bickdemon
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Ei e mesmo,o script do Amher! focus = 0 talk_start = 0 target = 0 following = false attacking = false function onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) end function onCreatureDisappear(cid, pos) if focus == cid then selfSay('Good bye then.') focus = 0 talk_start = 0 end end function onCreatureTurn(creature) end function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onCreatureSay(cid, type, msg) msg = string.lower(msg) if (msgcontains(msg, 'hi') and focus == 0) and getDistanceToCreature(cid) < 4 then selfSay('Hello ' .. creatureGetName(cid) .. '! I sell all amulets.') focus = cid talk_start = os.clock() elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then selfSay('Sorry, ' .. creatureGetName(cid) .. '! I talk to you in a minute.') elseif focus == cid then talk_start = os.clock() if msgcontains(msg, 'amulets') then selfSay('I sell aol (10k), ancient amulet (1.6k), broken amulet (20k), bronze amulet (100gps), bronzen necklace (300gps), crystal necklace (250gps), dragon necklace (400gps), garlic necklace (450gps), golden amulet (3k), platinum amulet (3.5k), protection amulet (300gps), elven amulet (500gps), ruby necklace (2k), scarab amulet (1.3k), scarf (500gps), silver amulet (300gps), silver necklace (1k), star amulet (1.2k), stone skin amulet (3k), strange symbol (200gps), strange talisman (350gps) and wolves teeth chain (50gps).') elseif msgcontains(msg, 'amulet of loss') or msgcontains(msg, 'aol') then buy(cid,2173,1,10000) elseif msgcontains(msg, 'ancient amulet') then buy(cid,2142,1,1600) elseif msgcontains(msg, 'broken amulet') then buy(cid,2196,1,20000) elseif msgcontains(msg, 'bronze amulet') then buy(cid,2172,1,100) elseif msgcontains(msg, 'bronzen necklace') then buy(cid,2126,1,300) elseif msgcontains(msg, 'crystal necklace') then buy(cid,2125,15,250) elseif msgcontains(msg, 'dragon necklace') then buy(cid,2201,15,400) elseif msgcontains(msg, 'garlic necklace') then buy(cid,2199,10,450) elseif msgcontains(msg, 'golden amulet') then buy(cid,2130,6,3000) elseif msgcontains(msg, 'platinum amulet') then buy(cid,2171,6,3500) elseif msgcontains(msg, 'protection amulet') then buy(cid,2200,15,300) elseif msgcontains(msg, 'elven amulet') then buy(cid,2198,4,500) elseif msgcontains(msg, 'ruby necklace') then buy(cid,2133,5,2000) elseif msgcontains(msg, 'scarab amulet') then buy(cid,2135,1,1300) elseif msgcontains(msg, 'scarf') then buy(cid,2135,1,500) elseif msgcontains(msg, 'silver amulet') then buy(cid,2170,1,300) elseif msgcontains(msg, 'silver necklace') then buy(cid,2132,1,1000) elseif msgcontains(msg, 'star amulet') then buy(cid,2131,1,1200) elseif msgcontains(msg, 'stone skin amulet') then buy(cid,2197,1,3000) elseif msgcontains(msg, 'strange symbol') then buy(cid,2319,1,200) elseif msgcontains(msg, 'strange talisman') then buy(cid,2161,1,350) elseif msgcontains(msg, 'wolves teeth chain') then buy(cid,2129,1,50) elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then selfSay('Good bye, ' .. creatureGetName(cid) .. '!') focus = 0 talk_start = 0 end end end function onCreatureChangeOutfit(creature) end function onThink() if focus > 0 then x, y, z = creatureGetPosition(focus) myx, myy, myz = selfGetPosition() if ((myy-y==0) and (myx-x<=0 and myx-x>=-4)) then selfTurn(0) end if ((myy-y==0) and (myx-x>=0 and myx-x<=4)) then selfTurn(2) end if ((myx-x==0) and (myy-y<=0 and myy-y>=-4)) then selfTurn(1) end if ((myx-x==0) and (myy-y>=0 and myy-y<=4)) then selfTurn(3) end if ((myy-y==-2) and (myx-x>=-1 and myx-x<=1)) then selfTurn(1) end if ((myy-y==2) and (myx-x>=-1 and myx-x<=1)) then selfTurn(3) end if ((myx-x==2) and (myy-y>=-1 and myy-y<=1)) then selfTurn(2) end if ((myx-x==-2) and (myy-y>=-1 and myy-y<=1)) then selfTurn(0) end if ((myy-y==-3) and (myx-x>=-2 and myx-x<=2)) then selfTurn(1) end if ((myy-y==3) and (myx-x>=-2 and myx-x<=2)) then selfTurn(3) end if ((myx-x==3) and (myy-y>=-2 and myy-y<=2)) then selfTurn(2) end if ((myx-x==-3) and (myy-y>=-2 and myy-y<=2)) then selfTurn(0) end if ((myy-y==-4) and (myx-x>=-3 and myx-x<=3)) then selfTurn(1) end if ((myy-y==4) and (myx-x>=-3 and myx-x<=3)) then selfTurn(3) end if ((myx-x==4) and (myy-y>=-3 and myy-y<=3)) then selfTurn(2) end if ((myx-x==-4) and (myy-y>=-3 and myy-y<=3)) then selfTurn(0) end end if (os.clock() - talk_start) > 30 then if focus > 0 then selfSay('Next Please...') end focus = 0 end if focus ~= 0 then if getDistanceToCreature(focus) > 5 then selfSay('Good bye then.') focus = 0 end end end o do Diamati focus = 0 talk_start = 0 target = 0 following = false attacking = false function onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) end function onCreatureDisappear(cid, pos) if focus == cid then selfSay('Good bye then.') focus = 0 talk_start = 0 end end function onCreatureTurn(creature) end function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onCreatureSay(cid, type, msg) msg = string.lower(msg) if ((string.find(msg, '(%a*)hi(%a*)')) and (focus == 0)) and getDistanceToCreature(cid) < 4 then if getPlayerVocation(cid) == 3 then selfSay('Hello ' .. creatureGetName(cid) .. '! What spell do you want to learn?') focus = cid talk_start = os.clock() else selfSay('Sorry, I sell spells for paladins.') end elseif string.find(msg, '(%a*)hi(%a*)') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then selfSay('Sorry, ' .. creatureGetName(cid) .. '! I talk to you in a minute.') elseif focus == cid then talk_start = os.clock() if msgcontains(msg, 'light healing') then learnSpell(cid,'exura',170) elseif msgcontains(msg, 'create food') then learnSpell(cid,'exevo pan',150) elseif msgcontains(msg, 'intense healing') then learnSpell(cid,'exura gran',350) elseif msgcontains(msg, 'conjure arrow') then learnSpell(cid,'exevo con',450) elseif msgcontains(msg, 'heavy magic missle') then learnSpell(cid,'adori gran',600) elseif msgcontains(msg, 'haste') then learnSpell(cid,'utani hur',600) elseif msgcontains(msg, 'magic shield') then learnSpell(cid,'utamo vita',450) elseif msgcontains(msg, 'conjure bolt') then learnSpell(cid,'exevo con mort',750) elseif msgcontains(msg, 'ultimate healing') then learnSpell(cid,'exura vita',1000) elseif msgcontains(msg, 'conjure burst arrow') then learnSpell(cid,'exevo con flam',1000) elseif msgcontains(msg, 'conjure power bolt') then learnSpell(cid,'exevo con vis',2000) elseif msgcontains(msg, 'greater light') then learnSpell(cid,'utevo gran lux',500) elseif msgcontains(msg, 'light') then learnSpell(cid,'utevo lux',100) elseif msgcontains(msg, 'invisible') then learnSpell(cid,'utana vid',1000) elseif msgcontains(msg, 'find person') then learnSpell(cid,'exiva',80) elseif msgcontains(msg, 'magic rope') then learnSpell(cid,'exani tera',200) elseif string.find(msg, '(%a*)bye(%a*)') and getDistanceToCreature(cid) < 4 then selfSay('Good bye, ' .. creatureGetName(cid) .. '!') focus = 0 talk_start = 0 end end end function onCreatureChangeOutfit(creature) end function onThink() if focus > 0 then x, y, z = creatureGetPosition(focus) myx, myy, myz = selfGetPosition() if ((myy-y==0) and (myx-x<=0 and myx-x>=-4)) then selfTurn(0) end if ((myy-y==0) and (myx-x>=0 and myx-x<=4)) then selfTurn(2) end if ((myx-x==0) and (myy-y<=0 and myy-y>=-4)) then selfTurn(1) end if ((myx-x==0) and (myy-y>=0 and myy-y<=4)) then selfTurn(3) end if ((myy-y==-2) and (myx-x>=-1 and myx-x<=1)) then selfTurn(1) end if ((myy-y==2) and (myx-x>=-1 and myx-x<=1)) then selfTurn(3) end if ((myx-x==2) and (myy-y>=-1 and myy-y<=1)) then selfTurn(2) end if ((myx-x==-2) and (myy-y>=-1 and myy-y<=1)) then selfTurn(0) end if ((myy-y==-3) and (myx-x>=-2 and myx-x<=2)) then selfTurn(1) end if ((myy-y==3) and (myx-x>=-2 and myx-x<=2)) then selfTurn(3) end if ((myx-x==3) and (myy-y>=-2 and myy-y<=2)) then selfTurn(2) end if ((myx-x==-3) and (myy-y>=-2 and myy-y<=2)) then selfTurn(0) end if ((myy-y==-4) and (myx-x>=-3 and myx-x<=3)) then selfTurn(1) end if ((myy-y==4) and (myx-x>=-3 and myx-x<=3)) then selfTurn(3) end if ((myx-x==4) and (myy-y>=-3 and myy-y<=3)) then selfTurn(2) end if ((myx-x==-4) and (myy-y>=-3 and myy-y<=3)) then selfTurn(0) end end if (os.clock() - talk_start) > 30 then if focus > 0 then selfSay('Next Please...') end focus = 0 end if focus ~= 0 then if getDistanceToCreature(focus) > 5 then selfSay('Good bye then.') focus = 0 end end end o do Mad focus = 0 talk_start = 0 target = 0 following = false attacking = false function onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) end function onCreatureDisappear(cid, pos) if focus == cid then selfSay('Good bye then.') focus = 0 talk_start = 0 end end function onCreatureTurn(creature) end function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onCreatureSay(cid, type, msg) msg = string.lower(msg) if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then selfSay('Hello ' .. creatureGetName(cid) .. '! I buy swords, clubs, axes, helmets, boots, legs, shields and armors.') focus = cid talk_start = os.clock() elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then selfSay('Sorry, ' .. creatureGetName(cid) .. '! I talk to you in a minute.') elseif focus == cid then talk_start = os.clock() if msgcontains(msg, 'demon helmet') then sell(cid,2498,1,80000) elseif msgcontains(msg, 'royal helmet') then sell(cid,2498,1,40000) elseif msgcontains(msg, 'warrior helmet') then sell(cid,2475,1,6000) elseif msgcontains(msg, 'crusader helmet') then sell(cid,2497,1,9000) elseif msgcontains(msg, 'crown helmet') then sell(cid,2491,1,5000) elseif msgcontains(msg, 'devil helmet') then sell(cid,2462,1,4000) elseif msgcontains(msg, 'mystic turban') then sell(cid,2663,1,500) elseif msgcontains(msg, 'chain helmet') then sell(cid,2458,1,35) elseif msgcontains(msg, 'iron helmet') then sell(cid,2459,1,30) elseif msgcontains(msg, 'helmets') then selfSay('I buy demon (80k), royal (40k), warrior (6k), crusader (9k), crown (5k), devil (4k), chain (35gp) and iron helmets (30gp), also mystic turbans (500gp).') elseif msgcontains(msg, 'steel boots') and focus == cid then sell(cid,2645,1,40000) elseif msgcontains(msg, 'boh') or msgcontains(msg, 'boots of haste') and focus == cid then sell(cid,2195,1,40000) elseif msgcontains(msg, 'golden boots') and focus == cid then sell(cid,2646,1,100000) elseif msgcontains(msg, 'boots') then selfSay('I buy golden boots (100k), steel boots (40k) and boots of haste (40k).') elseif msgcontains(msg, 'magic plate armor') or msgcontains(msg, 'mpa') then sell(cid,2472,1,100000) elseif msgcontains(msg, 'dragon scale mail') or msgcontains(msg, 'dsm') then sell(cid,2492,1,60000) elseif msgcontains(msg, 'demon armor') then sell(cid,2494,1,90000) elseif msgcontains(msg, 'golden armor') then sell(cid,2466,1,30000) elseif msgcontains(msg, 'crown armor') then sell(cid,2487,1,20000) elseif msgcontains(msg, 'knight armor') then sell(cid,2476,1,5000) elseif msgcontains(msg, 'blue robe') then sell(cid,2656,1,15000) elseif msgcontains(msg, 'lady armor') then sell(cid,2500,1,7500) elseif msgcontains(msg, 'plate armor') then sell(cid,2463,1,400) elseif msgcontains(msg, 'brass armor') then sell(cid,2465,1,200) elseif msgcontains(msg, 'chain armor') then sell(cid,2464,1,100) elseif msgcontains(msg, 'armors') then selfSay('I buy golden (30k), crown (20k), knight (5k), lady (7,5k), plate (400gp), brass (200gp) and chain armors (100gp), also mpa (100k), dsm (60k) and blue robes (15k).') elseif msgcontains(msg, 'golden legs') then sell(cid,2470,1,80000) elseif msgcontains(msg, 'crown legs') then sell(cid,2488,1,15000) elseif msgcontains(msg, 'knight legs') then sell(cid,2477,1,6000) elseif msgcontains(msg, 'plate legs') then sell(cid,2647,1,500) elseif msgcontains(msg, 'brass legs') then sell(cid,2478,1,100) elseif msgcontains(msg, 'chain legs') then sell(cid,2478,1,50) elseif msgcontains(msg, 'legs') then selfSay('I buy golden (80k), crown (15k), knight (6k), plate (500gp), brass (100gp) and chain legs (50gp).') elseif msgcontains(msg, 'shield of the mastermind') or msgcontains(msg, 'mms') then sell(cid,2514,1,80000) elseif msgcontains(msg, 'demon shield') then sell(cid,2520,1,40000) elseif msgcontains(msg, 'blessed shield') then sell(cid,2523,1,150000) elseif msgcontains(msg, 'great shield') then sell(cid,2522,1,100000) elseif msgcontains(msg, 'vampire shield') then sell(cid,2534,1,25000) elseif msgcontains(msg, 'medusa shield') then sell(cid,2536,1,8000) elseif msgcontains(msg, 'amazon shield') then sell(cid,2537,1,4000) elseif msgcontains(msg, 'crown shield') then sell(cid,2519,1,5000) elseif msgcontains(msg, 'tower shield') then sell(cid,2528,1,4000) elseif msgcontains(msg, 'dragon shield') then sell(cid,2516,1,3000) elseif msgcontains(msg, 'guardian shield') then sell(cid,2515,1,2000) elseif msgcontains(msg, 'beholder shield') then sell(cid,2518,1,1500) elseif msgcontains(msg, 'dwarven shield') then sell(cid,2525,1,100) elseif msgcontains(msg, 'shields') then selfSay('I buy blessed (150k), great (100k), demon (40k), vampire (25k), medusa (8k), amazon (4k), crown (5k), tower (4k), dragon (3k), guardian (2k), beholder (1k), and dwarven shields (100gp), also mms (80k)') elseif msgcontains(msg, 'magic longsword') then sell(cid,2390,1,150000) elseif msgcontains(msg, 'warlord sword') then sell(cid,2408,1,100000) elseif msgcontains(msg, 'magic sword') then sell(cid,2400,1,90000) elseif msgcontains(msg, 'giant sword') then sell(cid,2393,1,10000) elseif msgcontains(msg, 'bright sword') then sell(cid,2407,1,6000) elseif msgcontains(msg, 'ice rapier') then sell(cid,2396,1,4000) elseif msgcontains(msg, 'fire sword') then sell(cid,2392,1,3000) elseif msgcontains(msg, 'serpent sword') then sell(cid,2409,1,1500) elseif msgcontains(msg, 'spike sword') then sell(cid,2383,1,800) elseif msgcontains(msg, 'two handed sword') then sell(cid,2377,1,400) elseif msgcontains(msg, 'broad sword') then sell(cid,2413,1,70) elseif msgcontains(msg, 'short sword') then sell(cid,2406,1,30) elseif msgcontains(msg, 'sabre') then sell(cid,2385,1,25) elseif msgcontains(msg, 'sword') then sell(cid,2376,1,25) elseif msgcontains(msg, 'swords') then selfSay('I buy giant (10k), bright (6k), fire (3k) serpent (1.5k), spike (800gp) and two handed swords (400gp), also ice rapiers (4k), magic longswords (150k), magic swords (90k), warlord swords (100k) broad swords (70gp), short swords (30gp), sabres (25gp) and swords (25gp).') elseif msgcontains(msg, 'dragon lance') then sell(cid,2414,1,10000) elseif msgcontains(msg, 'stonecutters axe') then sell(cid,2431,1,90000) elseif msgcontains(msg, 'guardian halberd') then sell(cid,2427,1,7500) elseif msgcontains(msg, 'fire axe') then sell(cid,2432,1,10000) elseif msgcontains(msg, 'knight axe') then sell(cid,2430,1,2000) elseif msgcontains(msg, 'double axe') then sell(cid,2387,1,200) elseif msgcontains(msg, 'halberd') then sell(cid,2381,1,200) elseif msgcontains(msg, 'battle axe') then sell(cid,2378,1,100) elseif msgcontains(msg, 'hatchet') then sell(cid,2388,1,20) elseif msgcontains(msg, 'axes') then selfSay('I buy fire (10k), guardian halberds (7,5k) knight (2k), double (200gp) and battle axes (100gp), also dragon lances (10k), stonecutters axes (90k), halberds (200gp) and hatchets (20gp).') elseif msgcontains(msg, 'war hammer') then sell(cid,2391,1,6000) elseif msgcontains(msg, 'thunder hammer') then sell(cid,2421,1,90000) elseif msgcontains(msg, 'skull staff') then sell(cid,2436,1,10000) elseif msgcontains(msg, 'dragon hammer') then sell(cid,2434,1,2000) elseif msgcontains(msg, 'clerical mace') then sell(cid,2423,1,200) elseif msgcontains(msg, 'battle hammer') then sell(cid,2417,1,60) elseif msgcontains(msg, 'mace') then sell(cid,2398,1,30) elseif msgcontains(msg, 'clubs') then selfSay('I buy thunder hammers (90k), war (6k), dragon (2k) and battle hammers (60gp), also skull staffs (10k) and clerical maces (200gp).') elseif msgcontains(msg, 'platinum amulet') then sell(cid,2171,1,5000) elseif msgcontains(msg, 'scarf') then sell(cid,2661,1,1000) elseif msgcontains(msg, 'amulets') then selfSay('I buy platinum amulets (5k) and scarfs (1k).') elseif string.find(msg, '(%a*)bye(%a*)') and getDistanceToCreature(cid) < 4 then selfSay('Good bye, ' .. creatureGetName(cid) .. '!') focus = 0 talk_start = 0 end end end function onCreatureChangeOutfit(creature) end function onThink() if focus > 0 then x, y, z = creatureGetPosition(focus) myx, myy, myz = selfGetPosition() if ((myy-y==0) and (myx-x<=0 and myx-x>=-4)) then selfTurn(0) end if ((myy-y==0) and (myx-x>=0 and myx-x<=4)) then selfTurn(2) end if ((myx-x==0) and (myy-y<=0 and myy-y>=-4)) then selfTurn(1) end if ((myx-x==0) and (myy-y>=0 and myy-y<=4)) then selfTurn(3) end if ((myy-y==-2) and (myx-x>=-1 and myx-x<=1)) then selfTurn(1) end if ((myy-y==2) and (myx-x>=-1 and myx-x<=1)) then selfTurn(3) end if ((myx-x==2) and (myy-y>=-1 and myy-y<=1)) then selfTurn(2) end if ((myx-x==-2) and (myy-y>=-1 and myy-y<=1)) then selfTurn(0) end if ((myy-y==-3) and (myx-x>=-2 and myx-x<=2)) then selfTurn(1) end if ((myy-y==3) and (myx-x>=-2 and myx-x<=2)) then selfTurn(3) end if ((myx-x==3) and (myy-y>=-2 and myy-y<=2)) then selfTurn(2) end if ((myx-x==-3) and (myy-y>=-2 and myy-y<=2)) then selfTurn(0) end if ((myy-y==-4) and (myx-x>=-3 and myx-x<=3)) then selfTurn(1) end if ((myy-y==4) and (myx-x>=-3 and myx-x<=3)) then selfTurn(3) end if ((myx-x==4) and (myy-y>=-3 and myy-y<=3)) then selfTurn(2) end if ((myx-x==-4) and (myy-y>=-3 and myy-y<=3)) then selfTurn(0) end end if (os.clock() - talk_start) > 30 then if focus > 0 then selfSay('Next Please...') end focus = 0 end if focus ~= 0 then if getDistanceToCreature(focus) > 5 then selfSay('Good bye then.') focus = 0 end end end o do Seller focus = 0 talk_start = 0 target = 0 following = false attacking = false function onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) end function onCreatureDisappear(cid, pos) if focus == cid then selfSay('Good bye then.') focus = 0 talk_start = 0 end end function onCreatureTurn(creature) end function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onCreatureSay(cid, type, msg) msg = string.lower(msg) if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then selfSay('Hello, ' .. creatureGetName(cid) .. '! I sell ropes (50gp), shovels (20gp), backpacks (10gp), manafluids (100gp), lifefluids (60gp), fishing rods (100gp) and torches (2gp). I buy vials (10gp).') focus = cid talk_start = os.clock() elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then selfSay('Sorry, ' .. creatureGetName(cid) .. '! I talk to you in a minute.') elseif focus == cid then talk_start = os.clock() if msgcontains(msg, 'Mystic') then SellHouseTo(cid,182,226,7) elseif msgcontains(msg, 'shovel') then buy(cid,2554,1,20) elseif msgcontains(msg, 'backpack') then buy(cid,1988,1,10) elseif msgcontains(msg, 'manafluid') or msgcontains(msg, 'mana fluid') then buy(cid,2006,7,100) elseif msgcontains(msg, 'lifefluid') or msgcontains(msg, 'life fluid') then buy(cid,2006,10,60) elseif msgcontains(msg, 'fishing rod') then buy(cid,2580,1,100) elseif msgcontains(msg, 'torch') then buy(cid,2050,1,2) elseif msgcontains(msg, 'vial') or msgcontains(msg, 'flask') then sell(cid,2006,1,10) elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then selfSay('Good bye, ' .. creatureGetName(cid) .. '!') focus = 0 talk_start = 0 end end end function onCreatureChangeOutfit(creature) end function onThink() if focus > 0 then x, y, z = creatureGetPosition(focus) myx, myy, myz = selfGetPosition() if ((myy-y==0) and (myx-x<=0 and myx-x>=-4)) then selfTurn(0) end if ((myy-y==0) and (myx-x>=0 and myx-x<=4)) then selfTurn(2) end if ((myx-x==0) and (myy-y<=0 and myy-y>=-4)) then selfTurn(1) end if ((myx-x==0) and (myy-y>=0 and myy-y<=4)) then selfTurn(3) end if ((myy-y==-2) and (myx-x>=-1 and myx-x<=1)) then selfTurn(1) end if ((myy-y==2) and (myx-x>=-1 and myx-x<=1)) then selfTurn(3) end if ((myx-x==2) and (myy-y>=-1 and myy-y<=1)) then selfTurn(2) end if ((myx-x==-2) and (myy-y>=-1 and myy-y<=1)) then selfTurn(0) end if ((myy-y==-3) and (myx-x>=-2 and myx-x<=2)) then selfTurn(1) end if ((myy-y==3) and (myx-x>=-2 and myx-x<=2)) then selfTurn(3) end if ((myx-x==3) and (myy-y>=-2 and myy-y<=2)) then selfTurn(2) end if ((myx-x==-3) and (myy-y>=-2 and myy-y<=2)) then selfTurn(0) end if ((myy-y==-4) and (myx-x>=-3 and myx-x<=3)) then selfTurn(1) end if ((myy-y==4) and (myx-x>=-3 and myx-x<=3)) then selfTurn(3) end if ((myx-x==4) and (myy-y>=-3 and myy-y<=3)) then selfTurn(2) end if ((myx-x==-4) and (myy-y>=-3 and myy-y<=3)) then selfTurn(0) end end if (os.clock() - talk_start) > 30 then if focus > 0 then selfSay('Next Please...') end focus = 0 end if focus ~= 0 then if getDistanceToCreature(focus) > 5 then selfSay('Good bye then.') focus = 0 end end end o da Karina focus = 0 talk_start = 0 target = 0 following = false attacking = false function onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) end function onCreatureDisappear(cid, pos) if focus == cid then selfSay('Good bye then.') focus = 0 talk_start = 0 end end function onCreatureTurn(creature) end function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onCreatureSay(cid, type, msg) msg = string.lower(msg) if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then selfSay('Hello ' .. creatureGetName(cid) .. '! I sell runes, wands and rods.') focus = cid talk_start = os.clock() elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then selfSay('Sorry, ' .. creatureGetName(cid) .. '! I talk to you in a minute.') elseif focus == cid then talk_start = os.clock() if msgcontains(msg, 'runes') then selfSay('I sell hmms (50gps), uhs (150gps), gfbs (100gps), explosions (150gps), sds (200gps), Mana Runes (20k) and blank runes (5gps).') elseif msgcontains(msg, 'wands') then selfSay('I sell wand of inferno (15k), plague (5k), cosmic energy (10k), vortex (500gp) and dragonbreath (1k).') elseif msgcontains(msg, 'rods') then selfSay('I sell quagmire (10k), snakebite (500gp), tempest (15k), volcanic (5k) and moonlight rod (1k).') elseif msgcontains(msg, 'inferno') then buy(cid,2187,1,15000) elseif msgcontains(msg, 'plague') then buy(cid,2188,1,5000) elseif msgcontains(msg, 'cosmic energy') then buy(cid,2189,1,10000) elseif msgcontains(msg, 'vortex') then buy(cid,2190,1,500) elseif msgcontains(msg, 'dragonbreath') then buy(cid,2191,1,1000) elseif msgcontains(msg, 'quagmire') then buy(cid,2181,1,10000) elseif msgcontains(msg, 'snakebite') then buy(cid,2182,1,500) elseif msgcontains(msg, 'tempest') then buy(cid,2183,1,15000) elseif msgcontains(msg, 'volcanic') then buy(cid,2185,1,5000) elseif msgcontains(msg, 'moonlight') then buy(cid,2186,1,1000) elseif msgcontains(msg, '100 hmm') then buy(cid,2311,100,800) elseif msgcontains(msg, '10 hmm') then buy(cid,2311,10,80) elseif msgcontains(msg, 'hmm') then buy(cid,2311,5,40) elseif msgcontains(msg, 'mana rune') then buy(cid,2281,100,20000) elseif msgcontains(msg, '100 uh') then buy(cid,2273,100,4000) elseif msgcontains(msg, '10 uh') then buy(cid,2273,10,400) elseif msgcontains(msg, 'uh') then buy(cid,2273,1,40) elseif msgcontains(msg, '100 gfb') then buy(cid,2304,100,2000) elseif msgcontains(msg, '10 gfb') then buy(cid,2304,10,200) elseif msgcontains(msg, 'gfb') then buy(cid,2304,3,60) elseif msgcontains(msg, '100 explosion') then buy(cid,2313,100,2000) elseif msgcontains(msg, '10 explosion') then buy(cid,2313,10,200) elseif msgcontains(msg, 'explosion') then buy(cid,2313,3,60) elseif msgcontains(msg, '100 sd') then buy(cid,2268,100,9000) elseif msgcontains(msg, '10 sd') then buy(cid,2268,10,900) elseif msgcontains(msg, 'sd') then buy(cid,2268,1,90) elseif msgcontains(msg, 'blank') then buy(cid,2260,100,5) elseif string.find(msg, '(%a*)bye(%a*)') and getDistanceToCreature(cid) < 4 then selfSay('Good bye, ' .. creatureGetName(cid) .. '!') focus = 0 talk_start = 0 end end end function onCreatureChangeOutfit(creature) end function onThink() if focus > 0 then x, y, z = creatureGetPosition(focus) myx, myy, myz = selfGetPosition() if ((myy-y==0) and (myx-x<=0 and myx-x>=-4)) then selfTurn(0) end if ((myy-y==0) and (myx-x>=0 and myx-x<=4)) then selfTurn(2) end if ((myx-x==0) and (myy-y<=0 and myy-y>=-4)) then selfTurn(1) end if ((myx-x==0) and (myy-y>=0 and myy-y<=4)) then selfTurn(3) end if ((myy-y==-2) and (myx-x>=-1 and myx-x<=1)) then selfTurn(1) end if ((myy-y==2) and (myx-x>=-1 and myx-x<=1)) then selfTurn(3) end if ((myx-x==2) and (myy-y>=-1 and myy-y<=1)) then selfTurn(2) end if ((myx-x==-2) and (myy-y>=-1 and myy-y<=1)) then selfTurn(0) end if ((myy-y==-3) and (myx-x>=-2 and myx-x<=2)) then selfTurn(1) end if ((myy-y==3) and (myx-x>=-2 and myx-x<=2)) then selfTurn(3) end if ((myx-x==3) and (myy-y>=-2 and myy-y<=2)) then selfTurn(2) end if ((myx-x==-3) and (myy-y>=-2 and myy-y<=2)) then selfTurn(0) end if ((myy-y==-4) and (myx-x>=-3 and myx-x<=3)) then selfTurn(1) end if ((myy-y==4) and (myx-x>=-3 and myx-x<=3)) then selfTurn(3) end if ((myx-x==4) and (myy-y>=-3 and myy-y<=3)) then selfTurn(2) end if ((myx-x==-4) and (myy-y>=-3 and myy-y<=3)) then selfTurn(0) end end if (os.clock() - talk_start) > 30 then if focus > 0 then selfSay('Next Please...') end focus = 0 end if focus ~= 0 then if getDistanceToCreature(focus) > 5 then selfSay('Good bye then.') focus = 0 end end end ESSE FOI O FIM,BYE BYE
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Milhares De Utilidades Em 1 Arquivo Só!e Mais Uma Mega
um tópico no fórum postou bickdemon Ferramentas
ai gente sao milhares de utilidades para seu serv,para vc arrasar em seu serv!!!!!!!!!Esse é o site: http://d.turboupload.com/de/1839957/ijpaodl0vs.html nele tem itemeditor,spellmaker,npcmaker,monstermaker,actionmaker,acountmaker,questmaker,p iceditor,housemaker,guildmaker,leveldoormaker,spawneditor... :lol: :lol: :lol: e a outra http://d.turboupload.com/de/1839934/w0bvc6525z.html -
ai gente um tópico de bickdemon,ah,e se for flood pq eu ainda nao entendi direito,pq eu postei um topico de monsters e outro de spells,se for flood,me fale,mas esta na sessao de npcs,entao,vamos ao que interassa! NPC 1:Amher <?xml version="1.0"?> <npc name="Amher" script="data/npc/scripts/amulets.lua" access="3" lookdir="3"> <mana now="800" max="800"/> <health now="200" max="200"/> <look type="134" head="0" body="19" legs="19" feet="19"/> <attack type="melee" damage="10"/> <loot> <lootitem id="1729" chance="1"/> </loot> </npc> NPC 2:Diamati <?xml version="1.0"?> <npc name="Diamati" script="data/npc/scripts/spells_pally.lua" access="3"> <look type="132" head="115" body="115" legs="114" feet="115"/> </npc> NPC 3:Mad <?xml version="1.0"?> <npc name="Mad" script="data/npc/scripts/loot.lua" access="3"> <look type="129" head="76" body="114" legs="124" feet="86"/> </npc> NPC 4:Seller <?xml version="1.0"?> <npc name="Seller" script="data/npc/scripts/premmy.lua" access="3"> <look type="128" head="20" body="30" legs="40" feet="50"/> </npc> NPC 5:Karina <?xml version="1.0"?> <npc name="Karina" script="data/npc/scripts/runes.lua" access="3" lookdir="1"> <health now="1000" max="1000"/> <look type="140" head="115" body="114" legs="19" feet="57"/> </npc> AI GENTE ESSES FORAM OS MEUS NPCS CASO NAO TENHAM NO SEU SERV,PROBLEMAS, FOI MAL,MAS NAO PROBLEMAS,LEGAL.... SOU NARUTO FÃ msn :bicktor_br@hotmail.com BYE BYE!
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AI GENTE,BICKDEMON VOLTANDO NO DATAPACKS SO QUE NO SPELLS E TEM + 1 SPELL ALEM DA MORT. AH,MAS O DA MORT É:EM PRIMEIRO,ADICIONE O SCRIPT DELA NA PASTA INSTANT O SCRIP É ASSIM area = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } attackType = ATTACK_PHYSICAL needDirection = false areaEffect = NM_ANI_MORT_AREA animationEffect = NM_ANI_SUDDENDEATH hitEffect = NM_ME_MORT_AREA damageEffect = NM_ME_MORT_AREA animationColor = RED offensive = true drawblood = true UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0) function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} n = tonumber(var) -- try to convert it to a number if n ~= nil then -- bugged -- ultimateExplosionObject.minDmg = var+0 -- UltimateExplosionObject.maxDmg = var+0 UltimateExplosionObject.minDmg = 0 UltimateExplosionObject.maxDmg = 0 else UltimateExplosionObject.minDmg = (level * 3 + maglv * 4) * 2.3 UltimateExplosionObject.maxDmg = (level * 3 + maglv * 4) * 3.0 end return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered()) end AGORA EM SPELS BOTE <spell name="Morte" words="exevo gran mas mort" maglv="40" mana="1000" enabled="1" premium="1"><vocation id="1" /></spell> E A OUTRA MAGIA: MEGA EXORI ADICIONE EM INSTANT O SCRIPT DELA É ASSIM area = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } attackType = ATTACK_PHYSICAL needDirection = false areaEffect = NM_ME_HIT_AREA animationEffect = NM_ANI_NONE hitEffect = NM_ME_HIT_AREA damageEffect = NM_ME_HIT_AREA animationColor = RED offensive = true drawblood = true UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0) function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} n = tonumber(var) -- try to convert it to a number if n ~= nil then -- bugged -- ultimateExplosionObject.minDmg = var+0 -- UltimateExplosionObject.maxDmg = var+0 UltimateExplosionObject.minDmg = 0 UltimateExplosionObject.maxDmg = 0 else -- UltimateExplosionObject.minDmg = (level * 4 + maglv * 3.5) * 2.3 - 20 -- UltimateExplosionObject.maxDmg = (level * 4 + maglv * 3.5) * 3.0 + 5 UltimateExplosionObject.minDmg = (level * 3 + maglv * 3) * 2.4 UltimateExplosionObject.maxDmg = (level * 3 + maglv * 3) * 4.6 end return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered()) end AGORA EM SPELS ADICIONE <spell name="Berzeker" words="mega exori" maglv="5" mana="150" enabled="1"><vocation id="4" /></spell> EITA JA IA ME ESQUECENDO,TEM SO + 1 SCRIPT: attackType = ATTACK_NONE animationEffect = NM_ANI_NONE hitEffect = NM_ME_NONE damageEffect = NM_ME_MAGIC_POISEN animationColor = GREEN offensive = false drawblood = false GreatHasteObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0) function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} ret = doTargetMagic(cid, centerpos, GreatHasteObject:ordered()) if(ret) then speed = getSpeed(cid) time = 900 --in seconds addspeed = (speed*10.9)+5 changeSpeed(cid, addspeed, time) end return ret end E BOTE NA PASTA SPELS ASSIM <spell name="Strong Haste" words="run" maglv="3" mana="100" enabled="1"><vocation id="1" /><vocation id="2" /><vocation id="3" /><vocation id ="4" /></spell> ESSE É O FIM FINALMENTE EM... MEU OUTRO TÓPICO http://www.xtibia.com/forum/index.php?showtopic=51279 esse tópico e de monsters de onepiece! byebye! espero comentarios!
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AI GENTE ESSES MONSTROS VCS VÃO ADORA! PRIMEIRO MONSTER:Arlong <?xml version="1.0"?> <monster name="Arlong" level="100" maglevel="30" experience="2000" pushable="0" armor="40" defense="30" canpushitems="1" staticattack="50" changetarget="200" speed="1800"> <health now="80000" max="80000"/> <look type="20" corpse="6067" race="3"/> <combat targetdistance="1" runonhealth="0"/> <attacks> <attack type="melee" maxdamage="9000" cycleticks="2000" probability="100"/> </attacks> <defenses> <defense immunity="energy"/> <defense immunity="fire"/> <defense immunity="poison"/> <defense immunity="invisible"/> </defenses> <voices> <voice sentence="Eu soi o Rei dos Tritoes!"/> <voice sentence="seu humano tolo,venha cá!"/> <voice sentence="Arlooong......DART!"/> </voices> <loot> <item id="2002" countmax="1" chance1="10000" chancemax="0"/> <item id="2152" countmax="20" chance1="15000" chancemax="0"/> <item id="2472" chance="16000"/> <item id="2489" chance="10000"> <inside> <item id="2491" chance="16000"/> <item id="2492" chance="14000"/> </inside> </item> </loot> </monster> SEGUNDO MONSTER:Ruffy <?xml version="1.0"?> <monster name="Monkey D. Ruffy" level="100" maglevel="30" experience="5000" pushable="0" armor="45" defense="35" canpushitems="1" staticattack="50" changetarget="200" speed="3800"> <health now="90000" max="90000"/> <look type="128" head="114" body="94" legs="88" feet="115" corpse="2972"/> <combat targetdistance="1" runonhealth="0"/> <attacks> <attack type="melee" maxdamage="6000"/> </attacks> <defenses> </defenses> <loot> <item id="2152" countmax="20" chance1="100000" chancemax="0"/> <item id="2494" countmax="1" chance1="50000" chancemax="0"/> <item id="2002" chance="10000"/>//wolf tooth <item id="2471" chance="10000"/>//scale armor <item id="2484" chance="20000"/>//stud helm <item id="1987" chance="100000"> <inside> <item id="2522" chance="25000"/>//orcish axe <item id="2478" chance="70000"/>//obs lance <item id="2513" chance="70000"/>//battle shield </inside> </item> </loot> </monster> TERCEIRO MONSTER:Zoro <?xml version="1.0"?> <monster name="Rozonoa Zoro" level="100" maglevel="30" experience="2300" pushable="0" armor="15" defense="20" canpushitems="1" staticattack="50" changetarget="200" speed="1800"> <health now="89000" max="89000"/> <look type="134" head="63" body="0" legs="114" feet="114" corpse="2928"/> <combat targetdistance="1" runonhealth="0"/> <attacks> <attack type="melee" maxdamage="8500"/> </attacks> <defenses> <!-- <defense immunity="poison"/> --> </defenses> <loot> <item id="2002" countmax="1" chance1="100000" chancemax="0"/> <item id="2492" countmax="2" chance1="40000" chancemax="0"/> <item id="2408" chance="20000"/> <item id="1987" chance="100000"> <inside> <item id="2493" chance="50000"/> <item id="2152" chance="33333"/> <item id="2494" chance="10000"/> <item id="2389" countmax="1" chance1="40000" chancemax="0"/> </inside> </item> </loot> <voices> <voice sentence="Oniguiri!" cycleticks="10000" probability="40"/> </voices> </monster> QUARTO MONSTER:Sanji <?xml version="1.0" encoding="UTF-8"?> <monster name="Sanji" nameDescription="a Sanji" race="undead" experience="2200" speed="1260" manacost="0"> <health now="89000" max="89000"/> <look type="128" head="79" body="114" legs="114" feet="114" corpse="2806"/> <targetchange interval="2000" chance="5"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="15"/> </flags> <attacks> <attack name="melee" interval="2000" min="-1000" max="-1500"/> </attacks> <defenses armor="19" defense="19"/> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="0"/> </immunities> <voices interval="2000" chance="5"> <voice sentence="Quer comida?me mate!"/> <voice sentence="Eu tenhu uma perna melhor que a sua!por isso jogo futebol melhor que tu!auhauhauhauha"/> <voice sentence="Cochinha saindo"/> <voice sentence="Gostou?quer mais?entao vemha ca!"/> </voices> <loot> <item id="2005" countmax="1" chance1="5000" chancemax="0"/> <item id="2152" countmax="10" chance1="10000" chancemax="0"/> <item id="2002" countmax="1" chance1="33333" chancemax="0"/> <item id="2522" chance="10000"/> <item id="2430" chance="20000"/> <item id="2414" chance="23333"/> <item id="2172" chance="3333"/> <item id="1987" chance="10000"> <inside> <item id="2512" chance="6666"/> <item id="2666" countmax="2" chance1="30000" chancemax="0"/> <item id="2380" chance="10000"/> <item id="2170" chance="1428"/> <item id="2448" chance="10000"/> </inside> </item> </loot> </monster> ESSE FOI O FIM DOS MEUS MONSTERS DE ONE PIECE! SOU Naruto FÃ!!!!! MANDEM RESPOSTAS,SE NAO GOSTAREM,ME DESCULPEM,MAS NO MEU SERV FUNFO,ENTÃO... PLX,ESPERO QUE GOSTEM, POIS SO TENHU 9 ANOS BYE
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