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goesraphael1

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  1. Eu tenho um server de war, rodando no dedicado com sistema operacional Linux Ubuntu. Meu server está 100%, até que um dia ele começou a cair. Ele está online e de repente cai, e no console apresenta esse erro: theforgottenserver: /usr/include/boost/thread/pthread/condition_variable_fwd.hpp:38: boost::condition_variable::~condition_variable(): Assertion `!pthread_cond_destroy(&cond)' failed. Eu procurei respostas em alguns foruns, normalmente esse erro acontece quando alguém tenta abrir o server, mas ja tem um aberto na máquina, porém comigo é diferente, meu server já está online, e quando ele cai apresenta este erro.
  2. Galera, os players que querem treinar estão sendo puxados por outros players para pz zone e param de atacar os trainers. Por exemplo: o player 1 está treinando, o player 2 chega atras dele e consegue puxar o player 1 para o mesmo sqm dele. (os dois acabam ficando no mesmo sqm) Preciso arrumar isso para que os players possam treinar em paz, alguem pode me ajudar?
  3. Ok, duvida resolvida, podem fechar o topico, obrigado Sky
  4. Se eu der /reload config ja vai funcionar ou terei de reiniciar o server?
  5. Ta assim, qual deles eu mudo ? timeBetweenActions = 200 timeBetweenExActions = 1000 hotkeyAimbotEnabled = true
  6. Olá galera, tenho um server de war, está muito difícil matar knight, pois as potions estão healando muito rapido, poderiam me informar como almento o tempo do exhaust das potions, tanto de health como de mana. Obrigado;
  7. Eu ja resolvi o problema, tava tudo certo, só que não tinha o doguildaddenemy nas libs, ai um amigo me passou a versão mais atualizada do otland, ele é premium, ai fuincionou normal... E eu ja tinha importado as querys
  8. Galer,a eu compilei um TFS 0.4 rev 3777 para linux coloquei la no arquivo configure.ac o -D__WAR__SYSTEM__ AC_PREREQ([2.50]) AC_INIT([TheForgottenServer], [0.4]) AM_INIT_AUTOMAKE([1.10 foreign]) AC_CONFIG_SRCDIR([account.h]) AM_CONFIG_HEADER([config.h]) AC_PROG_CXX AC_LANG(C++) # add own flags in here OPTIONAL_FLAGS="-D__WAR__SYSTEM__" # check if we want server diag enabled serverDiag=no AC_ARG_ENABLE(server-diag, [ --enable-server-diag enable server diagnostic], [OPTIONAL_FLAGS="$OPTIONAL_FLAGS -D__ENABLE_SERVER_DIAGNOSTIC__"] serverDiag=yes ) # check if we want login server mode AM_CONDITIONAL(LOGIN_SERVER, false) loginServer=no AC_ARG_ENABLE(login-server, [ --enable-login-server enable login server mode], [OPTIONAL_FLAGS="$OPTIONAL_FLAGS -D__LOGIN_SERVER__"] AM_CONDITIONAL(LOGIN_SERVER, true) loginServer=yes ) # check if we want OTAdmin protocol AM_CONDITIONAL(OT_ADMIN, false) otAdmin=no AC_ARG_ENABLE(ot-admin, [ --enable-ot-admin enable OTAdmin protocol], [OPTIONAL_FLAGS="$OPTIONAL_FLAGS -D__OTADMIN__"] AM_CONDITIONAL(OT_ADMIN, true) otAdmin=yes ) # check if we want otserv allocator enabled otservAllocator=no AC_ARG_ENABLE(otserv-allocator, [ --enable-otserv-allocator enable otserv custom allocator], [OPTIONAL_FLAGS="$OPTIONAL_FLAGS -D__OTSERV_ALLOCATOR__"] otservAllocator=yes ) # check if we want homedir conf enabled homedirConf=no AC_ARG_ENABLE(homedir-conf, [ --enable-homedir-conf enable home directory configuration], [OPTIONAL_FLAGS="$OPTIONAL_FLAGS -D__HOMEDIR_CONF__"] homedirConf=yes ) # check do we want to allow running on root user rootPermission=no AC_ARG_ENABLE(root-permission, [ --enable-root-permission enable running on root user], [OPTIONAL_FLAGS="$OPTIONAL_FLAGS -D__ROOT_PERMISSION__"] rootPermission=yes ) # check do we want to be a login server for multiworld loginServer=no AC_ARG_ENABLE(login-server, [ --enable-login-server enable running in a login server mode], [OPTIONAL_FLAGS="$OPTIONAL_FLAGS -D__LOGIN_SERVER__"] loginServer=yes ) # check if we want to use luajit instead of lua luaJIT=no AC_ARG_ENABLE(luajit, [ --enable-luajit enable luajit instead of lua], [OPTIONAL_FLAGS="$OPTIONAL_FLAGS -D__LUAJIT__"] luaJIT=yes ) AC_SUBST(OPTIONAL_FLAGS) # check if we want a debug build debugBuild=no AC_ARG_ENABLE(debug, [ --enable-debug enable debuging], [DEBUG_FLAGS="-D__DEBUG__ -D__DEBUG_MOVESYS__ -D__DEBUG_CHAT__ -D__DEBUG_EXCEPTION_REPORT__ -D__DEBUG_HOUSES__ -D__DEBUG_LUASCRIPTS__ -D__DEBUG_MAILBOX__ -D__DEBUG_NET__ -D__DEBUG_NET_DETAIL__ -D__DEBUG_RAID__ -D__DEBUG_SCHEDULER__ -D__DEBUG_SPAWN__ -D__SQL_QUERY_DEBUG__ -O0 -g3"] debugBuild=yes ) if test "$debugBuild" = "no" ; then DEBUG_FLAGS="-O2 -fomit-frame-pointer" # disable all kinds of debugging fi AC_SUBST(DEBUG_FLAGS) AM_CONDITIONAL(USE_MYSQL, false) useMySQL=no AM_CONDITIONAL(USE_PGSQL, false) usePostgreSQL=no AM_CONDITIONAL(USE_SQLITE, false) useSQLite=no # check if we want mysql enabled AC_ARG_ENABLE(mysql, [ --enable-mysql enable MySQL support], [ AM_CONDITIONAL(USE_MYSQL, true) MYSQL_FLAGS=-D__USE_MYSQL__ AC_SUBST(MYSQL_FLAGS) useMySQL=yes ]) # check if we want postgresql enabled AC_ARG_ENABLE(pgsql, [ --enable-pgsql enable PostgreSQL support], [ AM_CONDITIONAL(USE_PGSQL, true) PGSQL_FLAGS="-D__USE_PGSQL__ -I`pg_config --includedir`" AC_SUBST(PGSQL_FLAGS) usePostgreSQL=yes ]) # check if we want sqlite enabled AC_ARG_ENABLE(sqlite, [ --enable-sqlite enable SQLite support], [ AM_CONDITIONAL(USE_SQLITE, true) SQLITE_FLAGS=-D__USE_SQLITE__ AC_SUBST(SQLITE_FLAGS) useSQLite=yes ]) # check if we want the profiler AC_ARG_ENABLE(profiler, [ --enable-profiler enable profiler support], [PROFILER_FLAGS=-pg]) AC_SUBST(PROFILER_FLAGS) # Checks for header files. AC_HEADER_STDC AC_CHECK_HEADERS([arpa/inet.h netdb.h netinet/in.h stddef.h stdint.h stdlib.h sys/socket.h sys/timeb.h]) # Checks for typedefs, structures, and compiler characteristics. AC_HEADER_STDBOOL AC_C_CONST AC_C_INLINE AC_TYPE_INT16_T AC_TYPE_INT32_T AC_TYPE_INT64_T AC_TYPE_SIZE_T AC_STRUCT_TM AC_TYPE_UINT16_T AC_TYPE_UINT32_T AC_TYPE_UINT64_T AC_TYPE_UINT8_T AC_CHECK_TYPES([ptrdiff_t]) # Checks for library functions. AC_FUNC_MALLOC AC_FUNC_MEMCMP AC_FUNC_REALLOC AC_CHECK_FUNCS([ceil floor ftime gethostbyname gethostname memset pow sqrt strcasecmp strncasecmp strstr strtol]) # check for xml2 AM_PATH_XML2(2.6.5, , AC_MSG_ERROR([You need libxml2 >= 2.6.5 to compile theforgottenserver!])) LIBS="$LIBS $XML_LIBS" # check for gmp AC_CHECK_HEADERS([gmp.h], ,[AC_MSG_ERROR("gmp header not found.")]) AC_CHECK_LIB(gmp, __gmpz_init2, ,[AC_MSG_ERROR("Linking against gmp library failed.")]) # check for zlib AC_CHECK_HEADERS([zlib.h], ,[AC_MSG_ERROR("zlib header not found.")]) AC_CHECK_LIB(z, main, ,[AC_MSG_ERROR("Linking against zlib library failed.")]) # check for boost AC_CHECK_LIB(boost_thread-gcc-mt, main, , [ AC_CHECK_LIB(boost_thread-mt, main, , [ AC_CHECK_LIB(boost_thread, main, , [ AC_MSG_ERROR("Linking against boost::thread library failed.") ]) ]) ]) AC_CHECK_LIB(boost_regex-gcc-mt, main, , [ AC_CHECK_LIB(boost_regex-mt, main, , [ AC_CHECK_LIB(boost_regex, main, , [ AC_MSG_ERROR("Linking against boost::regex library failed.") ]) ]) ]) AC_CHECK_LIB(boost_system-gcc-mt, main, , [ AC_CHECK_LIB(boost_system-mt, main, , [ AC_CHECK_LIB(boost_system, main, , [ AC_MSG_ERROR("Linking against boost::system library failed.") ]) ]) ]) AC_CHECK_LIB(boost_date_time-gcc-mt, main, , [ AC_CHECK_LIB(boost_date_time-mt, main, , [ AC_CHECK_LIB(boost_date_time, main, , [ AC_MSG_ERROR("Linking against boost::date-time library failed.") ]) ]) ]) AC_CHECK_LIB(boost_filesystem-gcc-mt, main, , [ AC_CHECK_LIB(boost_filesystem-mt, main, , [ AC_CHECK_LIB(boost_filesystem, main, , [ AC_MSG_ERROR("Linking against boost::filesystem library failed.") ]) ]) ]) # check for boost::asio AC_CHECK_HEADERS([boost/asio.hpp], , [AC_MSG_ERROR("boost::asio header not found.")]) # check for boost::unordered_set AC_CHECK_HEADERS([boost/tr1/unordered_set.hpp], , [AC_MSG_ERROR("boost::unordered_set header not found.")]) # check for Crypto++ AC_CHECK_HEADERS([cryptopp/sha.h cryptopp/md5.h cryptopp/adler32.h cryptopp/hex.h cryptopp/base64.h cryptopp/hmac.h cryptopp/cryptlib.h], , [AC_MSG_ERROR("Required Crypto++ headers not found.")]) AC_CHECK_LIB(cryptopp, main, , [AC_MSG_ERROR("Linking against Crypto++ library failed")]) # check for Lua PKG_CHECK_MODULES(LUA, lua5.1 >= 5.1, , [ AC_CHECK_HEADERS([lua.hpp], , [AC_MSG_ERROR("Lua header not found.")]) AC_CHECK_LIB(lua, main, , [AC_MSG_ERROR("Linking against Lua library failed.")]) ]) AC_SUBST(LUA_CFLAGS) AC_SUBST(LUA_LIBS) # check for mysql if it is enabled if test -n "$MYSQL_FLAGS"; then AC_CHECK_HEADERS([mysql/mysql.h],[MYSQL_LIBS=-lmysqlclient],[AC_MSG_ERROR("MySQL headers missing.")]) AC_CHECK_LIB(mysqlclient, main,[],[AC_MSG_ERROR("Linking against mysql-client failed.")]) AC_SUBST(MYSQL_LIBS) fi # check for postgresql if it is enabled if test -n "$PGSQL_FLAGS"; then AC_CHECK_HEADERS([`pg_config --includedir`/libpq-fe.h],[PGSQL_LIBS=-lpg],[AC_MSG_ERROR("PostgreSQL headers missing.")]) AC_CHECK_LIB(pq, main,[],[AC_MSG_ERROR("Linking against libpq failed.")]) AC_SUBST(PGSQL_LIBS) fi # check for sqlite if it is enabled if test -n "$SQLITE_FLAGS"; then AC_CHECK_HEADERS([sqlite3.h],[sqlITE_LIBS=-lsqlite3],[AC_MSG_ERROR("SQLite3 headers missing.")]) AC_CHECK_LIB(sqlite3, main,[],[AC_MSG_ERROR("Linking against sqlite3 failed.")]) AC_SUBST(SQLITE_LIBS) fi if test "$useMySQL" = "no" ; then if test "$useSQLite" = "no" ; then if test "$usePostgreSQL" = "no" ; then echo Error: no database driver was enabled! To enable a database driver, configure with --enable-\<dbdriver\> \(example: --enable-mysql\). echo exit 1 return 1 fi fi fi AC_CONFIG_FILES([Makefile]) AC_OUTPUT echo #echo The Forgotten Server 0.4 echo $PACKAGE $VERSION echo echo Server diagnostics.......... : $serverDiag echo Login server mode........... : $loginServer echo OTAdmin protocol............ : $otAdmin echo Root run permission......... : $rootPermission echo Login server mode........... : $loginServer echo Home-directory configuration : $homedirConf echo OTServ custom allocator..... : $otservAllocator echo Debug build................. : $debugBuild echo Using LuaJIT................ : $luaJIT echo echo Build with MySQL............ : $useMySQL echo Build with SQLite........... : $useSQLite echo Build with PostgreSQL....... : $usePostgreSQL echo echo Configure complete, now you may type \'./build.sh\'. Eu consigo invitar uma guild para war, porém não consigo aceitar (/war accept, GUILDNAME) estou escrevendo no guildchat, aparece esse erro no console: [12:56:47.732] [Error - TalkAction Interface] [12:56:47.732] data/talkactions/scripts/war.lua:onSay [12:56:47.732] Description: [12:56:47.732] data/talkactions/scripts/war.lua:70: attempt to call global 'doGuildAddEnemy' (a nil value) [12:56:47.732] stack traceback: [12:56:47.732] data/talkactions/scripts/war.lua:70: in function <data/talkactions/scripts/war.lua:1> Caso precisem do arquivo war.lua: function onSay(cid, words, param, channel) local guild = getPlayerGuildId(cid) if(not guild or getPlayerGuildLevel(cid) < GUILDLEVEL_LEADER) then doPlayerSendChannelMessage(cid, "", "You cannot execute this talkaction.", TALKTYPE_CHANNEL_W, 0) return true end local t = string.explode(param, ",") if(not t[2]) then doPlayerSendChannelMessage(cid, "", "Not enough param(s).", TALKTYPE_CHANNEL_W, 0) return true end local enemy = getGuildId(t[2]) if(not enemy) then doPlayerSendChannelMessage(cid, "", "Guild \"" .. t[2] .. "\" does not exists.", TALKTYPE_CHANNEL_W, 0) return true end if(enemy == guild) then doPlayerSendChannelMessage(cid, "", "You cannot perform war action on your own guild.", TALKTYPE_CHANNEL_W, 0) return true end local enemyName, tmp = "", db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy) if(tmp:getID() ~= -1) then enemyName = tmp:getDataString("name") tmp:free() end if(isInArray({"accept", "reject", "cancel"}, t[1])) then local query = "`guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild if(t[1] == "cancel") then query = "`guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy end tmp = db.getResult("SELECT `id`, `begin`, `end`, `payment` FROM `guild_wars` WHERE " .. query .. " AND `status` = 0") if(tmp:getID() == -1) then doPlayerSendChannelMessage(cid, "", "Currently there's no pending invitation for a war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0) return true end if(t[1] == "accept") then local _tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild) local state = _tmp:getID() < 0 or _tmp:getDataInt("balance") < tmp:getDataInt("payment") _tmp:free() if(state) then doPlayerSendChannelMessage(cid, "", "Your guild balance is too low to accept this invitation.", TALKTYPE_CHANNEL_W, 0) return true end db.executeQuery("UPDATE `guilds` SET `balance` = `balance` - " .. tmp:getDataInt("payment") .. " WHERE `id` = " .. guild) end query = "UPDATE `guild_wars` SET " local msg = "accepted " .. enemyName .. " invitation to war." if(t[1] == "reject") then query = query .. "`end` = " .. os.time() .. ", `status` = 2" msg = "rejected " .. enemyName .. " invitation to war." elseif(t[1] == "cancel") then query = query .. "`end` = " .. os.time() .. ", `status` = 3" msg = "canceled invitation to a war with " .. enemyName .. "." else query = query .. "`begin` = " .. os.time() .. ", `end` = " .. (tmp:getDataInt("end") > 0 and (os.time() + ((tmp:getDataInt("begin") - tmp:getDataInt("end")) / 86400)) or 0) .. ", `status` = 1" end query = query .. " WHERE `id` = " .. tmp:getDataInt("id") if(t[1] == "accept") then doGuildAddEnemy(guild, enemy, tmp:getDataInt("id"), WAR_GUILD) doGuildAddEnemy(enemy, guild, tmp:getDataInt("id"), WAR_ENEMY) end tmp:free() db.executeQuery(query) doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. msg, MESSAGE_EVENT_ADVANCE) return true end if(t[1] == "invite") then local str = "" tmp = db.getResult("SELECT `guild_id`, `status` FROM `guild_wars` WHERE `guild_id` IN (" .. guild .. "," .. enemy .. ") AND `enemy_id` IN (" .. enemy .. "," .. guild .. ") AND `status` IN (0, 1)") if(tmp:getID() ~= -1) then if(tmp:getDataInt("status") == 0) then if(tmp:getDataInt("guild_id") == guild) then str = "You have already invited " .. enemyName .. " to war." else str = enemyName .. " have already invited you to war." end else str = "You are already on a war with " .. enemyName .. "." end tmp:free() end if(str ~= "") then doPlayerSendChannelMessage(cid, "", str, TALKTYPE_CHANNEL_W, 0) return true end local frags = tonumber(t[3]) if(frags ~= nil) then frags = math.max(10, math.min(1000, frags)) else frags = 100 end local payment = tonumber(t[4]) if(payment ~= nil) then payment = math.max(100000, math.min(1000000000, payment)) tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild) local state = tmp:getID() < 0 or tmp:getDataInt("balance") < payment tmp:free() if(state) then doPlayerSendChannelMessage(cid, "", "Your guild balance is too low for such payment.", TALKTYPE_CHANNEL_W, 0) return true end db.executeQuery("UPDATE `guilds` SET `balance` = `balance` - " .. payment .. " WHERE `id` = " .. guild) else payment = 0 end local begining, ending = os.time(), tonumber(t[5]) if(ending ~= nil and ending ~= 0) then ending = begining + (ending * 86400) else ending = 0 end db.executeQuery("INSERT INTO `guild_wars` (`guild_id`, `enemy_id`, `begin`, `end`, `frags`, `payment`) VALUES (" .. guild .. ", " .. enemy .. ", " .. begining .. ", " .. ending .. ", " .. frags .. ", " .. payment .. ");") doBroadcastMessage(getPlayerGuildName(cid) .. " has invited " .. enemyName .. " to war till " .. frags .. " frags.", MESSAGE_EVENT_ADVANCE) return true end if(not isInArray({"end", "finish"}, t[1])) then return false end local status = (t[1] == "end" and 1 or 4) tmp = db.getResult("SELECT `id` FROM `guild_wars` WHERE `guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy .. " AND `status` = " .. status) if(tmp:getID() ~= -1) then local query = "UPDATE `guild_wars` SET `end` = " .. os.time() .. ", `status` = 5 WHERE `id` = " .. tmp:getDataInt("id") tmp:free() doGuildRemoveEnemy(guild, enemy) doGuildRemoveEnemy(enemy, guild) db.executeQuery(query) doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. (status == 4 and "mend fences" or "ended up a war") .. " with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE) return true end if(status == 4) then doPlayerSendChannelMessage(cid, "", "Currently there's no pending war truce from " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0) return true end tmp = db.getResult("SELECT `id`, `end` FROM `guild_wars` WHERE `guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild .. " AND `status` = 1") if(tmp:getID() ~= -1) then if(tmp:getDataInt("end") > 0) then tmp:free() doPlayerSendChannelMessage(cid, "", "You cannot request ending for war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0) return true end local query = "UPDATE `guild_wars` SET `status` = 4, `end` = " .. os.time() .. " WHERE `id` = " .. tmp:getDataInt("id") tmp:free() db.executeQuery(query) doBroadcastMessage(getPlayerGuildName(cid) .. " has signed an armstice declaration on a war with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE) return true end doPlayerSendChannelMessage(cid, "", "Currently there's no active war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0) return true end Vale Rep+ #up
  9. [server Info] Version: 8.6 IP: bestglobalserver.com Port: 7171 Own Account Creation: http://bestglobalserver.com Ranks http://bestglobalserver.com 24 HORAS ONLINE DEDICADO EM DALLAS, TEXAS 4 GB DE MEMORIA PROCESSADOR DE 2.8GHZ Hospedado com link de 1GBPS. BESTGLOBAL UM DOS MAIORES, MAIS COMPLETOS SERVIDORES DO BRASIL, ABERTO NA DATA DE 22 DE NOVEMBRO 5 HORAS DA TARDE, OPORTUNIDADE UNICA, APROVEITEM! ************* IP: bestglobalserver.com Porta: 7171 8.60 SITE: HTTP://BESTGLOBALSERVER.COM Um dos maiores servidores do país. UPDATE: - War of Emperium (Evento) - Dota Conquest (Evento) - Coliseum Arena (Evento) - Vip Test (Script) - Raids Automáticas (Script) - Arena Hunting (Script) - Bonus 50+ (Script) - Database completa + Shop Pronto (DB FULL) - Wrath of Emperor com todas as missões (Mapa-quest) - Elemental Sepheres (100% funcionando) - Zao e New Banuta Piece (Mapa) - TFS 0.4 (Distro: Anti-Divulgação, War System. - Task 100% RL (Script: Com ranking e bonus bosses) - War System com escudos (Script) - VIP System (Script) - 10 items VIPS (Script) OBS: Este é o unico servidor 8.60 totalmente sem BUGS com todos eventos funcionando sem erros! EXP START - 100x Magic - 15x Skills - 25x Loot - 2x Spawn - 2x HTTP://BESTGLOBALSERVER.COM
  10. Galera, meu server é de war, uso tfs 0.4, eu usava windows, achava que esse era o motivo do meu server ficar caindo, estou usando linux agora, compilei o server e coloquei online, ficou 2 dias online, uptime de mais de 50 horas até que tive que reiniciar o server, pois editei algumas coisas no items.xml, agora estou abrindo o server, e ele fica caindo, não da erro algum no SSH, o server apenas cai... Alguém pode me ajudar? A e tem vez que abro o server e os players mudam de vocação, tipo um cara era knight e quando o server cai e volta ele é druid, ai eu reinicio denovo ele é knight de volta...
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