goesraphael1
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Eu tenho um server de war, rodando no dedicado com sistema operacional Linux Ubuntu. Meu server está 100%, até que um dia ele começou a cair. Ele está online e de repente cai, e no console apresenta esse erro: theforgottenserver: /usr/include/boost/thread/pthread/condition_variable_fwd.hpp:38: boost::condition_variable::~condition_variable(): Assertion `!pthread_cond_destroy(&cond)' failed. Eu procurei respostas em alguns foruns, normalmente esse erro acontece quando alguém tenta abrir o server, mas ja tem um aberto na máquina, porém comigo é diferente, meu server já está online, e quando ele cai apresenta este erro.
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dúvida [Encerrado] Puxando para dentro de você mesmo
tópico respondeu ao goesraphael1 de goesraphael1 em Tópicos Sem Resposta
eu não quero correr do problema, quero resolve-lo -
dúvida [Encerrado] Puxando para dentro de você mesmo
tópico respondeu ao goesraphael1 de goesraphael1 em Tópicos Sem Resposta
Puts, preciso arrumar isso urgente. -
dúvida [Encerrado] Puxando para dentro de você mesmo
tópico respondeu ao goesraphael1 de goesraphael1 em Tópicos Sem Resposta
esse e o erro: -
dúvida [Encerrado] Puxando para dentro de você mesmo
tópico respondeu ao goesraphael1 de goesraphael1 em Tópicos Sem Resposta
que door cara? não tem door. -
dúvida [Encerrado] Puxando para dentro de você mesmo
um tópico no fórum postou goesraphael1 Tópicos Sem Resposta
Galera, os players que querem treinar estão sendo puxados por outros players para pz zone e param de atacar os trainers. Por exemplo: o player 1 está treinando, o player 2 chega atras dele e consegue puxar o player 1 para o mesmo sqm dele. (os dois acabam ficando no mesmo sqm) Preciso arrumar isso para que os players possam treinar em paz, alguem pode me ajudar? -
dúvida [Encerrado] Potions Exhaust
tópico respondeu ao goesraphael1 de goesraphael1 em Tópicos Sem Resposta
Ok, duvida resolvida, podem fechar o topico, obrigado Sky -
dúvida [Encerrado] Potions Exhaust
tópico respondeu ao goesraphael1 de goesraphael1 em Tópicos Sem Resposta
Se eu der /reload config ja vai funcionar ou terei de reiniciar o server? -
dúvida [Encerrado] Potions Exhaust
tópico respondeu ao goesraphael1 de goesraphael1 em Tópicos Sem Resposta
Ta assim, qual deles eu mudo ? timeBetweenActions = 200 timeBetweenExActions = 1000 hotkeyAimbotEnabled = true -
dúvida [Encerrado] Potions Exhaust
tópico respondeu ao goesraphael1 de goesraphael1 em Tópicos Sem Resposta
Não tem essa linha no config.lua -
Olá galera, tenho um server de war, está muito difícil matar knight, pois as potions estão healando muito rapido, poderiam me informar como almento o tempo do exhaust das potions, tanto de health como de mana. Obrigado;
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[Encerrado] Erro War System
tópico respondeu ao goesraphael1 de goesraphael1 em Tópicos Sem Resposta
Eu ja resolvi o problema, tava tudo certo, só que não tinha o doguildaddenemy nas libs, ai um amigo me passou a versão mais atualizada do otland, ele é premium, ai fuincionou normal... E eu ja tinha importado as querys -
Galer,a eu compilei um TFS 0.4 rev 3777 para linux coloquei la no arquivo configure.ac o -D__WAR__SYSTEM__ AC_PREREQ([2.50]) AC_INIT([TheForgottenServer], [0.4]) AM_INIT_AUTOMAKE([1.10 foreign]) AC_CONFIG_SRCDIR([account.h]) AM_CONFIG_HEADER([config.h]) AC_PROG_CXX AC_LANG(C++) # add own flags in here OPTIONAL_FLAGS="-D__WAR__SYSTEM__" # check if we want server diag enabled serverDiag=no AC_ARG_ENABLE(server-diag, [ --enable-server-diag enable server diagnostic], [OPTIONAL_FLAGS="$OPTIONAL_FLAGS -D__ENABLE_SERVER_DIAGNOSTIC__"] serverDiag=yes ) # check if we want login server mode AM_CONDITIONAL(LOGIN_SERVER, false) loginServer=no AC_ARG_ENABLE(login-server, [ --enable-login-server enable login server mode], [OPTIONAL_FLAGS="$OPTIONAL_FLAGS -D__LOGIN_SERVER__"] AM_CONDITIONAL(LOGIN_SERVER, true) loginServer=yes ) # check if we want OTAdmin protocol AM_CONDITIONAL(OT_ADMIN, false) otAdmin=no AC_ARG_ENABLE(ot-admin, [ --enable-ot-admin enable OTAdmin protocol], [OPTIONAL_FLAGS="$OPTIONAL_FLAGS -D__OTADMIN__"] AM_CONDITIONAL(OT_ADMIN, true) otAdmin=yes ) # check if we want otserv allocator enabled otservAllocator=no AC_ARG_ENABLE(otserv-allocator, [ --enable-otserv-allocator enable otserv custom allocator], [OPTIONAL_FLAGS="$OPTIONAL_FLAGS -D__OTSERV_ALLOCATOR__"] otservAllocator=yes ) # check if we want homedir conf enabled homedirConf=no AC_ARG_ENABLE(homedir-conf, [ --enable-homedir-conf enable home directory configuration], [OPTIONAL_FLAGS="$OPTIONAL_FLAGS -D__HOMEDIR_CONF__"] homedirConf=yes ) # check do we want to allow running on root user rootPermission=no AC_ARG_ENABLE(root-permission, [ --enable-root-permission enable running on root user], [OPTIONAL_FLAGS="$OPTIONAL_FLAGS -D__ROOT_PERMISSION__"] rootPermission=yes ) # check do we want to be a login server for multiworld loginServer=no AC_ARG_ENABLE(login-server, [ --enable-login-server enable running in a login server mode], [OPTIONAL_FLAGS="$OPTIONAL_FLAGS -D__LOGIN_SERVER__"] loginServer=yes ) # check if we want to use luajit instead of lua luaJIT=no AC_ARG_ENABLE(luajit, [ --enable-luajit enable luajit instead of lua], [OPTIONAL_FLAGS="$OPTIONAL_FLAGS -D__LUAJIT__"] luaJIT=yes ) AC_SUBST(OPTIONAL_FLAGS) # check if we want a debug build debugBuild=no AC_ARG_ENABLE(debug, [ --enable-debug enable debuging], [DEBUG_FLAGS="-D__DEBUG__ -D__DEBUG_MOVESYS__ -D__DEBUG_CHAT__ -D__DEBUG_EXCEPTION_REPORT__ -D__DEBUG_HOUSES__ -D__DEBUG_LUASCRIPTS__ -D__DEBUG_MAILBOX__ -D__DEBUG_NET__ -D__DEBUG_NET_DETAIL__ -D__DEBUG_RAID__ -D__DEBUG_SCHEDULER__ -D__DEBUG_SPAWN__ -D__SQL_QUERY_DEBUG__ -O0 -g3"] debugBuild=yes ) if test "$debugBuild" = "no" ; then DEBUG_FLAGS="-O2 -fomit-frame-pointer" # disable all kinds of debugging fi AC_SUBST(DEBUG_FLAGS) AM_CONDITIONAL(USE_MYSQL, false) useMySQL=no AM_CONDITIONAL(USE_PGSQL, false) usePostgreSQL=no AM_CONDITIONAL(USE_SQLITE, false) useSQLite=no # check if we want mysql enabled AC_ARG_ENABLE(mysql, [ --enable-mysql enable MySQL support], [ AM_CONDITIONAL(USE_MYSQL, true) MYSQL_FLAGS=-D__USE_MYSQL__ AC_SUBST(MYSQL_FLAGS) useMySQL=yes ]) # check if we want postgresql enabled AC_ARG_ENABLE(pgsql, [ --enable-pgsql enable PostgreSQL support], [ AM_CONDITIONAL(USE_PGSQL, true) PGSQL_FLAGS="-D__USE_PGSQL__ -I`pg_config --includedir`" AC_SUBST(PGSQL_FLAGS) usePostgreSQL=yes ]) # check if we want sqlite enabled AC_ARG_ENABLE(sqlite, [ --enable-sqlite enable SQLite support], [ AM_CONDITIONAL(USE_SQLITE, true) SQLITE_FLAGS=-D__USE_SQLITE__ AC_SUBST(SQLITE_FLAGS) useSQLite=yes ]) # check if we want the profiler AC_ARG_ENABLE(profiler, [ --enable-profiler enable profiler support], [PROFILER_FLAGS=-pg]) AC_SUBST(PROFILER_FLAGS) # Checks for header files. AC_HEADER_STDC AC_CHECK_HEADERS([arpa/inet.h netdb.h netinet/in.h stddef.h stdint.h stdlib.h sys/socket.h sys/timeb.h]) # Checks for typedefs, structures, and compiler characteristics. AC_HEADER_STDBOOL AC_C_CONST AC_C_INLINE AC_TYPE_INT16_T AC_TYPE_INT32_T AC_TYPE_INT64_T AC_TYPE_SIZE_T AC_STRUCT_TM AC_TYPE_UINT16_T AC_TYPE_UINT32_T AC_TYPE_UINT64_T AC_TYPE_UINT8_T AC_CHECK_TYPES([ptrdiff_t]) # Checks for library functions. AC_FUNC_MALLOC AC_FUNC_MEMCMP AC_FUNC_REALLOC AC_CHECK_FUNCS([ceil floor ftime gethostbyname gethostname memset pow sqrt strcasecmp strncasecmp strstr strtol]) # check for xml2 AM_PATH_XML2(2.6.5, , AC_MSG_ERROR([You need libxml2 >= 2.6.5 to compile theforgottenserver!])) LIBS="$LIBS $XML_LIBS" # check for gmp AC_CHECK_HEADERS([gmp.h], ,[AC_MSG_ERROR("gmp header not found.")]) AC_CHECK_LIB(gmp, __gmpz_init2, ,[AC_MSG_ERROR("Linking against gmp library failed.")]) # check for zlib AC_CHECK_HEADERS([zlib.h], ,[AC_MSG_ERROR("zlib header not found.")]) AC_CHECK_LIB(z, main, ,[AC_MSG_ERROR("Linking against zlib library failed.")]) # check for boost AC_CHECK_LIB(boost_thread-gcc-mt, main, , [ AC_CHECK_LIB(boost_thread-mt, main, , [ AC_CHECK_LIB(boost_thread, main, , [ AC_MSG_ERROR("Linking against boost::thread library failed.") ]) ]) ]) AC_CHECK_LIB(boost_regex-gcc-mt, main, , [ AC_CHECK_LIB(boost_regex-mt, main, , [ AC_CHECK_LIB(boost_regex, main, , [ AC_MSG_ERROR("Linking against boost::regex library failed.") ]) ]) ]) AC_CHECK_LIB(boost_system-gcc-mt, main, , [ AC_CHECK_LIB(boost_system-mt, main, , [ AC_CHECK_LIB(boost_system, main, , [ AC_MSG_ERROR("Linking against boost::system library failed.") ]) ]) ]) AC_CHECK_LIB(boost_date_time-gcc-mt, main, , [ AC_CHECK_LIB(boost_date_time-mt, main, , [ AC_CHECK_LIB(boost_date_time, main, , [ AC_MSG_ERROR("Linking against boost::date-time library failed.") ]) ]) ]) AC_CHECK_LIB(boost_filesystem-gcc-mt, main, , [ AC_CHECK_LIB(boost_filesystem-mt, main, , [ AC_CHECK_LIB(boost_filesystem, main, , [ AC_MSG_ERROR("Linking against boost::filesystem library failed.") ]) ]) ]) # check for boost::asio AC_CHECK_HEADERS([boost/asio.hpp], , [AC_MSG_ERROR("boost::asio header not found.")]) # check for boost::unordered_set AC_CHECK_HEADERS([boost/tr1/unordered_set.hpp], , [AC_MSG_ERROR("boost::unordered_set header not found.")]) # check for Crypto++ AC_CHECK_HEADERS([cryptopp/sha.h cryptopp/md5.h cryptopp/adler32.h cryptopp/hex.h cryptopp/base64.h cryptopp/hmac.h cryptopp/cryptlib.h], , [AC_MSG_ERROR("Required Crypto++ headers not found.")]) AC_CHECK_LIB(cryptopp, main, , [AC_MSG_ERROR("Linking against Crypto++ library failed")]) # check for Lua PKG_CHECK_MODULES(LUA, lua5.1 >= 5.1, , [ AC_CHECK_HEADERS([lua.hpp], , [AC_MSG_ERROR("Lua header not found.")]) AC_CHECK_LIB(lua, main, , [AC_MSG_ERROR("Linking against Lua library failed.")]) ]) AC_SUBST(LUA_CFLAGS) AC_SUBST(LUA_LIBS) # check for mysql if it is enabled if test -n "$MYSQL_FLAGS"; then AC_CHECK_HEADERS([mysql/mysql.h],[MYSQL_LIBS=-lmysqlclient],[AC_MSG_ERROR("MySQL headers missing.")]) AC_CHECK_LIB(mysqlclient, main,[],[AC_MSG_ERROR("Linking against mysql-client failed.")]) AC_SUBST(MYSQL_LIBS) fi # check for postgresql if it is enabled if test -n "$PGSQL_FLAGS"; then AC_CHECK_HEADERS([`pg_config --includedir`/libpq-fe.h],[PGSQL_LIBS=-lpg],[AC_MSG_ERROR("PostgreSQL headers missing.")]) AC_CHECK_LIB(pq, main,[],[AC_MSG_ERROR("Linking against libpq failed.")]) AC_SUBST(PGSQL_LIBS) fi # check for sqlite if it is enabled if test -n "$SQLITE_FLAGS"; then AC_CHECK_HEADERS([sqlite3.h],[sqlITE_LIBS=-lsqlite3],[AC_MSG_ERROR("SQLite3 headers missing.")]) AC_CHECK_LIB(sqlite3, main,[],[AC_MSG_ERROR("Linking against sqlite3 failed.")]) AC_SUBST(SQLITE_LIBS) fi if test "$useMySQL" = "no" ; then if test "$useSQLite" = "no" ; then if test "$usePostgreSQL" = "no" ; then echo Error: no database driver was enabled! To enable a database driver, configure with --enable-\<dbdriver\> \(example: --enable-mysql\). echo exit 1 return 1 fi fi fi AC_CONFIG_FILES([Makefile]) AC_OUTPUT echo #echo The Forgotten Server 0.4 echo $PACKAGE $VERSION echo echo Server diagnostics.......... : $serverDiag echo Login server mode........... : $loginServer echo OTAdmin protocol............ : $otAdmin echo Root run permission......... : $rootPermission echo Login server mode........... : $loginServer echo Home-directory configuration : $homedirConf echo OTServ custom allocator..... : $otservAllocator echo Debug build................. : $debugBuild echo Using LuaJIT................ : $luaJIT echo echo Build with MySQL............ : $useMySQL echo Build with SQLite........... : $useSQLite echo Build with PostgreSQL....... : $usePostgreSQL echo echo Configure complete, now you may type \'./build.sh\'. Eu consigo invitar uma guild para war, porém não consigo aceitar (/war accept, GUILDNAME) estou escrevendo no guildchat, aparece esse erro no console: [12:56:47.732] [Error - TalkAction Interface] [12:56:47.732] data/talkactions/scripts/war.lua:onSay [12:56:47.732] Description: [12:56:47.732] data/talkactions/scripts/war.lua:70: attempt to call global 'doGuildAddEnemy' (a nil value) [12:56:47.732] stack traceback: [12:56:47.732] data/talkactions/scripts/war.lua:70: in function <data/talkactions/scripts/war.lua:1> Caso precisem do arquivo war.lua: function onSay(cid, words, param, channel) local guild = getPlayerGuildId(cid) if(not guild or getPlayerGuildLevel(cid) < GUILDLEVEL_LEADER) then doPlayerSendChannelMessage(cid, "", "You cannot execute this talkaction.", TALKTYPE_CHANNEL_W, 0) return true end local t = string.explode(param, ",") if(not t[2]) then doPlayerSendChannelMessage(cid, "", "Not enough param(s).", TALKTYPE_CHANNEL_W, 0) return true end local enemy = getGuildId(t[2]) if(not enemy) then doPlayerSendChannelMessage(cid, "", "Guild \"" .. t[2] .. "\" does not exists.", TALKTYPE_CHANNEL_W, 0) return true end if(enemy == guild) then doPlayerSendChannelMessage(cid, "", "You cannot perform war action on your own guild.", TALKTYPE_CHANNEL_W, 0) return true end local enemyName, tmp = "", db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy) if(tmp:getID() ~= -1) then enemyName = tmp:getDataString("name") tmp:free() end if(isInArray({"accept", "reject", "cancel"}, t[1])) then local query = "`guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild if(t[1] == "cancel") then query = "`guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy end tmp = db.getResult("SELECT `id`, `begin`, `end`, `payment` FROM `guild_wars` WHERE " .. query .. " AND `status` = 0") if(tmp:getID() == -1) then doPlayerSendChannelMessage(cid, "", "Currently there's no pending invitation for a war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0) return true end if(t[1] == "accept") then local _tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild) local state = _tmp:getID() < 0 or _tmp:getDataInt("balance") < tmp:getDataInt("payment") _tmp:free() if(state) then doPlayerSendChannelMessage(cid, "", "Your guild balance is too low to accept this invitation.", TALKTYPE_CHANNEL_W, 0) return true end db.executeQuery("UPDATE `guilds` SET `balance` = `balance` - " .. tmp:getDataInt("payment") .. " WHERE `id` = " .. guild) end query = "UPDATE `guild_wars` SET " local msg = "accepted " .. enemyName .. " invitation to war." if(t[1] == "reject") then query = query .. "`end` = " .. os.time() .. ", `status` = 2" msg = "rejected " .. enemyName .. " invitation to war." elseif(t[1] == "cancel") then query = query .. "`end` = " .. os.time() .. ", `status` = 3" msg = "canceled invitation to a war with " .. enemyName .. "." else query = query .. "`begin` = " .. os.time() .. ", `end` = " .. (tmp:getDataInt("end") > 0 and (os.time() + ((tmp:getDataInt("begin") - tmp:getDataInt("end")) / 86400)) or 0) .. ", `status` = 1" end query = query .. " WHERE `id` = " .. tmp:getDataInt("id") if(t[1] == "accept") then doGuildAddEnemy(guild, enemy, tmp:getDataInt("id"), WAR_GUILD) doGuildAddEnemy(enemy, guild, tmp:getDataInt("id"), WAR_ENEMY) end tmp:free() db.executeQuery(query) doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. msg, MESSAGE_EVENT_ADVANCE) return true end if(t[1] == "invite") then local str = "" tmp = db.getResult("SELECT `guild_id`, `status` FROM `guild_wars` WHERE `guild_id` IN (" .. guild .. "," .. enemy .. ") AND `enemy_id` IN (" .. enemy .. "," .. guild .. ") AND `status` IN (0, 1)") if(tmp:getID() ~= -1) then if(tmp:getDataInt("status") == 0) then if(tmp:getDataInt("guild_id") == guild) then str = "You have already invited " .. enemyName .. " to war." else str = enemyName .. " have already invited you to war." end else str = "You are already on a war with " .. enemyName .. "." end tmp:free() end if(str ~= "") then doPlayerSendChannelMessage(cid, "", str, TALKTYPE_CHANNEL_W, 0) return true end local frags = tonumber(t[3]) if(frags ~= nil) then frags = math.max(10, math.min(1000, frags)) else frags = 100 end local payment = tonumber(t[4]) if(payment ~= nil) then payment = math.max(100000, math.min(1000000000, payment)) tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild) local state = tmp:getID() < 0 or tmp:getDataInt("balance") < payment tmp:free() if(state) then doPlayerSendChannelMessage(cid, "", "Your guild balance is too low for such payment.", TALKTYPE_CHANNEL_W, 0) return true end db.executeQuery("UPDATE `guilds` SET `balance` = `balance` - " .. payment .. " WHERE `id` = " .. guild) else payment = 0 end local begining, ending = os.time(), tonumber(t[5]) if(ending ~= nil and ending ~= 0) then ending = begining + (ending * 86400) else ending = 0 end db.executeQuery("INSERT INTO `guild_wars` (`guild_id`, `enemy_id`, `begin`, `end`, `frags`, `payment`) VALUES (" .. guild .. ", " .. enemy .. ", " .. begining .. ", " .. ending .. ", " .. frags .. ", " .. payment .. ");") doBroadcastMessage(getPlayerGuildName(cid) .. " has invited " .. enemyName .. " to war till " .. frags .. " frags.", MESSAGE_EVENT_ADVANCE) return true end if(not isInArray({"end", "finish"}, t[1])) then return false end local status = (t[1] == "end" and 1 or 4) tmp = db.getResult("SELECT `id` FROM `guild_wars` WHERE `guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy .. " AND `status` = " .. status) if(tmp:getID() ~= -1) then local query = "UPDATE `guild_wars` SET `end` = " .. os.time() .. ", `status` = 5 WHERE `id` = " .. tmp:getDataInt("id") tmp:free() doGuildRemoveEnemy(guild, enemy) doGuildRemoveEnemy(enemy, guild) db.executeQuery(query) doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. (status == 4 and "mend fences" or "ended up a war") .. " with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE) return true end if(status == 4) then doPlayerSendChannelMessage(cid, "", "Currently there's no pending war truce from " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0) return true end tmp = db.getResult("SELECT `id`, `end` FROM `guild_wars` WHERE `guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild .. " AND `status` = 1") if(tmp:getID() ~= -1) then if(tmp:getDataInt("end") > 0) then tmp:free() doPlayerSendChannelMessage(cid, "", "You cannot request ending for war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0) return true end local query = "UPDATE `guild_wars` SET `status` = 4, `end` = " .. os.time() .. " WHERE `id` = " .. tmp:getDataInt("id") tmp:free() db.executeQuery(query) doBroadcastMessage(getPlayerGuildName(cid) .. " has signed an armstice declaration on a war with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE) return true end doPlayerSendChannelMessage(cid, "", "Currently there's no active war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0) return true end Vale Rep+ #up
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[server Info] Version: 8.6 IP: bestglobalserver.com Port: 7171 Own Account Creation: http://bestglobalserver.com Ranks http://bestglobalserver.com 24 HORAS ONLINE DEDICADO EM DALLAS, TEXAS 4 GB DE MEMORIA PROCESSADOR DE 2.8GHZ Hospedado com link de 1GBPS. BESTGLOBAL UM DOS MAIORES, MAIS COMPLETOS SERVIDORES DO BRASIL, ABERTO NA DATA DE 22 DE NOVEMBRO 5 HORAS DA TARDE, OPORTUNIDADE UNICA, APROVEITEM! ************* IP: bestglobalserver.com Porta: 7171 8.60 SITE: HTTP://BESTGLOBALSERVER.COM Um dos maiores servidores do país. UPDATE: - War of Emperium (Evento) - Dota Conquest (Evento) - Coliseum Arena (Evento) - Vip Test (Script) - Raids Automáticas (Script) - Arena Hunting (Script) - Bonus 50+ (Script) - Database completa + Shop Pronto (DB FULL) - Wrath of Emperor com todas as missões (Mapa-quest) - Elemental Sepheres (100% funcionando) - Zao e New Banuta Piece (Mapa) - TFS 0.4 (Distro: Anti-Divulgação, War System. - Task 100% RL (Script: Com ranking e bonus bosses) - War System com escudos (Script) - VIP System (Script) - 10 items VIPS (Script) OBS: Este é o unico servidor 8.60 totalmente sem BUGS com todos eventos funcionando sem erros! EXP START - 100x Magic - 15x Skills - 25x Loot - 2x Spawn - 2x HTTP://BESTGLOBALSERVER.COM
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dúvida [Encerrado] Tfs 0.4 Com Erros E Caindo
um tópico no fórum postou goesraphael1 Tópicos Sem Resposta
Galera, meu server é de war, uso tfs 0.4, eu usava windows, achava que esse era o motivo do meu server ficar caindo, estou usando linux agora, compilei o server e coloquei online, ficou 2 dias online, uptime de mais de 50 horas até que tive que reiniciar o server, pois editei algumas coisas no items.xml, agora estou abrindo o server, e ele fica caindo, não da erro algum no SSH, o server apenas cai... Alguém pode me ajudar? A e tem vez que abro o server e os players mudam de vocação, tipo um cara era knight e quando o server cai e volta ele é druid, ai eu reinicio denovo ele é knight de volta...
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