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Dado157

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  1. Pokeserver Pokemon Flash O que contem no server ? Citação: Surf 100% Fly 100% Ride 100% Catch 100% Stones 100% Teleport 100% Fishing 100% e balanceado Todos os 151 pokemons, com ataques, vida, e hit's balanceados Para teleportar diga !teleport "nomedacity, exemplo : !teleport "saffron Arena pvp, acesso com o npc PVP ZONE, em saffron. Npc em saffron que teleporta você a uma area de fishing muito boa. Charmander, Squirtle e Bulbasaur como pokemons iniciais. Novos Ataques para os pokemons Novas magias para os pokemons Stones dropando de pokemons selvagens Mapa e Hunt's editadas Novas hunt's adicionadas Loot dos pokemons certos (não é mais sell item) Alguns pokemons evoluindo com 2 stones, exemplo : Tentacool + water stone + venom stone = Tentacruel, Nidorino + venom stone + earth stone = Nidoking. E mais algumas coisas. Bugs do server Citação: Deslogar no surf, fly ou ride buga o char-----(procurando scripts) Master ball-----------------(arrumando) Nurse só heala 1 pokemon por vez-----(procurando scripts) se descobrir mais bugs, avise. Download PokemonFlash v1 Citação: Download do server v1 (mirror 1) : http://www.4shared.c..._/Pkmflash.html Download do server v1 (mirror 2) : http://www.speedysha...82/Pkmflash.rar Download PokemonFlash v2 Citação: Download do server v2 (mirror 1) : http://www.4shared.c...kmflash_20.html Download do server v2 (mirror 2) : http://www.speedysha...kmflash_2.0.rar Scan do server : http://www.virustota...d705-1291160300 OBS: não fui eu que fis o servidor.
  2. Fala galera.. Aqui vou estar postanto uma magia do meu ot Citação: Nome Da Magia: Ultra Elements Exori Magia Testada em Snowz Ots rev 07 "tfs 0.3.4" Versão: 8.50 Autor: Renanziinhu Instalação Do Script: Primeira mente abra a pasta data/spells/script copie qualquer arquivo, apague tudo que tiver dentro e renomei-o para Ultra Exori enseguida adicione isso: Citação: local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 44) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -09, 10, -10, 10) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 34) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -09, 10, -10, 10) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 50) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -09, 10, -10, 10) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 61) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -09, 10, -10, 10) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 61) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -09, 10, -10, 10) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, 50) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -09, 10, -10, 10) local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, 34) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -09, 10, -10, 10) local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, 44) setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -09, 10, -10, 10) arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 3, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr3 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 3, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr4 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } arr5 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr6 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 3, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr7 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 3, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } arr8 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) local area6 = createCombatArea(arr6) local area7 = createCombatArea(arr7) local area8 = createCombatArea(arr8) setCombatArea(combat1, area1) setCombatArea(combat2, area2) setCombatArea(combat3, area3) setCombatArea(combat4, area4) setCombatArea(combat5, area5) setCombatArea(combat6, area6) setCombatArea(combat7, area7) setCombatArea(combat8, area8) local function onCastSpell1(parameters) doCombat(parameters.cid, combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, combat5, parameters.var) end local function onCastSpell6(parameters) doCombat(parameters.cid, combat6, parameters.var) end local function onCastSpell7(parameters) doCombat(parameters.cid, combat7, parameters.var) end local function onCastSpell8(parameters) doCombat(parameters.cid, combat8, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var} addEvent(onCastSpell1, 100, parameters) addEvent(onCastSpell2, 600, parameters) addEvent(onCastSpell3, 800, parameters) addEvent(onCastSpell4, 1000, parameters) addEvent(onCastSpell5, 100, parameters) addEvent(onCastSpell6, 600, parameters) addEvent(onCastSpell7, 800, parameters) addEvent(onCastSpell8, 1000, parameters) return TRUE end Salve e Feche Depois Vá ate a pasta data/spells.xml e adicione isso: Citação: </instant> <instant name="Ultra Exori" words="Ultra Elements Exori" lvl="300000" soul="0" exhaustion="2000" prem="1" selftarget="0" casterTargetOrDirection="0" needlearn="0" script="attack/Ultra Exori.lua"> <vocation name="Slayer Knight"/> <vocation name="Elite Knight"/> Salve e Feche ---------------------------------------------------------------------------------------------------------------------- Se as formulas de DANOS estiverem muito altas para seu tipo de ot server, fique avontade para edita-las qualquer bug favor me avisar SS da magia ta aae =) Creditos: 100% Renanziinhu OBS:Se caso copiarem favor postar meus creditos =D Obrigado
  3. Dado157

    Tairens Acc 1.0.0

    Tairens ACC 1.0.0 Eu quero Mostrar Tairens ACC 1.0.0. Essa é a versão estável. Alterações: Criação de conta fixa instalação fixa (droping tabela shop_system) Fixa-caráter procura Comparência oferecer Fixo loja. Adicionado chave de recuperação criando. -Algumas correções em informações do servidor. Fixo criar personagem, agora as habilidades de leitura de banco de dados. -Mais de status do servidor de trabalho funcional. Adicionado layout tibia.com Adicionado intro tibia.com This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weights 162KB. Creditos Tairens DOWNLOAD - multiupload OBS:Roda apenas MYSQL, Não funciona em SQLITE! ----------------------------------------------------------------------------------------------------------------------
  4. [Gesior ACC] [Layout] 4story Créditos: Koci94 - OTLand Atenção: Para usar esse layout você precisa ter o website Unnamed Acc Maker, clicando aqui. Instalação do 4story layout: Encontre a pasta onde está salvo o website: Xampp: C:\Arquivos de programas\xampp Entre na pasta do website e depois entre na pasta layout. Coloque dentro da pasta layout a pasta "4story"que está disponível para download no final do tópico. Depois volte para a pasta config do seu website, e abra o config.php. Procure por essa tag: Código PHP: $config['site']['layout'] = "WHATEVER"; // layout name Como o nome da pasta é 4story , você deverá colocar no lugar de WHATEVER e então ficará como está abaixo: Código PHP: $config['site']['layout'] = "4story"; // layout name Download: http://www.multiupload.com/6BTQZF9OLD Scan: http://www.virustotal.com/pt/analisi...d77-1276794402
  5. Sobre: - Software com funções exec e DLLs actions, que atuam diretamente na conexão entre o servidor e o seu computador (o cliente dos jogos), buscando manter estável e com a melhor qualidade possível o sinal online e conectividade. - Well Play possui um amplo campo de configuração, em que o usuário (sem conhecimento avançado), pode facilmente configurar a otimização do programa, escolhendo desde o nível de precisão até o game que deseja otimizar a jogabilidade, deixando suas horas de jogo muito mais divertidas, sem ter dor de cabeça com LAG's causados por problemas de conexão, computador sobrecarregado ou até mesmo Freeze's do próprio servidor. - Games compatíveis com o Well Play 1.0: Tibia Global e OTServer's Ragnarok e Private Server's MU Global e Private Server's WOW Blizzard e Private Server's Perfect World e Private Server's Priston Tale e Private Server's Lineage e Private Server's - Torne-se um exemplo de jogador e divirta-se sem interrupções! Criação: © MachineScripts Brasil Créditos: MachineScripts Brasil. Caso vá distribuir, deixe os devidos créditos. Versão do programa gratuita. Tamanho: 4,7 MB Versão: 1.0 (Versão Gratuita) Link: http://baixarprogramasbrasil.com.br/downloadcenter/download-wellplay.html Scan: http://www.virustotal.com/file-scan/report.html?id=f0628a4815673896f6aeacaa49747e4a9f9c355d0761772c97c3020cd9e1d04a-1285265945 OBS: - Você deve configurar (no próprio programa) antes de ativar a otimização. - Setup Original MachineScripts Brasil.
  6. os ots 8.62 estao bugado team tfs fail dessa vez

  7. alguem ai sabe como aumento velocidade god pra ele anda mais rapido
  8. nao sei pq deu erro talves seja falta dos arquivo mais eu fiz tudo certo fiz igual q ta ai
  9. Vim postar pra vcs o novo UNNAMED acc. maker 0.3.7 for TFS 'Nome: Unnamed Acc. Maker Versão: 0.3.7 Para saber como instalar, e como corrigir alguns erros, veja este tutorial. Oque este website tem? Código: *Account manager: -create account (account name, e-mail, verification image, show server rules from file) -create character (accept names like RL tibia character names, diffrent outfit for male/female, COPY character from database and change name, id, sex, account..., you select character to copy in "admin panel" like.. vocation: Sorcerer, char to copy: Sorcerer Sample, work with unlimited number of vocations, work with new vocations like... ID 94, vocation name: Ninja) -change password (like on tibia.com) -change e-mail (like on tibia.com, user must wait before e-mail change, time configurable in "admin panel") -register account (generate rec-key) -change character "comment" and set character account information "visible" or "hidden" (like on tibia.com) -change account public information (location, rl name) *Spells: -load spells from OTS spells file (in "admin panel", save informations from file in database) -set spell hidden/visible(admin) on "spells list" in library, also hide all/visible all -show list of spells with informations, user can sort from 0 or from highest value (name, sentence, mana, soul, level, maglvl) -user can select spells only for one vocation (and sort them) *Monsters: -load monsters from OTS monsters files (in "admin panel", save informations from files in database) -set monsters hidden/visible(admin) on "monsters list" in "library", also hide all/visible all -show list of monsters with informations about every monster (hp, mana, summonable, race) and link to page about every monster -on page about monster user see also monster "voices" and "immunities" *Character search: -show informations about searched player: name, vocation, level, magic level (show yes/no configurable in admin panel), guild, comment, residence (town), last login -(if player is NOT HIDDEN)show information about his account: account status (pacc/facc), location, rl name, date when account has been created (like tibia.com) -show list of player deaths (like tibia.com) -(if player is NOT HIDDEN)show list of other characters from account and "online"/"offline" near every char *Who is online: -show list of players online -user can sort list by name, level or vocation *Highscores: -show highscores of players (level, magic level and all skills) -100 players/page, links to next and previous page *Last Kills/Last Deaths: -show list of 25 (number configurable in "admin panel") last deaths from database -rl tibia "death list" format(in table..): <<<@!1!@>>> *Houses List: -show list of houses on OTS and informations about: size, rent, city and "owner" *Guild System: -change "guild nick" (this showed in game when you look at someone) -create guild -show guilds list (like tibia.com) -change rank of players with lower rank in guild For "owner" of guild: -change guild description -change guild MOTD -delete guild -pass leadership to other mamber of guild -upload new guild image (size limit in "admin panel") -add rank -change rank level (member[1], vice-leader[2], leader[3]) -change rank name -all what players with lower ranks can For leaders: -kick player with lower rank from guild -all what players with lower ranks can For vice-leaders: -invite new player to guild -cancel invitation -change rank of players with lower rank *News System: -show news icon, post date, text and author -admin can give rights to write news to every player on server (tutor? gm?) -add, edit, delete news -you can use HTML in news! -javascript scripts to add news *Admin panel: -add,edit,delete news, set limit of news -edit site configuration (default layout and many options: show yes/no) -set limits of characters per account, lines and chars in guild description and many other -reload monsters and spells from OTS files -reload list of vocations from OTS file and set what vocations will be available in "create character" and name of character to copy when player try to create character with selected vocation -edit maaany other options of acc. maker configuration *Lost Account Interface: -player can request e-mail (send only 1 e-mail to one account every XX minutes- config) with link to activate new password -player can set new e-mail and new password if has recovery key *Gallery: -flash animated gallery of pictures - you add pictures to .../gallery/images/ and to list in pictureslist.xml *Database manager: -edit groups, accounts and players -accounts and groups lists -find players with same IP or IP RANGE (to find players who change IP) -open: yourdomain.com/databasemanager/ *New Features - name lock manager on site (accounts with 'page_access' > 0 [in table 'accounts'] can accept/reject new names) - exaBotDefender -> if someone open site more then 20 times per 5 seconds (use httpDOS bot) it block his IP for 5 minutes (cpu use by apache 20x lower, don't connect to mysql 0% cpu use, clear logs [in folder "bdsave"] every 24 hours) Para os admins: Para aceitar/rejeitar mudanças de nomes acesse: Citação: http://seusite.com/?subtopic=namelock |~| Configurando Shop System |~| Screenshot: http://img514.imageshack.us/img514/9854/tibiacom.png Downloads: http://www.sendspace.com/file/83x6ng Obs : So funciona versao 8.6x n sei se funfa nas 8.5x
  10. estao faltando arquivos na source na hora de compila deu erro
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