eu axo q ja entendi oq vc ker fazer e axo q posso fazer 
  
da preguiça .-. mas caso vc kiser perguntar porae tem magia q é assim: 
  
local combat1 = createCombatObject() 
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_TERADAMAGE) 
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 18) 
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -5, -5, -0, -4.8) 
  
local combat2 = createCombatObject() 
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) 
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 21) 
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -5, -5, -0, -4.8) 
  
arr1 = { 
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, 
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, 
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, 
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, 
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, 
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, 
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, 
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, 
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, 
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, 
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, 
} 
  
  
arr2 = { 
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, 
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, 
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, 
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, 
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, 
{1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, 
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, 
{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, 
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, 
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, 
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, 
} 
  
local area1 = createCombatArea(arr1) 
local area2 = createCombatArea(arr2) 
  
setCombatArea(combat1, area1) 
setCombatArea(combat2, area2) 
  
local function onCastSpell1(parameters) 
doCombat(parameters.cid, parameters.combat1, parameters.var) 
end 
  
local function onCastSpell2(parameters) 
doCombat(parameters.cid, parameters.combat2, parameters.var) 
end 
  
function onCastSpell(cid, var) 
  
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2 } 
  
addEvent(onCastSpell1, 100, parameters) 
addEvent(onCastSpell2, 250, parameters) 
end 
  
  
Nessa spell, ele executa 2 açoes que no caso sao de ataque, se vc coloka 1 açao a 
mudança de outfist com os bonus e a area so no seu player e na otra açao, a area de 
dano da otra parte dessa transform, deve dar certo ^^