Resolvi.
O problema esta no player.cpp.
procure por
if(it != depots.end()) return it->second.first;
e abaixo coloque:
//create a new depot? if(autoCreateDepot) { Item* locker = Item::CreateItem(ITEM_LOCKER); if(Container* container = locker->getContainer()) { if(Depot* depot = container->getDepot()) { container->__internalAddThing(Item::CreateItem(ITEM_DEPOT)); addDepot(depot, depotId); return depot; } } g_game.freeThing(locker); std::cout << "Failure: Creating a new depot with id: " << depotId << ", for player: " << getName() << std::endl; }
Apenas isso.