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fstatk

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  1. But do you have backup of the spr and dat with those stuff
  2. Why its hard to get them back take alot of time
  3. Hi I saw with a dat editor that the dat file missing many unregisterd pokes and items, such as shiny gastly, shiny ditto, shiny mr. mime and much more. Please help
  4. @Slicer I hope you will rebalance the formula on pokemon damage
  5. @Slicer Hello, I seen your progress and its much intressting. I wonder when will you release this awesome update?
  6. @Slicer Great @All Wild ditto transform?
  7. @Slicer Do you work in a new update? Because im excited
  8. @Slicer error 2.6 [08/09/2012 14:06:48] data/creaturescripts/scripts/exp.lua nStatsChange [08/09/2012 14:06:48] Description: [08/09/2012 14:06:48] data/lib/clan system.lua:270: attempt to index field '?' (a nil value) [08/09/2012 14:06:48] stack traceback: [08/09/2012 14:06:48] data/lib/clan system.lua:270: in function 'getClanPorcent' [08/09/2012 14:06:48] data/creaturescripts/scripts/exp.lua:454: in function
  9. @Slicer Please help I saw on update 2.6/1.6 you made {move1 = {name = "Quick Attack", level = 5, cd = 15, dist = 2, target = 1, f = 40, t = "normal"}, Can you please instead make: function getTableMove(cid, move) follow moves.lua, because i have custom moves and i need to add to every move those lines which take alot of time
  10. @Slicer Can wild ditto use transform?
  11. @Slicer I love the new version, great job I have a question about duel system, is it just 1 vs 1 or can you be more?
  12. @Slicer You sure Doesnt happen on me, i already tested serval times.
  13. @Slicer If you could explain on english, and post the script here i may can help you.
  14. Awesome great work ^^
  15. @Slicer No problem ^^, I love what you are doing for the pokemon community Great Work!
  16. @Slicer I found out why npcs walks into walls and why you can use blink on walls. This is disabled: --[[local n = not proj and 3 or 2 for i = 0, 255 do pos.stackpos = i local tile = getTileThingByPos(pos) if tile.itemid ~= 0 and not isCreature(tile.uid) then if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then return false end end end ]] return true end But the problem is, if this isnt disabled, then it will come move errors
  17. @Slicer This is really excited You are doing a great job man!
  18. @Slicer Ok, Thanks anyway ^^ Also, i got many reports about pokemon is dissapearing. Is it possible to make like padventures. They can track lost pokes.
  19. @Slicer Ah sorry But the move error and goback error fixable?
  20. @Slicer But i wonder could you give me then the funcation for npc walking into walls, because they are still doing it. Thank you [30/08/2012 18:40:16] [Error - Action Interface] [30/08/2012 18:40:16] In a timer event called from: [30/08/2012 18:40:16] data/actions/scripts/goback.lua:onUse [30/08/2012 18:40:16] Description: [30/08/2012 18:40:16] (luaDoItemSetAttribute) Invalid data type [30/08/2012 18:43:01] [Error - Spell Interface] [30/08/2012 18:43:01] data/spells/scripts/ps/Dizzy Punch.lua:onCastSpell [30/08/2012 18:43:01] Description: [30/08/2012 18:43:01] (luaGetCreatureStorage) Creature not found
  21. @Slicer I hope your update will cover some bugs, such as fly threw walls, npc walking threw walls, moves errors and other stuff.
  22. @Slicer Please answer When will you release your fantastics updates
  23. @Slicer When will you release 2.6?
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