Olá
a magia que irei postar eh uma chuva que quando acertada ao chão cria walls,basicamente eh para trapar o player,mas varia os lugar que cairam as walls
entao vai em data/spells/script copie um arquivo e cole(renomeie o nome q quiser)
local water = {490, 491, 492, 493, 4608, 4609, 4610, 4611, 4612, 4613, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625}
local combat = createCombatObject()
local meteor = createCombatObject()
setCombatParam(meteor, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(meteor, COMBAT_PARAM_EFFECT, 52)
setCombatFormula(meteor, COMBAT_FORMULA_LEVELMAGIC, -90, -90, -90, -90)
setCombatParam(meteor, COMBAT_PARAM_CREATEITEM, 1497)
local stun = createConditionObject(CONDITION_PARALYZE)
setConditionParam(stun, CONDITION_PARAM_TICKS, 5000)
setConditionFormula(stun, -0.8, 0, -0.9, 0)
setCombatCondition(meteor, stun)
local meteor_water = createCombatObject()
setCombatParam(meteor_water, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(meteor_water, COMBAT_PARAM_EFFECT, 52)
setCombatFormula(meteor_water, COMBAT_FORMULA_LEVELMAGIC, -70, -70, -70, -70)
combat_arr = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 3, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}
}
local combat_area = createCombatArea(combat_arr)
setCombatArea(combat, combat_area)
local function meteorCast(p)
doCombat(p.cid, p.combat, positionToVariant(p.pos))
end
local function stunEffect(cid)
doSendMagicEffect(getThingPos(cid), CONST_ME_STUN)
end
function onTargetTile(cid, pos)
if (math.random(0, 1) == 1) then
local ground = getThingfromPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0})
if (isInArray(water, ground.itemid) == TRUE) then
local newpos = {x = pos.x - 7, y = pos.y - 6, z = pos.z}
doSendDistanceShoot(newpos, pos, CONST_ANI_SHIVERARROW)
addEvent(meteorCast, 200, {cid = cid, pos = pos, combat = meteor_water})
else
local newpos = {x = pos.x - 7, y = pos.y - 6, z = pos.z}
doSendDistanceShoot(newpos, pos, CONST_ANI_SHIVERARROW)
addEvent(meteorCast, 200, {cid = cid,pos = pos, combat = meteor})
end
end
end
setCombatCallback(combat, CALLBACK_PARAM_TARGETTILE, "onTargetTile")
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
Depois vá em spells.xml e cole essa tag
<instant name="Labirinto" words="labirinto" lvl="95000" mana="800" prem="1" aggressive="1" selftarget="1" exhaustion="1000" needlearn="0" script="attack/NOME QUE VOCE COLOCOU.lua">
<vocation id="1"/>
<vocation id="2"/>
<vocation id="3"/>
<vocation id="4"/>
</instant>
Bom é issu,qualquer duvida ou erro,poste aki