALKSTATE_NONE local key = 0 if(doPlayerRemoveMoney(cid, npcHandler.cost) == 1) then key = doPlayerAddItem(cid,npcHandler.itemid,npcHandler.count) doSetItemActionId(key,4600) selfSay('Here you are.') else selfSay('You don\'t have enough money.') end elseif(npcHandler.talkState == TALKSTATE_TRADE_ITEM) then npcHandler.talkState = TALKSTATE_NONE if(doPlayerTakeItem(npcHandler.focus, npcHandler.itemid1, false, 1) == LUA_NO_ERROR) then local ret = 0 ret = doPlayerGiveItem(npcHandler.focus, npcHandler.itemid2, false, 1) if(ret == LUA_NO_ERROR) then selfSay('THANK YOU! Here is a helmet that will serve you well.') end else selfSay('HEY! You don\'t have one! Stop playing tricks on me or I will give some extra work!.') end end elseif(keywords[1] == 'no') then if(npcHandler.talkState == TALKSTATE_SELL_ITEM) then selfSay('Go and find some rats to kill!') npcHandler.talkState = TALKSTATE_NONE elseif(npcHandler.talkState == TALKSTATE_BUY_ITEM) then selfSay('As you wish.') npcHandler.talkState = TALKSTATE_NONE elseif(npcHandler.talkState == TALKSTATE_TRADE_ITEM) then selfSay('HEY! You don\'t have one! Stop playing tricks on me or I will give some extra work!') npcHandler.talkState = TALKSTATE_NONE end end return true end function sayMessage(cid, message, keywords, parameters) return npcHandler:defaultMessageHandler(cid, message, keywords, parameters) end function greet(cid, message, keywords, parameters) if npcHandler.focus > 0 or not(npcHandler.queue:isEmpty()) then if npcHandler.focus ~= cid then selfSay('Please, ' .. creatureGetName(cid) .. '. Wait for your turn!.') if(not npcHandler.queue:isInQueue(cid)) then npcHandler.queue:pushBack(cid) end else npcHandler.talkStart = os.clock() end elseif(npcHandler.focus == 0) and (npcHandler.queue:isEmpty()) then selfSay('Hello, ' .. creatureGetName(cid) .. '. What do you need?') npcHandler.focus = cid npcHandler.talkStart = os.clock() end return true end function farewell(cid, message, keywords, parameters) if(cid == npcHandler.focus) then selfSay('Good bye! And remember: No running up and down in the academy!') npcHandler:resetNpc() npcHandler.queue:greetNext() return true end return false end -- Keyword handling functions end -- Keyword structure generation start keywordHandler:addKeyword({'key'}, tradeItem, {itemid = 2088, cost = 5, realname = "Key to Adventure"}) keywordHandler:addKeyword({'rat'}, tradeItem, {itemid = 2813, itemid2 = 2814, cost = 2, realname = "dead rat"}) --keywordHandler:addKeyword({'magic sulpher'}, tradeItemForItem, {itemid1 = 2392, count1 = 3, stackable1 = false, itemid2 = 5904, count2 = 1, cost = 0, prize = 0, stackable2 = true, itemname1 = "fire swords"}) keywordHandler:addKeyword({'box'}, tradeItemForItem, {itemid1 = 1990, itemid2 = 2480}) --Do you have a suitable present box for me? keywordHandler:addKeyword({'yes'}, confirmAction, nil) keywordHandler:addKeyword({'no'}, confirmAction, nil) keywordHandler:addKeyword({'mission'}, sayMessage, {text = 'Well I would like to send our king a little present, but I do not have a suitable box. If you find a nice box, please bring it tome.', onlyfocus = true}) keywordHandler:addKeyword({'quest'}, sayMessage, {text = 'Well I would like to send our king a little present, but I do not have a suitable box. If you find a nice box, please bring it tome.', onlyfocus = true}) keywordHandler:addKeyword({'job'}, sayMessage, {text = 'I am the master of this fine academy.', onlyfocus = true}) keywordHandler:addKeyword({'tibia'}, sayMessage, {text = 'Oh, how I miss the crowded streets of Thais. I know one day I will get promoted and get a job at the castle... I must get outof here! The faster the better! It is people like you who are driving me mad.', onlyfocus = true}) keywordHandler:addKeyword({'seymour'}, sayMessage, {text = 'My name is Seymour, but to you I am \'Sir\' Seymour.', onlyfocus = true}) keywordHandler:addKeyword({'name'}, sayMessage, {text = 'My name is Seymour, but to you I am \'Sir\' Seymour.', onlyfocus = true}) keywordHandler:addKeyword({'cipfried'}, sayMessage, {text = 'A humble monk with healing powers, and a pupil of the great Quentin himself.', onlyfocus = true}) keywordHandler:addKeyword({'al', 'dee'}, sayMessage, {text = 'He is a shop owner in the northwestern part of the village.', onlyfocus = true}) keywordHandler:addKeyword({'amber'}, sayMessage, {text = 'A traveller from the main land. I wonder what brought her here, since no one comes here of his own free will.', onlyfocus = true}) keywordHandler:addKeyword({'dallheim'}, sayMessage, {text = 'Oh good Dallheim! What a fighter he is! Without him we would be doomed.', onlyfocus = true}) keywordHandler:addKeyword({'hyacinth'}, sayMessage, {text = 'A mysterious druid who lives somewhere in the wilderness. He sells precious life fluids.', onlyfocus = true}) keywordHandler:addKeyword({'obi'}, sayMessage, {text = 'A cousin of Thais\' smith Sam. He has a shop here where you can buy most stuff an adventurer needs.', onlyfocus = true}) keywordHandler:addKeyword({'willie'}, sayMessage, {text = 'Willie is a fine farmer, although he has short temper.', onlyfocus = true}) keywordHandler:addKeyword({'the oracle'}, sayMessage, {text = 'You will find the oracle upstairs. Talk to the oracle as soon as you have made level 8. Choose a vocation and a new hometown, and you will be sent off to the continent.', onlyfocus = true}) keywordHandler:addKeyword({'hi'}, greet, nil) keywordHandler:addKeyword({'hello'}, greet, nil) keywordHandler:addKeyword({'bye'}, farewell, nil) -- Keyword structure generation end continua
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um code q remove todos os viais igual no rl qdo se fala hi,flask,yes na lib npc.lua add exemplo de script 2006 o id 5 os gp recebido flws :hi:
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Esse script eu num entendi prefiro 10 mil x por c++ Maas os cara dos ots usam ele muito e por isso existem mtos npcs a + vou postar ele aqui Em global.lua add no final : no data/npc/scripts/lib/npc.lua: add (pode dar erros melhor apagar tudo q tenha lá) Exemplos de npc: Tools npc: Runeseller npc: Oracle npc: Boat/Travel npc Postal npc é isso comentem (nunca estudei nada sobre esse script ) flws :hi:
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[[treiner World]] Atualizado Dia 06/02/07 Hoje
tópico respondeu ao SHUMI de tibiaa4e em Lixeira Pública
é... ??? o q tu tentou fazer ai ? ta meio estranho num da pra entender o q é isso melhora flws :hi: -
como todo homem feio q nem o capeta + teve coragem de postar a sua foto flws :hi:
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Fiz essa spells do rl tibia em spells qdo se da use em corpos mortos (obvio) ele sumona um skeleton num tem todos os ids o code é spell/scripts animate dead.lua e em spells.xml na parte das runes add: e na parte dos makes comentem flws :hi:
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Depois de ficar 7 horas fazendo esse code e descobri q o erro era uma mudança da Equipe SVN... Acabei eu fiz o começo, o frerety corrigiu o bug da fruta e o soul simplificou ele lá vái: Juice Squeezer.lua em actions.xml add: edited by frerety comentem flws :hi:
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o vista da pra arrumar a configuração dele basica q roda o ###### q ele gasta 15 gb de hd ai q ferra e num funfa em net discada... Parece q o meu é dual core tenho preguiça de pesquisar celeron d 2.66 ghz ja lançaram ou vão o processador com 4 nucleos e futuramente o quantum q num é mhz e sim a atomos mto + rapido e melhor flws :hi:
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intel celeron 2.66 ghz A AMD é da intel seria a segunda linha com processadores + simples,baratos e potentes porem a AMD tem um defeito os processadore com + exemplo : AMD Semprom 2.8 + trabalha em 2.4 ou 2.2 (eskeci ) e num tem suporte a memoria ddr2 flws :hi:
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professor bi nuclear num é impossivel de comprar depende do modelo num esta tão caro... + acho inutil para pcs caseiros... meu : intel celeron 2.66 ghz 512 mb ddr 3200 400 mhz video 32 on :( 80 gb de hd placa-mãe pc chips eskeci o modelo :( em abril compro video e ai gogo doom 3 e windows vista e da pra colocar 2 processadores sim as placas mãe socket 7 tem um adaptador pci para um slot de processador e existe placa mãe de servidores q aguentam 2 processadores E os 486 dx2 tinha 2 processadores o normal e o aritmetico q servia para calcualr x,y,z foi feito para funcionar o mouse depois criarem o 486 dx4 q ja vinha com 1 flws :hi:
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Acho importante adiciona isso no topico se for o windows Xp SE (started edition) ele ira formatar tudo e ate apagar partições... portanto cuidado com ele... Num sei se toda as versões dele + ai q eu instalei antigamente aki tava assim... Isso ai vale pra windows 2000 tbm só o 2000 tem umas coisas a menos... o me pra baixo se tem q usa o bendito disquete de boot... belo tuto flws :hi:
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meu é pirata + fiz o eskema pra fica original... original é melhor + num vou pagar tudo isso flws :hi:
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Esgoto De Rookgaard {exclusivdade Hagbard}
tópico respondeu ao Conde do Monte Cristo de tibiaa4e em Lixeira Pública
daki ta lgl axo q o unico lugar q esse tipo de cave redonda e interligado fica legal é pra ratos msm pq pra monstros fortes é uma #####... Quero ver qdo tiver on o poderoso hagbard o0 flws :hi: -
nuss q lvl tu é rotciv toma 500 pra old widow facim assim o0 ela num é tão forte verdade q qdo meu primo axo no rl tomo um 700 q foi gostoso + ela bate em media 300 num kina lvl 80 skills 90/90 flws :hi:
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creditos:Kiper Acho q pouca gente conhece essa magia Ela existe no tibia rl e apenas druidas a soltam Os corpos q estiverem na area são transformados na criatura skeleton e obedecem a seu comando bem tosca e meio inutil + lgl aki o code dela em primeira mão do otfans em spells/scripts undead legion.lua agr ele num posta a tag no spells.xml + deve ficar assim comentem flws :hi:
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nuss cara ta lindo na foto heim... essa historia do rotciv pedi pra ver a ###### xiiii Xbiba gogo flws :hi:
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