me perdoe sou novo,
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
--------------------------- Configuração Inicial ------------------------------------
local strg = 9785 -- Valor da Storage
--------------------------- Configuração das Falas -----------------------------------
if (msgcontains(msg, 'storage')) then
if getPlayerStorageValue(cid, strg) < 1 then
selfSay('Deseja receber a permissao?', cid)
talkState[talkUser] = 1
else
selfSay('Voce ja recebeu a permissao.', cid)
talkState[talkUser] = 0
end
--------------------------- Falas de Entrada -----------------------------------
elseif(msgcontains(msg, 'yes') or msgcontains(msg, 'sim') and talkState[talkUser] == 1) then
if getPlayerStorageValue(cid, strg) < 1 then
setPlayerStorageValue(cid, strg, 1)
selfSay('Permissao concedida com sucesso.', cid)
talkState[talkUser] = 0
else
selfSay('Permissao ja concedida anteriormente.', cid)
return false
end
--------------------------- Falas de Rejeição -----------------------------------
elseif(msgcontains(msg, 'no') or msgcontains(msg, 'nao') and isInArray({1}, talkState[talkUser])) then
talkState[talkUser] = 0
selfSay('Tudo bem entao.', cid)
--------------------------- FIM do SCRIPT ---------------------------------------
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())