Bom, o KA-AL Server, liberou o Seguinte Jutsu: SUITON SUISHOUHA !!!
Suiton Suishouha (Libertação da Água - Ondas de Água)
Quem usa: Nidaime Hokage e Hoshikage Kisame
Rank: A
Descrição: Um grande volume de água aparece, e acerta os inimigos com grande força.
Primeiramente adcione isto em Spells.xml
<instant name="Suiton1" words="Suiton suishouha" direction="1" lvl="60" maglv="88"manapercent="60" soul="0" exhaustion="1" prem="0" enabled="1" script="Suiton Suishouha.lua"><vocationid="1"/><vocation id="2"/><vocation id="3"/><vocation id="4"/></instant>
Legenda:
Suiton1 = Nome do Jutsu
Suiton Suishouha = Palavras necessarias para usar o Jutsu
60 = Level Necessario para ultilizar o Jutsu
88 = Magic Level Necessario para Ultilizar o Jutsu
Suiton Suishuuha.lua = Localização do Script
Depois você vai em: DATA/SPELLS/SCRIPTS, Copie qualquer arquivo, cole e renomeie como: Suiton Suishouha, apaga tudo oque estiver dentro e cole isto:
SCRIPT:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 10)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1, -1000, -1, -1)
setCombatParam(combat1, COMBAT_PARAM_CREATEITEM, 2016)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 10)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1, -1000, -1, -1)
setCombatParam(combat2, COMBAT_PARAM_CREATEITEM, 2016)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 10)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1, -1000, -1, -1)
setCombatParam(combat3, COMBAT_PARAM_CREATEITEM, 2016)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 10)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1, -1000, -1, -1)
setCombatParam(combat4, COMBAT_PARAM_CREATEITEM, 2016)
arr1 = {
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 3, 1, 1, 1, 0, 0, 0, 0}
}
arr2 = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0}
}
arr3 = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0}
}
arr4 = {
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end
local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4 }
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 250, parameters)
addEvent(onCastSpell3, 500, parameters)
addEvent(onCastSpell4, 750, parameters)
end
O dano da Spell está de acordo com o Servidor, para servers comuns ela é forte demais, ajustem como desejarem ^^
Bom, é isso...
Conforme os Jutsus forem liberados eu vou postando aqui.
:positive:
A Screenshoot:
Fui...