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poketibia Recruto Equipe, Trabalho Remunerado! $$$
tópico respondeu ao adminmuzao de Ilidian em Lixeira Pública
Se ainda precisar de um, sou scripter. O problema é que não uso msn. Se quiser, pode add no skype (vitor.rr) ou mandar mensagem pelo fórum mesmo. -
Estranho funcionar certinho com mana e bugar com hp... de qualquer forma, tenta isso: --[[ Script by 10% Vodkart and 90% Devilmoon ]]-- --[[ para o Xtibia.com ]]-- function onSay(cid, words, param) if(words == "/addmana") then local t = string.explode(param, ",") if not t[2] then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Invalid param specified.") return true end local player = getPlayerByName(t[1]) local quanty = t[2] local pid = getPlayerByNameWildcard(t[1]) mana = getCreatureMana(player)+quanty if(not pid or (isPlayerGhost(pid) and getPlayerGhostAccess(pid) > getPlayerGhostAccess(cid))) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Player with this name doesn\'t exist or is offline.") return true end setCreatureMaxMana(player, mana) doCreatureAddMana(player, getCreatureMaxMana(player)) doPlayerSendTextMessage(player, 19, "Foram adicionados "..quanty.." de mana do seu character agora você tem " .. getCreatureMana(cid) .. "/" .. getCreatureMaxMana(cid) .. " de Mana.") doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Você adicionou "..quanty.." de mana ao jogador " .. t[1] .. " ") elseif(words == "/delmana") then local t = string.explode(param, ",") if not t[2] then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Invalid param specified.") return true end local player = getPlayerByName(t[1]) local quanty = t[2] local pid = getPlayerByNameWildcard(t[1]) mana = getCreatureMana(player)-quanty if(not pid or (isPlayerGhost(pid) and getPlayerGhostAccess(pid) > getPlayerGhostAccess(cid))) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Player with this name doesn\'t exist or is offline.") return true end setCreatureMaxMana(player, mana) doCreatureAddMana(player, getCreatureMaxMana(player)) doPlayerSendTextMessage(player, 19, "Foram removidos "..quanty.." de mana do seu character agora você tem " .. getCreatureMana(cid) .. "/" .. getCreatureMaxMana(cid) .. " de Mana.") doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Você Removeu "..quanty.." de mana do jogador " .. t[1] .. " ") elseif(words == "/addhp") then local t = string.explode(param, ",") if not t[2] then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Invalid param specified.") return true end local player = getPlayerByName(t[1]) local quanty = t[2] local pid = getPlayerByNameWildcard(t[1]) health = getCreatureMaxHealth(player)+quanty if(not pid or (isPlayerGhost(pid) and getPlayerGhostAccess(pid) > getPlayerGhostAccess(cid))) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Player with this name doesn\'t exist or is offline.") return true end setCreatureMaxHealth(player, getCreatureMaxHealth(player) + quanty) doCreatureAddHealth(player, getCreatureMaxHealth(player)) doPlayerSendTextMessage(player, 19, "Foram adicionados "..quanty.." de hp do seu character agora você tem " .. getCreatureHealth(cid) .. "/" .. getCreatureMaxHealth(cid) .. " de HP.") doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Você adicionou "..quanty.." de health do jogador " .. t[1] .. " ") elseif(words == "/delhp") then local t = string.explode(param, ",") if not t[2] then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Invalid param specified.") return true end local player = getPlayerByName(t[1]) local quanty = t[2] local pid = getPlayerByNameWildcard(t[1]) health = getCreatureHealth(player)-quanty if(not pid or (isPlayerGhost(pid) and getPlayerGhostAccess(pid) > getPlayerGhostAccess(cid))) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Player with this name doesn\'t exist or is offline.") return true end setCreatureMaxHealth(player, health) doCreatureAddHealth(player, getCreatureMaxHealth(player)) doPlayerSendTextMessage(player, 19, "Foram Removidos "..quanty.." de hp do seu character agora você tem " .. getCreatureHealth(cid) .. "/" .. getCreatureMaxHealth(cid) .. " de HP.") doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Você Removeu "..quanty.." de health do jogador " .. t[1] .. " ") end return true end
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Você não deve saber muito de script... Obvio que algo como isso: "getPlayerVocation(5)" não vai funcionar. Topico: Dei uma organizada no teu script mas não achei nada de errado nele... Seria bom você falar qual o problema com o script. Aparece algum erro no console? Enfim, se quiser o script + organizado, ta ae. function onSay(cid, words, param) local config = { level = 50000, -- level para resetar RemainingLvl = 1000, -- level que ficara depois do reset exper = 10000, -- Experiência que ficara depois do Reset pid = getPlayerGUID(cid), -- Não Mecha skull = "no", -- Players com Skull podem resetar "yes" para sim e "no" para não redskull = "no", -- Players com Red Skull podem resetar "yes" para sim e "no" para não prot = "yes", -- precisa estar em area pz para resetar "yes" para sim e "no" para não bat = "yes", -- player com fight pode resetar "yes" para sim e "no" para não voc = getPlayerVocation(cid), -- Não mecha mana = 1000, -- mana que ficara após o reset health = 1000 -- Health que ficara após o reset } function getResets(cid) reset = getPlayerStorageValue(cid,1020) if reset < 0 then reset = 0 end return reset end if(config.skull == "no") and (getCreatureSkullType(cid) == 3) then doPlayerSendTextMessage(cid, 24, "apenas players sem white skull podem resetar.") return true end if(config.redskull == "no") and (getCreatureSkullType(cid) == 4) then doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT,"apenas player sem red skull podem resetar.") return true end if(config.prot == "yes") and (getTilePzInfo(getCreaturePosition(cid)) == FALSE) then doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT,"você precisa estar em protection zone pra poder resetar.") return true end if(config.bat == "yes") and (getCreatureCondition(cid, CONDITION_INFIGHT) == TRUE) then doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "Você precisa estar sem battler pra poder resetar.") return true end if getPlayerLevel(cid) >= config.level then setPlayerStorageValue(cid,1020,getResets(cid)+1) doPlayerPopupFYI(cid,"you now was reset, you have "..getResets(cid)+(1).." reset\'s.") doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) if getPlayerVocation(cid) == 1 then -- Vocação que o player precisa ter doPlayerSetVocation(cid, 5) -- Vocação que o player ficara após o reset end doRemoveCreature(cid) db.executeQuery("UPDATE `players` SET `level` = "..config.RemainingLvl..", `experience` = "..config.exper..",`manamax` = "..config.mana..",`healthmax` = "..config.health..",`health` = "..config.health..",`mana` = "..config.mana.." WHERE `id` = "..config.pid) else doPlayerSendCancel(cid, "Você precisa do level "..config.level.." ou mais para resetar.") doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF) end return true end
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Eu posso usar o Windows 2003 Standard Edition R2 x64 ou o Windows 7 professional x64 qual seria a melhor opção para hostear um servidor?
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data/talkactions/scripts/newtype.lua:1 ^ Ta dizendo que o problema esta na primeira linha do seu script. A primeira linha do seu script parece que esta em branco (ou é o forum que deixa esse espaço), de qualquer forma, se a primeira linha for essa: function onSay(cid, words, param), não tem nada de errado com ela... Parece que existe algum simbolo loco em uma dessas linhas e é isso que faz o seu script bugar, da uma olhada se vc não consegue apagar qualquer "espaço em branco" que vc achar nessas 2 linhas.
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Tenta agora: <?xml version="1.0" encoding="UTF-8"?> <monster name="master druid" nameDescription="a master druid" race="blood" experience="20050" speed="330" manacost="0"> <health now="18500" max="18500"/> <look type="130" head="0" body="114" legs="76" feet="132" corpse="10569"/> <targetchange interval="5000" chance="10"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="0"/> <flag canpushcreatures="0"/> <flag targetdistance="0"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="1000" skill="90" attack="75"/> <attack name="lifedrain" interval="1000" chance="13" radius="4" target="0" min="-160" max="-287"> <attribute key="areaEffect" value="mortarea"/> </attack> <attack name="fire" interval="3000" chance="44" range="7" radius="2" target="1" min="-120" max="-300"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="fireattack"/> </attack> <attack name="energy" interval="3000" chance="52" range="7" radius="2" target="1" min="-120" max="-200"> <attribute key="shootEffect" value="energyy"/> <attribute key="areaEffect" value="purpleenergy"/> </attack> <attack name="earth" interval="3000" chance="22" range="7" radius="2" target="1" min="-220" max="-500"> <attribute key="shootEffect" value="earth"/> <attribute key="areaEffect" value="bigplants"/> </attack> </attacks> <defenses armor="35" defense="25"> <defense name="healing" interval="1000" chance="50" min="255" max="355"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="invisible" interval="4000" chance="120" duration="9000"> <attribute key="areaEffect" value="redshimmer"/> </defense> </defenses> <element> <element firePercent="25"/> <element earth="40"/> <element holyPercent="-20"/> <element energyPercent="20"/> <element deathPercent="20"/> </elements> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity ice="0"/> <immunity lifedrain="1"/> <immunity paralyze="1"/> <immunity outfit="1"/> <immunity drunk="1"/> <immunity invisible="1"/> </immunities> <summons maxSummons="2"> <summon name="energy elemental" interval="2000" chance="40" max="2"/> </summons> <voices interval="5000" chance="30"> <voice sentence="SOU O BIXO DO EVENTO!"/> <voice sentence="HAHAHAHAHAHA"/> <voice sentence="ENTREM AE NEWOT"/> <voice sentence="Bem Vindo ao EVENTO DE ITEM VIP DO NEWOT!"/> <voice sentence="He He He!"/> <voice sentence="VENHA PARA NOSSO OT 24 HORAS!"/> <voice sentence="ADRIANO EU VO COMER SEU BOLO"/> <voice sentence="MUAHAHAHAHAHA!"/> </voices> <loot> <item id="2148" countmax="40" chance1="100000" chancemax="0"/> --Gold Coin <item id="2260" chance="10000"/> --Blank Rune <item id="2417" chance="5000"/> --Battle Hammer <item id="2513" chance="1000"/> --Battle Shield <item id="6570" chance="5538"/> --Blue Surprise Bag <item id="6571" chance="1538" /> --Red Surprise Bag <item id="2515" chance="5000"/> --Guardian Shield </loot> </monster>
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Fazer o seguinte, me fala exatamente oque você quer que o npc faça que eu monto ele do zero pra você. Fica muito mais facil assim...
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Testei esse aqui em casa e deu certo, da uma olhada: local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid if (msgcontains(msg, "hello") or msgcontains(msg, "hi")) and not npcHandler:isFocused(cid) then if getCreatureHealth(cid) < 65 then npcHandler:say("Hello, "..getCreatureName(cid).."! You are looking really bad. Let me heal your wounds.", cid) doCreatureAddHealth(cid, 65 - getCreatureHealth(cid)) doSendMagicEffect(getCreaturePosition(cid), 12) npcHandler:addFocus(cid) else selfSay("Hello, "..getCreatureName(cid).."! I'll {heal} you if you are badly injured or poisoned. Feel free to ask me for {help} or general {hints}.", cid) npcHandler:addFocus(cid) end end if(not npcHandler:isFocused(cid)) then return false end if msgcontains(msg, "bye") or msgcontains(msg, "farewell") then selfSay("Farewell, " .. getCreatureName(cid) .. "!", cid) npcHandler:releaseFocus(cid) elseif msgcontains(msg, 'heal') then if getCreatureCondition(cid, CONDITION_FIRE) == TRUE then npcHandler:say("You are burning. I will help you.", cid) doRemoveCondition(cid, CONDITION_FIRE) doSendMagicEffect(getCreaturePosition(cid), 14) elseif getCreatureCondition(cid, CONDITION_POISON) == TRUE then npcHandler:say("You are poisoned. I will help you.", cid) doRemoveCondition(cid, CONDITION_POISON) doSendMagicEffect(getCreaturePosition(cid), 13) elseif getCreatureHealth(cid) < 65 then npcHandler:say("You are looking really bad. Let me heal your wounds.", cid) doCreatureAddHealth(cid, 65 - getCreatureHealth(cid)) doSendMagicEffect(getCreaturePosition(cid), 12) else npcHandler:say("You aren't looking really bad, " .. getCreatureName(cid) .. ". I only help in cases of real emergencies. Raise your health simply by eating {food}.", cid) end end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:setMessage(MESSAGE_WALKAWAY, "Well, bye then.")
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Acho que com ids que funcionam como recipientes de liquidos você faz o seguinte: doPlayerAddItem(uid, itemid, count/subtype) Na parte de count/subtype você poem esses numeros (não tenho certeza mas acho que não precisa do 2000): <item id="20001" name="water" /> <item id="20002" name="blood" /> <item id="20003" name="beer" /> <item id="20004" name="slime" /> <item id="20005" name="lemonade" /> <item id="20006" name="milk" /> <item id="20007" name="manafluid" /> <item id="20010" name="lifefluid" /> <item id="20011" name="oil" /> <item id="20013" name="urine" /> <item id="20014" name="coconut milk" /> <item id="20015" name="wine" /> <item id="20019" name="mud" /> <item id="20021" name="fruit juice" /> <item id="20026" name="lava" /> <item id="20027" name="rum" /> <item id="20028" name="swamp" /> <item id="20035" name="tea" /> <item id="20041" name="antidote potion" /> <item id="20042" name="health potion" /> <item id="20043" name="spirit potion" /> <item id="20047" name="mana potion" /> Exemplo: doPlayerAddItem(cid, 2012, 3) ---- mug com beer doPlayerAddItem(cid, 2012, 27) ---- mug com rum
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Arrumei o script do amigo ai, ve se funciona agora: function onSay(cid, words, param) local x = 0 local y = "" if words == "!magic" then x = getPlayerMagLevel(cid) y = "Magic Level" elseif words == "!fist" then x = getPlayerSkill(cid, 0) y = "Fist Fighting" elseif words == "!club" then x = getPlayerSkill(cid, 1) y = "Club Fighting" elseif words == "!sword" then x = getPlayerSkill(cid, 2) y = "Sword Fighting" elseif words == "!axe" then x = getPlayerSkill(cid, 3) y = "Axe Fighting" elseif words == "!distance" then x = getPlayerSkill(cid, 4) y = "Distance Fighting" elseif words == "!shielding" then x = getPlayerSkill(cid, 5) y = "Shielding" elseif words == "!fishing" then x = getPlayerSkill(cid, 6) y = "Fishing" end doPlayerPopupFYI(cid, y .. ": " .. x) return true end
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Eu fiz o seguinte, deletei as duas linhas que você disse e coloquei isso: local storagepremio = 50060 local premio = 2294 if getPlayerStorageValue(getCreatureMaster(killer), storagepremio) <= 0 then doPlayerAddItem(getCreatureMaster(killer), premio) setPlayerStorageValue(getCreatureMaster(killer), storagepremio, 1) else doPlayerSendTextMessage(getCreatureMaster(killer),MESSAGE_EVENT_ADVANCE,"Você já pegou o prêmio desse ginásio.") end No geral ficou assim: function onDeath(cid, corpse) doSendMagicEffect(getThingPos(cid), 10) local npc = ""..getPlayerStorageValue(cid, 201).."" local turn = getPlayerStorageValue(cid, 202) local nturn = ((turn) + 1) local nxt = ginasios[npc][turn].nextp doCreatureSay(getCreatureByName(npc), ginasios[npc][turn].msgba, 1) if nxt == "finish" then local killer = getItemAttribute(corpse.uid, "corpseowner") addEvent(doCreatureSay, 1200, getCreatureByName(npc), ginasios[npc].msgwin, 1) setPlayerStorageValue(getCreatureMaster(killer), ginasios[npc].storage, 2) local storagepremio = 50060 local premio = 2294 if getPlayerStorageValue(getCreatureMaster(killer), storagepremio) <= 0 then doPlayerAddItem(getCreatureMaster(killer), premio) setPlayerStorageValue(getCreatureMaster(killer), storagepremio, 1) else doPlayerSendTextMessage(getCreatureMaster(killer),MESSAGE_EVENT_ADVANCE,"Você já pegou o prêmio desse ginásio.") end doRemoveCreature(cid) return false end local function summonNext(poke, pos, gym, msg, cid) local x = doSummonCreature(poke, pos) addEvent(gymChecker, 1000, x, cid, 0) doSendMagicEffect(getThingPos(x), 10) doCreatureSay(getCreatureByName(gym), msg, 1) end local killer = getItemAttribute(corpse.uid, "corpseowner") addEvent(doGymBattle, 1200, npc, ginasios[npc][turn].nextp, killer, nturn) doRemoveCreature(cid) return false end local fightconditionnn = createConditionObject(CONDITION_INFIGHT) setConditionParam(fightconditionnn, CONDITION_PARAM_TICKS, 18 * 1000) function onAttack(cid, target) if getPlayerStorageValue(getCreatureMaster(target), ginasios[getPlayerStorageValue(cid, 201)].storage) ~= 1 then doMonsterChangeTarget(cid) doChangeSpeed(cid, -getCreatureSpeed(cid)) return true end if isPlayer(target) then if #getCreatureSummons(target) == 0 then doMonsterChangeTarget(cid) doChangeSpeed(cid, -getCreatureSpeed(cid)) return true end if #getCreatureSummons(target) >= 1 then doMonsterSetTarget(cid, getCreatureSummons(target)[1]) end end if getCreatureSpeed(cid) == 0 then doChangeSpeed(cid, -getCreatureSpeed(cid)) doChangeSpeed(cid, 200) end doAddCondition(getCreatureMaster(target), fightconditionnn) return true end function onCast(cid, target) if isPlayer(target) then return false end local targete = getCreatureTarget(cid) if isPlayer(getCreatureMaster(targete)) and getPlayerStorageValue(getCreatureMaster(targete), ginasios[getPlayerStorageValue(cid, 201)].storage) ~= 1 then return false end return true end function onDirection(cid, old, current) if isCreature(getCreatureTarget(cid)) and not isPlayer(getCreatureTarget(cid)) and getPlayerStorageValue(getCreatureMaster(getCreatureTarget(cid)), ginasios[getPlayerStorageValue(cid, 201)].storage) == 1 then return true end return false end Espero ter ajudado.
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Seguinte, pelo que eu vi aqui, se o cara estiver com menos de 65 de HP o npc simplesmente irá curalo e não vai abrir chat algum... Se o cara estiver com + de 65 de HP o npc responde: "Hello, "..getCreatureName(cid).."! I'll {heal} you if you are badly injured or poisoned. Feel free to ask me for {help} or general {hints}." ???????????? Se for isso, só substituir o arquivo por esse aqui que o npc vai abrir o chat não importa a vida do cara. local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid if (msgcontains(msg, "hello") or msgcontains(msg, "hi")) and not npcHandler:isFocused(cid) then if getCreatureHealth(cid) < 65 then npcHandler:say("Hello, "..getCreatureName(cid).."! You are looking really bad. Let me heal your wounds.", cid) doCreatureAddHealth(cid, 65 - getCreatureHealth(cid)) doSendMagicEffect(getCreaturePosition(cid), 12) npcHandler:addFocus(cid) else selfSay("Hello, "..getCreatureName(cid).."! I'll {heal} you if you are badly injured or poisoned. Feel free to ask me for {help} or general {hints}.", cid, TRUE) npcHandler:addFocus(cid) end return true end if(not npcHandler:isFocused(cid)) then return false elseif msgcontains(msg, "bye") or msgcontains(msg, "farewell") then selfSay("Farewell, " .. getCreatureName(cid) .. "!", cid, TRUE) npcHandler:releaseFocus(cid) elseif msgcontains(msg, "heal") then if getCreatureCondition(cid, CONDITION_FIRE) == TRUE then npcHandler:say("You are burning. I will help you.", cid) doRemoveCondition(cid, CONDITION_FIRE) doSendMagicEffect(getCreaturePosition(cid), 14) elseif getCreatureCondition(cid, CONDITION_POISON) == TRUE then npcHandler:say("You are poisoned. I will help you.", cid) doRemoveCondition(cid, CONDITION_POISON) doSendMagicEffect(getCreaturePosition(cid), 13) elseif getCreatureHealth(cid) < 65 then npcHandler:say("You are looking really bad. Let me heal your wounds.", cid) doCreatureAddHealth(cid, 65 - getCreatureHealth(cid)) doSendMagicEffect(getCreaturePosition(cid), 12) else npcHandler:say("You aren't looking really bad, " .. getCreatureName(cid) .. ". I only help in cases of real emergencies. Raise your health simply by eating {food}.", cid) end end return TRUE end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:setMessage(MESSAGE_WALKAWAY, "Well, bye then.") Se não funcionar, posta denovo que dai eu testo no meu servidor antes de postar aqui...
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Acho que arrumei o problema... qualquer coisa posta denovo que eu dou uma olhada. actions.xml
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Fiz um bem simples, espero que seja isso mesmo: local dinheiro = 2145 -- id dos small diamonds local quantidade = 5 -- quantos small diamonds? local compra = 2445 -- id do crystal mace function onUse(cid, item, fromPosition, itemEx, toPosition) if getPlayerItemCount(cid, dinheiro) >= quantidade then doPlayerAddItem(cid, compra, 1) doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'Você comprou um '..getItemNameById(compra)..' por '..quantidade..' '..getItemNameById(dinheiro)..'.') else doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'Você precisa de '..quantidade..' '..getItemNameById(dinheiro)..' para comprar esse item.') end return true end Dai é só escolher um actiondID, colocar na alavanca e registrar no actions.xml Exemplo: <action actionid="50060" script="alavanca.lua"/>
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