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SurrealBaiak.Com Versão 8.60 ABERTURA 07/12 AS 19H! ~Informações do Servidor~ Mapa 100% Custom. Servidor 100% Balanceado. ( Todas Vocações Com Vantagens e Desvantagens ) Prezamos Bastante o PvP Então Removemos Alguns Exhausts e Colocamos Outros Para Equilibrar Tudo. Quests Inéditas e Diferentes de Qualquer Servidor. Evento Exclusivo Criado Pela Nossa Equipe [PTO Event] Protect The Orb. Staff Sempre Presente, Dúvidas, Reports, Sujestões, Basta Contatar a Staff In Game ou Enviar Ticket Pelo Site, Será Respondido o Quanto Antes. Casttle 24H Diferenciado e Com Algumas Dificuldades a Mais. Muito RPG, Este Para Quem Gosta De Explorar Irá Gostar Muito, Nosso Server Contém Muitas Caves Escondidas, Lugares Secretos, Missões Secretas, e Quests Fora Da Área de Quests. ( OBS : Explorem Bastante Cliquem Nas Coisas, Qualquer Coisa Pode Conter Um Segredo ) Pagseguro 100% Automático. ( Pagamento Assim Que Aprovado o Pagseguro Vai Entregar Seus Pontos ) Paypal System Sistema de Task Exclusivo Nosso. Event Ferumbras Tower ( Exclusivo Nosso Diferenciado ) Obs : Leiam Na Aba Ferumbras Tower Para Saber Mais. Event Hunt Monster.
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UpUpUp Rep++ Para Quem Ajudar Urgente Pfv
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Qualquer um quando cria guild no meu server fica bugada como na imagem. OBS : Uso Gesior ACC Em Linux guilds.php
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Tipo eu quero simplesmente saber qual nome da pasta ou arquivo que eu tenho que editar para o nome dos itens que está ai mudar, exemplo se no meu server o vip hat é o hat of the mad, quando entrar no site e ver o set do player não vai mostrar vip hat vai mostrar hat of the mad, onde edito essas descrições de itens?
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Iria Por Que o Error Era Algo Na Lib Mas Não Tem Está Opção... Meu CTF Event Está 100% Único Problema é Que Quando o Time Ganha o Time Perdedor Vai Para o Templo e o Ganhador Continua No Evento + Recebe o Premio Normalmente.. Alguém Poderia Ajudar? Só Para Ajeitar Para os Ganhadores Irem Templo. --[[ Capture The Flag System Author: Maxwell Denisson(MaXwEllDeN) Version: 2.0 Contact: maxwellmda@gmail.com ]] CTF_LIB = { waitpos = {x = 1188, y = 1161, z =7}, -- Posição da sala de espera tppos = {x = 1088, y = 1055, z =7}, -- Onde o TP vai aparecer days = {1, 2, 3, 4, 5, 6, 7}, -- Dias que o evento vai abrir xp_percent = 0.5, -- Porcentagem de exp que o player vai ganhar timeclose = 1, -- Tempo, em minutos, para iniciar o CTF winp = 2, -- Quantos pontos uma equipe precisa marcar para vencer teams = { ["Vermelho"] = { temple = 15, -- TownID da equipe vermelha outfit = {lookHead = 0, lookBody = 132, lookLegs = 113, lookFeet = 94}, flag = { id = 1435, flag_pos = {x = 605, y = 1676, z =6}, -- Posição onde a bandeira vermelha vai ser criada gnd_pos = {x = 607, y = 1676, z =6}, -- Onde os players da equipe vermelha entregarão a bandeira. }, }, ["Verde"] = { temple = 16, -- TownID da equipe verde outfit = {lookHead = 0, lookBody = 121, lookLegs = 101, lookFeet = 101}, flag = { id = 1437, flag_pos = {x = 690, y = 1676, z =6}, -- Posição onde a bandeira verde vai ser criada gnd_pos = {x = 688, y = 1676, z =6}, -- Onde os players da equipe verde entregarão a bandeira. }, }, }, } local CTF = CTF_LIB function CTF.getMembers() local members = {} for _, cid in pairs(getPlayersOnline()) do if getPlayerStorageValue(cid, 16700) ~= -1 then table.insert(members, cid) end end return members end function CTF.getTeamMembers(team) local members = {} for _, cid in pairs(CTF.getMembers()) do if getPlayerStorageValue(cid, 16700) == team then table.insert(members, cid) end end return members end function CTF.removePlayer(uid) doPlayerSetTown(uid, getPlayerStorageValue(uid, 16701)) doTeleportThing(uid, getTownTemplePosition(getPlayerStorageValue(uid, 16701))) doRemoveCondition(uid, CONDITION_OUTFIT) doCreatureAddHealth(uid, getCreatureMaxHealth(uid)) doCreatureAddMana(uid, getCreatureMaxMana(uid)) setPlayerStorageValue(uid, 16701, -1) setPlayerStorageValue(uid, 16700, -1) return true end function CTF.addPlayer(uid) local team = CTF.getTeamLivre() local n_team = CTF.teams[team] setPlayerStorageValue(uid, 16700, team) setPlayerStorageValue(uid, 16701, getPlayerTown(uid)) doPlayerSetTown(uid, n_team.temple) doTeleportThing(uid, CTF.waitpos) doPlayerSendTextMessage(uid, 22, "Você agora faz parte do time ".. team .. ".") local outfit = getCreatureOutfit(uid) for i, v in pairs(n_team.outfit) do outfit[i] = v end registerCreatureEvent(uid, "CTFLogout") registerCreatureEvent(uid, "CTFAttack") registerCreatureEvent(uid, "CTFCombat") registerCreatureEvent(uid, "CTFDeath") doSetCreatureOutfit(uid, outfit, -1) return true end function CTF.getTeamLivre() local teams = {} for i, _ in pairs(CTF.teams) do table.insert(teams, {i, #CTF.getTeamMembers(i)}) end if (teams[1][2] < teams[2][2]) then return teams[1][1] elseif (teams[1][2] > teams[2][2]) then return teams[2][1] end return teams[math.random(2)][1] end function CTF.broadCast(msg, class) for _, uid in pairs(CTF.getMembers()) do doPlayerSendTextMessage(uid, class or 20, msg) end return true end function CTF.getFlagTeam(flag) for i, v in pairs(CTF.teams) do if v.flag.id == flag then return i end end return "" end local score_sto = {} local a = 0 for i, _ in pairs(CTF.teams) do score_sto[i] = 42314 + a a = a + 1 end function CTF.createFlags() for i, v in pairs(CTF.teams) do local flag = doCreateItem(v.flag.id, 1, v.flag.flag_pos) doItemSetAttribute(flag, "aid", 63218) v.flag.gnd_pos.stackpos = 0 local gnd = getThingFromPos(v.flag.gnd_pos).uid doItemSetAttribute(gnd, "aid", 63200) doItemSetAttribute(gnd, "team", i) setGlobalStorageValue(score_sto[i], 0) end return true end function CTF.removeFlags() for i, v in pairs(CTF.teams) do local flag = doFindItemInPos({v.flag.id}, v.flag.flag_pos)[1] if flag then doRemoveItem(flag.uid, 1) end v.flag.gnd_pos.stackpos = 0 local gnd = getThingFromPos(v.flag.gnd_pos).uid doItemSetAttribute(gnd, "aid", 0) end return true end function CTF.start() doRemoveItem(doFindItemInPos({1387}, CTF.tppos)[1].uid, 1) setGlobalStorageValue(16705, -1) if #CTF.getMembers() < 2 then doBroadcastMessage("O CTF não pôde ser iniciado por falta de players.") for _, cid in pairs(CTF.getMembers()) do CTF.removePlayer(cid) end return false end CTF.broadCast("O CTF foi iniciado. Bom jogo!") for _, uid in pairs(CTF.getMembers()) do doTeleportThing(uid, getTownTemplePosition(getPlayerTown(uid))) end CTF.createFlags() return true end function CTF.returnFlag(uid, status) local team = getPlayerStorageValue(uid, 16702) if status then local msg = "O player ".. getCreatureName(uid) .. ", estava com a bandeira do time ".. team .. " " if status == 1 then msg = msg .. "e foi eliminado. " elseif status == 2 then msg = "e foi removido do evento. " end msg = msg .. "Portanto a bandeira do time ".. team .. " foi devolvida." CTF.broadCast(msg) end if CTF.teams[team] then local flag = doCreateItem(CTF.teams[team].flag.id, 1, CTF.teams[team].flag.flag_pos) doItemSetAttribute(flag, "aid", 63218) setPlayerStorageValue(uid, 16702, -1) end return true end function CTF.addPoint(uid) local finish local msg = "Capture The Flag:" setGlobalStorageValue(score_sto[getPlayerStorageValue(uid, 16700)], getGlobalStorageValue(score_sto[getPlayerStorageValue(uid, 16700)]) + 1) for i, _ in pairs(CTF.teams) do msg = msg .. "\nTime ".. i .. ": ".. getGlobalStorageValue(score_sto[i]) if getGlobalStorageValue(score_sto[i]) >= CTF.winp then finish = i end end CTF.broadCast(getCreatureName(uid) .. " marcou um ponto para o time ".. getPlayerStorageValue(uid, 16700) .. ".", 22) CTF.broadCast(msg) CTF.returnFlag(uid) if finish then CTF.close(finish) return "close" end return true end function CTF.close(win) if not win then doBroadcastMessage("O CTF acabou sem vencedores.") else CTF.broadCast("O time ".. win .. " marcou ".. CTF.winp .. " ponto(s) e venceu o evento.") end for _, cid in pairs(CTF.getMembers()) do if getPlayerStorageValue(cid, 16700) == win then local xp = math.ceil(getPlayerExperience(cid) * (CTF.xp_percent / 100), 215) doPlayerSendTextMessage(cid, 22, "Parabéns! Você ganhou o evento e obteve ".. CTF.xp_percent .."% de sua experiência total(".. xp ..").") doSendAnimatedText(getThingPos(cid), xp, 215) doPlayerAddExperience(cid, xp) end --[[ if getPlayerStorageValue(cid, 16702) ~= -1 then CTF.returnFlag(cid) end]] CTF.removePlayer(cid) end CTF.removeFlags() for i, _ in pairs(CTF.teams) do setGlobalStorageValue(score_sto[i], 0) end return true end local function Alert(uid) if (isCreature(uid)) then if getPlayerStorageValue(uid, 16702) == -1 or getPlayerStorageValue(uid, 16700) == -1 then return false end doSendAnimatedText(getThingPos(uid), "Flag!", math.random(50, 200)) local bla = {18, 19, 21, 22, 23, 24} doSendMagicEffect(getThingPos(uid), bla[math.random(#bla)]) if (os.time() - getPlayerStorageValue(uid, 16703) >= 60) then CTF.returnFlag(uid) return setPlayerStorageValue(uid, 16703, -1) end addEvent(Alert, 500, uid) return true end return false end function CTF.stealFlag(uid, team) setPlayerStorageValue(uid, 16702, team) setPlayerStorageValue(uid, 16703, os.time()) CTF.broadCast(getCreatureName(uid) .. " roubou a bandeira do time ".. team .. "!") Alert(uid) return true end function doFindItemInPos(ids, pos) -- By Undead Slayer local results = {} for _ = 0, 255 do local findPos = {x = pos.x, y = pos.y, z = pos.z, stackpos = _} if isInArray(ids, getThingFromPos(findPos).itemid) then table.insert(results, getThingFromPos(findPos)) end end return results end
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Alguem Sabe Como Eu Faço Para Quando Passar Em Um Determinado Tile Ganhar Uma Determinada Storage? Alguem Pode Mandar o Script?
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Alguem Pode Ajudar Rapidao Tipo Meu Quest Log Ta Pegando Tudo Certo Mais Queria Saber Combo Botar Mais De 1 Mission Dentro De Um Quest Tipo QUando Abrir Quest Log Vai Ter Quest Tal Você Entra Ai Vai Ter Mission 1 Mission 2 Meu Script e Esse : <quest name="Extra Quest" startstorageid="50038" startstoragevalue="1"> <mission name="KKs" storageid="50038" startvalue="1" endvalue="1"> <missionstate id="1" description="Voce Completou a Quest Extra!"/> </mission>
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Tipo Estou Usando Quest Log Só Que Tem Quest Que Tem Vários Bau Tipo Poi Ai QUeria Botar Poi Quest Mission 1 Mission 2 e Por Ai Vai o Que Preciso Mudar Nesse Script? </quest> <quest name="1kk Quest" startstorageid="50038" startstoragevalue="1"> <mission name="KKs" storageid="50038" startvalue="1" endvalue="1"> <missionstate id="2" description="Voce Completou a Quest Extra!"/> </mission> </quest>
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Tipo Os Players Logam No Meu Ot e Mesmo Que Deslogue No Who Is Online Do Meu Gesior Eles Continua Mostrando Eles Online Mesmo Estando Offline Alguem Ajuda??? 2° Coisa o Sistema De Mostrar Recorde Players Online Do Meu Gesior Não Sai De 1 Está Bugado Alguem Ajuda?? Meu Who Is Online & Recorde Do Xampp Ta Aew : records.php whoisonline.php
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Quando Crio Guild No Gesior Com o Char Online Ela Buga Quando Relogo No Jogo Não Mostra Que Ele Tem Guild e o SIte Buga Também Alguem Ajuda Aew?? Esse e Meu Guilds.php : guilds.php
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Hmm Fmz Int..
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Tipo Uso o Sistema Vip Do Monk 100% Certo Mais Só Queria Que Quando o Player Logasse a Conta La Nos Characters Na Hora De Escolher o Personagem Aparecesse Quantos Dias De Vip Account Restam. Alguem Ajuda Aew?
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Fmz Alguem Aew Pra Ajudar??
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