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Emooooo

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Tudo que Emooooo postou

  1. quando eu o comando da war , dentro do chat da guild aparece isso. You cannot execute this talkaction. ajuda +rep
  2. move para a area correta , obr
  3. Emooooo

    NEW OPEN TIBIA OT 8.6

    ABRIU HOJE WAR 999 XPFREE DONATE IP : fallembraroxwar.servegame.com
  4. TERIA ALGUM PROGRAMA OU COMO TROCAR O BACKGROUND DO TIBIA 11?? +REP
  5. Emooooo

    AJUDA NESSE AMULET

    sim ele fica com 100 cargas . e vai gastando cada vez que morre , só que queria com 5 cargas só !
  6. Emooooo

    AJUDA NESSE AMULET

    nao funcionou , testei esse aqui mas ele fica com 100 cargas
  7. Emooooo

    AJUDA NESSE AMULET

    ja ta add no moveevents e mesmo assim , não ta sumindo !
  8. amuleto que funciona como aol , mas contem 5 cargas . mas ele não esta sumindo depois que morri 5 vezes. ajuda ae pra ele sumir depois que morri 5 vezes. tfs 0.3.6 +rep <item id="11387" article="a" name="Lucky Clover Amulet"> <attribute key="description" value="this amulet works as amulet of loss and in case of death you lose only 5% of xp." /> <attribute key="weight" value="830" /> <attribute key="slotType" value="necklace" /> <attribute key="charges" value="5" /> <attribute key="showattributes" value="1" /> <attribute key="showcharges" value="1" /> ------------------------------------------------------------------------------ script function onDeath(cid, corpse, deathList) local ID_ITEM = 11387 if (getPlayerSlotItem(cid, CONST_SLOT_NECKLACE).itemid == ID_ITEM) then doPlayerRemoveItem(cid, ID_ITEM, 1) doCreatureSetDropLoot(cid, false) doPlayerSetLossPercent(cid, experience, 5) end return true end
  9. colocar exausted ou uma storage pra poder ser usa de 10 min em 10 min tfs 0.3.6 -- [( Script created by Doidin for XTibia.com )] -- function onUse(cid, item, fromPosition, item2, toPosition) local monstername1 = "Dragon Lord" -- Nome dos monstros que serão sumonados após o player clicar no item! local monstername2 = "Dragon" -- Nome dos monstros que serão sumonados após o player clicar no item! local monster1 = {x=930,y=907,z=7} -- Coordenas de a onde o monstro irá aparecer! (Dragon Lord) local monster2 = {x=925,y=910,z=7} -- Coordenas de a onde o monstro irá aparecer! (Dragon Lord) local monster3 = {x=929,y=906,z=7} -- Coordenas de a onde o monstro irá aparecer! (Dragon Lord) local monster4 = {x=928,y=912,z=7} -- Coordenas de a onde o monstro irá aparecer! (Dragon) local monster5 = {x=932,y=906,z=7} -- Coordenas de a onde o monstro irá aparecer! (Dragon) function Quest() doPlayerSendTextMessage(cid,22,"You have found the secret item!") doPlayerAddItem(cid,itemid,1) end function Summon() doSummonCreature(monstername1,monster1) doSummonCreature(monstername1,monster2) doSummonCreature(monstername1,monster3) doSummonCreature(monstername2,monster4) doSummonCreature(monstername2,monster5) doSendMagicEffect(monster1,36) doSendMagicEffect(monster2,36) doSendMagicEffect(monster3,36) doSendMagicEffect(monster4,36) doSendMagicEffect(monster5,36) end doCreatureSay(cid,"You went in the wrong place, beware!",TALKTYPE_ORANGE_1) addEvent(Summon,100) addEvent(Summon,15000) addEvent(Summon,30000) addEvent(Summon,45000) addEvent(Summon,60000) addEvent(Summon,75000) addEvent(Quest,6000) end
  10. aonde modifica para , que possa fazer a anihi , com 2 , 3 ou 4 players ? +reppp local room = { -- room with demons fromX = 1069, fromY = 807, fromZ = 8, toX = 1075, toY = 813, toZ = 8 } local monster_pos = { [1] = {pos = {1074, 810, 8}, monster = "Demon"}, [2] = {pos = {1075, 810, 8}, monster = "Demon"}, [3] = {pos = {1072, 808, 8}, monster = "Demon"}, [4] = {pos = {1070, 808, 8}, monster = "Demon"}, [5] = {pos = {1073, 812, 8}, monster = "Demon"}, [6] = {pos = {1071, 812, 8}, monster = "Demon"} } local players_pos = { {x = 1099, y =842, z = 7, stackpos = 253}, {x = 1098, y =842, z = 7, stackpos = 253}, {x = 1097, y =842, z = 7, stackpos = 253}, {x = 1096, y =842, z = 7, stackpos = 253} } local new_player_pos = { {x = 1073, y = 810, z = 8}, {x = 1072, y = 810, z = 8}, {x = 1071, y = 810, z = 8}, {x = 1070, y = 810, z = 8} } local playersOnly = "no" local questLevel = 8 function onUse(cid, item, fromPosition, itemEx, toPosition) local all_ready, monsters, player, level = 0, 0, {}, 0 if item.itemid == 1945 then for i = 1, #players_pos do table.insert(player, 0) end for i = 1, #players_pos do player = getThingfromPos(players_pos) if player.itemid > 0 then if string.lower(playersOnly) == "yes" then if isPlayer(player.uid) == TRUE then all_ready = all_ready+1 else monsters = monsters+1 end else all_ready = all_ready+1 end end end if all_ready == #players_pos then for i = 1, #players_pos do player = getThingfromPos(players_pos) if isPlayer(player.uid) == TRUE then if getPlayerLevel(player.uid) >= questLevel then level = level+1 end else level = level+1 end end if level == #players_pos then if string.lower(playersOnly) == "yes" and monsters == 0 or string.lower(playersOnly) == "no" then for _, area in pairs(monster_pos) do doSummonCreature(area.monster,{x=area.pos[1],y=area.pos[2],z=area.pos[3]}) end for i = 1, #players_pos do doSendMagicEffect(players_pos, CONST_ME_POFF) doTeleportThing(player.uid, new_player_pos, FALSE) doSendMagicEffect(new_player_pos, CONST_ME_ENERGYAREA) doTransformItem(item.uid,1946) end else doPlayerSendTextMessage(cid,19,"Only players can do this quest.") end else doPlayerSendTextMessage(cid,19,"All Players have to be level "..questLevel.." to do this quest.") end else doPlayerSendTextMessage(cid,19,"You need "..table.getn(players_pos).." players to do this quest.") end elseif item.itemid == 1946 then local player_room = 0 for x = room.fromX, room.toX do for y = room.fromY, room.toY do for z = room.fromZ, room.toZ do local pos = {x=x, y=y, z=z,stackpos = 253} local thing = getThingfromPos(pos) if thing.itemid > 0 then if isPlayer(thing.uid) == TRUE then player_room = player_room+1 end end end end end if player_room >= 1 then doPlayerSendTextMessage(cid,19,"There is already a team in the quest room.") elseif player_room == 0 then for x = room.fromX, room.toX do for y = room.fromY, room.toY do for z = room.fromZ, room.toZ do local pos = {x=x, y=y, z=z,stackpos = 253} local thing = getThingfromPos(pos) if thing.itemid > 0 then doRemoveCreature(thing.uid) end end end end doTransformItem(item.uid,1945) end end return TRUE end
  11. PISO QUE QUANDO O PLAYER PASSA FICA SPAWNANDO MONSTRO POR UM TEMPO DETERMINADO , DEPOIS FAZ OS MONSTROS SUMIREM E APARECE TELEPORTE. E NÃO DEIXAR DA ERRO QUANDO OS MONSTROS PASSAREM POR CIMA DO PISO. +REP TFS 0 3 6
  12. Emooooo

    npc cassino erro

    ja arrumei ! obrigado
  13. Emooooo

    npc cassino erro

    erro npc não recolhe o dinheiro ! sendo que esta configurado tudo certo. 08/04/2019 20:07:20] [Error - Npc interface] [08/04/2019 20:07:20] In a timer event called from: [08/04/2019 20:07:20] data/npc/scripts/cassino.lua:onCreatureSay [08/04/2019 20:07:20] Description: [08/04/2019 20:07:20] (luaDoRemoveItem) Item not found
  14. SERA QUE TERIA COMO COLOCAR UMA DESSES TIPOS DE BARRA NO OLD CLIENTE ? NO OTCLIENTE DA ! QUERIA SABER SE NO OLD TBM DARIA ?
  15. Emooooo

    colocar storage aqui

    [06/04/2019 11:54:15] [Error - Action Interface] [06/04/2019 11:54:15] data/actions/scripts/other/food.lua:onUse [06/04/2019 11:54:15] Description: [06/04/2019 11:54:15] (luaDoPlayerSendTextMessage) Player not found ele come ai da isso !
  16. Emooooo

    colocar storage aqui

    [06/04/2019 10:54:24] [Warning - Event::loadScript] Cannot load script (data/actions/scripts/other/food.lua) [06/04/2019 10:54:24] data/actions/scripts/other/food.lua:101: '<eof>' expected near 'end'
  17. Emooooo

    colocar storage aqui

    [06/04/2019 10:34:04] [Error - Action Interface] [06/04/2019 10:34:04] data/actions/scripts/other/food.lua:onUse [06/04/2019 10:34:04] Description: [06/04/2019 10:34:04] (luaDoPlayerSendTextMessage) Player not found
  18. colocar storage aqui , para o player comer o food a cada 15 min. *todos os foods* e continuar enchendo vida e mana. +rep tfs 0.3.6 local FOODS = { [2362] = {8, "Crunch."}, [2666] = {15, "Munch."}, [2667] = {12, "Munch."}, [2668] = {10, "Mmmm."}, [2669] = {17, "Munch."}, [2670] = {4, "Gulp."}, [2671] = {30, "Chomp."}, [2672] = {60, "Chomp."}, [2673] = {5, "Yum."}, [2674] = {6, "Yum."}, [2675] = {13, "Yum."}, [2676] = {8, "Yum."}, [2677] = {1, "Yum."}, [2678] = {18, "Slurp."}, [2679] = {1, "Yum."}, [2680] = {2, "Yum."}, [2681] = {9, "Yum."}, [2682] = {20, "Yum."}, [2683] = {17, "Munch."}, [2684] = {8, "Crunch."}, [2685] = {6, "Munch."}, [2686] = {9, "Crunch."}, [2687] = {2, "Crunch."}, [2688] = {9, "Munch."}, [2689] = {10, "Crunch."}, [2690] = {3, "Crunch."}, [2691] = {8, "Crunch."}, [2792] = {6, "Munch."}, [2793] = {9, "Munch."}, [2695] = {6, "Gulp."}, [2696] = {9, "Smack."}, [2787] = {9, "Munch."}, [2788] = {4, "Munch."}, [2789] = {22, "Munch."}, [2790] = {30, "Munch."}, [2791] = {30, "Munch."}, [2792] = {6, "Munch."}, [2794] = {3, "Munch."}, [2795] = {36, "Munch."}, [2796] = {5, "Munch."}, [2793] = {9, "Munch."}, [5097] = {4, "Yum."}, [6125] = {8, "Gulp."}, [6278] = {10, "Mmmm."}, [6279] = {15, "Mmmm."}, [6393] = {12, "Mmmm."}, [6394] = {15, "Mmmm."}, [6501] = {20, "Mmmm."}, [6541] = {6, "Gulp."}, [6542] = {6, "Gulp."}, [6543] = {6, "Gulp."}, [6544] = {6, "Gulp."}, [6545] = {6, "Gulp."}, [6569] = {1, "Mmmm."}, [6574] = {4, "Mmmm."}, [7158] = {15, "Munch."}, [7159] = {13, "Munch."}, [7372] = {7, "Yum."}, [7373] = {7, "Yum."}, [7374] = {7, "Yum."}, [7375] = {7, "Yum."}, [7376] = {7, "Yum."}, [7377] = {7, "Yum."}, [7909] = {4, "Crunch."}, [8838] = {7, "Gulp."}, [8839] = {5, "Yum."}, [8840] = {2, "Yum."}, [8841] = {3, "Urgh."}, [8842] = {3, "Munch."}, [8843] = {3, "Crunch."}, [8844] = {3, "Gulp."}, [8845] = {2, "Munch."}, [8847] = {11, "Yum."} } function onUse(cid, item, fromPosition, itemEx, toPosition) local food = FOODS[item.itemid] if(not food) then return false end if((getPlayerFood(cid) + food[1]) >= 400) then doPlayerSendCancel(cid, "You are full.") return true end doPlayerFeed(cid, food[1] * 4) doCreatureSay(cid, food[2], TALKTYPE_ORANGE_1) doRemoveItem(item.uid, 1) return true end
  19. Emooooo

    double loot day !

    alguém tem um script de double loot , para um certo dia da semana ? +rep
  20. local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_MANADRAIN) setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false) setCombatFormula(combat, COMBAT_FORMULA_SKILL, 10, 10, 10, 10) function onUseWeapon(cid, var) return doCombat(cid, combat, var) end QUERIA QUE ELE ENCHE-SE A MANA DO PLAYER QUANDO TIVESSE BATENDO COM A ARMA QUE USA ESSE SCRIPT MAS ELE TA ENCHENDO A MANA DO ALVO , NÃO DELE . E QUE DESSE HIT NO ALVO DE FÍSICO .
  21. Emooooo

    erro record.lua

    continua dando o mesmo erro , acho que só se trocar o arquivo forgottenserver.s3db . se alguém tiver um limpo só com acc e o GOD , para mim passar , agradeço ! +rep
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