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cai01992

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  1. cai01992

    Segunda Sign

    Pow Bruno qq É isso? ta Horrivel sem Ofença ;P Fiko mt Estranhu… vc dexo o cara 1 poco axatado e a Tipografia fik Pésima - Mais vc ta Começando vc Melhora Msm assim ParaBenS!
  2. cai01992

    First Sing ~~ C4d

    Fiko Show NoStress esses Efeitos que vc fez Fikou 10! Essa bordinha em volta da letra fiko Foda ;D PaRabéNs!
  3. cai01992

    Pyramid Head

    Fico Show os Efeitos ficaram Super legais e Essa letra q Fez ta Combinando Perfeitamente! Foda! vc sempre faz imagens Legais… ParaBéns!
  4. Fiko Mt foda! Esse efeito que vc fez fiko Show Parabens!
  5. cai01992

    Primeira Sign

    Assim não ta Essas Coisa, POrem Por ser a Primeira ta Otimo ^^ Parabens!
  6. cai01992

    Nova Lp

    Obrigado Pelos COmentarios… eq realmente n sabia como poderia chamar esse tipo de imagem vlw Wey.Ctba
  7. cai01992

    Nova Lp

    Comentem ae!!! :smile_positivo:
  8. cai01992

    Sign (itachi)

    Obrigado Pelos Comentario, Bom faz poco tempo q Começei a faze Sign e mexer no photoshop to melhorando… :smile_positivo: Oq seria exatamente uma stock?
  9. cai01992

    Sign (itachi)

    Fiz uma Sing do Anime Naruto com o Persogem Itachi!!! Comentem ae!!!
  10. cai01992

    Sign

    Criei Essa Sign para 1 Amigo meu: Comentem Ae!!
  11. cai01992

    Terceiro Trabalho ;)

    Ta Dahora a imagem ae so por Uns efeito que Vai Fika Show! ta De ParAbens
  12. Concordo com vocês mais pra qem não conhece muito de photshop, o programa ajuda bastante… e poupa tempo!
  13. Programa: UserBar Generator v2.2 Tamanho: 684 KB Download Link: Scan: http://www.virustotal.com/pt/analisis/d839...4d2acb62b924b4e
  14. 1º Abra um Bloco de Notas 2º Cole Isso No Bloco de Notas 3º Salve Com o Nome: 4º Agora Coloque Este Arquivos na Pasta Do Seu WinRar, Destino: 5º Agora é so Abrir o seu WinRar Sem Aquela Mensagem Chata! Ou… Faça o Download e Siga o 4º passo! Download Link:
  15. Deixe "setCombatFormula" em "-0" como o script abaixo:
  16. Download Link:
  17. Eu acho QUe Sei oq Aconteceu eu Consertei ali no Script antes Estava Assim: - Você deve ter criado como no 1°passo (mega_magic_wall_rune.lua) e sem quere eu coloquei o nome diferente axo q possivel foi isso! Então Fica Assim:
  18. Encontrei Esta Spell na Internet Muito Legal! :smile_positivo: 1- Entre na Pasta data/spells/scripts 2- Crie um Bloco de Notas e coloque o nome exevo_fireworks.lua 3- Copie e Cole o Script a baixo. Script: local acombat1 = createCombatObject() local acombat2 = createCombatObject() local acombat3 = createCombatObject() local acombat4 = createCombatObject() local acombat5 = createCombatObject() local acombat6 = createCombatObject() local acombat7 = createCombatObject() local acombat8 = createCombatObject() local acombat9 = createCombatObject() local acombat10 = createCombatObject() local acombat11 = createCombatObject() local acombat12 = createCombatObject() local acombat13 = createCombatObject() local acombat14 = createCombatObject() local acombat15 = createCombatObject() local acombat16 = createCombatObject() local acombat17 = createCombatObject() local acombat18 = createCombatObject() local acombat19 = createCombatObject() local acombat20 = createCombatObject() local acombat21 = createCombatObject() local acombat22 = createCombatObject() local acombat23 = createCombatObject() local acombat24 = createCombatObject() local acombat25 = createCombatObject() local acombat26 = createCombatObject() local acombat27 = createCombatObject() local acombat28 = createCombatObject() local acombat29 = createCombatObject() local acombat30 = createCombatObject() local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING) setCombatParam(combat, COMBAT_PARAM_EFFECT, 29) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 3) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_HEALING) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 28) setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 30) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_HEALING) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 30) setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 35) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0, -0) arr = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arrr = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arrrr = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 3, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr2 = { {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0} } arr3 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr4 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 2, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr5 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0} } arr6 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 2, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr7 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr8 = { {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0} } arr9 = { {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0} } arr10 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0} } arr11 = { {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0} } arr12 = { {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0}, {1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0} } arr13 = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 1, 2, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr14 = { {0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 1, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1} } arr15 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 2, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0} } arr16 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 1, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr17 = { {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0} } arr18 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0} } arr19 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 2, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0} } arr20 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr21 = { {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr22 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } arr23 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0} } arr24 = { {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0} } arr25 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1} } arr26 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0} } arr27 = { {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0} } arr28 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0} } arr29 = { {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0} } arr30 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0} } local area = createCombatArea(arr) local areaa = createCombatArea(arrr) local areaaa = createCombatArea(arrrr) local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) local area6 = createCombatArea(arr6) local area7 = createCombatArea(arr7) local area8 = createCombatArea(arr8) local area9 = createCombatArea(arr9) local area10 = createCombatArea(arr10) local area11 = createCombatArea(arr11) local area12 = createCombatArea(arr12) local area13 = createCombatArea(arr13) local area14 = createCombatArea(arr14) local area15 = createCombatArea(arr15) local area16 = createCombatArea(arr16) local area17 = createCombatArea(arr17) local area18 = createCombatArea(arr18) local area19 = createCombatArea(arr19) local area20 = createCombatArea(arr20) local area21 = createCombatArea(arr21) local area22 = createCombatArea(arr22) local area23 = createCombatArea(arr23) local area24 = createCombatArea(arr24) local area25 = createCombatArea(arr25) local area26 = createCombatArea(arr26) local area27 = createCombatArea(arr27) local area28 = createCombatArea(arr28) local area29 = createCombatArea(arr29) local area30 = createCombatArea(arr30) setCombatArea(combat, area) setCombatArea(combat2, areaa) setCombatArea(combat3, areaaa) setCombatArea(acombat1, area1) setCombatArea(acombat2, area2) setCombatArea(acombat3, area3) setCombatArea(acombat4, area4) setCombatArea(acombat5, area5) setCombatArea(acombat6, area6) setCombatArea(acombat7, area7) setCombatArea(acombat8, area8) setCombatArea(acombat9, area9) setCombatArea(acombat10, area10) setCombatArea(acombat11, area11) setCombatArea(acombat12, area12) setCombatArea(acombat13, area13) setCombatArea(acombat14, area14) setCombatArea(acombat15, area15) setCombatArea(acombat16, area16) setCombatArea(acombat17, area17) setCombatArea(acombat18, area18) setCombatArea(acombat19, area19) setCombatArea(acombat20, area20) setCombatArea(acombat21, area21) setCombatArea(acombat22, area22) setCombatArea(acombat23, area23) setCombatArea(acombat24, area24) setCombatArea(acombat25, area25) setCombatArea(acombat26, area26) setCombatArea(acombat27, area27) setCombatArea(acombat28, area28) setCombatArea(acombat29, area29) setCombatArea(acombat30, area30) function onTargetTile1(cid, pos) doCombat(cid,combat,positionToVariant(pos)) end function onTargetTile2(cid, pos) doCombat(cid,combat2,positionToVariant(pos)) end function onTargetTile3(cid, pos) doCombat(cid,combat3,positionToVariant(pos)) end function onTargetTile4(cid, pos) doCombat(cid,combat,positionToVariant(pos)) end function onTargetTile5(cid, pos) doCombat(cid,combat,positionToVariant(pos)) end function onTargetTile6(cid, pos) doCombat(cid,combat2,positionToVariant(pos)) end function onTargetTile7(cid, pos) doCombat(cid,combat2,positionToVariant(pos)) end function onTargetTile8(cid, pos) doCombat(cid,combat3,positionToVariant(pos)) end function onTargetTile9(cid, pos) doCombat(cid,combat,positionToVariant(pos)) end function onTargetTile10(cid, pos) doCombat(cid,combat2,positionToVariant(pos)) end function onTargetTile11(cid, pos) doCombat(cid,combat3,positionToVariant(pos)) end function onTargetTile12(cid, pos) doCombat(cid,combat,positionToVariant(pos)) end function onTargetTile13(cid, pos) doCombat(cid,combat3,positionToVariant(pos)) end function onTargetTile14(cid, pos) doCombat(cid,combat2,positionToVariant(pos)) end function onTargetTile15(cid, pos) doCombat(cid,combat3,positionToVariant(pos)) end function onTargetTile16(cid, pos) doCombat(cid,combat,positionToVariant(pos)) end function onTargetTile17(cid, pos) doCombat(cid,combat3,positionToVariant(pos)) end function onTargetTile18(cid, pos) doCombat(cid,combat2,positionToVariant(pos)) end function onTargetTile19(cid, pos) doCombat(cid,combat3,positionToVariant(pos)) end function onTargetTile20(cid, pos) doCombat(cid,combat2,positionToVariant(pos)) end function onTargetTile21(cid, pos) doCombat(cid,combat,positionToVariant(pos)) end function onTargetTile22(cid, pos) doCombat(cid,combat3,positionToVariant(pos)) end function onTargetTile23(cid, pos) doCombat(cid,combat2,positionToVariant(pos)) end function onTargetTile24(cid, pos) doCombat(cid,combat,positionToVariant(pos)) end function onTargetTile25(cid, pos) doCombat(cid,combat3,positionToVariant(pos)) end function onTargetTile26(cid, pos) doCombat(cid,combat3,positionToVariant(pos)) end function onTargetTile27(cid, pos) doCombat(cid,combat,positionToVariant(pos)) end function onTargetTile28(cid, pos) doCombat(cid,combat2,positionToVariant(pos)) end function onTargetTile29(cid, pos) doCombat(cid,combat,positionToVariant(pos)) end function onTargetTile30(cid, pos) doCombat(cid,combat3,positionToVariant(pos)) end setCombatCallback(acombat1, CALLBACK_PARAM_TARGETTILE, "onTargetTile1") setCombatCallback(acombat2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2") setCombatCallback(acombat3, CALLBACK_PARAM_TARGETTILE, "onTargetTile3") setCombatCallback(acombat4, CALLBACK_PARAM_TARGETTILE, "onTargetTile4") setCombatCallback(acombat5, CALLBACK_PARAM_TARGETTILE, "onTargetTile5") setCombatCallback(acombat6, CALLBACK_PARAM_TARGETTILE, "onTargetTile6") setCombatCallback(acombat7, CALLBACK_PARAM_TARGETTILE, "onTargetTile7") setCombatCallback(acombat8, CALLBACK_PARAM_TARGETTILE, "onTargetTile8") setCombatCallback(acombat9, CALLBACK_PARAM_TARGETTILE, "onTargetTile9") setCombatCallback(acombat10, CALLBACK_PARAM_TARGETTILE, "onTargetTile10") setCombatCallback(acombat11, CALLBACK_PARAM_TARGETTILE, "onTargetTile11") setCombatCallback(acombat12, CALLBACK_PARAM_TARGETTILE, "onTargetTile12") setCombatCallback(acombat13, CALLBACK_PARAM_TARGETTILE, "onTargetTile13") setCombatCallback(acombat14, CALLBACK_PARAM_TARGETTILE, "onTargetTile14") setCombatCallback(acombat15, CALLBACK_PARAM_TARGETTILE, "onTargetTile15") setCombatCallback(acombat16, CALLBACK_PARAM_TARGETTILE, "onTargetTile16") setCombatCallback(acombat17, CALLBACK_PARAM_TARGETTILE, "onTargetTile17") setCombatCallback(acombat18, CALLBACK_PARAM_TARGETTILE, "onTargetTile18") setCombatCallback(acombat19, CALLBACK_PARAM_TARGETTILE, "onTargetTile19") setCombatCallback(acombat20, CALLBACK_PARAM_TARGETTILE, "onTargetTile20") setCombatCallback(acombat21, CALLBACK_PARAM_TARGETTILE, "onTargetTile21") setCombatCallback(acombat22, CALLBACK_PARAM_TARGETTILE, "onTargetTile22") setCombatCallback(acombat23, CALLBACK_PARAM_TARGETTILE, "onTargetTile23") setCombatCallback(acombat24, CALLBACK_PARAM_TARGETTILE, "onTargetTile24") setCombatCallback(acombat25, CALLBACK_PARAM_TARGETTILE, "onTargetTile25") setCombatCallback(acombat26, CALLBACK_PARAM_TARGETTILE, "onTargetTile26") setCombatCallback(acombat27, CALLBACK_PARAM_TARGETTILE, "onTargetTile27") setCombatCallback(acombat28, CALLBACK_PARAM_TARGETTILE, "onTargetTile28") setCombatCallback(acombat29, CALLBACK_PARAM_TARGETTILE, "onTargetTile29") setCombatCallback(acombat30, CALLBACK_PARAM_TARGETTILE, "onTargetTile30") local function onCastSpell1(parameters) doCombat(parameters.cid, acombat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, acombat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, acombat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, acombat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, acombat5, parameters.var) end local function onCastSpell6(parameters) doCombat(parameters.cid, acombat6, parameters.var) end local function onCastSpell7(parameters) doCombat(parameters.cid, acombat7, parameters.var) end local function onCastSpell8(parameters) doCombat(parameters.cid, acombat8, parameters.var) end local function onCastSpell9(parameters) doCombat(parameters.cid, acombat9, parameters.var) end local function onCastSpell10(parameters) doCombat(parameters.cid, acombat10, parameters.var) end local function onCastSpell11(parameters) doCombat(parameters.cid, acombat11, parameters.var) end local function onCastSpell12(parameters) doCombat(parameters.cid, acombat12, parameters.var) end local function onCastSpell13(parameters) doCombat(parameters.cid, acombat13, parameters.var) end local function onCastSpell14(parameters) doCombat(parameters.cid, acombat14, parameters.var) end local function onCastSpell15(parameters) doCombat(parameters.cid, acombat15, parameters.var) end local function onCastSpell16(parameters) doCombat(parameters.cid, acombat16, parameters.var) end local function onCastSpell17(parameters) doCombat(parameters.cid, acombat17, parameters.var) end local function onCastSpell18(parameters) doCombat(parameters.cid, acombat18, parameters.var) end local function onCastSpell19(parameters) doCombat(parameters.cid, acombat19, parameters.var) end local function onCastSpell20(parameters) doCombat(parameters.cid, acombat20, parameters.var) end local function onCastSpell21(parameters) doCombat(parameters.cid, acombat21, parameters.var) end local function onCastSpell22(parameters) doCombat(parameters.cid, acombat22, parameters.var) end local function onCastSpell23(parameters) doCombat(parameters.cid, acombat23, parameters.var) end local function onCastSpell24(parameters) doCombat(parameters.cid, acombat24, parameters.var) end local function onCastSpell25(parameters) doCombat(parameters.cid, acombat25, parameters.var) end local function onCastSpell26(parameters) doCombat(parameters.cid, acombat26, parameters.var) end local function onCastSpell27(parameters) doCombat(parameters.cid, acombat27, parameters.var) end local function onCastSpell28(parameters) doCombat(parameters.cid, acombat28, parameters.var) end local function onCastSpell29(parameters) doCombat(parameters.cid, acombat29, parameters.var) end local function onCastSpell30(parameters) doCombat(parameters.cid, acombat30, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var} addEvent(onCastSpell1, 100, parameters) addEvent(onCastSpell2, 400, parameters) addEvent(onCastSpell3, 800, parameters) addEvent(onCastSpell4, 1200, parameters) addEvent(onCastSpell5, 1600, parameters) addEvent(onCastSpell6, 2000, parameters) addEvent(onCastSpell7, 2400, parameters) addEvent(onCastSpell8, 2800, parameters) addEvent(onCastSpell9, 3200, parameters) addEvent(onCastSpell10, 3600, parameters) addEvent(onCastSpell11, 4000, parameters) addEvent(onCastSpell12, 4400, parameters) addEvent(onCastSpell13, 4800, parameters) addEvent(onCastSpell14, 5200, parameters) addEvent(onCastSpell15, 5600, parameters) addEvent(onCastSpell16, 6000, parameters) addEvent(onCastSpell17, 6400, parameters) addEvent(onCastSpell18, 6800, parameters) addEvent(onCastSpell19, 7200, parameters) addEvent(onCastSpell19, 7600, parameters) addEvent(onCastSpell20, 8000, parameters) addEvent(onCastSpell21, 8400, parameters) addEvent(onCastSpell22, 8800, parameters) addEvent(onCastSpell23, 9200, parameters) addEvent(onCastSpell24, 9600, parameters) addEvent(onCastSpell25, 10000, parameters) addEvent(onCastSpell26, 10400, parameters) addEvent(onCastSpell27, 10800, parameters) addEvent(onCastSpell28, 11200, parameters) addEvent(onCastSpell29, 11600, parameters) addEvent(onCastSpell30, 12000, parameters) end Agora vai em data/spells abra o spells.xml Copie e Cole o Script abaixo: OBS: Esta Spell não tira Dano foi Feita Apenas para Festejar!
  19. Sim, Funciona no 8.4! Ele gera um arquivo .lua axo que da 8.1 pra cima é pra funciona Porém Tem q Fazer Alguns Ajuste esse Editor ñ é Muito Completo Abrçs…
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  21. cai01992

    Otscript Live! V0.4.1.13

    OTScript Live! v0.4.1.13 Tamanho do arquivo: 1001.47 KB Criador: Colex Minha Opinião: Excelente Tem de Tudo! Ferramentas: > LUA Syntax Highlighter > Various Types of Highlight > Functions' Window with Easy-To-Use Search System > Items' Window with Easy-To-Use Search System > LUA Syntax Helper Window > Auto-Complete with LUA and OTServer functions (F1 to activate it) > Search, Replace and Go to Line > Magic Area Editor v0.2 > Spells Maker v0.1 > Quests Maker v0.1 > Hotkeys (Ctrl + Shift + [0..9]) > Debugger (F5 - Shortcut) > Data Editor > OTScriptLIB Installer (v0.2 included) > Tabs System > Macro Recorder > LUA Compiler (F9 - Hotkey) ScreenShots: Scan: VirusTotal: http://www.virustotal.com/pt/analisis/3e83...7a44cbbdd5a1f31 OTScript Live! v0.4.1.13: http://www.megaupload.com/pt/?d=95MLC9QX (MegaUpload) http://ag69.com///96tn/zbp.96tn.ox4/...ript.Live..rar (ag69) http://rapidshare.com/files/72498661/OTScript_Live_.rar (rapidshare) http://www.box.net/shared/static/h26f5wz0ow.rar (box)
  22. cai01992

    Exevo Love

    1- Entre na Pasta data/spells/scripts 2- Crie um Bloco de Notas e coloque o nome exevo love.lua 3- Copie e Cole o Script a baixo. Agora vai em data/spells abra o spells.xml Copie e Cole o Script abaixo: OBS: Modifica do Jeito que Melhor se Adapta as Necessidades do Seu Servidor Espero que tenham gostado :smile_positivo:
  23. Programa: OSSM v2 Tamanho: 239KB Opinião: É um criador simples de Spell Para Tibia, Não é muito Bom Mais Ajudado Bastante! Download Link: ScreenShots do Programa: OBS:Para finalizar o Programa é necessario dar alt+ctrl+del e Finalizar! VirusTotal Scan: http://www.virustotal.com/pt/analisis/bf6d...1f190030bd064d5
  24. Nada Contra Mas, pra Tira o Fire ja tem "EXANA FLAM" e o Paralyze so eh Usa Utani Hur…
  25. Mais tpw so eh vc altera para o tamanho que voce deseja o script ta ai você pode/deve modificar de acordo com as necessidades do seu servidor Se prefirir 1 com area menor eu modifiquei aki pra vc se for o caso! Ow vc diminui do jeito que Deseja ~~ Mais a Minha intenção era realmente prender o Cara junto com vc! Pra pode matar o outro!
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