Se Quiserem Eu Fiz Essas 2 Wand...
Vá Data/Weapons/Scripts Crie Um Arquivo .lua e coloquem isso dentro.
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, false)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_SOUND_BLUE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -2, -30, -1, -20, 2, 5, 6, 7)
local condition = createConditionObject(CONDITION_CURSED)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition, 5, 2000, -0)
setCombatCondition(combat, condition)
function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end
Tenho Uma Outra Tambem:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, false)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 37)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -3, -40, -3, -40, 3, 5, 6, 7)
local condition = createConditionObject(CONDITION_CURSED)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition, 5, 2000, -0)
setCombatCondition(combat, condition)
function onUseWeapon(cid, var)
return doCombat(cid, combat, var)
end
Credits:
Kouta (Elfensoft)
Viking (Viking OT)
Darkness (Darkness OT)