Ir para conteúdo

777779

Campones
  • Total de itens

    55
  • Registro em

  • Última visita

Tudo que 777779 postou

  1. Ola Galera Do Xtibia. Hj no meu ot global que eu to editando eu lembrei daquele monster a abobora loka como dizem aki. Então eu procurei e axei ele so que eu mandei meu irmão olhar se ja tinham postado ele aki no forum e ele disse que não então aki esta. Vai em ...\data\monster crie um arquivo chamado The Mutated Pumpkin.xml Cole isso <?xml version="1.0" encoding="UTF-8"?><monster name="The Mutated Pumpkin" tp="1" nameDescription="The Mutated Pumpkin" race="fire" experience="30000" speed="210" manacost="0"> <health now="100000" max="100000"/> <look type="292" corpse="8960"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag staticattack="100"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="1000" min="-180" max="-250"/> <attack name="drunk" interval="1000" chance="10"> </attack> <attack name="manadrain" interval="3000" chance="13" range="7" min="-80" max="-300"/> <attack name="outfit" interval="1000" chance="17" range="7" length="8" spread="0" monster="rat" duration="20000"> <attribute key="areaEffect" value="smallplants"/> </attack> </attacks> <defenses armor="1" defense="1"> <defense name="healing" interval="1000" chance="25" min="60" max="400"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="strong haste" interval="5000" chance="100"/> </defenses> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="1"/> </immunities> <voices interval="2000" chance="10"> <voice sentence="I had the Halloween Hare for breakfast!"/> <voice sentence="Your soul will be mine...wait, wrong line"/> <voice sentence="Trick or treat? I saw death!"/> <voice sentence="No wait! Don't kill me! It's me, your friend!"/> <voice sentence="Bunnies, bah! I'm the real thing!"/> <voice sentence="Muahahahaha!"/> <voice sentence="I've come to avenge all those mutilated pumpkins!"/> <voice sentence="Wait until I get you!"/> <voice sentence="Fear the spirit of Halloween!"/> </voices> <loot> <item id="9006" chance="10000"/> <item id="3976" chance="10000"/> <item id="8860" chance="9666"/> <item id="1987" chance="12500"> <inside> <item id="6492" chance="8666"/> <item id="6524" chance="9633"/> </inside> </item> </loot> </monster> Depois va em monster.xml e cole isso <monster name="The Mutated Pumpkin" file="The Mutated Pumpkin. xml"/> Pronto eu dei uma olhada em um video aki que umas pessoas tavam matando ele De acordo com im site o hp dele e entre 100k e 150k eu preferi colocar 100k Mas se quiserem mudar podem mudar O xp vcs pódem axar pouco + eu fiz moderado de como vai ser o meu ot + se quiserem mudar pode mudar Fuuiuuiuiuzzzzzzzz Obs:em alguns ots pode dar debug + qndo eu conseguir consertar eu mando um novo ppost e pq to sem net qm ae puder consertar e so me falar que eu posto Comentem plz!!!!!!!!!!!!
  2. Mano muito rox essa spell ficou muito loka parabens :party: :party: You are de nunber one Vc podia criar um post em que vc poderia fazer spells pra galera tipow akele monster creator la na cessão de monsters Ficaria muio rox Fuizzzzzzzz
  3. Ola Matheus e que meu primo ele tem um ot de xp muito alta e ele me pediu pra mim te pedir um monstro para ele então aki vai as infor Nome do Monstro:The Legend Life do Monstro:300k Exp do Monstro: (modera o xp ae pra ele o ot e xp 99999 então tu modera ae) Raça do Monstro:Pode ser qualquer uma Speed do Montro: (500) Visual do Monstro: (coloca uma roupa de wild warrior ou aquele addon que xama demon hunter com o addon 3) Se da para Sumonar ou não: Attacks: (Fire) Maximo e minimo de Dano do Monstro:coloca o atk bem fodão Vozes do Montro:The Legend Never Die!!!!!!! Loot do Monstro:Todo o set vip de ot slayer yurots e 100 crystal coins Bom essas são as infor avisei meu primo de que ficaria muito foda então pla me responda o mais rapido possivel Att:WalckerStricker :tussor: Fui de primeira classe kkkkk
  4. Muito loko curti ficou muito bom mais seria melhor se mudasse a voice sentence por que ficou assim muito fora de logica Mesmo assim ficou bom Flws
  5. Eu ia procurar o heroserv so uqe pelos comentarios da galera aki fiquei ate desanimado axo que fuco com o yurots mesmo hehe Flwssssssss
  6. :smile_positivo: Gostei do spell tirando o fato do meu ot n ser o hero mais aki no meu a galera gosto 100% aprovado agora so falta fazer um spell assim pra kina ou sorc hehe Vlwsss Fuizzzzzzzz
  7. 777779

    [Monster] Dryad

    Ola galera hj trago mais um monster mais querro dizer que esse montsren e meu e do meu primo ele acabo de me mandar aki pelo orku então resolvi postar ele aki Vamos ao monster Va em data/monster/outlawns Crie um arquivo.xml apague tudo dentro e coloque <?xml version="1.0" encoding="UTF-8"?><monster name="Dryad" nameDescription="a Dryad" race="blood" experience="150000000" speed="375" manacost="99000"> <health now="44000" max="440000"/> <look type="137" head="58" body="59" legs="45" feet="114" addons="3" corpse="6081"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="100"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="1600" min="-3600" max="-78000"/> <attack name="earth" interval="1500" chance="46" range="7" target="1" min="-49" max="-87"> <attribute key="areaEffect" value="smallplants"/> </attack> </attacks> <defenses armor="100" defense="100"/> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="1"/> <immunity lifedrain="1"/> <immunity paralyze="1"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="1"/> </immunities> <voices interval="5000" chance="30"> <voice sentence="You already will think know we plan!"/> <voice sentence="Dryads Power!"/> </voices> <loot> <item id="2148" countmax="78" chance1="6100" chancemax="0"/> -- Gold Coin <item id="9928" chance="493"/> -- Leaf Legs <item id="9929" chance="570"/> -- Flower Dress <item id="9931" chance="940"/> -- Coconut Boots <item id="1987" chance="100000"> <inside> <item id="2177" chance="1800"/> -- Life Crystal </inside> </item> </loot> </monster> Depois va em monster.xml e coloque <monster name="Dryad" file="outlawns/Dryad.xml"/> Pronto querro lembra que o moster n e meu então os devidos creditos vão ao meu primo[Filipe] Se quiserem mudar algo podem mudar :tussor: Flwsssss
  8. Ola galera do :XTibia_smile: Fiquei uns tres dias sem net imagina como tem sido então hj criei um monster aki bem noobzin pra galera do meu ot aki upa um pouco + rapido. + se vcs quiserem mudar algo nele podem mudar Vamos começar Va em data/monster/escolha uma pasta no meu caso outlawns e crie um arquivo.xml com o nome Mercenary Dentro coloque <?xml version="1.0" encoding="UTF-8"?><monster name="Mercenary" nameDescription="a player killer" race="blood" experience="85000" speed="390" manacost="0"> <health now="1800" max="1800"/> <look type="131" head="95" body="95" legs="95" feet="95" corpse="3128" addons="3"/> <targetchange interval="2000" chance="3"/> <strategy attack="80" defense="10"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" skill="880" attack="8000"/> <attack name="physical" interval="1000" chance="15" range="7" min="-145" max="-185"> <attribute key="shootEffect" value="spear"/> </attack> </attacks> <defenses armor="42" defense="60"/> <immunities> <immunity physical="0"/> <immunity energy="1"/> <immunity fire="1"/> <immunity poison="1"/> <immunity lifedrain="0"/> <immunity paralyze="1"/> <immunity outfit="1"/> <immunity drunk="1"/> <immunity invisible="1"/> </immunities> <voices interval="5000" chance="10"> <voice sentence="MINE!" yell="1"/> <voice sentence="NO PRISONERS!" yell="1"/> <voice sentence="NO MERCY!" yell="1"/> <voice sentence="By Bolg's Blood!"/> <voice sentence="You're no match for me!"/> </voices> <loot capacity="900"> <item id="2417" countmax="1" chance="7000"/> <item id="2195" countmax="1" chance="500"/> <item id="2478" countmax="1" chance="13000"/> <item id="2691" countmax="2" chance="20000"/> <item id="2489" countmax="1" chance="2000"/> <item id="2490" countmax="1" chance="2000"/> <item id="2414" countmax="1" chance="300"/> <item id="2148" countmax="60" chance="33300"/> <item id="2148" countmax="90" chance="22200"/> <item id="2381" countmax="1" chance="13000"/> <item id="2476" countmax="1" chance="1000"/> <item id="2430" countmax="1" chance="2500"/> <item id="2477" countmax="1" chance="1000"/> <item id="2463" countmax="1" chance="10000"/> <item id="2120" countmax="1" chance="15000"/> <item id="2133" countmax="1" chance="800"/> <item id="2389" countmax="3" chance="30000"/> <item id="2457" countmax="1" chance="10000"/> <item id="2377" countmax="1" chance="10000"/> <item id="2475" countmax="1" chance="5000"/> </loot> </monster> Depois va em monster xml e coloque <monster name="Mercenary" file="Outlawns/mercenary.xml"/> Pronto Bom, como eu disse se quiserem mudar algo nele podem mudar pq ele ta de acordo com o meu ot :tussor: Fuiz Por Favor visitem esse pobre dragão
  9. Bom Cra adicionei aki e a galera axo interesante parabens cara Gostei muito do seu trablho continue assim Razoes para estar xo XTibia 1-Tudo sobre tibia q eu kero axo no XTibia 2-XTibia Facilita minha vida 3-XTibia e d+ 4-XTibia e o melhor lugar para se encontrar tudo sobre tibia Veja esses e outros motivos na minha dragonpage
  10. Bom axo q seu post fico meio exagerado n axa um jogo com tantas pessoas assim precisaria de um bom pc como alguem disse aki melhor do q o da NASA So se os criadores de tibia abrirem parceria com a NASA + axo q mesmo assim n bastaria pra ter tanta gnte on line kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk FLWS GNTE
  11. Ola Eu Tenho uma duvida e q ey criei uma casa de showns no meu ot bem rox so q o cantor qndo eu falo hi ele n responde vc pode me dizer oq esta acontecendo me esponda rapido plz
  12. Meu deus do ceu cara esse bixo ta indestrutivel se vc puder editar ele e colocar ele como um monstro decente creio q agradeceriamos Sem Ofnsa hehe
  13. De Nada Bladeex se vc precisar de mim estou aki e so pedir espero q tenha gostado do moster
  14. O Novo Tibia O novo update do tibia tinha q ter um sistema de rank para ver o rank de determinada cidade ou ate do mundo Podia ter o Grafico 3d Novas magias tipo exori mas gran so q pequena Novas citys e mundos Colocar som no jogo tipo qndo vc estar lutando aparaecer o barulho das espadas, ou vir o rugido dos bixo Colocar novas armas e Novos monter n colocar monster com mesmas roupas tipo demon tem mesma roupa q apocalypse então devia colocar roupas diferentes Axo q o tibia melhoraria muito assim pelo memos para mim
  15. Ola Xtibianos hj trago mais uma novidade uma nova magia chamada exevo gran mas healing com dois efeitos e so vc fazela e vc ira ver Vamos Ao Q nos querremos Va em dat/spells/scripts/attack e crie um arquivo lua com o nome exevo gran mas healing e cole isso dentro local combat1 = createCombatObject()setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -3.5, -32, -2.9, -300) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -3.5, -32, -2.9, -300) local arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 1, 0, 1, 0, 1, 0}, {0, 0, 1, 0, 1, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 1, 0, 1, 0}, {0, 0, 1, 0, 3, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 1, 0, 1, 0}, {0, 0, 1, 0, 1, 0, 1, 0, 0}, {0, 1, 0, 1, 0, 1, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, } local arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 0, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 1, 3, 1, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) setCombatArea(combat1, area1) setCombatArea(combat2, area2) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2 } addEvent(onCastSpell1, 150, parameters) addEvent(onCastSpell2, 270, parameters) end Despois va em seplls.xml e coloque <instant name="exevo gran mas healing" words="exevo gran mas healing" lvl="300" mana="2000" prem="1" exhaustion="2000" selftarget="1" needlearn="0" script="attack/exevo gran mas healing.lua"> <vocation name="Druid"/> <vocation name="Elder Druid"/> Pronto spell feita agora e so entrar no ot e usala Se gosto Comente Se tem duvidas pergunte Se n gosto me diga Ate a proxima Galera
  16. Ola XTibianos Tenho uma duvida q na verdade n e minha hehe e do meu primo ele quer fazer um ot so q nao sabe se faz o mapa global ou yurots então eu atendendo a duvida dele venho perguntar a vcs qual o melhor me respondão plz HMMMMMMMM Ate a proxima Galera
  17. Ola Xtibianos pela 7 vezes hj trago mais uma novidade um novo monster chamado Pyramo bom ele n e um monster q se diga muito bom mais esta moderado de acordo com meu ot + se vcs quiserem mudar algo nele podem mudar :smile_positivo: Vmos ao q interessa va em data/monster/escolha uma pasta no meu caso outlawn Crie um arquivo .XML com o nome Pyramo dentro coloque <?xml version="1.0" encoding="UTF-8"?><monster name="Pyramo" nameDescription="the god of fire" race="fire" experience="30000" speed="540" manacost="0"> <health now="125000" max="125000"/> <look type="133" head="38" body="77" legs="113" feet="113" corpse="3128" addons="3"/> <targetchange interval="2000" chance="10"/> <strategy attack="65" defense="5"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag runonhealth="3000"/> </flags> <attacks> <attack name="melee" interval="2000" skill="200" attack="295" poison="500"/> <attack name="lifedrain" interval="1000" chance="13" radius="8" target="0" min="-400" max="-600"> <attribute key="areaEffect" value="mortarea"/> </attack> <attack name="speed" interval="1000" chance="12" radius="6" target="0" speedchange="-1900" duration="60000"> <attribute key="areaEffect" value="poison"/> </attack> <attack name="strength" interval="1000" chance="12" radius="3" target="0"> <attribute key="areaEffect" value="blackspark"/> </attack> <attack name="fire" interval="1000" chance="34" range="7" radius="7" target="1" min="-100" max="-900"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> <attack name="manadrain" interval="1000" chance="7" length="0" spread="3" min="-600" max="-1100"> <attribute key="areaEffect" value="energyarea"/> </attack> <attack name="physical" interval="1000" chance="7" length="8" spread="3" min="-300" max="-900"/> <attack name="energy" interval="1000" chance="9" length="8" spread="0" min="-500" max="-1500"> <attribute key="areaEffect" value="redshimmer"/> </attack> <attack name="poisoncondition" interval="1000" chance="10" length="0" spread="0" min="-1000" max="-2000"> <attribute key="areaEffect" value="greenspark"/> </attack> <attack name="lifedrain" interval="1000" chance="15" length="8" spread="0" min="-500" max="-1000"> <attribute key="areaEffect" value="redshimmer"/> </attack> </attacks> <defenses armor="188" defense="145"> <defense name="healing" interval="1000" chance="15" min="6000" max="10000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="healing" interval="1000" chance="25" min="2000" max="3000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="speed" interval="1000" chance="8" speedchange="1901" duration="5000"> <attribute key="areaEffect" value="redshimmer"/> </defense> </defenses> <immunities> <immunity physical="0"/> <immunity energy="1"/> <immunity fire="1"/> <immunity poison="1"/> <immunity lifedrain="1"/> <immunity paralyze="1"/> <immunity outfit="1"/> <immunity drunk="1"/> <immunity invisible="1"/> </immunities> <voices interval="5000" chance="10"> <voice sentence="You fear fire, I can feel it!"/> <voice sentence="Feel the heat!"/> <voice sentence="Hot Eh?"/> <voice sentence="HA HA HA HA HA.."/> </voices> <loot capacity="5000"> <item id="2142" countmax="1" chance="3500"/> <item id="2231" countmax="1" chance="9000"/> <item id="2144" countmax="15" chance="15000"/> <item id="2158" countmax="1" chance="1500"/> <item id="2195" countmax="1" chance="4000"/> <item id="2192" countmax="1" chance="2500"/> <item id="2125" countmax="1" chance="1500"/> <item id="2124" countmax="1" chance="5500"/> <item id="2520" countmax="1" chance="15500"/> <item id="2462" countmax="1" chance="11000"/> <item id="2387" countmax="1" chance="20000"/> <item id="2434" countmax="1" chance="4500"/> <item id="2167" countmax="1" chance="13500"/> <item id="2432" countmax="1" chance="17000"/> <item id="2393" countmax="1" chance="12500"/> <item id="2148" countmax="100" chance="99900"/> <item id="2148" countmax="100" chance="88800"/> <item id="2148" countmax="100" chance="77700"/> <item id="2148" countmax="100" chance="66600"/> <item id="2179" countmax="1" chance="8000"/> <item id="2470" countmax="1" chance="5000"/> <item id="2033" countmax="1" chance="7500"/> <item id="2418" countmax="1" chance="4500"/> <item id="2155" countmax="1" chance="1500"/> <item id="2396" countmax="1" chance="7500"/> <item id="2177" countmax="1" chance="1000"/> <item id="2162" countmax="1" chance="11500"/> <item id="2472" countmax="1" chance="3000"/> <item id="2514" countmax="1" chance="7500"/> <item id="2164" countmax="1" chance="5000"/> <item id="2178" countmax="1" chance="4000"/> <item id="2186" countmax="1" chance="3500"/> <item id="2176" countmax="1" chance="12000"/> <item id="2171" countmax="1" chance="4500"/> <item id="2200" countmax="1" chance="4500"/> <item id="1982" countmax="1" chance="2600"/> <item id="2214" countmax="1" chance="13000"/> <item id="2123" countmax="1" chance="3500"/> <item id="2170" countmax="1" chance="13000"/> <item id="2402" countmax="1" chance="15500"/> <item id="2436" countmax="1" chance="5000"/> <item id="2150" countmax="20" chance="13500"/> <item id="2145" countmax="5" chance="9500"/> <item id="2149" countmax="10" chance="15500"/> <item id="2146" countmax="10" chance="13500"/> <item id="2182" countmax="1" chance="3500"/> <item id="2165" countmax="1" chance="9500"/> <item id="2197" countmax="1" chance="4000"/> <item id="2174" countmax="1" chance="2500"/> <item id="2151" countmax="7" chance="14000"/> <item id="2112" countmax="1" chance="14500"/> <item id="2421" countmax="1" chance="13500"/> <item id="2377" countmax="1" chance="20000"/> <item id="2185" countmax="1" chance="3500"/> <item id="3955" countmax="1" chance="100"/> <item id="2188" countmax="1" chance="2500"/> <item id="2143" countmax="15" chance="12500"/> </loot> </monster> Depois em monster.xml coloque <monster name="Pyramo" file="Outlawns/pyramo.xml"/> Esse monster pode ja esta em alguns ots mais o ot q eu estava baixando tava dando erro nesse monster então eu arrumei o erro e adicionei algumas coisas espero q gostem Duvidas me perguntem Segosto me agradeça Sen gosto me diga pq Comentem
  18. Respondendo o seu comentário sim esse monsters estão em quase todos os servers + de todos os servers q eu baixei eles vieram com erro ou dando debug no ot Eu arrumei os bugs e alterei algumas coisas q estavão neles Espero q tenha compreendido
  19. Ola XTibianos venho trazer 4 novos monsters Nomes:Sorcere Paladin Knight Druid Testado em versão 8.4 Vamos ao q interessa va em data/mosters/escolha uma pasta no meu caso outlawns Vamos começar pelo knight crie um arquivo xml com o nome knight dentro dele cole <?xml version="1.0" encoding="UTF-8"?><monster name="Knight" nameDescription="a knight" race="blood" experience="2500" speed="390" manacost="0"> <health now="2500" max="2500"/> <look type="131" head="113" body="95" legs="113" feet="116" corpse="3128" addons="1"/> <targetchange interval="2000" chance="5"/> <strategy attack="80" defense="10"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="1700" skill="90" attack="100"/> <attack name="fire" interval="2000" chance="40" range="7" radius="2" target="1" min="-90" max="-160"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> <attack name="strength" interval="3000" chance="30" radius="1" target="0" min="-150" max="-200"> <attribute key="areaEffect" value="blackspark"/> </attack> </attacks> <defenses armor="75" defense="50"> <defense name="healing" interval="5000" chance="80" min="300" max="500"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="speed" interval="5000" chance="30" speedchange="500" duration="20000"> <attribute key="areaEffect" value="redshimmer"/> </defense> </defenses> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="1"/> <immunity outfit="1"/> <immunity drunk="1"/> <immunity invisible="1"/> </immunities> <voices interval="5000" chance="10"> <voice sentence="Power by Melee!"/> </voices> <loot capacity="800"> <item id="2544" countmax="13" chance="27000"/> <item id="2456" countmax="1" chance="13000"/> <item id="2487" countmax="1" chance="600"/> <item id="2491" countmax="1" chance="500"/> <item id="2488" countmax="1" chance="500"/> <item id="2519" countmax="1" chance="400"/> <item id="2392" countmax="1" chance="500"/> <item id="2148" countmax="100" chance="60000"/> <item id="2681" countmax="1" chance="20000"/> <item id="2652" countmax="1" chance="8000"/> <item id="2071" countmax="1" chance="15000"/> <item id="2666" countmax="2" chance="18000"/> <item id="2164" countmax="1" chance="500"/> <item id="2744" countmax="1" chance="20000"/> <item id="2120" countmax="1" chance="20000"/> <item id="2661" countmax="1" chance="12000"/> <item id="1949" countmax="1" chance="45000"/> <item id="2377" countmax="1" chance="1500"/> <item id="2391" countmax="1" chance="1000"/> <item id="2121" countmax="1" chance="5000"/> </loot> </monster> em monster xml coloque <monster name="Knight" file="Outlawns/knight.xml"/> Agora vamos ao paladin Na pasta outlawns crie um arquivo xml e dentro coloque <?xml version="1.0" encoding="UTF-8"?><monster name="Paladin" nameDescription="a paladin" race="blood" experience="2500" speed="360" manacost="0"> <health now="2000" max="2000"/> <look type="129" head="95" body="121" legs="40" feet="97" corpse="3128" addons="1"/> <targetchange interval="2000" chance="5"/> <strategy attack="80" defense="10"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="physical" interval="2000" chance="90" range="7" min="-100" max="-300"> <attribute key="shootEffect" value="redstar"/> </attack> <attack name="holy" interval="4000" chance="100" range="7" min="-40" max="-60"> <attribute key="shootEffect" value="holy"/> </attack> </attacks> <defenses armor="35" defense="50"> <defense name="healing" interval="7000" chance="100" min="500" max="700"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="speed" interval="10000" chance="100" speedchange="500" duration="20000"> <attribute key="areaEffect" value="greenshimmer"/> </defense> </defenses> <immunities> <immunity physical="0"/> <immunity energy="1"/> <immunity fire="1"/> <immunity poison="1"/> <immunity lifedrain="0"/> <immunity paralyze="1"/> <immunity outfit="1"/> <immunity drunk="1"/> <immunity invisible="1"/> </immunities> <voices interval="4000" chance="100"> <voice sentence="Exori San"/> </voices> <loot capacity="800"> <item id="2544" countmax="13" chance="27000"/> <item id="2456" countmax="1" chance="13000"/> <item id="2487" countmax="1" chance="600"/> <item id="2491" countmax="1" chance="500"/> <item id="2488" countmax="1" chance="500"/> <item id="2519" countmax="1" chance="400"/> <item id="2392" countmax="1" chance="500"/> <item id="2148" countmax="100" chance="60000"/> <item id="2681" countmax="1" chance="20000"/> <item id="2652" countmax="1" chance="8000"/> <item id="2071" countmax="1" chance="15000"/> <item id="2666" countmax="2" chance="18000"/> <item id="2164" countmax="1" chance="500"/> <item id="2744" countmax="1" chance="20000"/> <item id="2120" countmax="1" chance="20000"/> <item id="2661" countmax="1" chance="12000"/> <item id="1949" countmax="1" chance="45000"/> <item id="2377" countmax="1" chance="1500"/> <item id="2391" countmax="1" chance="1000"/> <item id="2121" countmax="1" chance="5000"/> </loot> </monster> em monster xml coloque <monster name="Paladin" file="Outlawns/paladin.xml"/> Agora vamos ao sorcerer Em outlawns crie um arquivo xml xmado sorcerer e dentro cole <?xml version="1.0" encoding="UTF-8"?><monster name="Sorcerer" nameDescription="a sorcerer" race="blood" experience="2500" speed="390" manacost="0"> <health now="1500" max="1500"/> <look type="130" head="21" body="113" legs="57" feet="116" corpse="3128" addons="1"/> <targetchange interval="2000" chance="5"/> <strategy attack="80" defense="10"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" skill="40" attack="40"/> <attack name="death" interval="2000" chance="100" range="7" min="-250" max="-320"> <attribute key="shootEffect" value="suddendeath"/> </attack> <attack name="fire" interval="5000" chance="80" range="7" radius="2" target="1" min="-100" max="-200"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> </attacks> <defenses armor="45" defense="50"> <defense name="healing" interval="4000" chance="100" min="700" max="1100"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="speed" interval="5000" chance="30" speedchange="700" duration="20000"> <attribute key="areaEffect" value="redshimmer"/> </defense> </defenses> <elements> <element energyPercent="50"/> <element earthPercent="50"/> <element firePercent="50"/> <element icePercent="50"/> <element deathPercent="50"/> <element physicalPercent="50"/> </elements> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="1"/> </immunities> <summons maxSummons="2"> <summon name="orc berserker" interval="3000" chance="40" max="2"/> </summons> <voices interval="5000" chance="100"> <voice sentence="Noob!!" yell="1"/> </voices> <loot capacity="800"> <item id="2544" countmax="13" chance="27000"/> <item id="2456" countmax="1" chance="13000"/> <item id="2487" countmax="1" chance="600"/> <item id="2491" countmax="1" chance="500"/> <item id="2488" countmax="1" chance="500"/> <item id="2519" countmax="1" chance="400"/> <item id="2392" countmax="1" chance="500"/> <item id="2148" countmax="100" chance="60000"/> <item id="2681" countmax="1" chance="20000"/> <item id="2652" countmax="1" chance="8000"/> <item id="2071" countmax="1" chance="15000"/> <item id="2666" countmax="2" chance="18000"/> <item id="2164" countmax="1" chance="500"/> <item id="2744" countmax="1" chance="20000"/> <item id="2120" countmax="1" chance="20000"/> <item id="2661" countmax="1" chance="12000"/> <item id="1949" countmax="1" chance="45000"/> <item id="2377" countmax="1" chance="1500"/> <item id="2391" countmax="1" chance="1000"/> <item id="2121" countmax="1" chance="5000"/> </loot> </monster> em monster.xml coloque <monster name="Sorcerer" file="Outlawns/sorcerer.xml"/> Agora vamos ao druid em outlawns crie um arquivo xml xmado druid e dentro coloque <?xml version="1.0" encoding="UTF-8"?><monster name="Druid" nameDescription="a druid" race="blood" experience="2500" speed="390" manacost="0"> <health now="1500" max="1500"/> <look type="128" head="78" body="120" legs="68" feet="97" corpse="3128" addons="1"/> <targetchange interval="2000" chance="5"/> <strategy attack="80" defense="10"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" skill="40" attack="40"/> <attack name="fire" interval="2000" chance="80" range="7" radius="4" target="1" min="-150" max="-200"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> <attack name="fire" interval="4000" chance="20" range="7" radius="2" target="1" min="-100" max="-200"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> </attacks> <defenses armor="35" defense="50"> <defense name="healing" interval="2000" chance="60" min="700" max="1000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="speed" interval="5000" chance="30" speedchange="700" duration="20000"> <attribute key="areaEffect" value="redshimmer"/> </defense> </defenses> <immunities> <immunity physical="0"/> <immunity energy="1"/> <immunity fire="1"/> <immunity poison="1"/> <immunity lifedrain="0"/> <immunity paralyze="1"/> <immunity outfit="1"/> <immunity drunk="1"/> <immunity invisible="1"/> </immunities> <summons maxSummons="2"> <summon name="fire elemental" interval="1000" chance="17" max="2"/> </summons> <voices interval="5000" chance="10"> <voice sentence="Let's have a fight!"/> <voice sentence="Welcome to my battleground."/> <voice sentence="Have you seen princess Lumelia?"/> <voice sentence="I will sing a tune at your grave."/> </voices> <loot capacity="800"> <item id="2544" countmax="13" chance="27000"/> <item id="2456" countmax="1" chance="13000"/> <item id="2487" countmax="1" chance="600"/> <item id="2491" countmax="1" chance="500"/> <item id="2488" countmax="1" chance="500"/> <item id="2519" countmax="1" chance="400"/> <item id="2392" countmax="1" chance="500"/> <item id="2148" countmax="100" chance="60000"/> <item id="2681" countmax="1" chance="20000"/> <item id="2652" countmax="1" chance="8000"/> <item id="2071" countmax="1" chance="15000"/> <item id="2666" countmax="2" chance="18000"/> <item id="2164" countmax="1" chance="500"/> <item id="2744" countmax="1" chance="20000"/> <item id="2120" countmax="1" chance="20000"/> <item id="2661" countmax="1" chance="12000"/> <item id="1949" countmax="1" chance="45000"/> <item id="2377" countmax="1" chance="1500"/> <item id="2391" countmax="1" chance="1000"/> <item id="2121" countmax="1" chance="5000"/> </loot> </monster> E em monster.xml coloque <monster name="Druid" file="Outlawns/druid.xml"/> Pronto agora curta seus monsters Duvidas me perguntem Se gosto me agradeça Se n gosto me diga pq Caso vcs quiserem mudar algo neles estão livers para isso :smile_positivo: Agrdecimentos a meu amigo herick por ter me ajudado na parte de spells dos monsters
  20. Ola gnte essa duvida q vo postar pode n ser so minha como tbm de varias pessoas Como eu crio um xar ADM ja faz tamto tempo que querro descobrir isso e n axo as respostas qm souber me diga por favor
  21. Ola XTibianos venho trazer um novo monstro + n e um monstro que se diga nussa q monstro forte pois ele e moderado + se vcs quiserem alterar algo estão livres para isso Vamos ao q interessa Va em data/monster/outlaws e crie um arquivo .xml com o nome Marciano dentro coloque <?xml version="1.0" encoding="UTF-8"?><monster name="Marciano" species="human" nameDescription="a Marciano" race="blood" experience="5200" speed="478" manacost="0"> <health now="30400" max="30400"/> <look type="145" head="114" body="120" legs="0" feet="114" addons="3" corpse="3128"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="80"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="4"/> <flag runonhealth="0"/> <flag skull="4" /> </flags> <attacks> <attack name="wrath of nature" interval="2000" chance="0" min="-500" max="-1275"/> <attack name="death" interval="2000" chance="50" range="7" min="-100" max="-600"> <attribute key="areaEffect" value="bigclouds"/> </attack> </attacks> <defenses armor="41" defense="42"/> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="1"/> <immunity holy="1"/> <immunity death="1"/> <immunity poison="1"/> <immunity lifedrain="1"/> <immunity paralyze="1"/> <immunity outfit="0"/> <immunity drunk="1"/> <immunity invisible="1"/> </immunities> <voices interval="2000" chance="5"> <voice sentence=" giogbpg!."/> </voices> <loot> <item id="2169" chance="76000" /> -- time ring <item id="2195" chance="16033" /> -- boots of haste <item id="2214" chance="16000" /> -- ring of healing <item id="2273" countmax="100" chance1="30000" chancemax="50000"/> --UH <item id="2000" chance="90000"> <inside> <item id="2160" countmax="1" chance1="10000" chancemax="0"/> --Cristal Coins <item id="2214" chance="36000" /> -- ring of healing <item id="2169" chance="26000" /> -- time ring <item id="7589" chance="100000" /> -- smp <item id="7589" chance="10000" /> -- smp <item id="7589" chance="60000" /> -- smp <item id="7589" chance="70000" /> -- smp <item id="7589" chance="20000" /> -- smp </inside> </item> </loot> </monster> Depois em monster.xml coloque <monster name="Marciano" file="Outlaws/Marciano.xml" /> Prnto Duvidas me pergunte Gosto me agradeça N Gosto me diga Porque Comentem ae Gnte /\ esse dragão so dorme
  22. Ola Xtibianos Venho trazr uma spell q prende seu inimigo facilitando com q vc o mate va em data/spells/script/attack e crie um aequivo lua chamado ecevo gran mas extreme dentro coloque local combat = createCombatObject()setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, 61) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY) setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1498) local arr = { {0, 1, 1, 1, 1, 1, 0}, {1, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 2, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 1}, {0, 1, 1, 1, 1, 1, 0} } local area = createCombatArea(arr) setCombatArea(combat, area) function onCastSpell(cid, var) return doCombat(cid, combat, var) end Depois va em spells.xml e coloque <instant name="exevo gran mas extreme" words="exevo gran mas extreme" lvl="300" mana="2500" prem="1" exhaustion="2000" selftarget="1" needlearn="0" script="attack/exevo gran mas extreme.lua"> <vocation name="paladin"/> <vocation name="Royal paladin"/> <vocation name="knight"/> <vocation name="Elite knight"/> Pronto spells feita agora entre em seu ot e use e abuse dessa spell e lembre-se: Use com moderação kkkkk Falou galera ate a proxima Creditos a mim mesmo Comentem ae Plz se gostaram me agradeça se n gostou me diga o pq.
  23. Muito Obrigado e tem razão mesmo :smile_positivo:
  24. Ola estou aki para te perguntar uma coisa sera q tem como vc fazer um npc q tira o redskull pq assim fica + facil pois tem ots q o dono dexa 24hrs online e ele n estara la sempre Resumindo:Vc pode criar um npc q tira redskull??
  25. Ola XTibanos Hj trago uma nova talkaction para vcs a changesex Chega de conversa Va em data/takaction/scripts crie um arquivo .LUA apague tudo q tem dentro e cole function onSay(cid, words, param) if getPlayerPremiumDays(cid) > 2 then doPlayerRemovePremiumDays(cid, 3) if getPlayerSex(cid) == 0 then doPlayerSetSex(cid, 1) else doPlayerSetSex(cid, 0) end doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You have changed your sex and lost three days of premium account.") else doPlayerSendCancel(cid, "You do not have enough premium days, changing sex costs three of your premium days.") doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF) end end Depois va em Talkaction.XML e adicione <talkaction words="!changesex" script="changesex.lua"/> Pronto para usar e so vc dzer !changesex(e preciso estar com xar premium) Logo trarei mais novidades :smile_positivo: :withstupidsmiley: Comentem plz
  • Quem Está Navegando   0 membros estão online

    • Nenhum usuário registrado visualizando esta página.
×
×
  • Criar Novo...